In Rise of the Argonauts, the upcoming action role-playing game from Codemasters and Liquid Entertainment, weapons kill people. In fact, if you hit an enemy with a sword, says game director Ed Del Castillo, the enemy is probably going to die. It's this concept of lethality that looks to separate Rise of the Argonauts from traditional action RPGs that rely on more conventional and infinitely less gory hit point systems. When you strike an enemy, he'll physically take damage, and, oh yes, there will be blood. We sat down with Del Castillo to get the latest on Rise of the Argonauts. Here's what he had to say.
GameSpot: We think using Jason and his quest for the Golden Fleece is a fascinating story premise. What story elements are you adding outside of Greek mythology that will fully flesh out the story arc of the game

Ed Del Castillo:: The motivation for Jason getting the fleece is different. In the myth, he's commanded to get it. In our game, he goes after it to resurrect his wife. As you can imagine, that creates a whole different take on the story. Video games don't typically focus on a hero's "insides"--what makes him tick. Jason's journey in our game is as much an internal epic of love and commitment as it is an action-packed RPG with really fun characters.
GS: We already know Jason and company will travel across different Greek kingdoms, like the island of Mycenae. What are some other locations we'll visit in Rise of the Argonauts? Is a trip to Atlantis on the itinerary?
ED: I'm keeping Atlantis in my back pocket for the future. What we have in mind there is enough for a whole game. We're planning to travel through the nations of Iolcus, Kythra, Delphi, and a few others.
GS: Rise of the Argonauts features one of the more, shall we say, aggressive combat systems in an RPG. Can you break down the concept of lethality and take us through a few of the more gruesome attacks? Is death-and-dismemberment insurance required or recommended?
ED: Simply put, for Rise we ripped out the traditional hit point systems found in most RPGs and replaced it with a more action game style of combat. That isn't to say that it's an action game. We still have much of the great character development, story, and choice that you have in other RPGs, but this is definitely our own take on them. I'm hoping action gamers see it as a game with more freedom than they are used to and that RPGs see it as a game with more cool fighting and less menu tedium.
Getting back to combat...It's lethal and HUD-less. Most combat is like chopping down trees, and I can't remember the last time I thought that was fun...ahhhh childhood. Anyways, we thought that the players might like a taste of something new, so we came up with something more lethal. Hitting stuff in our game has a tendency to kill it. If it doesn't die, it's usually because it blocked, dodged, parried, or is just damn tough. Tough things (like our hero) that don't die right away show the damage on their bodies rather than on a bar. There are lots of moves. You shouldn't expect as many as a dedicated action game because we're also an RPG, but there are enough to be effective. Other than that, I'd rather the players discovered the moves for themselves. Talking about them individually is kind of like opening the watch and looking at the gears.
PS. If you really can't live without the HUD, you can turn it on in the options.
GS: The lethality attacks seem to require a great deal of precision. Is there a targeting system that lets you aim your attacks for any part of an enemy's body, preferably an area not shielded by three-inch-thick plates of armor?
ED: Every enemy has his own set of responses to your attacks. A body-part targeting system would have slowed the combat down too much, so we chose a more action-integrated approach, which has you circumnavigating their defenses based on your attacks and moves.
GS: Each of these attacks depends upon what weapon you use as well as what fighting style you've adopted. Which weapons will we get to mash enemies with, and what different fighting styles will Jason employ? How are they different?
ED: Jason has the use of four weapons: the spear, mace, sword, and shield. Yes, you can attack with the shield. Jason adopts a different fighting style with each of the first three weapons, while the shield remains constant throughout.
GS: Is it a coincidence that Jason is a dead ringer for Gerard Butler of 300 fame?
ED: It is. Jason was running around in the game before 300 came out. Of course, after we saw the movie, the running joke for too long was, "This is Argooooooooo / Jasoooooooon / sword staaaaaaaaaaaaance / etc.!" It got so bad that most wouldn't get past "This" before something was thrown at them.
GS: We love how you refer to the Argonauts as "The X-Men of Greek mythology." Give us an overview of each of the Argonauts and how they interact with Jason.
ED: Oh, come on now. If I do that, what's left for the player to discover? I'll give up short descriptions: Jason--weapons master--brooding, serious--bent on returning his wife to life; Hercules--brawler/wrestler--gentle giant--Jason's best friend; Atalanta--archer--clever, sharp--loyal to Jason for helping her out of a jam; Achilles--master of the double-bladed spear--wisecracking, overconfident--he's here for the glory, plain and simple; Pan--long-lived satyr and wielder of powerful earth magic--invaluable source of lore and stories.
GS: As you gain the favor of the gods, you unlock special, divine attacks. Can you give us a few examples? How about the Aphrodite kiss of death?
ED: Maybe in the sequel. Time for another short list: Gates of Tartarus--any enemy knocked off their feet is sucked into a black vortex, where their soul is ripped from their body (a bloody mess); Rage of Ares--all attacks on enemies send them flying like big exploding sacks of blood (a bloody mess); Storm of Spears--for a period of time you can throw massively powerful spears as fast as you can press the button (also a bloody mess).
GS: There appears to be a great deal of replay value, as Jason can choose to be more of a follower to one of four Greek gods: Ares, Athena, Hermes, and Apollo. How will the game change as Jason chooses to follow each of the different gods?
ED: Largely its changes are evidenced in combat, although there are times where it affects the storyline. Different enemies are better and worse against Jason's different weapons. Since the gods are aligned to different weapons, the relative difficulty of any enemy in the game will vary depending on how you choose to advance. If you and I advance different skills, the fights that were easy for you will be hard for me and vice versa.
GS: If executed poorly, an action RPG becomes an oxymoron, incorporating elements from both genres but doing nothing particularly well. What are the major challenges for you as you seek to create a game that is packed with bloody combat and also offers a deep, story-driven experience?
ED: I think ARPG gets a bad rap. We really need to start looking at games as experiences rather than a set of features. That said, I think it's a question of focus. Some games try to do too much. With Rise we really are homing in on a tight experience, which we hope will please those who are looking for a less linear action game or a faster RPG.
GS: Finally, is there anything else you'd like to add about Rise of the Argonauts?
ED: Games are in a whole new era--one where they are looked upon as a whole rather than having their individual components dissected and scrutinized. This is a great time to be in the industry and a great time to put out an ambitious hybrid like Rise. In this world of sequels, I'm excited to give you something fresh.

hey mister critic, it doesn't really look like it will stay true to the myth no videogame does it, just look at Hercules anyway teh story is only an excuse to an action game the only thing they said about it was that Jason would have to save his wife that just means they will change more of the story because jason didn't marry till the end of his quest
Story sounds cool. Greek mythos is pretty cool as long as it stays true. Im gonna keep an eye on this on
wondering if theres gonna be item variety inventory merchants you know staff like this
IT'S LIKE AN ARPG VERSION OF GOD OF WAR
so how many people can play this at once?
looks sweet. I wanna rent it. i dun like the fact you can't make your own character, but i wanna see the combat . At least something NEW is coming out in the RPG realm of gaming
looks intresting
is this open world like oblivion or like small roaming area like fable? is this like do whaT U WANT WHEN U WANT OR IS this going to be like you can only follow one path like fable hope not
Looks really good to me especially the thing where you can have up to 2 people in your party.By the way hercules looks strong.
This one looks pretty cool. Yet I rather remain skeptical about it
prolly worth renting
.... hahaha, sounds ok. Hope it wont fail epicly
Dont tell me its a another wow kiddie Rusty Piece of Grapple for Consoles? If Robert Gates History is not involve din this, this will suck.
hopefully this is better than the 300 game on psp
So many RPG's coming out on XBOX 360 this year, I hope I have room for this one.
@yas710yaf only problem with your logic is that disney is about 40 years old, while greek mythology is about 100 times older. other than that, no problem.
...as long as one gets to fight against the skeletons like in the olde movie and they're as a pain in the buns as the ones from Golden Axe then cool....
okay this looks good but i think that they are biting off kingdom hearts where they have big famous icon characters into an rpg.
Graphics look a bit weak, but I definitely want to see this combat system.
Looks good and of course i like Greek mythology Lets hope that it is as good as it looks
I can't decide if i like it or not. I'll need to try a demo before delving in.
i can't wait for it...
I'm glad this is coming out (for PC) after being disappointed by the online only Conan game that I was waiting for since it got delayed last year and had it's singleplayer guts ripped out of it. Jason and the Argonauts now - maybe Sinbad next?!?! OOOO I see good things coming out of this!
Hmm. Good that some developers are trying to do new things with established conventions.
ooooooooo, interesting.
eh...
Hi iamsthedogfood, The game will also be out on the Xbox360 so don't worry :)
On PC and PS3 but not Xbox? that's wierd. Looks beautiful though.
Hi everyone Just wanted to make you all aware of the Rise of the Argonauts gamepage over at Facebook. We're gonna be using this page to keep you updated on all the latest ROTA news, plus we'll also be posting on there from time to time Facebook only exclusives that you won't be able to find anywhere else on the net. We'd love you to join us, so please come check out the page by clicking the link below: [URL=http://www.facebook.com/pages/Rise-of-the-Argonauts/11134768521]RotA Facebook Page[/URL]
Codemasters has never failed me before. This one has to be good.
Finally! An RPG for the PS3!!! I am starving for good PS3 rpgs!! Please Sony push developers for more PS3 rpg games!!!
this will be a really great game if the hit it right. if they don't it could be a crock of dodo. fingers crossed it will end up real sweet.
This could be a great new direction for ARPG's... But what we really need is an Odyssey game! Maybe that'll be the sequel.
Looks interesting, I will keep an eye on this one
Looks like a promising game. I love the story of Jason and the Argonauts. It would be fun to play through the mythology.
nice job i thinks , specially the hitting invention
Seems nice.
This game looks awesome - a pretty action RPG with a good combat system that has replayability and same console co-op? Thank the Gods.
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I do like the ideas, the gore and the combat system appears ace but a little voice at the back of my head is screaming: "Bargain Bin! Bargain Bin!" I really hope that voice is wrong.
WTF??? island of Mycenae???The game developers should put more time into their research....this is gonna be another failure like the Troy movie...im a Greek and i hate it when ppl mess up our history or mythology even :( i thought this was gonna be a cool game but it seems its gonna be another lame and inaccurate bargain-bin RPG...so sad really
Yeah more games like Mass Effect is coming out!
Sounds like RotA is coming along quite well. I hope it won't disappoint.
After i finish Fable 2 and Fallout 3, i might give the game a try.
yeah it looks cool.
More RPGs like Mass Effect please?
Wow, Herc looks like a freak of nature Another interesting upcoming game
Hercules looks like a circus freak. 'Hercules smash!'
sounds very good, can't wait to check it out.
interesting. jonluke93 "if achilles and hercules are in this game put in odysseus" I agree