Rift Updated Impressions: Rifts

We take a closer look at the deadly rifts plaguing the world of Rift.

Telara is a world locked in turmoil. Six elemental realms threaten this world, and Telara's salvation depends on two opposing factions. On one side are the Guardians, warriors and champions reborn by the will of the gods, not for their virtue but for their military prowess. On the other are the Defiant, beings from the future that have seen the gods fail and have traveled back to succeed in their place. We had the opportunity to witness the threat of the elemental planes firsthand and take a closer look at Rift's dynamic, as well as hostile, invasions.

Each invasion begins with a simple tear. A tear represents a weakness in the fabric of space between Telara and one of the elemental planes of earth, air, fire, water, life, and death. They can happen anywhere, and if left unattended, they will open into a rift that deposits otherworldly horrors upon the world. These creatures will then converge on nearby villages and other non-player character hubs in an attempt to overtake them. When assaulting a quest hub, the invading force's goal is to destroy that area's ward stone, a device that keeps tears from forming locally. With the ward stone gone, enemies will establish a foothold using their own version of the ward stone. All NPCs in that area will be killed in the process and won't return until the players have managed to drive the fiends back.

To combat these invasions, players may either trigger a tear before it opens, thereby gaining the element of surprise against the invaders, or let the tear open on its own and deal with it then. In the first invasion we saw, a small group of players had gathered to close a rift caused by the life plane. Above them, a massive, fungal growth hung suspended in midair at the rift's epicenter. From it poured waves of giant, moss-covered toads and other twisted beasts of nature for the players to combat. Each wave had a time limit associated with it, as indicated by the small icon assigned to our display when we approached the rift.

Rifts may spawn giant monsters or large groups of smaller enemies.

Completing a wave under the time limit netted higher rewards for those involved after the rift event was completed. The entire episode lasted only a few minutes, and once finished, players were rewarded both as a group (based on speed) and individually (based on level of contribution). Generally, any given rift will be easier to deal with if the tear is opened prematurely by a player rather than on its own, and the payout will be higher as well. Creatures from the different planes will also attack each other, so opening a tear near an existing rift can give you an advantage. However, it can also backfire because you have no way of knowing what elemental plane you will be opening into until you've already done so.

While some smaller rifts can be dealt with by a single player, in high-population areas, massive zone events may be triggered. These events spawn a massive number of rifts that blanket the entire zone, drowning the whole area in chaos. During our demo, the elemental plane of life was once again leading the charge. Instantly, all players in this zone were signed up to combat this threat. On the map, a large group of markers indicated where the rifts were happening, and highlighting one showed where their forces were headed. Most were covering one central location, and when we arrived, we found a large group of players already gathered to help defend.

You can trigger interactive objects that appear during rift events to gain extra health, spell power, or other bonuses.

As with the smaller rifts, this massive event had its own special objectives. In this case, the players had to successfully close a certain number of rifts to win. The entire encounter lasted roughly 12 minutes and ended in success for the players--who were rewarded handsomely for their trouble. Zone events are designed to play similarly to your typical raid, but they can be completed in less time and are a bit more forgiving. While large-scale raids are typically reserved for the highest level players, the zone event we witnessed occurred in a lower-level area and gave those players a taste of the endgame action. Rift is planned for a March release, but you can get an early taste by signing up for the open beta next week.

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54 comments
zracxes
zracxes

its not the same quality as wow i agree,.. and the graffics is not so nice to so many years later ighter, in wow u got like Ironforge and so on, its a hole other feeling than rift. Rift should have been so much moore than WOW and the game it i expensive , and the subscription is also expensive. The game is oki,,,, (for free subscription ) i own the game and still whaiting for a new wow like game with nice 3d and moore beautiful graffics

Maioral_RMR
Maioral_RMR

BTW wondering, whos gonna copy who, IGN or Gamespot. Whos gonna throw a review first?

Maioral_RMR
Maioral_RMR

Got the Beta and was fun. The problem is, whos gonna pay the same price for a game thats not at the same quality as WoW. I mean, Rift is good when you have lots of pple closing rifts, but whats gonna happen when pple starts to leave the game? I mean no disrespect, but sorry producers, you guys need to low the subscription fee, otherwise it will flat as Warhammer. You cant compete with WoW. Since I played the beta, I would say this game is worth 9 bucks max.

madlily
madlily

I was contemplating giving this one a go, but i dont really see the point in starting a new mmo when Guild Wars 2 will be out later this year, after spending the last year with Aion and the horrid grind, the thought of getting to a decent place in another mmo then having GW2 come out makes me wanna cry

inextremo88
inextremo88

If somthing kills this game are 2 things.. Unballanced classes.. which they can't do much about, really.. too many possible combinations.. people will whine when they realize the combi they like to play does not outdps or outheal other possible combinations.. and too wow like.. I mean I play wow and dont see a reason to go through all the struggle with leveling etc.. to end up doing the same thing again.

AttilaTheChris
AttilaTheChris

I have not played the beta, so I can't comment on the meat of the game. I can say that from what I've read of the game and the reviews here is that what makes it original is the combination of elements it takes from its predecessors. Basically, the whole is more than the sum of its parts. As a WoW player for six years, Rift looks like the break I need. Be it good, bad, or ugly, I hope it provides some fun.

Zipper761882
Zipper761882

Personally I have been absolutely dying for this game. My first beta I was in was Beta 5, and this game sucked me in like no other has since I first played WoW back in January 05. The time between Beta 5 and 6 was bad. The time between 6 and 7 was worse. However the time since 7 ended has been downright unbearable. I downloaded my client last night and have literally been sitting here trying to log in in the hopes that maybe they might by some freak accident turn on the servers before tomorrow. Pathetic? Yes. Do I care? No. I have every intention of letting this game rule my life for at least the next 6 months. Work, family, friends, none of them even come close to the pull this game has over me. I know it is sick but like any good crackhead will tell you, theres nothing I can do about it. In 29 hours real life will cease to exist as it slowly blurs with the game. I sat there staring at my Account Management page for a good hour yesterday just looking at my Collector's Edition items over and over. Sick. Sick. Sick.

RocfeLLer
RocfeLLer

To be honest I have some mixed feelings about Rift after I finished beta. Two major letdowns for me: 1) Nothing really unique, everything is "borrowed", people who played a few mmos will find nothing really fresh. Some bits of the game are exact copies taken from somewhere else, if bits of the game could be copywrited I bet Trion would be sued alot. 2) Gameplay itself, it still needs alot of polishing. Some classes and skills are hardly balanced. And I would predict alot of changes to be made when the game gets reliesed. I hate Blizzard for taking so long to finish their games, however that will be the main reason I am not buying this game straight away. I think they are releasing it too soon.

iamanalien2
iamanalien2

@donsciacca Cataclysm is harder than Wrath? Sure maybe at launch but Blizzard has nerfed the hell out of it per usual. The casual complain that it's too hard and they can't get gear so Blizzard dumbs it all down. They don't want to lose the biggest percentage of customer, the casual player. Cata heroics are faceroll now, just like in Wrath. And the graphics in WoW are GARBAGE by comparison. My 4 yr old laptop could run wow on Ultra at 30fps. It couldn't touch Rift. My current GTX570 runs WoW at 250+fps (vertical synced to 60fps) on ultra. I can pull 45fps with settings maxed on Rift. Point is, WoW has long since past it's prime. It was a good game, I played for a few years, but it's just a moneymaker now. No challenge, childish community, junk graphics engine, the list goes on. I look forward to Rift and hope it does well.

BigTMays
BigTMays

i'm honestly tired of people connecting every mmo to WoW. There are a ton of mmo's you know? I never played WoW. Never interested me, but Rift beta is quite fun i must say

shawnanthony
shawnanthony

@SnuffDaddyNZ: lol, that is funny! It is not really that i didn't like 4.0, it is the best thing to happen to wow since launch. I just playing that game for so long, and I have played other MMOs and all come short. This game feel like the one that will finally make me talk about wow, the way i talk about EQ, in that, it was a great game! As far as the Warcraft Universe, goes, i am an RPer and when I saw that Ysera awake from the Emerald Dream and was standing before me, and then Malfurion Stormrage asking for my help it was EPIC!

SnuffDaddyNZ
SnuffDaddyNZ

@shawnanthony: It tells me you didn't like patch 4.0 and that you had and have no interest in the Warcraft Universe. It also tells me that you already have played the beta of Rift , and that while you thought it was fantastic enough to quit WoW for, you didn't see yourself playing it after 6 months :_

SnuffDaddyNZ
SnuffDaddyNZ

ZOMG.... Randomly opening rifts, that unleash horrors.... I remember, that the one thing Oblivion was missing was multiplayer, and there's something very similiar about these rifts and oblivion gates... Personally tho, I'll wait for Elderscrolls 5 at the end of this year.

Zilched
Zilched

First off someone made a comment that Chess players don't give up Chess to play other games (referring to WoW players quitting), yet I quit playing Chess after 15 years, a title, and 5 games published in books just to play WoW. Never went back to Chess, played WoW for 4 years and quit about 3 months ago... Now I tried RIFT beta the last two times and can tell you honestly, it's fun. I won't compare, praise or attack, yet I have reasons to do all three, I will just say I had fun, for many hours. That's all I ask of a game, let me have fun, put a smile on my face at 3am and I'm there.

zyxahn
zyxahn

Questing and grinding is the same no matter the instance variety or not. It's an MMO. An MMO without that is like non-alcoholic drinks. Looks similar maybe even tastes the same but packs no buzz at all. >_

Cynicalynx
Cynicalynx

@elf10013 haha lol,I second that. Die hard fans never give up, that is why they are diehards :) But trion did great job for now, with oncoming content RIFT will really be something

soopernewt
soopernewt

this looks sick. to bad i am done paying subscriptions for games... after years of wow i have found that i have a lot more money to fill up my ps3 collection. still... i just might get back into mmo's for this

shawnanthony
shawnanthony

/canceled wow /bought digital collectors version /paid 6 months in advance I played wow hardcore for 5 years ...does that tel you anything?

n0matter
n0matter

elf10013, what ridiculous logic. Let me waste more time on an MMO in order to justify the time I've already wasted on it. Whatever, I've played WoW for six years now and have no problem ditching all of my virtual crap there so I can go accumulate virtual crap elsewhere. I'm about the experience, not building my achievements epeen and trolling trade chat with anal jokes. WoW was great for awhile but now it's like the Farmville of MMORPGs.

elf10013
elf10013

When 10 million people play a game for years, especially a game that requires as much devotion (obsession) as WoW, the audience it has gathered is not going to want to abandon all that work just to do it again in another game. Hardcore WoW players are going to keep playing WoW like hardcore chess players still play chess even though there are much better games out there. My point it: WoW players will continue playing WoW because they don't want to start over again, even though Rift is better by far in all aspects as an MMORPG. WoW will no longer be the best MMORPG available, but the WoW sheep will never leave it. Blizzard didn't do anything special, they just got lucky and found something addictive, so did Phillip Morris. and that "Marketing" you are praising was literally giving out copies of wow at the checkout stands at wal-mart and in McDonalds happy meals. They crammed it down everyone's throat. There are even people still playing Everquest

Kooken58
Kooken58

@donsciacca Those who label it WoW killers are the idiots...nobody is labeling it that...Many people though are sick of the most popular MMO today. This game has potential but its nothing that new...Personally Im sick of what MMOs have turned into compared to what they used to be before WoW (Questing grindfests, crappy communities, and instancing everything) Bring back the challenging epic quests, bring back the non instanced dungeons and pvp....

DonSciacca
DonSciacca

Another WoW Killer? Really? Just like AoC, Warhammer, Aion, etc. huh? lol please spare us the comparisons. So far the beta has been decent and this game has some potential but lets not get in over our heads. WoW has changed dramatically from the last expansion (ie much harder, much improved graphics and gameplay, no longer caters to casuals) so if you are going to compare the games, at least compare the current material.

badasstone
badasstone

Played through Beta 5 and had a blast. Everything in life and art is derivative of something that came before it. People looking for a HUGE amount innovation such as going from playing Pong straight to CoD4 are not going to find it here, or anywhere. It does rip off WoW, but as Picasso once said "Good artists 'borrow' great artists 'STEAL'" The graphics and music do a much better job (in my opinion) of immersing you into the game than WoW does, and it definitely feels more intense. If you're already at level 85 in WoW and are sick of sitting around looking for things to do, then I would definitely give this a shot. If the end game stuff sucks, we can all just quit :).

EpiK78
EpiK78

@mickross07 "Yes they use all of the best mechanics from the most popualr MMO's but why break what works? The big difference with rift is the ability to swap out souls on the fly, meaning your warrior can run an instance and be a tank, then join a warfront and be a pvp powerhouse or join another party already with a tank and swap to a dps build....innovative!" WoW does this too ;)

mickross07
mickross07

For those who dont think this MMO is any different from the others you obviously havent played the beta. Yes they use all of the best mechanics from the most popualr MMO's but why break what works? The big difference with rift is the ability to swap out souls on the fly, meaning your warrior can run an instance and be a tank, then join a warfront and be a pvp powerhouse or join another party already with a tank and swap to a dps build....innovative! The lore is actually quite interesting as well if you take the time to READ the quests rather then rush to level. PVP has been well implemented, very similar to WAR which works nicely and the incorporation of PVP specific skill loadouts improves the gameplay even more. Man if I could take the jaded glasses off every WoW player on every forum, the entire MMO community would be a nicer place to live lol. Remember kids, yes Blizzard created the warcraft world (arguably entirely ripping off warhammer right from the start) but that was many years ago now and the lore has had that long to develop. Games like Rift which are the first in their 'world' have incredibly deeper lore and a stronger story then what the first warcraft had so have some respect for the effort put in by the new players on the market. Seriously, even though your life may have started 6 years ago the gaming industry didnt. Technology = change, embrace it or go back to reading books.

eddiesson
eddiesson

For 6 years, other companies are still trying to dethrone WoW, but I don't think they truly understand what Blizzard did. They created a UNIQUE WORLD, LORE and AESTHETICS that appeal to masses and successfully MARKETED it! Other companies either fail to see that and create games that look alike or they truly can't innovate. I really don't see a difference between this one and Aion when I first look at them. Equal animation quality, same visual style, similar setting, very familiar apocalyptic story... I am not saying that this game is bad. What I am saying is, try to understand the audience, think with an open mind and differentiate. What we, the players need is not more of what we actually do. Think of how Wii was born in a world reigned by PS2.

megakick
megakick

i like warhammer online only problem is nobody plays it so its hard to party up and the low level content. the classes in warhammer are much better then WOW IMO.

SlickMajestic
SlickMajestic

Game is completely passible and won't be remembered as an MMORPG 2-3 years from now. WAR 2.0. They've done a good job with improving War's engine but the problem itself is that it's ... using WAR's engine. And that engine is awful.

midnight_trashh
midnight_trashh

@megakick Rift is a Descent game for what it's worth. Awesome graphics, awesome gameplay. The problem with it, is that the developers who created it said it was groundbreaking and something new, but in truth it's features are "ALL" ripped off from WoW, Warhammer Online's Public quest system, and Runes of Magic's Simple crafting system. Rift will do good, but I'm looking for something more innovative.

khimeron13
khimeron13

@GeorgeSyll yea i agree i mean sometimes higher level rifts are impossible to get by even when u are accompanied by lots of other players and the invasion forces made by them will block traffic on large paths and sometimes make it hard to escape the rifts or they drive u into other mosters in a higher lvl area that will kill u, either way the rift sytem needs a bit of touching up

megakick
megakick

i think the rifts should be a problem killin npcs, quest givers and etc. make the game exciting. why would you want to play a level, grind and farm mmorpg. there are other mmorpgs that you can play in that case.

GeorgeSyll
GeorgeSyll

the rifts are surely the best thing in this game after the supernice soul system. there's a problem though. after a while they become realy anoying and they make the experience a bit frustrating. why? because they open everywere randomly, and the invasions kill the NPCs and the monsters you hunt for your quests. or completely block your path to were you want to go. what can you do then? nothing. unless the rifts are 10-15 lvls lower than you, you can only wait for others to come and help you seal it. most of the times though the wait is very long simply because everyone else is busy doing quests and stuff or sealing other rifts. maybe this happens because its a beta and the gms are experimenting with it (or torturing us xD). if the average number of rifts gets reduced and some critical areas or at least paths become immune to them it will be a bit better.

Breycor
Breycor

Played in two betas -- and from what I've seen, this game could be what the MMO community is looking for. I'm looking forward to RIFT.

savestheday614
savestheday614

Having played in the last beta I can say that this game is pretty fun. However, I've played in far too many betas to fall into the trap of pre-ordering and then the game be dead before my free month wears off. So while I've sworn off ever pre ordering another MMO ever again I will definitely keep an eye on this game and if it's still going strong a few months later I will buy it.

Rindom
Rindom

This game has to have the most UNDERwealming cut screnes I have ever seen in an mmo. Looks completely crap and the story is so horribly bad I almost feel sorry for the writer as he surely has been fired. Besides that first impression of the gameplay as such was fun enough, but 100% clone of every mmo out there like eq/daoc/wow etc.

george43
george43

It's a great high quality polished MMO. It won't kill WoW but it will provide players with an alternative MMO if they get sick of WoW.

NebularDragon86
NebularDragon86

From what I saw in the Beta, Rift has a lot of potential and plenty of variation for leveling. The suggested class pairings go off of each other very well, but don't have to be followed in case you just want to try your own thing for fun. Plenty of spells/abilities with good animations, and it's nice to see less-cartooney character/enemy animations as well. And the horse mount looked bad ass...imo. Looking forward to seeing more of this one :)

liffaman
liffaman

uninstall it after half hour playing..

Kooken58
Kooken58

what would make this game better is more involved world pvp...the removal of pvp gear and using a more similar pvp system as DAoCs....cut the amount of quests in half at least...Making the quests give Better suited rewards and making them longer and more difficult.

megakick
megakick

WOW is a grind, the dungeons, the proffessions, the dailies its all grind. i don't want to play another world of lootcraft. i hope world pvp is more important in RIFT, the WOW world is so static quest, level and farm.

L-5-R
L-5-R

In my personal opinion which is mine and mine alone. Rift is a long awaited reprieve from the awful six year slump that is World of Warcraft. Its fairly obvious if you sit down and just play it. but then you would have to stop trolling hmmm, damn.

Phogo
Phogo

Oh a topic about a new MMO! I'm feel obligated to say the following: 1) WoW sucks 2) This game is like (insert old MMO). 3) P2P is stupid, I'll never do that.

joristuijn
joristuijn

still waiting for key to activate!!! gief! i wantz it

sugarboy79
sugarboy79

I wish I felt the same as people who don't need games to be innovative to be interesting. There sure would be more games for me to enjoy...

Oni
Oni

Ahh ... I love the trolls hatred for this game. It only means they won't be playing it! :) Oh and to those saying Rift has ripped off every other MMO. Uh .. what MMO in the past 10 years hasn't? Please, I open up discussion on that argument now. It's like saying every platformer ripped off Super Mario Bros. Hmm .. did WoW rip off Warhammer? Did Warhammer rip of LotR? Omg ... it's all just one big rip off. The game is fun. The PvP is awesome and the talent class system is amazing. It's the most polished MMO beta I've ever been in.

GrahamZ
GrahamZ

As someone who's actually played in the beta, I have to say that while the game is not revolutionary, (you can count on 1 hand the number of mmos in the past 10 years that could be considered such, and WoW is not among them), it IS hellishly fun, especially dealing with the rifts, tears, and invasions. A game does not have to be revolutionary to be a step in the right direction, and Rift, most definitely is. It's still beta, and already Rift stands out as one of the best amongst an overcrowded realm. Each beta just gets better and better. (heck, the servers came down at least 4 times this week while I was playing to add additional patches -- I don't think the devs are getting any sleep whatsoever). It's easy to throw rocks, but the game has been gathering steam even as the rock-throwers and trolls keep calling for its downfall. WoW is still king, and long let them reign. It does a great service to us by keeping their immature kids and trolls well away from every other decent game. But I predict that Rift is here to stay for a long while.

moncealyo
moncealyo

I like it. The endgame stuff needs to be good though.

SilverEdge000
SilverEdge000

This is going to be another Aion fail. Why don't you guys open up your eyes and realize that

collingtonuk
collingtonuk

I have enjoyed what I have played of it, slightly bewildered by what's going on sometimes but that may be down to me not reading the mission briefs or tips that come up. It does feel very WOW, which is not such a bad thing, though the rifts cause you to feel a much more part of a community working together as when one kicks off you join the general party trying to stop it, rather than the very solo nature of large parts of WOW. Very defiantly a WOW challenger.

St0Ne4Ge
St0Ne4Ge

Seems like the developers at Trion sat down and thought "F it, thinking of new ideas is too hard. Lets just rip off every MMO out there and create the most generic and bland MMO ever seen." I give this game a year tops.