Rhode Island nets $713,000 from ongoing Kingdoms of Amalur: Reckoning sales

Revenue from Steam sales of 2012 role-playing game have reached six figures for the Ocean State.

Rhode Island has netted $713,000 from ongoing Kingdoms of Amalur: Reckoning sales since the state acquired various Amalur assets last summer, the state's lawyer has confirmed with GameSpot.

The figure references cumulative revenue from ongoing sales of Kingdoms of Amalur: Reckoning made through Valve's digital distribution hub Steam and not physical copies of the game.

The state's lawyer, Richard Land of Chace Ruttenberg & Freedman, explained that Electronic Arts--which originally published Kingdoms of Amalur: Reckoning through its EA Partners program--continues to have the right to sell the game and earn revenue.

The $713,000 figure was first reported by the Providence Journal. It is in addition to the $430,000 raised from auctions of computers, office furniture, and various other wares left over after 38 Studios filed for bankruptcy last May.

Rhode Island acquired various Amalur assets in August, including 38 Studios' unreleased massively multiplayer online game codenamed Copernicus. The state is now trying to sell those assets, and according to comments from Land in May, "there is interest" in them.

The state currently faces over $100 million in debt as a result of 38 Studios' bankruptcy. In addition to selling the company's assets, the state is suing founder Curt Schilling and other architects of the controversial $75 million loan that enticed the studio to relocate from Massachusetts to Rhode Island in 2010.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

Want the latest news about Kingdoms of Amalur: Reckoning?

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning

Follow

Discussion

109 comments
sortajan
sortajan

i just don't understand why the state would give out a loan to a game developer. i love games as much as the next forever-alone-nerd, but don't they have more important things to spend on?

Overeduk8ed
Overeduk8ed

Everything about this makes me sad. The game was *really good*, especially as a new IP- great storytelling, gorgeous game world, cool character development system, and the 2 DLC add-ons were great, too. Rolston, Salvatore and McFarlane? On the same project? It was like a late 80s/early 90s fantasy dream team!!!

But so little post-launch retail support? Hell, half the people I knew who bought it and liked it didn't even know about the existence of the DLC. Your local GameStop didn't give 2 shits about it, either, so they weren't pushing it. And who in the crap decided municipal tax funds made a great source of capital investment??? In the right hands, this could have been a winner and we'd all be gobbling up rumors about "KoA 2 teasers at E3!!!"

But when the investors (unwilling investors known as the people of Rhode Island) don't know the nature of the industry, the head of the corporation doesn't understand how to promote within the industry, and the publisher has bigger fish to fry during the crucial post-release period, no one won. So f'ing sad.

Dagus0323
Dagus0323

didnt really like the game much =\
i read that apparently a lot of you others did tho :S

kozakon
kozakon

why is it always the good game :-(

snugglebear
snugglebear

It was a very enjoyable game. This whole situation isn't just Schilling's fault, though. 

MadMike2869
MadMike2869

i thought the game had great potential such a shame the studious went under and couldnt give the game the polish and content it deserved

CraigNinten
CraigNinten

I dont care much about the studio, revenue or sales, but the game itself was good - maybe lack some polishing, but still good.

Leeric420
Leeric420

I liked the game should have been longer.

debryson
debryson

KOA is what Fable 2 and 3 were supposed to be gameplay wise. Fable 1 story walks all over KoA and jumps up and down. In KoA the world, characters, and story were barely passable as decent but the gameplay, my lord, the gameplay was AWESOME. Super boring game world but fun to play. 7/10.

Scarshi
Scarshi

Its as if Rhode Island is claiming it got scammed by a fake email asking for money to receive someones large inheritance. Fools!

ItchyIsVegeta
ItchyIsVegeta

Hop this baby on Steam with a nice little Steam sale.  Say good bye to the debt.  (well a good chunk of it anyways.)

AncientDozer
AncientDozer

I'm still a little baffled on why they are selling Curt Schilling. From the sound of it, the state lured HIM to it with the loan in question. He talked big but there was no reason for the state to believe it. It was their own mistake.

Morgueson
Morgueson

Bought this game at full price, never regretted it.

aermeus
aermeus

Did they ever fix the Field of View issues with this game?  It was pretty sneaky how they led people to believe their was a fix being implemented right after release...then it never came from what i recall.

Lhomity
Lhomity

I can't wait for this drama to end. I just wish they'd hurry up and sell the IP to a capable and willing studio or publisher.

P.S. This game is free for PlayStation Plus subscribers in AU, UK, EU this month. I'd still love to know how much Sony pay to get those games free to their subscribers.

Valkyrslayer
Valkyrslayer

I still hope we will get a sequel. It was a great Game. Evryone who likes Western RPGs should try it.

AyatollaofRnR
AyatollaofRnR

Only need to sell 100 times as many copies to make their money back.  

Kingdoms of Alamur should have been a success and perhaps would have if they didn't make the move to Rhode Island.

xlord121
xlord121

Rhode Island simply had to do 5 minutes of research and would figure out that this was a doomed investment.


38 Studies also should have known that this is loan would instantly amount to bad debt

Only the BIGGEST STUDIOS have budgets of 100 million and even then they have a loyal fan base, a massive wealth of experience, valued franchise etc.


Everyone who was involved in this should go to jail or be hanged for sheer idiocy.

pycho22solid
pycho22solid

This game is mega cheap now, and it seemed solid....would anyone here recommend it?

TheLeftHandDoom
TheLeftHandDoom

they valued the IP at 1.3 million, and yet they sold it for $713K.  RI might just be the worst run state in the union.

GSGuy321
GSGuy321

The game was pretty good.. but tbh, the timing was off. 

It came out shortly after the epicness that was Skyrim and it kind of felt like a ripoff clone. Had it been out before skyrim; who knows, i may have thought the opposite, because it seems like a pretty damn good game. The timing of release however killed it for me. I was to entrenched in Skyrim at the time.

shiss27
shiss27

Game was great. Nuff said

blueinheaven
blueinheaven

38 Studios have just started a new Kickstarter project looking for funds for Amalur 2. They're hoping to reach their initial $200 million target in the first week which they claim should be enough to pay for the box artwork.

ziproy
ziproy

TUH. Maybe if the State of Rhode Island had been a bit more patient they could have actually made some money

Geogyf
Geogyf

seems Rhode island got amalur'ed.

Pretty sure these assets were worth a lot more.

But you have no choice but to sell at a low point, what can you do.

plus they want to get rid of the assets asap

DragonessAthena
DragonessAthena

Makes me happy I bought the game from EA on Origin then. I don't want a cent of the money going to that state after they ruined the company that made such an awesome game.

Scarshi
Scarshi

@Overeduk8ed I agree completely. I only found out about the game by pure chance before launch and played it a lot after release. 

We can only hope that the sale of the game rights will be put into a developer that can really show the grand scope of the game and what a sequel should be. A game like this should not be lost due to corporation blunders and greed.

McFarlane's input into the game is what sold me. The game is a comic book come to life. Even if it did look a bit much too pastelle. :)

Scarshi
Scarshi

@CraigNinten The polish could have been through patches and bug fixes but, alas, the studio folded before anything could be done. Such a waste. Apart from the camera (widescreen fixer is too fish-eyed) the game is solid and a lot of fun.

hal2k
hal2k

@ItchyIsVegeta Halfway down i was impressed it sold 700,000 after the collapse.  Until I got to the 75,000,000 loan.  Almost 1%.

Stag_Lee
Stag_Lee

@xlord121 Well I tend to agree that nearly everyone dropped the ball here. But I think that decisions on loans are based not on research into the industry, which requires some expertise and much more than five minutes, but rather based on the financial statements and forecasts provided by the company seeking the loan, which is usually supported (or not) by the financial institutions who also involved. I believe that's why banks are included as defendants in this case.

Overeduk8ed
Overeduk8ed

@pycho22solid Yes, definitely worth picking up. While you will overpower the game world before long, the world is gorgeous and the character system allows for eery possible style variation.

Holoogamooga_
Holoogamooga_

@pycho22solid The combat's fun, but the story is lackluster, there's virtually no character development, and it's still pretty easy on the hardest difficulty. I think I got over 30 hours out of it without any DLC. The different skill trees are fun to experiment and play with.

Stag_Lee
Stag_Lee

@TheLeftHandDoom No. Read better. The 713k figure is not for the sale of intellectual property, it's for ongoing sales.

arc_salvo
arc_salvo

@GSGuy321 

Very valid point, I liked Amalur better than Skyrim, but I know I'm in the minority.  

blueinheaven
blueinheaven

@shiss27 The game could have been great but was completely ruined by level scaling. Even the DLC didn't fit in with the game. Maybe with $500 million they could have got their act together.

Overeduk8ed
Overeduk8ed

@ziproy True, but this is why municipal tax funding doesn't belong in a market economy. The nature of municipal funding does not allow for the long-term commitment required for a decent return on investment

Stag_Lee
Stag_Lee

@DragonessAthena On the surface it seems to me that the company ruined itself. How do you think the state ruined 38 Studios?

Stag_Lee
Stag_Lee

@xlord121

"We understand your capital needs to bring your project Copernicus to MMO completion to be $75,000,000. Based on our understanding to date of your financial projections, the EDC would either guarantee the repayment annual debt service of up to $75M of the company’s borrowing or issue $75M of revenue bonds, the proceeds of either of which would provide the necessary financing to complete production on Copernicus and begin relocating 38 Studios to Rhode Island."

That's from the statement of claim.

The take-away point in all of these forum comments is: if people haven't read up on what's going on, their comments will be wholly uninformed.

sLAUGHTERhouse0
sLAUGHTERhouse0

@Stag_Lee @DragonessAthena They were offered the money if they relocated, which they did. Hence the state ultimately fucking the company over as they had to pay it back anyway.

Stag_Lee
Stag_Lee

@sLAUGHTERhouse0 @Stag_Lee @DragonessAthena The company folded because of its own failings. The state had nothing to do with it. 

Based on the information provided by 38 Studios, Rhode Island provided a loan. The state now alleges that the information provided was incomplete and fraudulent.

Did you read the statement of claim? You seem to misunderstand the issue.