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Review in Progress: Killer Instinct

Combos were made to be broken.

209 Comments

Killer Instinct is back, and this past week I spent a lot of quality time with the game. However, at the time of this writing, Killer Instinct's online multiplayer is not yet up and running. This means I'm not ready to pass judgment on the game just yet, but I wanted to share with you my thoughts and impressions on what I've played so far.

Combat in a fighting game is a war on two fronts, and Killer Instinct's combat is no exception. There's the battle against other players, and the battle against yourself. Against other players, you dance around the battlefield, ducking in and out of striking range while searching for a crack in their armor. Blow-by-blow, Killer Instinct's muscle-bound roster conveys a satisfying sense of weight and force, while still feeling responsive to your commands. Whether through technique or sheer luck, when you finally find that crack and land a hit, that's when the battle against yourself begins.

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Each successful hit raises the question, "Do I know, in this moment, the correct timing and sequence of button presses to combo into to deal the maximum amount of damage to my opponent?" This is especially true in a game such as Killer Instinct, where long, strategic combos are how you deal the most damage. Capitalizing on these moments is key to winning the fight, and if the opportunity passes by, you have no one to blame but yourself. This is why any seasoned fighting game player will tell you there's a big difference between losing a match and being beaten. One is your fault; the other is your opponent's.

What makes Killer Instinct interesting compared to most modern fighters is how it simplifies its combo system while adding on a layer of player-versus-player mind games. The game has some very long combos, but they're easier to execute than, say, a wall-carry tag combo in Tekken Tag Tournament 2 or Magneto's hyper grav loop in Ultimate Marvel vs. Capcom 3. This is by design, since both players have something else to worry about during a combo besides timing button presses to 1/60th of a second: each other.

I wonder what hurts more: the boot or the lighting bolt?
I wonder what hurts more: the boot or the lighting bolt?

Explaining Killer Instinct's combo system is more complicated than using it. In brief, a character's special moves can be easily linked together using normal punches and kicks to form long combo strings. It's a system that empowers new players by letting them rack up a double-digit combo, such as by inputting Jago's laser sword over and over.

However, if you want to get the most out of your combos, you have to know the system's nuances--such as which moves are combo enders. Ending a combo with a combo ender nets you more damage, more energy, or a chance to extend your combo further. So, while the all-Jago-laser-sword combo may look impressive, since it doesn't end with a combo ender, you don't get much in return.

In most fighting games, long combos are a one-way street. Getting caught in one means you just have to sit there and take it--or knock the controller out of your opponent's hands. Some games, such as the Guilty Gear series, let you interrupt combos, but doing so is a limited-use technique. Not so in Killer Instinct. The game's iconic c-c-c-combo breakers are a constant threat, and their inclusion helps keep both players feeling engaged with each other more often during a fight.

There are three different types of combo breakers the defender may attempt during a combo. These are light, medium, and heavy--the same as the game's three different attack strengths. If the defender successfully enters the combo breaker that's the same strength as the attack he or she is currently enjoying, then the combo is instantly broken. Breakers don't deal any damage, but they do put some space between the two players--essentially setting them back to square one. They also don't cost anything to use, so you're encouraged to attempt them. However, you cannot spam breakers freely, since inputting the wrong one triggers a lockout for a few seconds, during which your opponent may gleefully pummel you without concern.

Orchid's firecat attack takes a bite out of crime--and Jago.
Orchid's firecat attack takes a bite out of crime--and Jago.

The combo breaker, while powerful, is not a "get out of jail free" card that works 30 percent of the time. If you're laying down a combo and suspect a breaker is in your immediate future, you can attempt a counter breaker. As its name suggests, this technique overrides the combo breaker and lets you stay on the offensive. Unlike the combo breaker, however, the counter breaker is risky. It costs half of your total energy, and if used at the wrong time, it leaves you completely vulnerable to attack.

So far I've had a lot of fun exploring the nuances of Killer Instinct's combat system. Its simplified combos free me up to worry more about playing mind games with my opponent and less about running a manual dexterity challenge. Of course, I've still got a lot to learn as I prepare to take the fight online. Be on the lookout for the full review of Killer Instinct on the Xbox One later this week.

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xfiles2099

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I saw IGNs review I rather play Injustice on my PS4 Are you kidding me only 6 characters This was one of the games that almost guided me to getting a XBONE Glad I didnt


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darkteddi

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<< LINK REMOVED >> 6 at launch, 8 at end of season one if characters. No Charge for those two and Season 2 will most likely bring Cinder and more of those KI 1 and KI 2 character and maybe new ones.

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xfiles2099

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@darkteddi @xfiles2099 Still not enough Variety for me I really Like games that give you alot of Characters Its like trying to have a WWE game with only 6 Characters dont really work

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Grenadeh

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<< LINK REMOVED >> I don't see this argument. SF2 and SF had like 12 characters, 2 of which were exactly the same, and the good fighting games lately do not come out with that many characters, like Skull Girls or Blaz Blue. MK 2011 had a lot, sure, but that's almost every character in MK history rolled into one.

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Snakepond1

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Dude, you were never getting a x1. Go play knack you wobblestation4 fanboy.

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deactivated-6036c00fa1ae4

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lmao youre the fan boy. He was just stating his opinion you butthurt f**.

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xfiles2099

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@Snakepond1 I was going to still might at some point I have not played Knack yet not my type of game Im not a PS4 fanboy i want all systems to succeed

It cracks me up how you people keep mentioning the PS4 wobble its moronic if your going to sit and touch the corner all day long then you have problems with your mental state the wobble is not a factor rather have that than a system thats as big as a beta max unit wobble does not bother me my PS4 is in the vertical position

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kuu2

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Any specific time the review will be up?

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g1rldraco7

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Looks like Maxwell's Killer Instinct is coming out this week and can't wait 83

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iceman200004

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<< LINK REMOVED >> same...here

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Awake514

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People... Its 8 characters you get. But right now Fulgore and Spinal are not ready for release.. Why does a fighting game need 32 characters when you only use 8 of them anyways?

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Grenadeh

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<< LINK REMOVED >> I don't see why people care. Cinder, Glacial, Spinal, TJ Combo, Orchid, Fulgore, Eyedol, Sabrewulf, Jago.

I don't remember other characters even existing in the game (did not play KI Gold/2/64 that much)

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iceman200004

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<< LINK REMOVED >> Thats a shame really as Fulgore was my favourite, never mind i will look forward to that later next year.

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iceman200004

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<< LINK REMOVED >> What about DJ Combo................

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darkteddi

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<< LINK REMOVED >><< LINK REMOVED >> Season 2 characters most likey

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kingnothing47

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That's the stupidest comment I've ever read. "why should they add more content when the bare minimum is passable?" Because that's lazy and poor for business. You shouldn't advocate that like a sheep

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TheArcade

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<< LINK REMOVED >> It's not the developers fault this time. It's Microsoft's for rushing them. I heard this game only had a year to prepare for release and look how far they've come under this unrealistic timeline. If this game fails don't blame Double Helix.

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xfiles2099

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<< LINK REMOVED >><< LINK REMOVED >> You need more characters for Variety this game would bore me I thought there were going to be more fighters

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JBcrazy

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<< LINK REMOVED >> 9 if you preorder a gold card. Shadow Jago

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santinegrete

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I wanted the original Rooster and a story mod... do you think they'll add this with time? I think only the rooster with happen.

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alien33

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<< LINK REMOVED >> "rooster", "mod", "with happen"....... Go home, you're drunk.

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santinegrete

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<< LINK REMOVED >><< LINK REMOVED >> can you drive me home? =D

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Awake514

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<< LINK REMOVED >> Yes they will once Fulgore and Spinal are done they are gonna release the story as they're involved and they don\t want to skip parts. The rest of the roster is coming in the spring/summer.

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<< LINK REMOVED >> it doesn't have a story?man...

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meatz666

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Capcom rules the MP fighting.

Netherrealm riles the SP fighting.

I hope the reviewer take this is consideration.

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TheArcade

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<< LINK REMOVED >> King of Fighters rules all.

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Awake514

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<< LINK REMOVED >> Not anymore will Capcom rule the MP fighting. Netherrealm is only good at SP fighting.

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Grenadeh

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@awake514 @meatz666 I'm going to agree - I call BS on MK multiplayer, some of the chars in 2011 are about as broken as Naruto's. But I suck at MK multiplayer so don't listen to me, I'm just wah.

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iceman200004

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I will be happy to pay $40 for this and a digital copy of the original Killer Instinct game. but then i have been a fan of this game like forever. I even still have my Killer Cuts Music CD that you got free with the SNES version of the game. Killer Game looking forward to this.

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Shaolinstylez

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I just found out about it only having 6 characters. Screw that, they can take their dlc and get bent.

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Awake514

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<< LINK REMOVED >> You pay for 6 and get 8.... I don't know why people need 32 characters when people only use 8 of them anyways...

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Bshidobrown

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I don't know about you but i like verity. 8 won't do it, but on the KI site they say 8 season 1 characters. So maybe season 2 and 3 will bring more. Bad thing is we will probably have to pay for them, which is a problem if you pick the game up for $39 or $59 to obtain season 1 characters. I personally would be upset if they do this. I think if you pay over $40 for the game you should get all the damn characters at least more than 8.

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alien33

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@bshidobrown @awake514 @Shaolinstylez What is this bullshit with "seasons"?? What is this? TV series? Game Of Thrones? Is this where video-games are heading to? You can count me out.

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kingnothing47

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I dont get why you make excuses for their laziness. If they're wholly capable of adding more combatants they should, I've never heard anyone say they are alright with less content

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Grenadeh

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<< LINK REMOVED >><< LINK REMOVED >> Uh. BF4 doesn't have large maps. The weapon variety is also irrelevant because just like BF3, once people find the broken guns - it's all they'll use. The only difference with BF4 is that the starter noob guns aren't the ones that are completely OP. But again, people only use a few guns - p90, sks, m4, ak12, sig553, m416, airburst, and some shotguns.

The variety is an illusion.

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alef321

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<< LINK REMOVED >> yeah right, why bf4 needs so many weapons if you only gonna use a couple RIGHT? why such a large maps if you prob will stick to the same routes RIGHT? that is one dumb as hell comment if you can't even understand why GAMERS are sad about having 8 characters on a BIG fighting game

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JBcrazy

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<< LINK REMOVED >> They will add more, depending on support but it seems almost confirmed. Its not laziness... its called time and funding.

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MarcJL31

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KI was my fighting game of choice back then. Glad to see it make a return. Preordered the XOne as a media device and for exclusives so definitely looking forward to playing this on launch.

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nate1222

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Only 6 characters? DLC racket in full effect.

The fighting looks great, but the dub-step pop music is annoying as Hell. Of all the music they could've used, the chose one of the most redundant genres. Marketing decisions...

The 8th gen is really sizing up to be more about rackets (no bc, paid subscription fees) and flashy tech than actually having good games. I could be wrong, with these being launch titles, but it really is sizing up to be a racket pool.

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Awake514

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<< LINK REMOVED >> Its 8 characters the other two aren't finished. They are also releasing in seasons.

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Fanfasnight

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I love xbox , but its not a fighting game that would make me buy a console even if it had a 10 out of 10

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TVsportsCOD

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That commentator shouting all through the game would quickly drive me mad. "CCCCCCCCC combo breaker, awesome combo" - shut the hell up!

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nayce54

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Killer Instinct only has 6 characters???? Even street fighter 1 on snes had more characters than that! You know Microsoft will charge tons for other characters. wow! PS4 WINS

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Awake514

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<< LINK REMOVED >> Also, you're an idiot. Go continue to be lied to by Sony..

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kingnothing47

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Nasty fanboy

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Awake514

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<< LINK REMOVED >> You pay for 6 and get 8 the other two (Spinal and Fulgore aren' finished) $20 a season isn't bad...

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dmastor

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<< LINK REMOVED >> I agree about them only having few characters I already know they plan on milking us for the rest of roster, I don't agree on PS4 win? what they winning?

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ZombieGuyGeorge

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<< LINK REMOVED >><< LINK REMOVED >> i think a 6-char game does not justify having an xbox. this is the only game i wanted to play on the bone. im buying an ps4 when my next paycheck arrives. for me, when deciding which console to boy this month, ps4, wins.

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ZombieGuyGeorge

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> so a 6-char game is having a broad horizon? or taste? ill stick with tekken and it's unstasteful and narrow 59 characters, for the same price, thanks.


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Grenadeh

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Then you need to broaden your horizons and develop some taste/interests.

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ZombieGuyGeorge

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<< LINK REMOVED >><< LINK REMOVED >> maybe when they add the rest of the original characters ill buy an xbone, but in the meanwhile, ill stick to killzone, and destiny.

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