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Review in Progress: Killer Instinct

Combos were made to be broken.

209 Comments

Killer Instinct is back, and this past week I spent a lot of quality time with the game. However, at the time of this writing, Killer Instinct's online multiplayer is not yet up and running. This means I'm not ready to pass judgment on the game just yet, but I wanted to share with you my thoughts and impressions on what I've played so far.

Combat in a fighting game is a war on two fronts, and Killer Instinct's combat is no exception. There's the battle against other players, and the battle against yourself. Against other players, you dance around the battlefield, ducking in and out of striking range while searching for a crack in their armor. Blow-by-blow, Killer Instinct's muscle-bound roster conveys a satisfying sense of weight and force, while still feeling responsive to your commands. Whether through technique or sheer luck, when you finally find that crack and land a hit, that's when the battle against yourself begins.

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Each successful hit raises the question, "Do I know, in this moment, the correct timing and sequence of button presses to combo into to deal the maximum amount of damage to my opponent?" This is especially true in a game such as Killer Instinct, where long, strategic combos are how you deal the most damage. Capitalizing on these moments is key to winning the fight, and if the opportunity passes by, you have no one to blame but yourself. This is why any seasoned fighting game player will tell you there's a big difference between losing a match and being beaten. One is your fault; the other is your opponent's.

What makes Killer Instinct interesting compared to most modern fighters is how it simplifies its combo system while adding on a layer of player-versus-player mind games. The game has some very long combos, but they're easier to execute than, say, a wall-carry tag combo in Tekken Tag Tournament 2 or Magneto's hyper grav loop in Ultimate Marvel vs. Capcom 3. This is by design, since both players have something else to worry about during a combo besides timing button presses to 1/60th of a second: each other.

I wonder what hurts more: the boot or the lighting bolt?
I wonder what hurts more: the boot or the lighting bolt?

Explaining Killer Instinct's combo system is more complicated than using it. In brief, a character's special moves can be easily linked together using normal punches and kicks to form long combo strings. It's a system that empowers new players by letting them rack up a double-digit combo, such as by inputting Jago's laser sword over and over.

However, if you want to get the most out of your combos, you have to know the system's nuances--such as which moves are combo enders. Ending a combo with a combo ender nets you more damage, more energy, or a chance to extend your combo further. So, while the all-Jago-laser-sword combo may look impressive, since it doesn't end with a combo ender, you don't get much in return.

In most fighting games, long combos are a one-way street. Getting caught in one means you just have to sit there and take it--or knock the controller out of your opponent's hands. Some games, such as the Guilty Gear series, let you interrupt combos, but doing so is a limited-use technique. Not so in Killer Instinct. The game's iconic c-c-c-combo breakers are a constant threat, and their inclusion helps keep both players feeling engaged with each other more often during a fight.

There are three different types of combo breakers the defender may attempt during a combo. These are light, medium, and heavy--the same as the game's three different attack strengths. If the defender successfully enters the combo breaker that's the same strength as the attack he or she is currently enjoying, then the combo is instantly broken. Breakers don't deal any damage, but they do put some space between the two players--essentially setting them back to square one. They also don't cost anything to use, so you're encouraged to attempt them. However, you cannot spam breakers freely, since inputting the wrong one triggers a lockout for a few seconds, during which your opponent may gleefully pummel you without concern.

Orchid's firecat attack takes a bite out of crime--and Jago.
Orchid's firecat attack takes a bite out of crime--and Jago.

The combo breaker, while powerful, is not a "get out of jail free" card that works 30 percent of the time. If you're laying down a combo and suspect a breaker is in your immediate future, you can attempt a counter breaker. As its name suggests, this technique overrides the combo breaker and lets you stay on the offensive. Unlike the combo breaker, however, the counter breaker is risky. It costs half of your total energy, and if used at the wrong time, it leaves you completely vulnerable to attack.

So far I've had a lot of fun exploring the nuances of Killer Instinct's combat system. Its simplified combos free me up to worry more about playing mind games with my opponent and less about running a manual dexterity challenge. Of course, I've still got a lot to learn as I prepare to take the fight online. Be on the lookout for the full review of Killer Instinct on the Xbox One later this week.

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coaltango

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so far all the games on XB1 have been below average.

I mean really dead rising 3 deserves a 5 not a 7..

only Ryse can save the launch of XB1 & if thats a cheesy game then Microsoft is in deep Shit

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huerito323

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<< LINK REMOVED >> Deep shit? It's barely the fucking beginning. Every single Sony console has had a shitty launch line up and the console is still alive.

For the record, XB1 has the better launch line ups, whether you want to accept it or not. Deal with it, fanboy.

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John_Matrix8953

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<< LINK REMOVED >><< LINK REMOVED >> "For the record, XB1 has the better launch line ups, whether you want to accept it or not. Deal with it, fanboy."

You see that's what makes you a hypocrite when you call somebody else a fanboy.

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getupandboogie

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Erm how? He says the line up barely matters, though XB1 has the better one. A fanboys response to someones opinion that doesnt agree with their own is to retort that they are being fanboys themselves. I agree with << LINK REMOVED >> Launch titles isnt everything, yet XB1 has the strongest lineup.

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GuPesci

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<< LINK REMOVED >>

So you literally forgot about KI, Titanfall, and Forza huh? K I just reminded you, k? and Killzone is only averaging a 74 percent on gamerankings.. So much for the backbone game of PS4

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John_Matrix8953

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<< LINK REMOVED >><< LINK REMOVED >> lol reviews.

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FLiPx33

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So does PS4's... Waaayyy below avg (knack) lol. But give these consoles a chance. Pretty sure theyll do fine at the end

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TheLeftHandDoom

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I'm a huge fighting game fan, but this game looks totally unimpressive. I get that it runs at 60 FPS, but who cares? The collision detection in this game looks terrible. It almost looks like the hit boxes have nothing to do with the character models. And all the explosions and fireworks are unnecessary in a fighting game. That's the difference between a game like SFIV and MvC.

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NoAngle

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@Julian Jordan it is still bigger than Flower and Resogun

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NoAngle

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@James A. Bross III this is a launch title, will release same day as X1.

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Mihael-Keehl

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Let us know how the D-pad fairs this time around.

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Archaicc

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@Belal ALamoudi 6+2 for free with the $20 purchase.

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Archaicc

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But if it was on PS4 you'd be sucking its sack right now.

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Archaicc

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LOL at some of the PS4 fanboy hate here. This game looks like fun, and it was fun to play on the demo. I mean, its no Knack as a AAA release haha. This game is $20 for 8 characters, and you can play one for free. People are ridiculous.

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nazart81

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f*ck you guys from facebook!

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WR_Platinum

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lol six characters. Its sad to see a classic franchise turned into a premature fighting game. Lack of story & characters, looking more like Street Fighter is disappointing. Rare is not the same after all.

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Sonicgod

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<< LINK REMOVED >> I played it,. it plays like a horrible budget street fighter 4 clone with 3 things of the old KI tacked onto in in a really horrible way. bad animation combos no longer flow and there are annoying studder hit pauses inbetween. it is also the same horrible animations over and over.

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WR_Platinum

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Pretty much how I see it too.

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R2C25

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<< LINK REMOVED >> It's not that you gonna buy it anyway, hater...

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WR_Platinum

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lol There's nothing to hate about when the SNES and N64 versions have more content than this reboot.

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WR_Platinum

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Nether Realm Studios provided it impressively. Even Capcom realizes that they have a few things to learn from them.

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sym

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<< LINK REMOVED >> OH hey it must be because story and crap load of spamming characters is what makes fighting games cough *good*

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Shadowdanc3r

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@Juan Mata I know you can't see this, but I think you're thinking of Primal Rage.

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whalesex

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Am I the only one who thinks this game is incredibly ugly? There are times the environments and character models look okay but in full speed action, everything becomes a giant blob on the screen. I understand that is intended when performing the special combos, but something just seems extremely off.

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Sonicgod

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<< LINK REMOVED >> No you are not this is the worst looking fighting game I have ever seen both techincal and artwork.

it looks like pixel vomit running on broken xbox 360.

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myjota

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absolutly fun 9.5

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MyCodenameIsIan

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OK, it seems some people are confused by the business model for this game. You can purchase this game at multiple pricepoints:

Basic Edition - Free
- Access to the full game, with one playable character.

Additional characters - $4.99 / £3.99 / €4.99 - Ideal for specialised players that only play as one or two characters.

Season 1 Pass (aka Combo Breaker Pack) - $19.99 / £16.99 / €19.99- Access to all 6 launch characters as well 2 additional DLC characters (confirmed to be Spinal and Fulgore) and future game modes to be added.

Ultra Edition - $39.99 / £34.99 / €39.99 - Everything from season 1 as well as remastered port of the original Killer Instinct, exclusive character skins and classic costumes.

This business model is similar to crowd sourcing sites such as Kickstarter where you pay the price tier you like for the content you want. This really gives the consumer more choice.

That said , I think this business model was chosen in order to get the game out in time for launch and Double Helix would have ideally wanted another 6 months to round out the roster.

I've followed this game since it's announcement, Double Helix have been open and honest about it's development and show genuine love and enthusiasm for the Killer Instinct franchise.

If you want to see this game evolve and fulfil it's potential then I advice you to at least check out the free version which will hopefully show Mircrosoft that there is a market for Killer Instinct.

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Jestersmiles

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<< LINK REMOVED >> no thank you. I all I see is nickle and dime nickle and dime. They can keep their glorified demo.

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LordCrisp

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<< LINK REMOVED >><< LINK REMOVED >> Hah... I like how you completly ignore what the OP said... 20$ for 8 characters is pretty average for the fighting game genre... it would in your retail game eyes med 24 characters for 60$...

So what's you deal really? You only have PS4?

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Sonicgod

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@MyCodenameIsIan Nobody cares it sucks balls even if its free. I ;played it free and microsoft sent it to me free and I don't want this garbage and it is stuck on my account for ever.

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Ddcooljoe

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<< LINK REMOVED >> Thank you for being a rational and reasonable human being.

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niknokseyer

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<< LINK REMOVED >> seeing this made the game with a lot of sense to me now. Thanks.

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madsnakehhh

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The Combo Breaker stuff seems to be extremely complicated...i mean a counter Combo Breaker? also i don't like how is completely free however i have to admit it looks better than what i originally thought, sad to see it only on X1 since i don't plan to own one ever. Oh well, Guilty Gear will have me cover.

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vgmkyle

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I think that Killer Instinct is a damned good game, and the reason fighters don't sell can be attributed to lackluster reviews from critics... That's right critics. Some of the most complicated games are being reviewed by people that have no idea how to play them properly. The people that should be reviewing fighting games (alas LOL getting paid to do it) are the pros who give their lives to fighting games, haha.

Read Maxwell's for review for DOA... and while I admit he did a better job than most critics, he was too adamant about discussing replay value and the story mode. If you are playing a DOA or any other fighter the way it's supposed to be played, you will come to realize that character depth IS replay value.

I think anybody can review 70% of the video game market, but not fighters. Too many critics get away with destroying a games reputation, and don't even mention 30% of the actual mechanics in the review. Now KI3 is going to do poorly all because a giant handful of critics can't do their job.

Good luck, Maxwell...

Oh, and to the people complaining about there only being six characters this year. I bet you couldn't master ONE of those characters before the end of this year at tournament level play. So adapt to the game and get good at it. If anything this new strategy could keep the game living and bring hype. Animating fighting games is no easy task either. That's why you see one or two of your favorite fighting games a generation.



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jokingjoey14

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<< LINK REMOVED >> Oh have you played it?

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LordCrisp

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<< LINK REMOVED >><< LINK REMOVED >> I played it at GamesCom... and it's awesome, unfortunatly I have to wait for my XBone to import, since I'm so lucky as to be in one of the "release later" countrys :(

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Hellknite190

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Six characters at launch is fucking hilarious. Is this the game that's supposed to be free?

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vgmkyle

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<< LINK REMOVED >> I would like to see you master ONE character half way before the end of this year. This game requires a certain degree of skill to play. It's good to know that critics and people such as yourself are so prone to bringing up "replay value" and not actual Killer Instinct meta. Which would make for interesting conversation.

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Jestersmiles

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<< LINK REMOVED >><< LINK REMOVED >>certain degree of skill to play? really? your EVO dreams are a bit premature No?

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uchihasilver

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<< LINK REMOVED >><< LINK REMOVED >> from what i hear the unfortunate thing about killer instinct is the fact that it cant really be a competitive fighter but more just for fun im not saying there's any truth behind it but its just what ive heard ^_^

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LordCrisp

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> It has a lot of potential for competetive fighting... the thing is that it's very different than your typical fighter. You have to do a ton more of mixups in KI because of your opponents ability to break your combos, if he reads your style you're done for... Mind games :)

Then of course we have Counter breakers and Shadow Breakers even deeper in the system. But because of the extra focus on mind games the combat inputs themselfes isn't as complicated as other fighters.

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majere613

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I feel the need to remind people that the idea of reversing mid-combo has been a staple of DOA since the first game, and is one of the things people who don't understand it complain endlessly about. But I suppose that's DOA in a nutshell.

I must admit, though, that KI is about the only launch game on either system that interests me, but not enough to sell me a new console :)

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awhite33

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This game has 6 characters.

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kuu2

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<< LINK REMOVED >> 8, pay for 6 get two free later in the year.

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awhite33

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<< LINK REMOVED >><< LINK REMOVED >> That's bad

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Sonicgod

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@kuu2 @Zepthire95 @C8M @awhite33


Really people are going on about this games suck ass broken dojo training mode that you can only use jago on? as a feature Really ? So the game has next to no characters and you can only use one dude in that broken dojo.

That is total incompetence by the dev team as they have shown on every inch of making this train wreak.

Some of You people are really reaching when the broken next to worthless dojo training mode is one of the few good things anybody can say about this trashy game.


If you can even call that dude in the dojo Jago the new art is so god damn bad I would never know if I did not read some of the text design that says JAGO on it. it is the most hiddious fighting game I have ever seen and it looks like it is a game from the xbox 360 launch if it gets lucky. Hell most xbox 360 fighting games look better than this. $500 for what? a bad fighting game with 6 characters.


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Grenadeh

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<< LINK REMOVED >><< LINK REMOVED >> Especially considering the same game gets re-re-re-re-released on retail for full price every 8 months to a year, or you pay 15 more dollars for laughable DLC. Capcom.

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kuu2

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> But we are also seeing that the game has a Dojo mode that teaches people who are not in to fighters a way to really get better. Plus the hit boxes and the ability to record, rewind, and actually dissect a match with the hit boxes, and stats. I really believe the game has some really good improvements compared to previous fighters. I just hope it is rewarded for doing so.

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Zepthire95

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<< LINK REMOVED >><< LINK REMOVED >> Most fighting games also come with a bigger selection of modes and actual content to keep you busy though. 6 characters, single player, local and online multiplayer and that's it.

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C8M

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<< LINK REMOVED >> Not for a $20 game it isn't. This is just season 1. This is how all fighting games should be sold from now on. $60 for a fighting game with 30+ characters is a bad joke and the reason why the genre isn't popular anymore.

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Zepthire95

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<< LINK REMOVED >><< LINK REMOVED >> I think 8 characters is bad by most peoples standards for a fighting game roster. That's less than even the first Smash Bros.

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kuu2

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<< LINK REMOVED >><< LINK REMOVED >> Well your first post was wrong now you are answering with an opinion.

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bunchanumbers

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It looks good to me so far. Its too bad that the combo system is pretty simple but then again it always was pretty simple. I'm always rooting for a good fighting game so GL to KI.

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Snakepond1

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Max be nice to KI. I need a good next gen fighter.

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