Resistance 3 Multiplayer Preview

Insomniac has reduced multiplayer from 60 players down to 16. It sounds crazy, but it might just be crazy enough to work.

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According to Insomniac, bigger isn't always better. Despite having raised the maximum multiplayer headcount from 40 to 60 for Resistance 2, the upcoming third entry in the series is ready to scale things down considerably. Now, when you jump into a competitive shootout of man versus Chimera, you'll find matches of 16 players at the very most. This is an odd move, right? Not according to Insomniac. The story campaign is now heavily focused on the small-town, personal struggle of regular people surviving this alien invasion, and the studio wants to carry that focus over to the multiplayer. To quote creative director Marcus Smith on how the game now feels, "I don't want to say intimate, but I will say intimate."

The first benefit of this transition to smaller matches is immediately apparent because Resistance 2 multiplayer looks substantially better than the last game. There's always going to be some compromise with higher player counts, and in the case of Resistance 2, it was a competitive multiplayer mode that offered less detail and visual fidelity than what you might have found in the campaign. On the other hand, Resistance 3 multiplayer looks terrific. The one map we got a chance to see--a decaying prison in the Republic of Chad--was dense with rubble and lit with impressive rays of sunlight peeking in through holes in the ceiling. (Multiplayer is focused on international locales to contrast with the small-town America shown in the story campaign.) Character models were impressive as well, whether it was the ragtag human survivors or the glowing Chimera fighting against them.

The game plays in a noticeably different way, as well. It's a more controlled form of chaos than Resistance 2's biggest matches, where you had no idea who your attacker was and the sheer sense of scale meant you could be shot from any manner of directions. The smaller matches in Resistance 3 means you're up close and personal with your enemies, and you tend to have a much better sense of when and how you were killed so that you can form a defensive strategy on the fly. Insomniac wants you to get familiar with other people's play styles right away, and it seems to have done a good job of it.

You'll also find a number of unlockable customization options as you rack up experience points and progress through the game's ranking system. There's nothing terribly mind-blowing about the whole thing if you've played any other first-person shooter over the past few years because it's definitely got that general Call of Duty influence to it. That said, there are a number of interesting unlockables in there. Among them is a vastly expanded collection of special abilities, both active and passive, with each category offering some tempting choices. On the active ability side, you can spawn a dummy player who looks just like you to trick enemies; highlight enemies in bright red to aid your teammates; and trigger a dash that lets you instantly teleport forward by 10 meters. On the passive side, there's an ability that lets you spawn a collection of vicious leapers when you die that will hunt down enemies and an ability that gives you a visible representation of how much health each enemy has left. There are also a few more predictable options like enhanced foot speed and increased accuracy when firing from the hip. On top of this, you've got race-specific kill streak rewards, such as the Chimera's ability to engage a cloaking shield after three kills.

So how does the core combat feel when you look past all these persistent bells and whistles? After all, a first-person shooter lives and dies by how good it feels to run around shooting people in the face. Well, we're pleased to say that Resistance 3's basic combat feels great. The weapons pack a terrific punch, and the sense of movement is brisk and responsive. And now with the smaller scale, you get a better sense of your violent handiwork when you take down an opponent. In other words, there's plenty of instant gratification to go around.

Large scale matches, however, also hold plenty of charm, and it's going to be tough for diehard Resistance 2 fans to see those 60-player matches go. We won't try to convince those folks that this move is for the best, but it is a move that carries with it a number of benefits and very few drawbacks. No matter which side of the fence you fall on, you can expect to see Resistance 3 released on September 6.

Discussion

113 comments
gary102500
gary102500

Man this game looks awesome, I never liked Resistance but R3 just hooked me up!

ajsp75
ajsp75

please don't send us back to the lobby after every match.

gta_gamer10
gta_gamer10

looks epic multiplayer, much better than the second game cant wait!

big-boss-91
big-boss-91

@C-Brock i meant when i fist bought myself a PS3 in 2009, Resistance fall of man was the first game i bought

zunga_v
zunga_v

I'm sick and tired of games with 8v8 formula only cause CoD succeeded (even thou' I hate not having that feeling of a WAR, I mean, the idea of a mass scale battle to me is much more appealing than just a little skirmish) it just looses the great sense of being a war hero, being able to survive against the whole world, with 8v8 it's like meh, I've killed 5 guys in a row, hoopty-do... Imo if battlefield 3 continues the formula from battlefield 2 I'm going battle

brok
brok

Resistance.... is useless.

GeneralShowzer
GeneralShowzer

Bad. Resistance had it's own thing. This just looks like every other shooter on the market. Nuff with COD clones.

Maioral_RMR
Maioral_RMR

Well, first Resistance sold on the flag of having matches of 30 pple each side. They strip that out. Now it seems this game will be a regular, at best, fps. The story was never good, the game either, and the multiplayer has some charm. Thank God Battlefield 3 is coming. I wish those pple give me money to make games like those, with no ambition of selling high.

pabloxiaoyi
pabloxiaoyi

support for MOVE...please please pleeeeease!! (no MOVE = no buy) :-[

CD-i_ownz
CD-i_ownz

Looking more and more like "Call of the Resistance: Rip-Offs"

AvnKnight
AvnKnight

This is the way to go, Resistance 2's maps were so trash cause they had to support 60 players and that crap Co-op mode, these maps will be far better for sure. And the spawns will be bettter I mean seriously how many times in Resistance 2 did you spawn in the middle of the whole enemy team. Also after a year or 2 after its been out you wont have to try for 10mns to find a game with enough players to start like you do on Reisistance 2 now.

XxSUPERSNAKExX
XxSUPERSNAKExX

@eboyishere Did you mean inFamous2 with a beta from NaughtyDog (Uncharted3 obviously)?

SicklySunStorm
SicklySunStorm

I don't like Resistance personally. It only has a name due to the first one being a launch title with large numbers of players for multiplayer. Judging it by a single player experience (which I always do, don't care for multiplayer often), Resistance is sucky as far as FPS's go IMO.... Killzone is where it's at, that's a phenomenal series. Quite how GS gave KZ3 a 8.5, whereas Resistance 2 got a 9.0 is beyond me, frankly....

KBABZ
KBABZ

MADANI_G: It's been confirmed that R3 will have NO vehicles.

MEDzZ3RO
MEDzZ3RO

@flyinknee91 I'm saying if you found the 30 a side matches intimidating on Resistance you'd probably die if you'd played the 128 a side on MAG. MAG does it very well, Resistance does it but does the smaller matches alot better.

Docky2k6
Docky2k6

@big-boss-91 I smell B U L L S H I T.

farhad24
farhad24

good to me ! i always prefer focused games c'mon guys . resistance 2 was real chaos ! no one knows what he is doing in such chaotic games on the other hand , playing focused games let you shine better and you could have a great impact on entire game ! also this will definitly help ps3 render much more details and higher resolution every body knows resistance 2 multplayer was realy ugly comparing to single player

C-Brock
C-Brock

This will be tight like the first two - Both had enjoyable campaigns, weapons, & mechanics. @big-boss-91 Resistance: Fall of Man (the "first game") came out in November 2006 and Killzone 2 came out in February 2009 so you must be mistaken.

Vampiro_HuntT3R
Vampiro_HuntT3R

Never played it. And this looks seriously.... Man. I gotta play this thing before death. :-s

eboyishere
eboyishere

well i remember hearing that they are trying to do a beta i can see them givin info at e3 ....i hope another game has a beta this summer with infamous 2............ im talking to you naughty dogg

big-boss-91
big-boss-91

never liked the resistance series, i don't know why but i played the first game when it first came out and then traded it the following day for Killzone 2.

flyinknee91
flyinknee91

@MEDzZ3Ro I played the beta, and I didn't enjoy it whatsoever. I'm not sure what you're trying to ask--if you're saying resistance didn't do big battle well, or saying MAG was too large scale also, but i did not enjoy MAG, and Resistance 2 was too erratic.

latindj
latindj

i like the changes, sometimes in R2 I was running arround looking for some action and by the time i got there I was overrun by 10 or more enemies, so 16 players is fair enough

Hidden_Ace
Hidden_Ace

@EvilGamerD Whoa, whoa, you're telling me that you're not going to get Resistance 3....because you now understand where it's starting from (after the ending of Resistance 2). I think you might have to think over what you just said.

MEDzZ3RO
MEDzZ3RO

@taino1128 That's rather shallow. Resistance 2 worked best in 5v5 games where the gameplay was tighter and the better players would always come out on top. In the bigger games the winner was decided on how well you'd mastered the Wraith. You should play MAG for big battles. Killzone and Battlefield have reasonably large servers as well, give them a try. I expect Insomniac have scaled the players down for 2 reasons, one being the one I mentioned above and 2 to avoid being too similar to Killzone 3. Think about it, how many online shooters can you think of where 6v6 or 8v8 is standard. It's not as many as you'd think.

MEDzZ3RO
MEDzZ3RO

@flyinknee91 Take it you've not played MAG then?, great game. But 128 v 128 in 1 server = 256 players.

MADANI_G
MADANI_G

oh and I hate the wraith ( aka the big machine gun ) I hope its not in Resistance 3.

MADANI_G
MADANI_G

I hope we can go in vehicles in the campaign,Resistance 2 had no vehicles.

Kingmumpo
Kingmumpo

I just don't understand why they can't offer 30 v 30 and smaller sided games. A bit of everything, so they could keep everyone happy.

MADANI_G
MADANI_G

@evilkenshin1 I agree,that trophy took me almost a year to get it.

MADANI_G
MADANI_G

@mia_bori 16 players is ok,look at Metal Gear Online,it has 16 players and its good.

mia_bori
mia_bori

i cant believe 30 vs 30 is gone. Yeah it could get a bit chaotic but it was epic and it was outside the box. i feel that R3s multi is gana be another COD with a bit of Killzone. Just my thought

purple_T
purple_T

meh! the 8 on 8 is a definite turn off..... i loved resistance 2 cuz of the huge numbers of players it felt like a full army! going back to the classic 8 on 8 kinda ruins it for me! too bad was looking forward to play this one

ghostomg
ghostomg

ps3 has good games compared to xbox360 and the special features which are in ps3 are never in xbox

flyinknee91
flyinknee91

I thought the 60 player matches were a little daunting, and disjointed; fun, but somewhat intimidating. I love Resistance, and I think this downscaling is for the best. I'm so excited for Resistance 3.

Igetyourdogtag
Igetyourdogtag

I'll most likely be just renting this game now. If I wanted small matches on small maps I would play one of the fifty million other generic FPS shooters out there. The huge matches kinda made it feel like you were fighting in a huge war, 8 on 8 is just a skirmish.

TheClown24
TheClown24

I love the way you guys imply that the story of resistance was in any way good or in any way mattered.

suffering-evil
suffering-evil

@evilgamerd resistance is still a great game though, part 2 i can understand you don't want it now but thats no reason not to by part 3

suffering-evil
suffering-evil

well for those who didn't even know about the story from 2 -3, they get more in depth with it in the game informer i think from 2 months ago @evilgamerd @weskeni20 but i do understand your complaint, for people who haven't played 2 he could have pretty much said the chimera have pretty much wiped out humans and it takes pplace such and such years later and the new character introduced is such and such

evilkenshin1
evilkenshin1

there better not be a 10000 kills trophy again then, would take to long with just 16 players.

weskeni20
weskeni20

SPOILER ALERT CAN YOU DO THAT????

EvilGamerD
EvilGamerD

That guy is retarded, spoilt the ending of Resistance 2, Resistance 3 can stay on it's shelf, I'm not buying it..

behnam1375
behnam1375

resistance2 was a beautiful game....this will be perfect !

icekids
icekids

I love Resistance :)

lowkey254
lowkey254

I guess it makes sense if you think about the stories. R2 campaign had SRPA in the campaign, in R3 you just have survivors, no longer is there a major military force running the show. They have apparently translated that to the multi-player. It sucks but I guess. The one thing I'll miss is the co-op from R2. That was pretty awesome.

Freethinker101
Freethinker101

@lorddaggeroff Insomniac games are a lot of things, but never dull!!!!!!