Resident Evil: Revelations - All About Raid Mode

We dove into Resident Evil: Revelations' two-player co-op offering.

Resident Evil: Revelations blends the atmospheric horror of the original games with the fast-paced, over-the-shoulder action of the series' latest outings. As producer Tsukasa Takenaka notes, recent iterations in the Resident Evil series have veered away from survival horror, feeling more like action games. Takenaka hopes he can steer the series back towards its original style with this game.

Away from the story-driven single-player campaign, though, the survival horror experience gives way to a new, arcadey two-player co-op section: Raid mode. In a hands-on with the game, we got to sample this score- and loot-focused cooperative mode, in which you take on portions of levels from the campaign with another player, either in local or online co-op. We were given time with the five levels from Raid mode, with the levels taking place in various environments, including a ship and a huge mansion. In this mode, all enemies have health bars, with each bullet taking off a chunk of their life (represented in numbers). Certain enemies also have certain stats boosted, represented by particular images next to their health bars, so some enemies may deal extra damage or be superfast, making things even more challenging.

We had to get to the end of the level as quickly as possible in order to get a higher score, the highest being the elusive "S" ranking. Each enemy drops an item when killed, which can be more ammo or health. Enemy drops are random, and if you're lucky enough, enemies will drop weapon attachments that can be used to upgrade your guns at the end of each stage.

Each kill and stage completion earns XP, which can be spent at the end of each level on higher-level guns to make tricky runs a little faster. Guns of the same level can have different stats too--two level-11 handguns may appear the same, but one will have a higher rate of fire whilst the other will do more damage. It's this level of depth and the teasing loot cycle that add a more addictive level and should keep completionists coming back for more.

Relax--you will be able to delete saved games this time around!

Like Mercenaries 3D before it, Revelations uses the 3DS circle pad for both walking and running. Whereas the series' console releases have tended to incorporate a dedicated run button, in Revelations, the further you push the circle pad, the faster your character moves. Revelations also uses the 3DS's newish Circle Pad Pro peripheral: a cradle that adds a second circle pad to the device. Players who use the second circle pad will be at a definite advantage, as the specific control scheme lets you move freely while aiming. With much criticism of this stop-and-shoot control having been levelled against the series, it's good to see it being amended in Revelations, even if it's only when using the Circle Pad Pro.

When playing Raid mode in local two-player co-op, one of us had the second circle pad and one did not, and we had to use very different tactics. The player using the classic control scheme tended to stand back and pick off creatures from a safe distance, while the player using the Circle Pad Pro tended to get more up close and personal with the enemies.

Revelations is a handsome game, easily one of the best looking on the 3DS. The short stages and chapters mean that it's well designed for quick bursts of play, but it still allows for longer stretches of action. One point that Takenaka was keen to emphasise was the ability to delete game saves--a big complaint regarding Mercenaries 3D, and another clear sign that the developer has been listening to fans.

All the maps we played took place on the same tier--no enemies attacked from above or below. One quirky element we ran into in co-op was that both players had to open doors to continue through them, and at points this led to one of us running into trouble, entering a room full of enemies while our partner had to wait to open the door himself. Hopefully, Takenaka's vast knowledge of the franchise will mean that Resident Evil: Revelations will be a great addition to the franchise, and we'll find out when the game is released in January 2012.

Written By

Want the latest news about Resident Evil: Revelations?

Resident Evil: Revelations

Resident Evil: Revelations

Discussion

23 comments
Fox-13
Fox-13

Started playing it this week. It's good fun with the headphones on and the 3D is the best yet on the 3DS.

lightbeam2404
lightbeam2404

i can't wait for this to com out. it looks awsome. and F*** all who hate the 3ds

zahel_krest
zahel_krest

Graphics look amazing! Can't wait to play this

Excetera-ZEN
Excetera-ZEN

"Takenaka hopes he can steer the series back towards its original style with this game. " I hope so too, I really do.

Aleksa8
Aleksa8

@Buzzkill - The numbers and health bars are only seen in the Raid Mode, and not the actual story, so you don't have to worry about that. You have a point about the scare factor in the latest RE games, but in my opinion the fixed camera positions were more frustrating than frightening, considering the first one required some really careful shots for most enemies and no means of aiming. In RE2, I wasted half my ammo trying to hit a slow moving enemy with a shotgun, resulted getting me in situations where I just had to start over to make sure I can save that ammo for when I really, really needed it.

Buzzkill1001
Buzzkill1001

This looks cool as a game with Zombies but to me that's where it ends, I hate the numbers thing, totally draws you out of the game not into it. I think it actually makes it less scary, also at the end it tells you your statistics on accuracy and stuff. sorry I thought this was a horror survival franchise not FPS shooter. It doesn't feel like a Horror game anymore with puzzles and suspence, it feels just like an action game with Zombies, in my review, resident Evil died after code Veronica. Ok some people love 4 but Personally RE2 is my favourite. I guess i'm a little nostalgic and sentimental, some people won't get where i'm coming from but being 29, I was use to Mario and Sonic the hedgehog before Sony released the first playstation. First two games I bought were Tomb Raider and Resident Evil, at the time I had no idea what the hell Resident Evil was, nobody did, I remember playing it for the first time and pooping myself when I turned a corner to see a Zombie munching on some dude on the floor, turning to look at me, then me fiddling with the controls to put that beast down before he bit me. The game was suspenseful, scary, atmospheric, It was also it's slow pace that lent to it's feel, for some reason having pre rendered graphics actually gave the game a spectators view, as if the characters you were playing, you were also watching from outside hopping they survive.

Aleksa8
Aleksa8

@tommygun Personally I just wanna see Leon back. He mysteriously vanished from the Resident Evil Mercenaries 3D game. On another note, I'm surprised to see so many people despise the classic stop-and-shoot control scheme. I had no problems at all concerning getting close to my enemies to shoot in RE4 (if you ask me, that's part of what defines Resident Evil as a game, not this silly crap about "they're not zombies anymore") and the aim-and-run mechanics implemented in RE3D worked perfectly fine without the use of the second circular pad. Additionally, why not make the touchscreen usable as the second slider pad, considering that it would have so easily worked in RE3D, where there was a whole half screen that was free to have slide-aim mechanisms.

chazy035
chazy035

I don't think theres any scare factor in resident evil games anymore...

Drkill123
Drkill123

I'm actually very excited for this and the circle pad. xD

BelmontWolf
BelmontWolf

@zeonfollower there havent been zombies in resident evil since code veronica. also what the hell is this with the numbers for damage? this ruins the whole realisim of the game regardless of any shards it had left let resi die already

tommygun6644
tommygun6644

Still waiting for Leon and Chris to appear side by side in a game. An unbeatable combo.

zeonfollower
zeonfollower

Resident Evil game is the best zombie game. Period.

gkhalifa
gkhalifa

the life numbers when hit looks like some square games :D

DarknautXXX
DarknautXXX

I hate to be a killjoy, but I really liked having to stop to shoot. I think its a tradmark of the series and hope it doesn't disappear.

QOSMSTR
QOSMSTR

Should be interesting how they tie in RE 4&5. Cant wait!

dxdevilex0
dxdevilex0

Will be getting this day one and getting the circle pad expansion.Just 3 MORE MONTHS and 5 MORE DAYS,people.

PsychoJinjo
PsychoJinjo

i got a 3ds now to pre order this bad boy for a cool case and a amazing looking game!

linkyshinks
linkyshinks

I'll be buying this RE roots adventure.

mjumper99
mjumper99

This is looking pretty good. I'm definitely liking the co-op on it too. DS and 3DS were made to be used co-op I feel like so this should be really fun to play with a friend!

Owlynator
Owlynator

@ABEzilla116 So much agreed!