Red Steel 2 Updated Hands-On Impressions

Science has proven that cowboys and ninjas are mortal enemies, and now Ubisoft is here to show us why.

With its heavy focus on first-person swordfighting, the original Red Steel was met with disappointment from those expecting the Wii Remote to deliver precise replications of their every gesture when the system first launched. The time between then and now has proved that the remote was never really suited for those high hopes, but now that the Wii MotionPlus attachment has been released, there's a new opportunity for developers looking to deliver on those early ambitions. Naturally, Ubisoft is looking to do this with Red Steel 2. We just checked out a quick demo at GamesCom 2009 after first seeing the game at the Electronic Entertainment Expo this past June.

What's New: We had the opportunity to see 10 or so minutes from a new level in the game. Red Steel 2 features an entirely new story and setting, going to a sort of samurai-themed version of the Wild West. The new level takes place in a mining town built into the steep walls of a large canyon. You need to extend a bridge in order to cross the canyon and get to a point of interest on the other side. To do that, you'll need to venture deep into enemy territory to activate a switch. Along the way are typical grunt enemies that can be done away with by using simple swordplay, but new to this level were the more advanced ninja enemies that require much more patience in the way you fight them.

The ninjas are adept at blocking your attacks, which means it's not enough to just swipe at them all willy-nilly. But they do have a weakness, which is in the way they block you--it'll change around depending on your last attack, so you can sort of plan your next one accordingly. Get them to block their head with a high slash, then go with a low stabbing motion to stab their torso. The Wii MotionPlus makes a significant difference in the way you can pull off these gestures and feels much more accurate than any Wii swordfighting game to date.

What's Different: Nothing seems to have been changed since the last time we saw Red Steel 2.

What's The Same: One thing we saw a hint of last time that bears repeating are the energy wave attacks you can use after upgrading your abilities over the course of the game. Basically, you hold A and B to charge an energy ball at the end of your sword, then make a horizontal swiping motion to fling it like a Frisbee. This will stun strong enemies like the ninjas and let you dash at them for a few quick flurries. If you want extra style points, you can go with an upward swipe when releasing the energy blast to fling the enemy into the air and then jump up and slice him up in the air.

What Impression The Game Made This Time: We were surprised by how well the controls worked in Red Steel 2. It'll be a good litmus test for how well this new peripheral works in fast-paced action games. Nintendo has already proved it can work well enough in sports minigames with Wii Sports Resort, so now we'll have to see how Ubisoft does with it.

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44 comments
Clive-Owen
Clive-Owen

i want sony's motion controller...............

makjoter
makjoter

cooooooooollllllll!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NeonRa
NeonRa

looking good depends on the motion+

SuperLuigi65
SuperLuigi65

First game was okay...second game blows it out of the water.

Antherian_being
Antherian_being

I love the Conduit, personally. This, if it has multiplayer (someone please answer that) itll be fantastic.

capitalthoughts
capitalthoughts

spyd3r108 Yeah, go tell that to the makers of Metroid Prime 3, Call of Duty World at War, and I believe the second Medal of Honor game made for the Wii also scored well. So the only useless thing is trolls, which happen to be you.

ganon21
ganon21

[This message was deleted at the request of the original poster]

dark_aprentice
dark_aprentice

[This message was deleted at the request of a moderator or administrator]

VegimightSamich
VegimightSamich

How can they say nothing is different, they added in charged hits a spin attack and a shotgun. WORK HARDER GAMESPOT!

ganon21
ganon21

red steel was a dissapoinntment but it is still a fun game. I have beaten it two times now and still think it is ok.

Darthkaiser
Darthkaiser moderator moderator

Looks interesting hope it isn't as dissapointing as red steel 1

Semaphore313
Semaphore313

Looks like it could be good. Not sure why its being called "Red Steel 2", though, since it doesn't have anything to do with Red Steel.

M212
M212

Red Steel 2 looks WAY better than Red Steel 1. Though both games do not contain blood and they're called Red Steel. But the sequel looks promising.

ganon21
ganon21

isaacmj, the conduit isn't a bad game. the on-line play is great and the main storyline is great. I say finding the notes and discs wasn't the best thing to put in because lots are impossible to find. The game was probably one of the best wii games to date, either than super smash bros. brawl

spyd3r108
spyd3r108

Red Steel, Conduit, Medal of Honor, and every FPS for the Wii has failed miserably - even the dumb sword fighting game in Wii Sports Resort is sooo unbeleiveably easy as me and my friend knocked out every single oppontent without even getting hit (our first time playing) if this Fails (which it probably will) it just proves that NO FPS/SWORDFIGHTING GAME WILL EVER WORK ON THE WII - which makes it even more of a useless system than it is now

cayne_phoenix
cayne_phoenix

if this works out, there could be more First-Person Swordfights...

isaacmj
isaacmj

Finally a FPS that i'm eager to play (Since the Conduit really disappointed me)

da_chub
da_chub

Red Steel didnt flop. It just didnt live up to its hype. It was a c+ game, that had ok controls. Since MP3 came out, its controls are terrible. This one though, looks amazing, and considering how well M+ works with sword play in Resort, i cant wait for this!

never-named
never-named

People are not getting excited enough for this game. Frankly speaking I think Red Steel 2 looks like it has something that has been missing from videogames for a long time...heart; its nice to see a change of pace from ultra-realistic shooters with uber photorealistic visuals.

Kougeru
Kougeru

gliotchgeeman, red steel did NOT flop. a flop would mean it didn't sell. Red Steel sold at least a million , maybe even 1.5m i don't remember...but that's FAR from a flop...which is why there's a sequel.

glitchgeeman
glitchgeeman

Despite the disappointment that was Red Steel, I'm really excited for Red Steel 2. I mean, it's rare to see a game that flopped to get a sequel, but it's even more rare to see the developers admitting they screwed up the first time around and working so hard to fix that. I'm definitely looking forward to this.

Sepewrath
Sepewrath

@freakalator There has to be some lag, because the game has to make sure your actually making a motion before it reacts. As long as it doesn't wait until after you do the move, it should be fine.I'm digging the setting in this, it reminds me of show called Trigun

hipgangsta
hipgangsta

The key features in the game are, no emphasis on guns like last time, you can bring the blade out any time, new, cooler character, cooler environments. @ganon21 I don't doubt that there will be co-op if they reveal secret allies like they did Uncharted 2, but true, co-op would be cool

GeigerdolylWodd
GeigerdolylWodd

I have hope in this. I mean Wiisort is fun in its own right especially the swordplay mode. The only thing missing in the Showdown mode is some way for you to swiftly dodge incoming swipes.

If memory serves me right you can do that in this game (dodge incoming swipes).

itsTolkien_time
itsTolkien_time

@ ganon21 ~ no, it's delayed to Q1 2010. Where did you read that there was Co-op? @ happyfatman021 ~ I like old school charm, well actually, I love it :P, but the flashing bodies just don't work as well for me (for some reason). I would like to see them try a different way. But flashing dead people won't discourage me from buying it.

jjjrrr11211
jjjrrr11211

I Really Hope This Game Turns Out To Be Sick Cause I Am Going Pre-Order It

ganon21
ganon21

lathan94, u spent 10$, I spent the full 60$. =(

ganon21
ganon21

I read on the Ubisoft site ( the creators of the game ) that it will be coming out at the holiday of 2009 sometime. I also read that there is a co-op mode. ( I read that here on gamespot ) This game will be awesome!!!!!!!!!!!!! =)

VXLbeast
VXLbeast

I can't wait for this. Too bad it got delayed. Oh well, hopefully they are putting there all into this.

freakalator
freakalator

All I want is NO lag with the sword..I mean have it swing as fast as I want..hopefully they can manget that

lathan94
lathan94

The first one was one of the worst ways i have ever found to spend 10$ in the bargain bin. It was the very definition of bland shooter even with motion controls.

happyfatman021
happyfatman021

@ frankeyser & itsTolkien_time: I personally kind of like the flashing disappearing bodies, I think it adds a litte bit of old school style to the game. This looks like it could be one of the best Wii games (at least of 2010). I can't wait, it just looks amazing.

itsTolkien_time
itsTolkien_time

I don't mind disappearing bodies (they have to sometime), just make them stay a couple seconds longer and then fade rather than flashing. Looking forward to this game!

789shadow
789shadow

I really hope this game rocks.

frankeyser
frankeyser

I really have high hopes for this game! So far all I hope they change is the dissappearing dead bodies.

dareough
dareough

This game is going to be sick.

waitaseck
waitaseck

Hope this turns out awesome, and that they add some sort of multiplayer.