Red Mile re-orgs, set to Sin in late '09

Jackass and Gripshift outfit details restructuring plan as report states Sin City game's release date on Xbox 360, PlayStation 3, and Wii.

The publisher of Jackass has just taken a Taser to the gooch. Sausalito, California-based Red Mile Entertainment today announced a restructuring plan that--much like the stunts portrayed in the MTV series on which its last game was based--will hurt in the short term but could pay off down the line.

Red Mile CEO Chester Aldridge said in a statement the company will "substantially reduce operating costs and optimize our distribution model." The restructuring has already seen the resignations of Red Mile president Glenn Wong and chief financial officer Ben Zadik. One of the company's external consultants, Simon Price, has been tapped as Wong's replacement.

A representative today confirmed for GameSpot that several non-developmental employees had been laid off as part of the restructuring. However, he stressed that the moves are being made for the benefit of Red Mile's two current projects, Sin City and Heroes Over Europe, both of which are continuing development as planned.

Today also marks a rare update to the development of the Sin City game, courtesy of an article on The Hollywood Reporter Web site. The movie industry trade publication pegged a Christmas 2009 release window for Sin City, and cites designer/writer Flint Dille as saying the Unreal Engine 3-powered game would be arriving on the Xbox 360, PlayStation 3, and Wii. A Red Mile representative declined to confirm the Hollywood Reporter details.

Dille also said the team hopes to produce sequels for the game every other year after the initial release. The article says the first game is six months into production with a team of 35 to 50 developers at the Australian studio Transmission Games, which is also creating Heroes Over Europe. That game has been set for a fall 2008 release on the PlayStation 3 and Xbox 360, with a PC edition following in 2009.

Written By

Want the latest news about GripShift?

GripShift

GripShift

Discussion

17 comments
grimallq
grimallq

I read somewhere that this game won't be using the movie license. The studio licensed Frank Miller's original graphic novels and they're going to ignore the movie altogether.

grimallq
grimallq

[This message was deleted at the request of the original poster]

Kfoss
Kfoss

umm christmas of 2009?... isnt microsoft suppose to release there next console in 2010...so this would be part of the last bach of games for the 360...and why is it takeng them so long...sin was out over 3 years ago...and just now there gettting around to it...with the new engine...ARRG this is a disaster waiting to happen....hope they pull it off...hope there talented enough to pull it off...i dont exactly have high hopes for anything thats connected to MTV...would be nice if they sold it to oh say Starbreez....or some one else.. at least then hopefully the probability that it would fail miserably will go down...

raverrozza
raverrozza

unreal engine 3 on the wii??? really?

AwesomeIRL
AwesomeIRL

Damn, when I read the Sin part, I thought it'd be a new Sin Episodes game. Oh well, Sin City the game? I'll take it!

AZisBack
AZisBack

I loved the first Sin City movie and am totally stoked for the second movie. I have a feeling the game is going to be a garbage licensed game. I haven't heard anything about it though.....

KBABZ
KBABZ

Just as a reference to Gamespot next time, the developer who made Gripshift and Jackass was called SIDHE. SIDHE. And I intend to work there someday, they're just in town for me!

Demmi_Argo
Demmi_Argo

I could see a Sin City game being made. But not as a GTA ripoff. If they can mimic the black/white/red style of the movies then they've got the art direction and graphical style laid down. However, I would suggest moving the wii version to a diffrent studio, seeing as how most developers are choosing to do that in favor of creating a better port.

dukerav
dukerav

Will be interesting to see how well the Wii runs UE3 engine, just because it could possibly run it, doesnt mean it would run it well, we'll see though.

jakob_187
jakob_187

Dear Red Mile: Please stop making the Sin City game and give it to a real studio. kthxbai. Sincerely, jakob187 In other news...to all the people saying "Oh, Wii can't handle UE3"...you might want to do some more research before opening your mouth...as even EPIC has said that Wii could run UE3 if a developer chose to do so...but most people are unwilling to believe in the Wii as being capable of graphic powerhouse games because...lo and behold...it's more cost effective if they DON'T use those types of graphic engines.

Yojimbo8
Yojimbo8

[This message was deleted at the request of the original poster]

RandomBeast
RandomBeast

If they can pull off a sin city game that isn't a complete mess, I would be one happy customer!!

nintendoboy16
nintendoboy16

The Wii will never handle the Unreal engine 3. Red mile is becoming just as bad as Square Enix saying that it may handle Crystal Engine. Sin City is also a bad series. Why are people overestimating the Wii all of a sudden?

EskimosAreReal
EskimosAreReal

Gah!! When I saw the title of the article I thought they were talking about picking up and finishing the Sin series...Major upset...

lamprey263
lamprey263

jeez, I hope the game does the movie justice

Nintendo_Ownes7
Nintendo_Ownes7

I like Sin City I just hope the game is better then the companies other games.