Rage Updated Impressions

Dune buggies, bandits, and mutants are just some of the things we fired at in this postapocalyptic world created by id Software.

by

At the Bethesda Gamers Event in Las Vegas, representatives from the Doom and Quake studio showed off Rage, their action game based on a new IP. We previously had a chance to see the game, which you can read about here, but this time, the developers walked us through several areas to highlight the diversity in the environments and the characters. The presentation began with Tim Willits, the creative director, who talked about how the idtech5 engine allowed him to do something different and change expectations about id Software. He wanted to create something unique and special that definitely had to be an "awesome first-person shooter." Willits explained that Rage, at its core, is an action game, but other elements like vehicle combat make it stand out.

The story of Rage takes place in the future where an asteroid has hit the earth and destroyed most of civilization. You play as the sole survivor of an ark that was buried underground and damaged when the asteroid hit. The government knew this was coming, so it created the ark program where it buried hundreds of self-contained arks in an attempt to save some people from the calamity. More people than expected survived the impact, but no one expected you to emerge alive. After waking up from your cryo-sleep, you see that the world is now overrun with bandits and mutants. Societies have tried to rebuild, but there's this omnipresent force known as the Authority that apparently keeps a close eye on everything and will pay good money to pick up anyone wearing an ark suit.

We started off in Crazy Joe's dilapidated shack, whom we met in our last demo. Through his wild ramblings, we learned that the mutant problem was getting worse and that the Authority has been running experiments (we were told to run if we saw one). Of course, we saw several of these tormented creatures as soon as we stepped out of Joe's hideout, but they were quickly disposed of with some well-placed bullets and a sharp boomerang device that cleanly decapitated one of them. The action looked fast and sharp, but what stood out the most was the incredible amount of detail in our surroundings. This included the wasted landscape, the tattered clothing people wore, and the interesting personalities of the characters with whom we interacted. Every area that we stepped into had enough going on for us to pause and look around closely--just to appreciate what was before us.

We jumped in a buggy and hit the gas toward Wellspring, a large town to the east. Along the way, we shot at a couple of bandits on wheels with our nimble but well-armed ride. We made short work of the bandits, so after their vehicles exploded, we were back on our way. This portion of the game felt more like an arcade-style arena battle, as the buggies swerved to dodge fire and stay on course. Willits didn't go into too much detail regarding the vehicle portion of the game other than to mention that you can compete in races to win certificates and cash them in to upgrade your buggy or win better vehicles. We were told that the world is yours to explore and that you can always travel by foot if you want or drive off into the distance without even bothering to stop at a nearby town. However, you can always kill bandits for money by talking to Sally the bartender at Wellspring, so it's up to you to decide how you want to spend your time. Willits described the game as "open but directed," which give players the choice to do what they like or follow the set path to progress through the story. You can spend dozens of hours driving around if you like to in order to build up your car and get yourself ranked on the leaderboards. No details were given at this time in regards to any of the multiplayer functionality, however.

Fend off the crazies with gadgets and other fun toys.

Wellspring is known as the biggest town in this part of the wasteland, as the settlers were able to find a good water supply and process it, which makes this location a cornerstone for trade. Willits mentioned that id Software isn't about long cutscenes, so the narrative primarily unfolds from dialogue you have with the non-player characters. If you want to learn more about your surroundings and what's going on, you just need to talk to more people to see what they have to say. The town looked like it was built from scrap heaps, but with the twang of a guitar playing in the background, it had a sleepy, Western feel to it. It seems worth it to take your time to explore the different sections of the town--if only to see what kind of decor is on the walls, such as mutant heads or signs that say "no parking" with parking scratched out to read "peeing."

As we made our way to the town's well system, guided by a bizarre-sounding alarm, we learned that bandits had been ransacking the place and were threatening to poison the water supply. The guy managing the well filled us in on the situation and handed us some electro bolts. Thus, we armed ourselves with a crossbow and headed underground. In contrast to the open wasteland with the sun-bleached terrain, the well was an intricate network of leaky pipes and metal rafters as we tried to sneak up behind the bandits to catch them off guard. You could hear them from down the hall, and the electro bolts came in handy when they happened to be standing in a pool of water. You'll have a variety of weapons to choose from, as well as a toolbox where you can make new toy gadgets, like a remote-controlled car that blows up at your command. By collecting engineering schematics, as long as you have the parts, you can build a wide range of deadly gadgets.

These particular bandits were part of the ghost clan and moved in a swift, acrobatic type of manner. They will hop over rails nimbly and run along walls to try to kill you. It's clear that they're also very smart; we set up some turrets aimed at a doorway, and they were clever enough to hop around to knock down our machines before coming after us again. Once the fight was over, we were able to pick up the turrets again and, as long as we had the parts, rebuild them if they had been damaged.

Depending on your play style, you can spend as much, or as little time as you want upgrading your buggy.

The other area we checked out was the dam facility, where a group of crazy nationals resided in a cluttered auto repair workshop. It was like walking into another world, where even the rough textures of the walls stood out. The lighting changed the entire mood of the area as though we had really stumbled upon someone's secret hideout. Our goal here was to retrieve pieces that were missing for our buggy; so in order to get the parts, we found interesting ways of clearing out the place. Using fat boy ammo, the tattooed individuals keeled over with a single shot in the chest. A propane tank was also conveniently placed so that we could ferret out the rest that were hiding in the other room. As the nationals ran out of the room wailing and still ablaze, we finished them off one by one by firing a few rounds their way. After moving to the next room, we put down a sentry bot to scout ahead. It was a spiderlike robot that fired on sight, giving us the chance to hang back and clean up those it may have missed. Just when we thought things were over and we were in the clear to raid the dingy place, someone managed to get into a vehicle that was speeding toward us. Our demo ended before we could really react, so we were left with the image of a crazed individual that looked keen on running us over.

It's clear that, thanks to the idtech5 technology, one of Rage's specialties is the rich and vast environment that you'll be exploring--whether it is on foot or behind the wheel. Given id Software's influential history in the first-person shooter genre, we're eager to play the game for ourselves. More details are expected to be released as we head into the annual Electronic Entertainment Expo. We'll be sure to keep a close eye on Rage, as it is coming out for the PC, Xbox 360, and PlayStation 3 sometime next year.

Discussion

364 comments
bodigalhun
bodigalhun

liked the stalker series looking forward to this and waiting.

justirize
justirize

This is like STALKER,Metro 2033 and Borderlands...i played all of this game and these are great games...that's why i can't wait to have this game.XD

Zephol
Zephol

i cant wait rage! amazing game!

mariomaster16
mariomaster16

So Fallout 3 and Borderlands had a kid...? great

P-Ball3179
P-Ball3179

...patience should be reward well with the release of this! Can't wait!

skitchrick
skitchrick

@fearless_alive -- You asked why I want cheats. I have to work all day, have a wife, have a daughter, friends, a dog, 2 cats, lawn, trash to take out, a 2 hour a day commute... I might get 1-2 hours a day (if I'm lucky) to play... I can't keep playing the same scene over, and over, and over until I get through it. I will buy gold online, I will enable god mode, disable fog or war, whatever it takes for me to enjoy a game for the hour I get. Nobody forces you to cheat. If they are available, don't use them, or do, it doesn't change MY game experience if you do. Likewise, I wouldn't give the lint in my pocket for a high gamerscore or leaderboard ranking. It means zero to me, but I'm all for it in games if that's what you like. Disable it if I enable cheats. That's fair. I'm just saying, especially to the makers of games, I have the money to buy games on console and pc, but I won't waste a penny on a game with no cheats. They're a waste of my time. Wow, sorry for the rant.... lol... Happy gaming fearless_alive.

krelmmaster
krelmmaster

I haven't played a single iD game that was bad, so i'm looking forward to this.

negativeions
negativeions

Wow, this game is such a borderlands ripoff. Not to mention Fallout.

blueguykisame
blueguykisame

i hope that after early 2011, when motorstorm and rage and brink and such have already been released, they will move on from post-apocalyptic games... I'd like some more lush jungles and heavily populated cities or something... maybe more underwater adventures... or tropical..

unbentonslaught
unbentonslaught

Why is everybody going with the post-apocalyptic wasteland??? I'm almost sick of it

fearless_alive
fearless_alive

man every single game you see that has some similarities to other games are clones...ID makes really good games: DOOM3, Quake 4 for example were really good.... so stop comparing it to Borderlands... 2 totally different games.... and @skitchrick why do you need cheats so much?

skitchrick
skitchrick

Will there be cheats?... and no, achievements are NOT cheats. This is a rental, with option to buy if there are good, crazy cheats.

pedrof2
pedrof2

I don't understand how some people can compare this to borderlands... This is clearly a much better game on all aspects, surely there's the wasteland like environment, but that doesn't make it a clone. I'm really looking forward for this game, just hope id software does a good job on the story aspects of the game, it as been of the company's big flaws, game's like Doom3 etc... were good from a technical point of view but very poor on the immersion/story etc...

im-a-roustabout
im-a-roustabout

Looks way too much like Borderlands. I mean every last facet.

benny32
benny32

Looks like what i wanted borderlands to be, looks to be schweeet

DFen
DFen

why would I want to buy a game that looks just like borderlands ? and how is this game here new ? this was already been done either way

powerofsake
powerofsake

Borderlands anyone? though i loved borderlands... i hope this has a better story /^^"

tefaPS3
tefaPS3

this game will be awesome, like borderlands and fallout, but better than both

Kanon306
Kanon306

This reminds me so much of Border lands.

realone2005
realone2005

can't wait for this game, its been a long time since we've had a proper id Software game.

ctburesch
ctburesch

borderlands had a pretty game gameplay..if you werent playing with friends, it gets boring in about 10 minutes. rage looks like a much better game and its made by id, that alone gets me interested

Decardcain
Decardcain

why should this game better than bordelands... bordelands was very funny with the character customization and the tons of loot... this game has great graphics but it just another typical fps set in a post apocalyptic world ... we have see this plot before...

zlagie
zlagie

This game looks so manly, Borderlands will be crying for Mom upon release.

Mega_Loser
Mega_Loser

i also hope the world is dynamic, with respawnable enemies and random loot. @ redcut: rage was announced in summer 2007. the fallout series is older than 2007 and was well popular before that. rage was first planned to be a racing game with in-car shooting elements, and a racing map was shown in a rolling demo. then idsoft announced you can exit the car and shoot at things, then it was a racing game with fpshooting then its an fpshooter with racing elements. the game that is rage has been rethought of many times during its dev. please correct me if you think im wrong.

Mega_Loser
Mega_Loser

i hope the final game has music similar to the one heard in this vid.

redcut
redcut

Watch it! This game has been in works long before Fallout 3 came out. Id working on it forever and not releasing it, even though they had shown gameplay summer of 2008 at Quakecom, shows that they wanna get it right. These are the guys that started shooters. This game will be stellar.

valent1n
valent1n

this one looks ok too; but only after the actual gameplay we can have a right opinion !

bcardamone
bcardamone

......and Fallout 3 looked (and still does look) fantastic.

NoAssKicker47
NoAssKicker47

I found NinjaGaz's remark about "same visuals" quite hilarious. This game looks about twelve times better than Fallout 3.

NinjaGaz
NinjaGaz

Looks like Fallout 3 with vehicles. Same visuals, enemies and starting story... Still Fallout 3 was a good game.

DeusExInfernus
DeusExInfernus

Now, why oh why could this possibly remind me of a (possibly) classless Borderlands....?

chadkanotz
chadkanotz

Looks like post-apocalyptic wasteland shooter (PAWS) is the new WWII FPS. Just a matter of time before you hear the collective groans of, "For reals? ANOTHER one?" Followed by the the disturbance in the force of a million simultaneous facepalms.

D1zzyCriminal
D1zzyCriminal

@ Sellfish86 Raven developed Quake 4, with id over their shoulder. Same with Wolfenstein and Splash Damage's ET: Quake Wars. This IS id's first game from their own studio since Doom 3. I agree with you when you say it wont compete with Borderlands without Co-Op and splitscreen, but people need to stop with all the comparisons id have always pulled very original things out the bag.

JFHansen
JFHansen

[This message was deleted at the request of the original poster]

JFHansen
JFHansen

sharkbiscuit79- you have a point to some degree. BUT, I think its hard to be truly original today, most of the genre's subgenre's, stories and ideas have allready been tried. So now its a question of how you can combine things and make a new and/or better example of an old idea. lets take borderlands, genre: done before, story: largely done before, combining action and rpg: done before. but a few twists and a not so used graphical concept, made it a great game. Personally i dont judge a game before i have played it, even if seems similar to something else.

fang_proxy
fang_proxy

robboy2 may be u dont know that forums are made for these type of things,may be you can go and make your own game, and play it yourself,and stop bothering other ppl. iD is the king of fps and it will be different than Borderlands,but borderland was cool.really enjoyed those rocky landscapes and a fast paced action.

SrTVBR
SrTVBR

I can't wait to play it. Seems That iD Software is spending lot of time to make this game great.

robboy2
robboy2

I don't see why people comment on forums about how bad and wrong every game are that is pathetic and sad all of u stop complaining and make your own game if that would suit you better

sharkbiscuit79
sharkbiscuit79

and we have Brink on its way as well, games are getting like the movie trade at the mo with everyone ripping people off and lots of sequals altougth this has been going on for years its now in my eyes starting to become very bad. With the tech available now some origonility would win some of these sales wars.

Decardcain
Decardcain

why should this game better than bordelands... bordelands was very funny with the character customization and the tons of loot... this game has great graphics but it just another typical fps set in a post apocalyptic world ... we have see this plot before...

itBit
itBit

@KlepticGrooves I don't think that Bethesda has anything to do with this game, both id and Bethesda are owned by the same publisher .. and thats it

jorge69696
jorge69696

The problem is we all played borderlands a few months ago, so this feels old. Hope it is good.

lrsp
lrsp

For the first time in a while, I can say I am excited about an RPG again : ) Don't ruin it Id!

KlepticGrooves
KlepticGrooves

This looks like the type of game Borderlands should have been. Anyway, people shouldn't call it a Borderlands rip-off. It's not like Borderlands owns the rights to games that have desert/rocky landscapes. And it's good that Bethesda are working on it - it suggests the game will have a decent amount of depth to it.

SirMordredX
SirMordredX

@itBit Oh cut them some slack, just look at the amount of people who have "borrowed" from ID's games - heck, they INVENTED the FPS! They deserve to make use of other's ideas and make them their own unique versions in my opinion; plus we've never seen vehicle combat like this before, so there.

phaedruslives
phaedruslives

with bethesda you can't go wrong? yeah, well. good thing id's in charge, otherwise it would be another dull-lifeless psuedo-rpg aimed at furtadas who dont know the first thing about good story telling.

itBit
itBit

I don't see anything new or creative in this game .. its all stolen and "borrowed" from other games .. thats really pathetic and sad for id p.s.: I'm definitely buying this game!