Rage Updated Impressions - Competitive and Cooperative Multiplayer

id Software finally takes the lid off of the multiplayer modes they have in store for Rage.

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Among the many other games shown at Bethesda Softworks BFG press event this year was Rage, the postapocalyptic, first-person shooter from developer id Software. While we've seen it a number of times already, at this event, the developers were finally ready to take the lid off of multiplayer and give us a taste of what's to come. In addition, they showed two new areas--Subway Town and the prison--as well as gave us a closer look at The Authority, one of the game's main antagonists.

The first multiplayer offering in Rage is Rage Combat Rally. In this competitive multiplayer mode, the objective is to be the player with the highest point total by the end of the match. To do this, you'll need to destroy the other racers and pass through the rally points scattered across the map. That's right, this is a vehicular combat mode. In the demonstration we saw, blowing apart the other racers looked pretty straightforward. The key strategy appeared to be getting up behind other players and whaling on them with rockets and machine gun bullets. You can monitor how much damage you're dealing, as well as how much you've received, by the condition of your vehicle. If you're missing both of your doors and there's smoke pouring out of your engine, then chances are good that you're not going to last much longer.

The second method for scoring points, which was accomplished by passing through rally points, complicated things a bit. These points appeared as glowing blue-and-white markers on the ground that would start a score multiplier combo when driven over, which would increase as you hit additional markers. The developers noted here that after you hit the first the marker, the following markers are dynamically generated so that they are both nearby and in front of your vehicle. These two elements together made for a multiplayer session that was reminiscent of the frantic gameplay found in the developer's previous games. It's also worth noting that the Rage Combat Rally demonstration featured the classic Quake III voice announcer, but there is an ongoing internal debate at id as to whether he should stay in the game or not.

The second multiplayer offering fell in the cooperative category. Titled Legends of the Wasteland, this mode has you and a friend team up to tackle specially designed missions that take place around the events of the single-player campaign. For instance, in the campaign, there is a series of missions centered around an RC bomb car factory. The local sheriff sends some of his boys in to investigate, and they come back with schematics on how to build these explosive toys. In Legends of the Wasteland, you will play as those boys. From what we saw, the cooperative missions played just like the single-player game, albeit with a lot more enemies to compensate for the additional player.

Rage Combat Rally will have additional modes, including Deathmatch and Team Deathmatch, with at least five maps at launch.

Outside of multiplayer, the developers also ran us through two new areas: Subway Town and the prison. Subway Town was another one of the game's larger settlements, such as Wellspring. But unlike the sunny, friendly Wellspring, Subway Town was a cold, technologically superior city built into an underground subway station. It was a vertical empire that leaned heavily on the side of trance music and neon lights. Once we finished our brief tour, the developers skipped us ahead to the prison, a massive dungeon where we got our first good look The Authority. Unlike the mutants and bandits that wander the wasteland, The Authority knows what it's doing, isn't absolutely crazy, and comes heavily armed with advanced weaponry.

A large-scale battle in the prison's yard best displayed this new foe's fighting prowess. The Authority's troopers were air dropped from a massive carrier aircraft overhead via breakaway jump packs mounted to their shoulders. Once they landed, the troopers would head straight for the nearest piece of useable cover and open fire. Luckily, they weren't the best of shots. Our character had the most trouble with the shield troopers, who would charge our character's position and engage him in close range. To counter this, our character recovered a special ammo type that could short-circuit The Authority's armored suits and stun them temporarily.

The mind snare ammo gave our character limited control over an enemy before making that enemy's head explode.

The developers concluded the demonstration by announcing the details of the game's special edition, which will include a double-barrel shotgun, the fist of Rage melee weapon, a stylish suit of crimson elite armor, and a rat rod buggy to replace your standard buggy in the single-player game. With all of these additions Rage is really starting to come together as it quickly approaches its September 2011 release date on the PC, Mac, Xbox 360, and PlayStation 3.

Discussion

89 comments
KPKeeley
KPKeeley

Is there a local multiplayer/co-op element?

Gooeykat
Gooeykat

Kind of surprised the MP is so weak, expected a little more effort from id.

gradux
gradux

i dont really get it.. bethesda had a good post apocalyptic background game already.. (fall out) so instead of making the fall out game engine live longer ( fall out new vagas)... this would have been a great upgrade for the fallout series...

Gourmaillon
Gourmaillon

to be honest, i dont care if it is the same as borderlands.. borderlands was awsome! so if it is the same it will be awsome too. (@bassist94, borderlands was started befor this 2006 i think.. and was going to look almost exactly like this. theres videos of borderlands development and its all realistic style but they changed it)

bassist94
bassist94

@Patohua1. oh and btw. ID invented the FPS genre so maybe gearbox should just give that back?

bassist94
bassist94

@Patohua1. this game has been in the works since 2007. thats before borderlands. and just cause they used it first doesn't mean it's theirs?

Patohua1
Patohua1

Hey Bethesda Software, Gearbox just called and they want their...everything back, because you stole it =P

DevilDude19
DevilDude19

This is looking better and better. Can't wait for the fall now.

gideonkain
gideonkain

@Nodashi I can't disagree that stats, perks and loot rules! but the thing about them is that they become determining factors of your experience. In an "RPG system" no matter how talented you are you are still at the whims of numbers behind your actions. Can you do this? Can't you do that? In the "pure FPS" that I'm hoping RAGE is, your ability to answer those questions is dependent solely upon your "skillz", with a little bit of luck (the thing not the stat). Knowing that you overcame a challenge presented to you solely on the basis of your own abilities is what makes iD's previous games so satisfying. This is why I hope RAGE follows in the footsteps of its forefathers, Doom & Quake. You could tack on some buffs based on words like "Strength" "Intelligence" "Speed" and it might even work pretty good but you'de be playing a different genre of game. If you want a____ play ____. RPG/FPS - Fallout FPS/RPG - Borderlands FPS/Adventure - Half-life FPS/Coop - counterstrike, team fortress, left 4 dead, etc. FPS/DM - CoD, Halo, Unreal Tournament, Quake Live, etc. FPS - Doom, Quake, and hopefully Rage? p.s. RAGE does have crafting, so doesn't that qualify as an RPG? ^^

Massacher
Massacher

finally a release date, w00t! lets hope they stick to it and don't delay.

Nodashi
Nodashi

@gideonkain I guess I must be clear about something then - I'm not a big FPS fan. I mean, I live competitive FPSs as much as the next guy, but to me they lack deph as single player games. To be fair to FPS games, tough, I feel that happens to every genre but RPGs and RPG hybrid. I believe the origin to that is the fact that games tend to have either: A - not enought lenght, and then people will bash it for the low value it offers compared to the price; B - a lot of filler content only to avoid the A situation. Since pretty much no game is made ENTIRELY of "the bestest" stuff (and to be fair, how could it? Movies have 2 hours, and still not many movies are brilliant from start to end), I feel other motos are interesting to keep me "into" the game universe. Now, character progression is only one. Of course, loot is another. But I really feel character progression could not HURT the game, specially if implemented in a subtle way (say, like Borderlands or Mass Effect 2) - every build will give you a shooter at the end, you just let yourself believe you're making a unique char. And that helps you forgive the game for the less-than-ideal side quests evey game is bond to have now and then to avoid being considered "too short".

gideonkain
gideonkain

@Nodashi I can understand that but stat based character progression is being employed in all aspects of gaming nowadays, it's an easy way to many times (Fallout not included) artificially create "depth" in a title. Quake I & II (their last in-house developed single player focused IP) was great because it balanced -skill- with -judgement-, can you run into that room and blast them all to death, circle strafing and herding, no? use better judgement. Yes? Heck ya, I rule! I think a leveling system will just make it too "math-y", consider Legend of Zelda - you wouldn't slap a leveling system on that - at first it sounds good and then its suddenly....omfg, grindfest, I just wanted to have "fun" I love Fallout and good RPGs but an iD game with progression like that just seems like u'de be ruining the last great bastion of "pure FPS". Then it's only a stones throw away b4 I'm socketing gems in my BFG...

lipehique
lipehique

offline multiplayer included? anyone?

MonteBond8
MonteBond8

It almost has a borderlands like art style, but it has it's own unique flare

Nodashi
Nodashi

@gideonkain Unfortunately it's a fault on my book. Had they chose to put some kind of character progression in the game, it would give a LOT of replayablity to build nutjobs like me. I'll still buy and play (cause the game looks VERY interesting and I live post-apocalyptic settings), but I'd really rather have a Fallout-style RPG built with this engine that a pure shooter.

gideonkain
gideonkain

Is it Fallout?, is it Borderlands? No. It's clearly the QuakeRally mod mixed with Quake 2 style combat. "Slide-y" vehicles and "ratta-tat-tat machine guns" - if your a REAL Fps fan and not just a CoD'sucka you know what I'm talkin' about.

alzeer1
alzeer1

did he sayed can u remind kids at home at end of video ? huh

InspectorK
InspectorK

If this becomes a cross with Borderlands and Fallout, it will be amazing.

jonnybutler11
jonnybutler11

@the_wolf_7 whats wrong with it being similar to borderlands anyways? might i add the open world-ness and the arid desert environment to the similarities you stated, but i think youre right, this is going to be different and play differently. but what if it didn't? youre acting as if borederlands is a horrible game and besetha/id would be insane to take some ideas from borderlands and the readers crazy to think besetha would do that...

Shelledfade1
Shelledfade1

i see, so the co-op is completely different than the single player. This is bad news. I thought the world was going to be seemless, but it isn't. It's like call of duties campaign and then zombies on the side sorta speak. That's lame. I just got highly disappointed.

the_wolf_7
the_wolf_7

Its looking really good. In response to the borderland's similarities. I dont see any. it looks NOTHING like borderlands. The only thing that may seem similar is car combat and transport. If thats the case, then why is no one saying the new Racing combat games looks too much like borderlands huh? You dont mess with Bethesda and id, Leave the game alone until you test it out. If its similar to borderlands to you, then whoop-dee-do. Play it anyway.

blackfray
blackfray

I just want this game for the single player part.. don't really care about the multiplayer.

eliebaz
eliebaz

Here's hoping for a great game :)

ME_BOT
ME_BOT

ya,,, even the wind mill looks the same as borderlands

Gladestone1
Gladestone1

Man cant please any one any more..You guys and comparing this to borderlands..Why not try the demo before deciding if its like borderlands..Im watching and dont see any thing like it at all..Games being made bye id thats all i need to know..The king of fps is back and im all over this like a cheap suit..Play the demo before you say things like its to much like borderlands..Myself it looks better and more fun..Im looking forward to this more than skyrimm..

athenian29
athenian29

Here's hoping for some more traditional multiplayer offerings alongside what they have here - the world needs some good old-fashioned arena combat. Because nothing says "good sportsmanship" like a quad-damage rocket to the face.

norman_99
norman_99

Any chance of competitive multiplayer that doesn't include rally cars? Those guns look insanely fun to use and I would love to put them to use on my friends.

naryanrobinson
naryanrobinson

Actually, after watching that video, I can see that Borderlands has FAAAR too much in common with Rage for it to be a coincidence. The art design is similar, the mutants are similar, the setting up a temporary turret is the same. The guy with the moustache is practically just the guy from the intro (and entire game) of Borderlands, who gives you a lift on his bus, and I'd be willing to bet anything he plays a similar role.

naryanrobinson
naryanrobinson

I hope this is more along the lines of Borderlands rather than Fallout 3. I used to play Fallout 3 a lot, but after playing Borderlands, I just can't go back. Borderlands is like Fallout 3: Fun Edition. It'll be interesting to see where this game fits in. It started development even before Borderlands, but I guess they did have to make a whole new engine.

ME_BOT
ME_BOT

graphics kind of look like Borderlands

carlosjc1984
carlosjc1984

JUST KNOWING THAT IS FROM THE CREATORS OF LEGENDARY DOOM IM IN!!!!!

live_experiment
live_experiment

Will the competitive multiplayer be available to play locally too?

advocacy
advocacy

Saying that RAGE has RPG elements is a misnomer; it's primarily a first-person shooter with some vehicular combat thrown into the mix. That being said, this game looks to be as revolutionary as the first BioShock game was back in the day.

menace420
menace420

in real life im really a nice guy but in multiplayer i want to kill the whole world

Delston
Delston

This is sort of an easy pre-order decision.

dynomitemasta
dynomitemasta

Can we please have a 2 year period where NO multiplayer games are released? The single player campaign in general has suffered not only in length, but in quality. Now for us single player lovers we are forced to eat the price difference for DLC that should have been included in the game in the first place, but now hinges on how much they have to spend on the MP portion of the game. This generation of young gamer, well many of them seem to fall apart if they are not in constant contact with someone online... and considering 95% of most MP games are almost exactly the same in the big scheme of things is even dumber. You read the MP reviews and you think your getting this all new ground breaking type of MP play... until you get it home and pop it in and realize it's just like the last 20 other MP games you played.

Bozanimal
Bozanimal

The attention to detail really shows from 1:53 to 1:57 when the protagonist steps from a darker indoor area into the light. It appears bright and washed out from the inside but once you step out comes into view (just like how your pupils would contract in real life). Definitely in my top 5 for this year.

Crash_WL
Crash_WL

Looks interesting... I'm not really excited about post-apocalyptic games because the constant wasteland and lack of entertaining environments "hurt" my eyes (see Fallout 3, New Vegas - Borderlands managed to escape because of its cartoonish style), although I played through them at least once because of the gameplay and the story being twice as attractive than the environments. That said, I really want to see more Rage footage, it really looks like an interesting game and I don't mind multiplayer options thrown in as long as singleplayer mode is not sacrificed for their favor. Co-op missions being parallel to the campaign also sound sweet.

muzza93
muzza93

@inaka_rob Mate, i didnt say is this game similar to GTA, i said has it got an open world like GTA does?. And btw GTA is basically the most fun games ever made, jetpacks, jets, driving, shooting, mayhem, if that aint fun, then u musnt have a brain.

moonkill3
moonkill3

Cross fingers for Borderlands style missions game.I hope!

grey_fox1984
grey_fox1984

@Wolfie600 You're definitely wrong about the shotgun, but thanks for the answer anyway- I watched it again to be sure and the only other weapon to get ADS in the interview video is the rocket launcher (which is sort of more like, aim-down-LCD). Thanks though

Wolfie600
Wolfie600

@Grey_fox1984: In the most recent trailer you can see aiming down the sights. Ak47,Pistol,Shotgun and the Crossbow so there's the answer to your question. In the video you can see him aiming down the sights with his shotgun i believe.

grey_fox1984
grey_fox1984

@Wolfie600 Well, yeah- and from what I could tell, only the sniper rifle let you aim down the sights- do you have an answer to my question or just another question?

Wolfie600
Wolfie600

@Grey_fox1984: Did you even see the video?

grey_fox1984
grey_fox1984

does anyone know if there is down-the-sight aiming for anything but sniper rifles? or are they going doom/halo style?

SiKh22
SiKh22

this game good or bad?

BrickTamland314
BrickTamland314

brink, rage, or battlefield 3 we all need atleast one of these games to rejuvenate the fps genre