Putting the 'Ultimate' in Ultimate Marvel vs. Capcom 3

Comic-Con 2011: Ryota Niitsuma talks about the changes being made to Capcom's upcoming budget-priced crossover fighter.

Who was there: Ultimate Marvel vs. Capcom producer Ryota Niitsuma, Capcom's Seth Killian, Marvel's Chris Baker, and a translator.

From left: Niitsuma's translator, Niitsuma, and Baker.

What they talked about: Speaking through a translator for the duration of the presentation, Niitsuma joked about the character roster leak for the $40 Ultimate Marvel vs. Capcom 3, but he was firm about discussing only the four new characters: Strider, Hawkeye, Firebrand, and Ghost Rider.

While Niitsuma reiterated the basic Ultimate Marvel vs. Capcom 3 features, he also went into greater depth on specific tweaks and enhancements being made to the game. One of these additions is the new Spectator mode, which Niitsuma said was the result of taking fan feedback into consideration. In the original game, players in a lobby waiting for their turn to fight couldn't watch the matches of the people ahead of them, which was a frequently raised complaint.

Niitsuma also talked about tweaks made to the game's X-Factor mode. Also a result of fan feedback, he said the team decided to allow gamers to enable this hyper mode in the air, no longer limiting it to a ground-based attack. Niitsuma said this will force gamers to "rethink their strategies."

In a brief question-and-answer session, a fan asked why there are not more African Americans in the game. The panelists balked and punted the question to Capcom's Killian.

"The approach is driven by what's happening right now on the Marvel properties," he said. "Capcom looks at who is going to fit on a game design lens. I appreciate the bent of the question, but that's not how the game is approached."

Ultimate Marvel vs. Capcom 3 launches this November.

Slides were then shown for new costumes coming to Ultimate Marvel vs. Capcom 3. Niitsuma said each character is getting two new costumes because, "You can't go out there naked." And like the downloadable costumes from the original game, Niitsuma said the new costumes are "more than a color palette swap."

Lastly, Niitsuma introduced and then showed the opening CGI cinematic for Ultimate Marvel vs. Capcom 3. He declared that it was "a little short" and just an "excerpt" from the final trailer. However, he claimed it still showed the flavor and direction of the finished clip.

Quote: "It's a bit of a sausage-fest this time around"--Capcom's Seth Killian, acknowledging the male-centric cast of Ultimate Marvel vs. Capcom 3.

Takeway: The changes being made to Ultimate Marvel vs. Capcom 3 go beyond the already leaked roster of 12 new characters. Gamers will be able to decide just how substantive the changes are on November 15, when the game arrives for the PlayStation 3 and Xbox 360.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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127 comments
vengefulwilberg
vengefulwilberg

@cachinscythe I would like to see that as well. MVC 3 did set the standard for 3D graphics in 2D games. Whenever KOF decides to go 3D I hope they use MVC3 for inspiration; because the look of that game is very impressive. The game felt like a living comic book.

vengefulwilberg
vengefulwilberg

@cachinscythe Even the slightest amount of movement has to be drawn and redrawn in order to get the full effect. This fact surprised me too. Companies really have to be committed if they are going to go to the traditional style of 2D. I am even surprised that a hand full of companies can actually make traditional 2D graphics look so clean and vibrant. But the way things are now it is going to be tough to see a variety more interesting 2D fighters in its more original form. I don't mind 3D graphics, but the execution has to be excellent. Despite my disapproval of how MVC 3 turned out I cannot deny that the game has the best looking 3D artwork of all fighting games thus far.

cachinscythe
cachinscythe

@vengefulwilberg Huh...I always thought it was harder to do 3D. I imagined all of the animations needing to be done separately for the 3D models too. Considering that the way they look changes and the hit boxes probably change too, I just assumed they had to animate them the same way 2D sprites were. But that actually explains a lot. I never considered that ALL the animations for 3D models were done with motion capture. Has that always been the case? Well, even if 3D was harder, I admire SNK for going the extra mile to give us something that looks truly unique. I don't think I've ever really seen 2D sprites look more three dimensional than they do in KOF XII and XIII. Though I'm personally curious to see what the characters would look like in 3D too. :)

vengefulwilberg
vengefulwilberg

@cachinscythe And HD doesn't make it any easier, because the clarity will most likely make it even easier to notice graphical errors.

vengefulwilberg
vengefulwilberg

@cachinscythe When it comes to 3D, the models only have to be made once. No redrawing is required. All the developers have to do is add the base, textures, and create the movements though computer programming or motion capture. It takes more money and other resources to make 2D sprites. This explains why very few of the fighting games in the past was not arcade perfect. Frames were missing in order to save money and time. Another example is when I saw Kyo moving in the background on the PSN network version of KOF 95. In the PSOne version of KOF 95 Kyo just stands still.

vengefulwilberg
vengefulwilberg

@cachinscythe I don't really have any experience when it comes to 2D sprites; however I read about it before and 2D sprites are tied closely to cartoons on TV. You have to draw and redraw the character's every movement in order to make the character move perfectly. Every frame of a 2D sprite has to be redrawn in order for movement to be fluid. One mistake in the drawings can severely ruin the quality of the movement and possibly the look. Think about all of the fighting games in the past on consoles during the old days. Many fighting games on consoles were missing frames. The perfect example is Chun-li's stage on the Playstation One version of Street Fighter Alpha 3. The martial arts students in the background was not doing the entire kata like stances you see at the arcade. The loss of frames made that part of the stage stick out like a sore thumb, because it looked more like a bad GIF file.

cachinscythe
cachinscythe

@vengefulwilberg I'll take your word for KOF. I'm not that into the franchise, though I was really looking forward to XII and am also looking forward to XIII. Honestly would have picked up XII if I hadn't found out later it was so lacking in features. Still might if it drops to a much lower price. But hold on, does it really take longer to make 2D sprites than 3D models? I was always under the impression that 3D modeling was a lot more difficult and time-consuming. In a way, that's what I thought was supposed to make SNK's newer KOF titles so visually appealing. They take the time to draw the simpler 2D sprites, model them in 3D to create the animations, then take those animations and redraw them in 2D. Granted, I'm sure any kind of graphic work is hard, but I always thought it was 3D that was harder to make. Have you worked with graphics? Is that how you know it's easier? Just honestly curious.

vengefulwilberg
vengefulwilberg

@cachinscythe Plus using 2D sprites was real risky due to how much money and time it takes to make them. Making 2D sprites is far more difficult than making 3D models. SNK had guts to stick with 2D graphics and I am very happy to see they didn't go with the 3D look. Hopefully the risk pays off when KOF 13 comes out; because the game looks and feels a lot better based on my experience with the game at the arcade. On top of that I don't hold that much of a grudge with SNK, because they rarely do things like re-release the same game over and over. However, past KOF games are being released on consoles as dlc games; however that really isn't a big deal due to the fact that those are arcade perfect versions with an online mode.

vengefulwilberg
vengefulwilberg

@cachinscythe ok. I see your point. I am definitely upset since I bought MVC 3 at launch. I didn't even think capcom would do this sort of thing with a crossover game. So it is kind of difficult for me to let capcom slide on this one. KOF 12 felt rushed. I will admit that. Especially since it lacked so many things, especially ending the ash saga. Despite the issues with the game I enjoyed it still. I just like the fact that SNK took more time to make KOF 13. It really feels complete. Plus the game is not another updated version of the same game. It completes the ash saga, has a new gameplay system, faster gameplay, more game modes, more of the favorites return, and exclusive characters (characters not on the arcade version) will be released for consoles. Maybe it wasn't an apology and perhaps they were trying to make up for rushing the last game. Trying to keep up with Capcom by releasing KOF 12 shortly after Street Fighter 4 instead of making sure the game had enough content was their biggest mistake anyway. KOF is an underrated game; therefore it will probably never be able to surpass Capcom fighting games.

cachinscythe
cachinscythe

@vengefulwilberg (continued) The point is that there are different ways to look at this and none of them are more legitimate than any others. And even then, when you consider that KOFXII's console port was handled by only 10 people--that's right, only 10 people were employed by SNK to make KOFXII for consoles, and most of them had to sleep at work--the developers shouldn't really apologize anyway because they were being overworked; it's the financiers that should apologize. Again, I'm not saying you're wrong to view KOFXIII as an apology. I'm just saying that others might see it differently. It all depends on how you look at it. If I'd bought MvC3 when it came out, I'd probably be pissed too. Anyway, I enjoyed discussing the situation with you and bouncing character ideas for UMvC3 around. And I'm sorry if this ends up sounding preachy. I'm certainly opinionated, but I don't mean to talk down to people. I'd be happy to discuss other topics in the future. Peace. :)

cachinscythe
cachinscythe

@vengefulwilberg (continued) Now let's compare this to a totally different scenario. Let's say I punch you in the gut and it hurts. You get mad and demand an apology, but I just walk away. Then, one year later I show up and say I'm sorry. What's your reaction? In all probability, I'd say it's one of two possibilities: you refuse to accept the apology because I waited so damn long to deliver it, or you don't care because you've already put the incident behind you. Since King of Fighters XIII is coming out two and a half years after KOFXII, it doesn't seem like much of an apology to me. It could just as easily be construed as an attempt to make people forget they screwed up so royally to begin with. By now, most people have probably moved on, and if they haven't, I don't think they'll see KOFXIII as any sort of apology; they'll see it as a company that ****ed up trying to get their money AGAIN. Yes, I admit that these two scenarios are very different from each other. For instance, you don't have to pay me to get an apology for hitting you, and you DO have to pay for UMvC3, but the thing is you have to pay for KOFXIII as well, and THAT "apology" is showing up very late to the party. (TBC)

cachinscythe
cachinscythe

@vengefulwilberg Hey, I know this is kind of yesterday's news, but there's something I wanted to point out about our prior discussion with regards to Capcom choosing to release this enhancement. I fully respect where you're coming from, so take this with a grain of salt if you can. It's just an idea. Now, in the last article about MVC3 that we traded comments on, you made a comparison--to another commentator--between the MVC3 situation and KOF XII and XIII. You said that unlike Capcom, SNK is preparing a genuine apology by creating an entirely new game instead of revamping KOF XII. Well, that's one way to look at it, but here's another: Capcom releases MvC3, a large portion is unhappy with the "limited" cast of characters, and Capcom realizes they should have waited. So how do they fix the problem? They hurry up and make an enhanced version that will cost less than DLC and get it out the door before the community's rage gets much worse. Hopefully, the problem will be averted. SNK releases a game that by most any standard is horrible for a fighting game--at least according to most critics and people I've spoken to--and realize they've made a mistake. But instead of fixing the game already made, they decide to start from scratch and release a new game in the series 2 and a half years later that will be better than the previous one. (TBC)

Adam48239
Adam48239

I'm sick of Capcom releasing an unfinished game and then selling the completed version six months later! BOYCOTT CAPCOM!!

pakhair
pakhair

Loved the original, played it for hours & hours & hours and will hopefully grab it too. Simply If you haven't played it before, grab it. If you just enjoyed the experience pass on because surely you know 12 characters + 2 DLC characters won't make a huge difference unless you are into Multi player and love the game. I loved it and I'll grab it, it's a good expansion with tons of content for fans, IT'S NOT DR Off the Record kind of edition. It's fighting game guys 14 characters can make huge difference. But I often think, Is Capcom cutting content on purpose to release special editions e.f SF and DR series, Well if that's the case don't get shocked when you see RE Operation Racoon City DELUXE edition or Horde edition

SauhlGood
SauhlGood

@keech your entitled to disagree, as far as how much i played capcom games, most of them are street fighter series...since sf2, through all the alphas/zero snk vs capcom, all the sf3 series new gen, dbl impact, 3rd strike(still a favorite of mine) to today.... so yeah the goofiest char i seen yet, by most peoples standards would prolly be Oro/necro/sodom/dan in the SF universe.... and they all still fit with the whole Street Fighter theme "as in a person who fights in the streets" for fame/bragging rights whatever.... this is marvel vs. Capcom...im well aware of that, all im saying is that the goofy chars dont fit the SF theme.... if you cant understand why a leaping magical dog with fire/ice around him doesnt fit in a street fighting game, or why a lil knight that looks like hes been shrunk shouldnt be in a back alley brawl...ur missing the point im after. Im not hating on the other chars i just dont think they fit in a "STREET FIGHT" you can argue semmantics with me about how they are all CAPCOM chars and this MVCapcom.... but if u do...once again your missing my point.

Henninger
Henninger

Yea this is bull. Im not getting this game. I spent 70 bucks 4 Jill & Shuma along with every1 else. So im not spending 40 more bucks on the rest of the cast which includes 2 lames & a questionable pick imo (Phoenix Wright & Rocket Raccoon r the lames & Hawkeye is the questionable character cuz we already have Taskmaster). I love Nemesis, Ghost Rider, Dr. Strange, & Iron Fist. I think that Iron Fist took way too long 2 get in2 a fighting game. But i wont b getting it. Not only is Capcom alienating their customer base, but they totally crapped on the X-Men characters, Spider-Man villians, Street Fighter, Darkstalkers (I want Talbon!!!!), & Mega Man characters (either Mega Man or Proto Man). I just feel that the roster is lame all together.

darkfire201
darkfire201

As long they fix the character select screen overheating, I'm on...

godzillavskong
godzillavskong

Well , I thought this was nice until I recently discovered a game called Mugen. Well, maybe it's more like a program that can run games, which can also be created by the community. It is simply fantastic, and the cast of characters is endless!! It's like Marvel Vs Capcom 2, but with some many characters! Homer Simpson, Hulk, Thing, Sonic, Mario, Predator, Apocalypse, Spiderman, Venom, Carnage, Superman, Batman, etc.. It even has MK characters!! Simply amazing! I haven't been a PC gamer really but this may indeed push me into that market. It makes you look at what small list of characters Capcom is pushing, then how much they are charging. If you are a fighting gamer you have to check it out.

DARKNESSxEAGLE
DARKNESSxEAGLE

@leekolink 'minor' features? did you actually buy the previous game or was that just a comment to level yourself with the majority? fixing problems, adding (real) costumes and adding stages along with possible game modes isn't something I'd call minor. if you're gonna complain, complain about the right thin. i.e. how it should have been like this to begin with.

DARKNESSxEAGLE
DARKNESSxEAGLE

no one else going to say they're annoyed but still looking forward to it?

leeko_link
leeko_link

Capcom putting the Ultimate in "Ultimate Marvel vs. Capcom 3" by adding a few additional characters and minor features and sell it for retail price? Not surprising, they did the same for "Tatsunoko vs. Capcom: Ultimate All-Stars" too (as well as adding Ultimate to it). The only problem is Ultimate Marvel vs. Capcom 3 felt like a complete ripoff when you had already bought Marvel vs. Capcom 3. This is different from Tatsunoko vs. Capcom cuz the first entry (Cross Generation of Heroes) never made it outside Japan so Ultimate All-Stars being the complete package everywhere else feel more like a complete experience instead of a ripoff (unless if you live in Japan where there's actually two versions of it). Expect an Ultimate Tekken x Street Fighter after the first entry too.

jadefury27
jadefury27

what's funny is they are doing what everybody complains that companies like activision do all the time, and that's micro-transaction us to death. Mvc 2 had 50 plus characters out the box. this is bull.

vengefulwilberg
vengefulwilberg

@TrueIori And there just might be a third, especially if some form of mega man isn't in the upcoming game.

true_hurdler
true_hurdler

*Sigh* everybody here "complaining" about this game knows they'll buy it, and you don't sound any cooler saying otherwise...geez people, u act like they want you to buy another system, it's 40 extra bucks for one of the best fighting games every made... And for everyone saying it shoulda been dlc, let's put it into perspective...a dlc character is usually what, like $5...there are 12 new characters, which would already equal $60...EVERY character is getting 2 new costumes, so dlc costume packs for 50 characters would be at least $50, not to mention the 8 new stages and new game modes...so if you still wanna complain about "it shoulda been dlc!! *waah!*" think about that.

true_hurdler
true_hurdler

@cachinscythe: I COMPLETELY forgot about Sieg and Chaos Legion, he'd be perfect! But I don't think he's well known enough for capcom to have wanted to include him

Infinity_Gauntl
Infinity_Gauntl

Could'nt they just have offered these as DLC's in stead of a $40 game package. Plus the enviroments are the same. OMG now theres snow!!!!!!!!!! I love these games but it seems like a rip.

vallan2
vallan2

Well, Capcom will not stop the milk trucks rolling it seems...much to the dismay of the fanbase's wallets.

servb0ts
servb0ts

Ever since DLC got announced, game developers have seriously been losing it, and milking fans. Sad to see great companies, selling out their gaming morales, and disrespecting paying customers.

vallan2
vallan2

Does anyone else think they should include Ryu from the Breath of Fire universe?? That would be kick ass! Imagine his moves, sword/dragon combos, all that awesome stuff. Give me some of that. If not that, at least give back ICEMAN!!!

D3dr0_0
D3dr0_0

I'll get it when its 20 bucks used.

superbuuman
superbuuman

Easiest way to hurt them, don't buy it, maybe they will learn to release a full *completed* game instead of continuing with their current antics. Won't be buying it!

ForsakenWicked
ForsakenWicked

I was expecting Capcom to pull a move such as this after they announced SSFIV. I don't support this type of actions as I consider it a backstab to all of their supporters. I understand that back in the day when consoles used cartridges or CDs and didn't have a hard drive it would have been hard to implement updates however, in this time and age, this could very well be an update or DLC. I don't see the need for them to rerelease the game other than to make more money off their fans. I'll be getting this considering I didn't buy the original but if they keep on with this trend (this is the third case: first, SSFIV, then RE5 Gold Edition, and now UMvC3) I'll cut them off my spending list.

servb0ts
servb0ts

Capcom losing dedicated fans left in right with the amount of BS they've been doing lately. they lost a 20+ Capcom buyer, IDC if they finally bring Megaman in next version or not still won't buy it.

neosantana
neosantana

Classic Capcom. 99 version per game. each one only superficially different.

WafflePrime
WafflePrime

This ain't worth it, the only addition I'm interested in is Nemesis and Frank West, they aren't worth $40 tho

DbzJohno
DbzJohno

@earlmccormick88............I totally agree with you man 100% I lost all my respect to Capcom after this one. I bought the special edition to this game and now less than a year later they do this. Capcom is known for trying to squeeze every last dollar out of there well devoted fans so it's not surprising that they pull this stunt off. I'm done with Capcom!!

guyxeno
guyxeno

@sauhlgood.......marvel super heroes vs street fighter had norimaro....so what were you saying about legitimacy?

earlmccormick88
earlmccormick88

I seriously stopped playing MVC3 when Mortal Kombat came out because Mortal Kombat had an amazing story mode and challenge tower. I waited a decade for MVC3 and then they gave us crap... Now we have to wait til November? What a load of horse**** Ima be pissed if Frank West is just like he is on Tatsonoku vs Capcom, knowing they could of copied and paste Megaman from that game.

TheMudora
TheMudora

Well... I am still going to get it despite my griping. I did the same for SF2, SF3, and Alpha, so why not?

Deth_Walkr
Deth_Walkr

@SauhlGood How can you have illegitimate characters in a Marvel vs Capcom game if all of the characters are from Marvel and Capcom? /scratches head

HyruleanLink
HyruleanLink

Capcom waited too long to release the updated version of MvC3. There are several blockbusters coming this fall/winter and this might make it difficult to sell the Ulimate version. Capcom needs to make a bundle or package deal for DLC who payed for a full game in February.

timisdeath
timisdeath

Lmao, capcom sure as hell know how to make people waste there money...good job...

Buck_Swaggler
Buck_Swaggler

As much as I like the MvC series, I can't help but feel MvC3 was just a Beta. Releasing another one within the same year is a swift groin kick to fans. I want this game, but I feel that planning on buying it new would be morally wrong.

keech
keech

@SauhlGood I cannot begin to describe how much I disagree with pretty much everything you said. Some of it even makes me scratch my head and wonder how many of Capcom's games you have played over the decades they have been around. Capcom wasn't known for making serious or darker toned games until Resident Evil. They have never been a company that only makes one kind of game. To suggest characters shouldn't be in the game because the don't fit the tone of the game, when the tone of the game is "Marvel and Capcom" is to sell the companies heritage short. Also, maybe I'm misunderstanding you, but are you honestly suggesting Amaterasu shouldn't of been in the game because she's not a "serious" character? Despite the main character of Okami being an animal and the bright and vibrant art design, Okami had a very serious and dark plot and tone. Far more so than many of the characters in MvC3 that you would probably consider "legitimate".

SauhlGood
SauhlGood

specator mode? and 12 more chars i dont like... this should of been in a patch, and it seems like the character additions are getting more ridiculous by the year... not to poopoo on japanese preferences but, some of the chars are just stupid lookin, and dont belong in a fighting game... i know theyre in there now, but honestly capcom could animate mr. hanky just as well as amaretasu... just because you can do it, doesnt mean you should.... xmen vs. SF marvel super heroes vs SF great rosters, not diminished by goofy additions that dont fit the more serious tone of marvels and SF's characters. sometimes its not even the majority being heared by capcom it just seems like the fanbois who scream the loudest do....and diminish the game for humble fans

Warlord_Irochi
Warlord_Irochi

Well... this is Capcom being Capcom... no surprises. If they add enough changes I may get it... DR2 OtR has more points now (if they don't mess it up that is).

genopreetyboyo
genopreetyboyo

To all peaple that saying stop cplaing and tryna find a reason for capcoms insanity.. Just need to stop.. What they are doing is crazy, but it won't stop me from buying the came.. Because I'm such a fanboy.. I don't know what y'all do or how y'all earn y'all money but I work hard for mines.. Most of y'all still living with your parents 40 years old with ya moms. Breast in ya mouth... Its just like gas.. I would shop till I find the lesser gas price I can.. Did care until I had to start paying for it.. So befor you complain or make a comment, consider people's position.. I know I do

Oloryn
Oloryn

I'm torn on this. On the one hand...this release will be less than one year after the first game and I'm still bitter over Jill and Shuma Gorath being finished and on the disc, yet Capcom still charged for them. On the other hand, with a seemingly industry standard of $5 an extra character for fighting game DLC (Soul Cal IV, MvC3, Mortal Kombat and 4 characters for $15 with SSFIV: Arcade), 12 new characters is essentially a $60 value packed in with extra stages, modes and costumes for only $40. Maybe trading in my old copy now and putting $10-15 towards it might not be bad...or I can use that money on the tons of games coming out for the rest of the year...like I said, torn...and I long for the days when I didn't have this issue. Then again, there was Street Fighter 2, Street Fighter 2 Turbo, Super Street Fighter 2...this isn't new for Capcom.

SirSka
SirSka

Still no symbiotes *sigh*