Capcom has provided new details regarding its upcoming PlayStation 4-exclusive free-to-play console game Deep Down. On the Capcom website, deputy head of consumer games Yoshinori Ono explained the approach the game will take with regards to microtransactions and player engagement.
"When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play," Ono said.
"The game Deep Down is provided free of charge, but players are required to pay for additional items and other game content," he added. "To ensure people playing the game don't lose interest, we will keep working to deliver stable long-term services."
Ono said Capcom hopes to offer a "large variety of content at reasonable prices" for Deep Down, but did not provide any specifics. This content is likely to be based on player feedback, Ono said.
"The best thing to do is monitor trends in the days immediately following a game's release, and then put out DLC which reflects these trends within a month," he said.
Deep Down is set in 2094 New York and runs on Capcom's new Panta Rhei engine. The game will feature procedurally generated dungeons that exist in a shared-world, similar to that of Demon's Souls and Dark Souls.
For more on Deep Down, check out GameSpot's previous coverage.