PS4-Exclusive Racer Driveclub Dev Explains How It Created Its Amazing Audio

“I’m fairly confident in saying we possess the most high fidelity recordings of these cars in existence.”

The PlayStation 4 exclusive racing game Driveclub looks impressive in screenshots and videos, but developer Evolution Studios claims that it also features some of the best audio in the industry.

“We did initially look and see if we could buy samples in, and approached manufacturers,” Audio Manager Alan McDermott said in an interview with the PlayStation Blog. “But it just wasn't good enough for us to do what we wanted to do.”

Instead of buying samples, McDermott and his team spent two and a half years traveling the world to make their own audio recordings of all the cars in the game. “We’ve been chasing these cars around the world,” he says. “There aren’t that many Pagani Huayras available. They don’t just send them out on a whim. It’s in Japan on a Wednesday, it’ll be in Italy on Saturday… we chased them. We’ve gone all out.”

Each recording used at least 16 mics in each car and in some cases up to 27. “A lot of the time with simulation car games, the developer will record a set of samples and then that’s it,” he said. “They use those samples for both internal and external sounds. We didn’t do that. We recorded bespoke samples for everything – exhaust, engine, cockpit.”

McDermott said that he’s “fairly confident” Evolution Studios now possesses the most high fidelity recordings of these cars in existence, and that BMW and Mercedes even asked for these recordings to replace their own.

Driveclub launches October 7. A free "feature-complete" PlayStation Plus version will also be available at launch for PlayStation Plus subscribers ($50/year). For more on Driveclub, be sure to read GameSpot Editor Shaun McInnis’ explanation of What Exactly is Driveclub?

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Emanuel Maiberg is a freelance writer in search of the Citizen Kane of burritos.

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Discussion

154 comments
sandman338
sandman338

Isn't that exactly what Forza does and has done since Forza 2?  I remember watching a press release that showed all of the mics around the car years ago.

cf_Kage
cf_Kage

I'd just run the game without music then :p

nameaprice
nameaprice

and yet AGAIN it PAYS to be a PSN subscriber, keep talkin garbage about how xcrap live is better all you fan boys :P

themc_7
themc_7

Pure, uncompressed sound for all these cars would need to ship on multiple blu-ray discs. I'm curious to see/hear how good this will be.

mark_unix
mark_unix

if the games audio is truly like this, then it makes forza and gran turismo sound like lawn mowers ^x^

Riverwolf007
Riverwolf007

"i'm fairly confident that people will forget we created the most shallow boring racer in existence when we released motorstorm and will hopefully want to talk about audio instead of our past history."

Mar_Sama
Mar_Sama

They should not explain but they should finally bring the game out. 2014 is a gaming desert. Nothing is seen even far. Sony should bring out something as a suprise right after E3. Suprising the gamer with something he did not expect would bring them a lot of bonus points.

itchyflop
itchyflop

with the arrival of drive club, maybe the developers of gran turismo will think about producing a welcomed vita game instead of competing. Having played early demo of this it was exciting, meaty and fun. Now theyve 1080p it, i was skeptical about the fps dropping but with its new fresh good looks i cant wait for this.

SIDEFX1
SIDEFX1

I watch the gameplay clips and yet this game does not do anything to particulary stand out..its just another flashy car game.

spacecadet25
spacecadet25

I wonder... if they played samples of various cars' engines to average people, how many could accurately distinguish when engine sounds for different cars are playing?

It's cool they did all this, but I'm betting probably at least 50 to 75% of the cars in the game sound very similar, indistinguishable by the average person.

It's a nice touch but it may have cost a lot, and in the end might be a mostly imperceptible feature of the game.

spacecadet25
spacecadet25

Oh boy, that means the game's file size is going to be huge, since audio files take up a lot of room. 

jjleshko90
jjleshko90

I'm fairly confident that his fair confidence may be incorrect.

nl_skipper
nl_skipper

This is what I like to hear, though I'm definitely not what you'd call an audiophile.  I can definitely appreciate games that have rich layers of sound and true effects that aren't just repeating excessively, though you need to have a decent sound system or headset to really take advantage of it.

eze_sl89
eze_sl89

good bye forza/gran turismo

CosmicD
CosmicD

Yeah, a normal evolution when more ram becomes available is that audio is going to be multisampled and becomes like a "virtaul instrument" on it's own with different attackspeeds recorded like in today's modern sample libraries :)

SIDEFX1
SIDEFX1

So hows about letting us do some line locker burnouts with smoke that is off the scale, that sticks around like in the real world and skid marks that never fade? Just adds to the immersion..

SIDEFX1
SIDEFX1

Cool.. Im gonna blast the game thru the SrS system so the neighbours will think some hoon is speeding around the streets.. hopefully the burnouts will have lots of smoke..

SPBoss
SPBoss

There are a few racing games out that have brilliant car audio.


Dirt 3, NFS Most Wanted (the gallardo in that game omg!), Assetto Corsa.


Its nice to see developers trying to get the audio right, its crucial in a racing game to add to the realism. It surprises me how so many people are content with sounds from games such as GT5 where nearly every car sounds like a vacuum cleaner.

b74kd3th
b74kd3th

The fanboys here are so ugly they look in the mirror and see a sign that reads "took the day off"

eternal_napalm
eternal_napalm

That is great sound design. Great job, Evolution studios!

xantufrog
xantufrog

Just so we're clear, the "premium version" does not cost $50/year. I've seen several people say something along these lines below. Do some reading on the current policies regarding the game.

wdma
wdma

Keep up the good work EVO this is shaping to be the best arcade racer in years :)

steaminpotatoes
steaminpotatoes

Wonder if you will have to pay mirco-transcations for different pieces of audio

rickphoenixxx
rickphoenixxx

Alan actually paid me fifty bucks to record audio from my Chevy Impala and Nissan Sentra, so there is a possibility those sounds will be used in the game a lot. 

Gankstar_VX84
Gankstar_VX84

Looking forward to this, Evolution make great enjoyable games. Pacific Rift was one of the best racers of last gen I've no doubt this will be great. Arcade racers are always forgotten but we'll see.

mattcake
mattcake

They always say stuff like this, then we play the game and the engines sound like a muffled fly's fart. I don't see the point making the sound so realistic, if the collision physics are like Mario Kart either.

thatguy2001
thatguy2001

Doesn't this game only have like 5 different cars anyway?And still 2.5 years. They need to just delay this game indefinitely.

pez2k_
pez2k_

That's quite a lot of exaggeration from the guys at Evolution there. Saying that 'a lot of the time' simulation games use a single set of samples is straight up false, even Forza with its 700+ models over the series uses at least three per car, never mind PC sims. I'm also surprised that they had to 'chase' a Pagani Huayra around the globe, when the Project CARS devs just booked a trackday with Pagani and had access to every car they needed.

profanityVP
profanityVP

@nameaprice

lol,, ur the one talking crap,, and not even replying to anyone, just blatantly talking crap,, lol,, 


TechnoWarTiger
TechnoWarTiger

@themc_7 As an audiophile, I can say don't worry about it. First of all, I know that they didn't go to lengths as great, and the game size wouldn't be as massive, but Motorstorm had uncompressed audio. Also, it will be at least lossless, There are no headphones or speaker systems in existence that can tell the difference. In fact, it's difficult for me to hear the difference between 320 kbps songs and the same songs as 1411 kbps wavs on my $700 headphones, I can, it's just difficult, and you know they won't have their nice audio in mp3 format :)

lossless vs uncompressed in blurays here-

http://www.highdefdigest.com/news/show/Joshua_Zyber/High-Def_FAQ_Uncompressed_vs_Lossless_Audio/1233

itchyflop
itchyflop

@SIDEFX1 i thought that when i saw it then thinking "another forza clone" i played an early multiplayer demo at eurogamer this year and changed my mind, drive club is a really good game, thrilling. keep gaming bro ;)

howiex89
howiex89

@eze_sl89 huh, why would an x1 exclusive disappear because of a ps4 exclusive :S

xantufrog
xantufrog

Sorry for the confusion - I wasn't asking... I was asserting (agreeing with you) that the game does NOT cost $50/year. As you say, this is the cost of PS+, which gives you a bunch of stuff including a chance to try part of the game free.

RAGEofSTUNTS
RAGEofSTUNTS

@xantufrog No, Playstation Plus is the $50/year, the free PS Plus version will not include all the tracks and cars, but full everything else such as game modes, multiplayer, etc.


Basically, you are getting a taste of a full game as a bonus to your regular membership, and then have to pay $60 to get the whole dinner.

shadow580
shadow580

@shinjuki extremely obvious bait. Also flagged.

lonesamurai1
lonesamurai1

@wdma  HA HA wreaks of PS fan desperation, Project CARS and Assetto Corsa already wipe the floor with this egg.

gammagreen
gammagreen

@lonesamurai1 @wdma I remember when I bought the overpriced xbox one with kinekt then was so bitter about my stupid purchase that I went on playstation articles to insult people that bought the clearly superior system....oh wait that's your life.....my bad..

SIDEFX1
SIDEFX1

@shinjuki thanks

. Ditto

EasyComeEasyGo
EasyComeEasyGo

@shinjuki Try Gamerevolutions.com the community is well okay so I say give them a try. I been there for a long time so it's cool and there reviews on games is solid. 

lonesamurai1
lonesamurai1

@shadow580  and you sound like a person who knows that what I say is true but who also can't disagree.