PS Move shipments total 8.3 million

GDC Online 2011: Sony engineer recaps progress of Sony's motion controller, shows hypothetical Move-enabled Resistance 4 built on augmented reality technology.

Who was there: Gabe Ahn, developer support engineer for Sony Computer Entertainment America, delivered a sponsored session intended to bring developers up to speed on the basics of the PlayStation Move.

Sony vice president of Move-shilling Kevin Butler was not in attendance.

What they talked about: Ahn started with a stats dump, saying the Move has shipped more than 8.3 million units worldwide. (In April, Sony touted a total of 8 million units shipped.) As for software, Ahn said more than 7 million Move games have shipped in North America alone. There will be more than 80 games available by the end of 2011, and Ahn said SCEA expects continued growth through the remainder of the year. He thanked third-party publishers and name-checked EA, Activision, Capcom, Konami, as well as upcoming titles like BioShock Infinite and Ninja Gaiden 3 as examples of continued support for the peripheral in the future.

Ahn also stressed the diversity of games available for the Move, from hardcore shooters like Killzone 3 and MAG to more casual fare like EyePet.

While Ahn acknowledged the Nintendo Wii's success making motion control in games a ubiquitous feature, Ahn noted that Sony's forays into the field predated Nintendo's successful console. He pointed out that the EyeToy on PlayStation 2 has sold more than 10 million units and called the Move an evolution of that approach. He then showed a clip on "the future of gaming," which featured a Move player with a head-mounted display turning his world into an augmented reality version of Resistance, gunning down Chimera in a parking lot with his Move controller and sharpshooter setup. The clip was not entirely serious (the star first stuffed a PlayStation 3 into a backpack and was tethered to an outlet through an extension cord the entire time), but it pointed to the hypothetical potential of the interface.

"It could be Resistance 4," Ahn said. "It's a very cool concept."

There are four key requirements for a good game interface, he continued. They are: expressivity, precision, immediacy, and intuitiveness. Expressivity describes the richness of communication between the player and the game. Digital buttons are an example of one end of the spectrum because the player is either pushing a button or not. However, analog buttons, analog sticks, and cameras are increasingly expressive interfaces, although there are algorithmic limitations to current camera technology.

Precision is about the accuracy of the player's intent being translated into the game. It's a key requirement for deep games, Ahn said, as misinterpretation discourages players from playing games that demand precision. However, lack of precision can work well for party games with low demands.

Immediacy is another concern, as players would be put off by any latency or input lag. Unlike precision, there's little tolerance on immediacy for casual games, Ahn said, as immediacy enhances player immersion and connection to the experience. Finally, intuitiveness is arguably the biggest requirement for casual games, Ahn said. The interface should be obvious to the player, with as many abstractions as possible eliminated. The DualShock controller is particularly abstract, Ahn said, as pressing L2 to throw a grenade is a fairly arbitrary decision.

While each type of interface has different strengths, Ahn said the Move controller combines all of the desirable qualities of a good interface in one system. Even though some games are still best experienced with a DualShock controller (fighters for one), Ahn said the Move complements the traditional pad to enable new experiences even in familiar genres like first-person shooters. Calling the Move controller "the best offering for the current gen" when it comes to accurate 3D position and orientation tracking, Ahn said the Kinect was interesting but the lack of buttons hurt it.

Going beyond the PlayStation line of products, Ahn also touched on PC development tool Move.me, which allows academics and researchers to use the Move controller in their own projects, getting the same data from the controller that licensed developers get with official software developer kits. Currently, researchers are using the Move in attempts to improve math skills in students, improve rehab exercises for physical therapists, and more. The Move.me application was first released in July and is available from the PlayStation Network for $100.

Describing some potential ideas, Ahn showed off a clip of Johann Sebastian Joust, a Move dueling game set to the tempo of music. Players attempt to jostle each other's controllers by any means necessary (swatting, kicking, and the like) to eliminate them from the game, but they can only move as fast as the tempo of the game's music. Once a player's Move controller exceeds the allowed speed (whether by the holder's own motion or a rival's jostling), the sphere turns red and that player is eliminated from the game.

Ahn concluded his talk by promising that Sony is still working on future enhancements for the Move and peripherals that make sense to improve future game experiences.

Takeaway: The Move is a flexible piece of technology, and Sony isn't done trying to maximize its potential.

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Discussion

49 comments
ishan316
ishan316

I like my PS Move. They should make more games like Sports Champions.

warhawk-geeby
warhawk-geeby

@rolla020980 Hey I'm just going on what I see in the UK. If you go into a store now to buy a 360 generally speaking they're all bundled with kinect. If it's a different matter in the US though than that's fair enough.

rolla020980
rolla020980

@warhawk-geeby: The Kinect bundles do not include a free Kinect, hence the $100 price difference. As far as move shipments for the Move, do those include each individual SKU? I understand you need either a bundle, or to buy the camera, and wand.

Doddie
Doddie

I purchased the wand. Used it and went back to the controller. The games so far do not interest me. The video games with controller are still favorite and the exercise I can go to the gym.

akiwak
akiwak

That video from Freddy Wong is pretty cool, that would be the next step for Holographic Training Rooms that are popular in Star Trek. Most of the stuff on youtube from Freddy Wong is hilarious. The Move controller is still the most precise motion control. Sony is going to keep improving it and we will start seeing the growth of motion control gaming.

JD_Escobar
JD_Escobar

I have a playstation move but i never use it, its the same with my friends with kinect. I find it to be just something you use at the beginning & then go right back to your 'proper' games. However i think if kinect had move controllers, & the ps eye was as accurate as the kinect, you would have one dangerous machine, because there both really good at what they do.

warhawk-geeby
warhawk-geeby

@megakick I know I'm just feeding the troll behavior, but Sony actually have some pretty decent games. Hence still supporting them. Feast on that one little troll. Nom nom nom.

warhawk-geeby
warhawk-geeby

Also may I just add, in support of Sony actually.. A lot of people get Kinect free with the 360; and those figures account to sold. Sony's system however generally comes without Move - therefore to even ship 8.3 million is quite impressive. Obviously hasn't been of much of a fail as first thought.

warhawk-geeby
warhawk-geeby

@FoxbatAlpha Dude you may not have heard anything but it's still going quite well. I'm not really a fan of motion gaming but what Guerrilla games did with the Sharpshooter+Move for Killzone 3 was outstanding, a fully supportive move enabled shooter. And it worked - brilliantly. Just thought I'd enlighten you ;)

Joedgabe
Joedgabe

Wow so much hate for the move and kinect. Some people actually do like it so they buy it. Retailers would not order them to be shipped if they weren't being sold out from time to time. If some people want to play with those gadgets, simply let them be. They just simply have a wider taste on things. I'm actually glad these things exists, even though I don't own any of them ( Besides the wii controls ) it provides more variation maybe one day I'll buy one too if i'm willing to spend the money and if there is a tempting offer.

EasyComeEasyGo
EasyComeEasyGo

As of right now, I don't know who is telling the truth, Microsoft said they sold Kinect 10 Million unit sold last year and Sony is now saying they sold the Move 8.3 Million. I have not heard anyone said about the Move and Kinect being really fun to play and I will just stick to my original controller for now at least.

Toplinkar
Toplinkar

Interresting. I wonder what Sony can do with the Move from now on, I must I actually liked Killzone, RE 5 and Tumble. What next?

newhighscore
newhighscore

most of you naysayers have yet to probably even try it. ill admit, i was one too. the move is so scary accurate with wrist movements though. i am real curious to see how ninja gaiden3 is going to work. the first thing i was thinking when i played ping pong and gladiator duel on sports champions is how good the move would be applied to a star wars or soul calibur game. the infamous2 dlc is supposed to incorporate it as well. that might be fun. its also nice that they give you the option on games to play with the move, not just saying its this way, or no way.

fadersdream
fadersdream

Anyone else see a kid losing grip on reality and gunning down people in a parking lot?

franzito
franzito

What more can I say but WOW?

FoxbatAlpha
FoxbatAlpha

number shipped: 8.3 million number sitting on store shelves: 8.2 million I haven't heard anything on the Move since launch and thought it was dead. I guess this article is an attempt to give it one last shot in the arm.

robertwarnes91
robertwarnes91

Gabe "Ahn", I would hate to work for him, since I would probably pronounce his last name wrong all the time.

Sigil-otaku
Sigil-otaku

Shipped being different from sold it sounds like this dropped off massively. Sales can't have gone very far after the initial hype which is unfortunate for Sony but they did need to make more killer apps for it really.

steelmouth
steelmouth

the time ms reported on the kinect sometime last year or early this year its had shipped/sold 10 mill

momoh410
momoh410

shipped is different from "SOLD"

NoLifeGamin
NoLifeGamin

Lol, freddiew's video is embed in the article, I guess that's what the author of this article got after searching "Motion Control Gaming" and saw this video with over 1 million views.

jhpeter
jhpeter

Sony is about to bring VR, on ps4 of course !

Jettero-Heller
Jettero-Heller

Takeaway: "The move is an unnecessary gimmick and Sony isn't done trying to ram it down everybody's throat." Non-gamers love this crap. I don't care how many they "SHIPPED" how bout they post the actual sales figures instead. Pressing L2 to throw a grenade is NOT an arbitrary "decision". It is the means by which the player tells the game to "throw a grenade." Man I think these people are actually beginning to believe their own crap.

edwise18
edwise18

Glad to see the majority of PS3 owners including me, don't care for this.

RadView
RadView

@dxdevilex0 n0 way does it look like a lollip0p, its a pr0be or dild0 at most. and is way closer to 1:1 respnse than the kinect

xHOJUx
xHOJUx

What exactly does a Move unit actually mean? Are they counting every single wand controller separately? What about the camera? It's a hard number to quantify since it could mean so many different things.

blackace
blackace

I got mine with Resistence 3 and the Sharp-Shooter gun. Was a good deal. Still haven't played it yet, but hope to try it this weekend when I finally hook everything up.

dxdevilex0
dxdevilex0

Why would anyone want to buy an ugly controller which looks like a lollipop?

hippiesanta
hippiesanta

it's been a year.....Move should be Price drop....

WllDan7
WllDan7

Move still seems pointless to me. Sure I have games that support it but why would I want to play the alt controller, when the regular controller works fine. The only motion game I am getting this year is Skyward Sword. That may just be the game changer for motion games.

ArabrockermanX
ArabrockermanX

@Halloll I agree there is no game that makes me want to lay down $100 for it. Sure it gives me a superior experience for FPS(if its like the Wii remotes and MoH:H2) but is it really worth that when I hardly play FPS(lets face it the genre has been watered down)? I might buy it after a price drop.

PixelAddict
PixelAddict

Where in the love of all things Last Guardian is Sorcery?! I think i'd buy the Move when Sorcery comes out. It looked good... 2 years ago.

Halloll
Halloll

but skyward sword won't come to the ps3 and Sony isn't making a move game at that scale unless it uses the move as an alternative control scheme .

megakick
megakick

After the Sony online breach and then learning Sony used less then minimum security why would u like Sony?

-theMisfits-
-theMisfits-

got it on launch. Played sports champions like crazy for a week and was impressed. Since then, I've played Killzone 3 for about 10 minutes before switching back to dualshock. Now looking to sell it. Don't get me wrong, it works incredibly well. There just isn't enough out there to convince me to keep my Move. Also, if anyone is looking to get 2 Move controllers, the Eye Camera, 1 Navigation Controller, Sports champions and Start the Party for a negotiable price, message me.

zzamaro
zzamaro

great numbers considering Sony didn't spend/waste 500 million on ads

buckxn
buckxn

i got it when it came out. 2 of them actually. it was fun for a week. i am not even sure where they are now, lol. what a waste of money. my biggest complaint is the camera. it wouldnt sit ontop of my TV (a sony bravia no less) so i had to use velcro tape to keep it up.

Mr_Bodywave
Mr_Bodywave

So they only sold 300k since April? so about 50k per month? worldwide. Given they didn't break it out--I am sure that counts all controllers separately--which means fewer than 50k systems per month, probably closer to 25k systems (meaning that someone getting move probably buys more than 1 controller).

SecularSage
SecularSage

It'd be nice if Sony would give me a reason to buy the Move instead of constantly promising its future potential. (Same goes for the Kinect, to be fair, but the Kinect is a little more compelling than the Move since it doesn't require you to wave glowing wands around.) Whatever happened to Sorcery? That game looked like a potential killer app for the Move. I'm much more interested in a game designed for the peripheral than games that simply include half-hearted support (like LBP2 and Killzone 3).

IceJester45
IceJester45

I'm still searching for a reason to buy this thing. I need more games that are made from the ground up for Move (sort of like how Dance Central and The Gunstringer were made specifically for Kinect). Right now, the only Move games that interest me are Sports Champions and Tumble -- and I already have Wii Sports, Kinect Sports and Boom Blox Bash Party. Maybe Medieval Moves will do it for me. With 8 million units sold, you'd think Sony would have more Move-exclusive stuff in the works.

X_Colbert_X
X_Colbert_X

@sleepnsurf Please take your arrogance elsewhere. @darkfury23 Right, because comments like that don't fuel the ever-pointless console war.

DanielL5583
DanielL5583

Not a bad little number, considering how versatile it is. Even though there's a limited amount of applicable software, it's still a pretty good bit of kit.

Joedgabe
Joedgabe

If you guys think they're only against Sony, you should really wonder when was the last time they mentioned anything about Nintendo besides what they think about the 3DS let alone review any of their games at all that most of us don't even notice exist because it's not even considered to be announced. If anything nintendo has it worse at gamespot than Sony.

sleepnsurf
sleepnsurf

Well guys Microsoft is an American company, right? I back American, not Foreign probably same as these guys.

darkfury23
darkfury23

nah GameSpot it full of 360 fanboys, because they own only one type of console and think it's the best.

bluebird08
bluebird08

@Ex-DarkBlade its ridiculous that they put every video or article on xbox

garyhove
garyhove

it is true i find nearly all the videos and reviews posted are on the xbox360 gamespot are anti sony

Ex-DarkBlade
Ex-DarkBlade

Is it me or Gamespot just doesn't like Sony?