Project Eternity closes with $4.3 million

Crowd-funding campaign for Obsidian Entertainment's top-down RPG ends with $4.3 million across Kickstarter and studio's own site.

Obsidian Entertainment's crowd-funding campaign for an isometric, party-based role-playing game called Project Eternity has closed with $4.3 million. The game's record-setting Kickstarter drive hauled $4.1 million itself at its close in October, with another 200,000 brought in through the developer's website.

In a statement, Obsidian said those who missed out on the twofold crowd-funding phase for Project Eternity can still contribute to the project. The developer is offering a limited-time "Slacker Backer" option, available now through the company's website.

Project Eternity, due in 2014 on Steam and GOG, will combine elements of past Infinity Engine role-playing projects like Baldur's Gate, Icewind Dale, and Planescape: Torment. Players will create their own character in Project Eternity and will gather companions along their journey, which will be replete with "complex, difficult choices," according to Obsidian.

Obsidian turned to Kickstarter for Project Eternity because the company said it was "almost impossible" to secure the necessary funding through traditional publishing means. Additionally, the studio said it asked for more than most Kickstarter projects because it is "creating a whole new world."

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Discussion

65 comments
jhcho2
jhcho2

Past experiences tell me Obsidian won't be able to pull off another Icewind Dale. But I sure to God hope I am wrong.

Hurvl
Hurvl

Like every Kickstarter project, it's up to the devs to show us why they deserved all of that money, but I doubt that they would let us down. Computer games are expensive and "creating a whole new world" for a deep, content-rich RPG isn't easy to do, but considering they've got almost 4 times the amount of money they requested, only the talent and hard work of the devs is the limiting factor.

StinkySkunkGirl
StinkySkunkGirl

Obsidian has a habit of making titles that, while often rough around the edges, I have managed to thoroughly enjoy. Add in the fact that they have some excellent talent working on the project, that they have received funding in advance from customers who have already paid for their copies and have shown that there are $4.3 million worth of customers interested in the game that they want to develop, as opposed to the conventional system of working with a publisher, and we could be looking at a very good game here, so long as things progress smoothly and they have enough good ideas to match their budget and ambition.

 

Good or bad, I've already chipped in my share and I'm eagerly awaiting it's release. And thanks to Kickstarter, I'll be able to redeem my game on Desura and play in Linux without having to put up with any kind of DRM.

Buck_Swaggler
Buck_Swaggler

replete with "complex, difficult choices,"

 

Go on...

465400
465400

I wonder if founding the game so early in the development process will make the developers lazy to work in the overall quality of the game. Spending little as possible.

ChristysXmas
ChristysXmas

At $4 million they promised to enhance the whole game with live instrumentation for the soundtrack, in-game developer commentaries, etc.. Now they can do it. Awesome.

TheOnlyConan
TheOnlyConan

Was cool, until Star Citizen. Now......who cares.

SteamyPotatoes
SteamyPotatoes

Thank god sick of Greedy console publishers ruining / dumbing down gaming , "oooooo look our game has titz & DLC but no gameplay" /slap.

AuronAXE
AuronAXE

$4.3 million is more than quadruple the amount of money any cRPG has used as a budget. I read somewhere that Arcanum: Of Steamworks and Magick Obscura had a budget of half a million.

 

This is going to be huge.

evil-zodiark
evil-zodiark

i think this will come out around the same time as DA3 and hopefully it's going to show Eaware what a true RPG is like...

carolino
carolino

i think this is repost here in gs but if not i know this long time ago ...

 

following this project cause i love the mix of setting and top down classic view.

 

Diablo 3 did not deliver and i transfered  some of my hope to this somehow

maderrin
maderrin

I'm hellishly curious what type of content will Obsidian put in a game without any actual publisher restrictions. I just hope they will not rush things up and end up with another cut up crap-of-a-game just because 'holidays are coming and we need to put something on the shelves'. Fingers crossed for Eternity! (pun intended =] )

airshocker
airshocker

Good for them. We need more cRPGs.

koraykorac
koraykorac

 omg they need money for game and evryone gave it.OMFG all r them idiots. They r job make game and they earn money to make game. Now after they ruined all of the good game they want money to make good game?. Poor people , shake yours head and look what they done all of you.

lawfrye
lawfrye

DRM FREE baby thats what's up!

lawfrye
lawfrye

This is one of the resaons why I'm so happy to be a PC gamer with a nice rig...I'm going to enjoy the hell out of playing PE can't wait for it to come out so I can get a copy from GOG!

nocoolnamejim
nocoolnamejim moderator

They got my money. And now I play the waiting game.

JimmyCos
JimmyCos

This and Wasteland 2 are building a new era for videogames, finally there's a new way to make good and complex games without ruining them with commercial stuff or making them too simple.

arc_salvo
arc_salvo

 @jhcho2 Me too.  In any case I'm just happy that they were able to beat traditional publishers to get this started.  Although with a lot of their rushed to release incomplete, buggy games, Obsidian could legitimately blame the publishers for forcing them to get their games out before they were finished.

 

This time around, that may not be a problem because they're 100% in charge of everything.  Hopefully they'll be able to keep a realistic schedule.

Hurvl
Hurvl

 @465400 I don't know if they could get more funds from private investors, but I doubt that they would ask a publisher for money because the lack of publisher support is the whole reason they went to kickstarter. Time is money, so the budget they have now decides how much time they have. Eventually, they'll run out of money with no chance of getting more, so they'll simply have to finish the game before that time. That's their deadline.

Zloth2
Zloth2

 @Getbacktogaming

 Hmmm - by that time the next console generation should be out so the hardware wouldn't be a problem.  The question would be whether or not the controllers could work with the game.  It might be possible.

 

But why not just get it for PC?  I don't think the system requirements are going to be very high at all for a game like this.

Zloth2
Zloth2

 @Suikogaiden

 It's dangerous for sure.  It could be these guys are a lot better at making games than making estimates and they are going to find themselves out of cash with the game 75% done.  Or maybe some of those extra goals that got tacked on late will have to be dumped because of some fatal flaw that makes the feature incompatible with the foundations they have already set.  Or maybe some large publisher will hire away all their talent.

 

But then again....  maybe our dreams will come true.

 

There's only one way to find out!  (Get a bunch of other people to sink money into the game and then wait for the reviews! ;)

evil-zodiark
evil-zodiark

 @Suikogaiden the creators of this game made some of the best Crpgs of all time and some of the best games of all time. baldur's gate 1/2, planscape: torment, fallout, NWN2, new vegas..... also they won't have a publisher holding their hands so they'll make the game  we ,hardcore RPG fans, want and not the game the mass-market want...

Hurvl
Hurvl

 @AuronAXE Arcanum was made in 2001 and 13 years (since it'll be released in 2014) is a lot in the computer game world. What could be produced for half a million back then, might not be enough to make the same kind of game now. The devs haven't promised super expensive features in the game, but solid cRPG's can take a while to produce and time is money.

arc_salvo
arc_salvo

 @evil-zodiark I agree.  And to think that Bioware and Black Isle used to be buddies that worked together and shared technology.  Sometimes I miss the old infinity engine days.  Except Bioware's not quite the same company it was back then.  So many of the original people including the founders have left.

fightingfish18
fightingfish18

 @lawfrye

 If it's really based on the Infinity Engine, everyone and their grandma can run it ;)  I bet it'll be great though, I'm pretty excited.

Volgin_2
Volgin_2

 @JimmyCos 

Don't forget Shadowrun returns.There's a shit ton of Kickstarter PC exclusives coming.

arc_salvo
arc_salvo

 @Hurvl  @465400 Good points all around.  Hopefully they'll make the best use of their time.  

Getbacktogaming
Getbacktogaming

 @Zloth2 Can't wait for next gen!!! Yeah controllers might be a big of an issue... but sometimes they translate pretty darn well (Minecraft on Xbox is amazing, esp. with addition of local splitscreen) I'm not a really big PC gamer... I associate PCs to work and problem solving (LMAO dll troubleshooting???), not for leisure :P ! I don't mind slightly lesser graphics for ease of use and a soft sofa. (I must say though these gen is starting to show it's age...)

carolino
carolino

 

 just cause the combat follows other rules im free to relate some aspects of both games ..

 

top cam is not in its best days and diablo3 was the closest high hope for that to reapear with quality.

 

Draw rendered visuals also put this and d2 in the same boat for me. i

Hurvl
Hurvl

 @465400  The fact that they are a well-known company whose previous work shows how much they care about making great games is all the guarantee people need. It's not perfect, but as a well-known company they've got a lot more to lose than the backers by not spending enough money to make another great game.

 

If this was some unknown company, they wouldn't have gotten anywhere near this much money. That's one of the issues with Kickstarter, that unknown companies might be out luck there as well as with publishers. An unknown company would benefit more from scamming, they can just shut their company down, run away with the money and then perhaps start a new company for new scamming attempts. Therefore they're more at risk of being accused of scamming and so people won't donate as much. That's not a perfect system either, but it minimizes the risk that a lot of people will get a lot of money stolen.

 

If you're worried about it, read up on it and see what risks and benefits there are. All the other backers have done that (or they've got no one but themselves to blame). There are always risks when making investments, there's no way around that.

465400
465400

 @arc_salvo  @Hurvl I think I haven't made myself clear in the previous post. My worries are: What guarantees do we have that prevents the developers from spending the money in something else besides the game? Maybe they'll spend little as possible since the game is already "sold"?

Hurvl
Hurvl

 @toshineon  Not only are PC gamers changing games and making them better through mods, now they're also changing the way games get made and making the game production better. Power to the people!