PlayStation-Exclusive Pavilion Explains Its “Fourth-Person” Gameplay

Get a better look at the puzzle game in this new trailer.

First revealed during the Tokyo Game Show last year, developer Visiontrick Media described Pavilion as a “fourth-person exploratory experience about guidance, influence and subliminal control.” Visiontrick previously said that means you don't control the main character himself, but rather the world around him, and that this “indirect control” is what it means by “fourth-person.”

In addition to releasing a new, extended trailer, Co-founder and Creative Director at Visiontrick Media, Henrik Flink, recently took to the PlayStation Blog to provide an only slightly less vague explanation of the three fundamental components that make up Pavilion’s puzzle design.

The first of the three components is the main character you can see running around in the trailer above. “His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game,” Flink said. The second component is the environment itself, with the layout of the surrounding world affecting the character’s traversal. The third component is the interactive objects that can be manipulated to affect both the environment and, indirectly, the main character.

“We’re also happy to see conversations about the fourth person term,” Flink said. “Though, the indirect steering is not solely the reason for us to use the term. Unfortunately we can’t go deeper into its meanings without spoiling certain parts of the experience that we’d rather have you experience while playing.”

So that’s still pretty confusing to me, but we’ll be able to get our hands on Pavilion and see what it’s all about ourselves when it comes out later this fall, exclusively for the PlayStation 4 and PlayStation Vita.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Discussion

11 comments
maxrang
maxrang

that... makes me worry about the gaming furture
if this so-called "Forth-person" spreads like 3rd person

KrazzyDJ
KrazzyDJ

Instead of controlling the main character, you control the environment around him. Sounds interesting !!!

ANUBISZER0
ANUBISZER0

I don't like fourth person games, fifth person games are best though.

leviathanwing
leviathanwing

sounds like lemmings but with one lemming and one hand of god.

hystavito
hystavito

This might be somewhat unique if this is actually true:
"“His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game,”


spacecadet25
spacecadet25

Interesting, but will it actually be fun?

And it also sounds like they are trying to deflect criticism of the use of the 4th Person term, since it involves spoilers.  Guess what, when the game gets reviewed the "4th Person" term is subject for criticism, get ready.  I actually hope the guy who did the review on Sometimes Always Monsters does the review.  I don't like his style, but he might have a good take on the 4th Person thing, if that's actually legitimate or not.

sanchango
sanchango

@maxrang INTRODUCING 4PS COD: WORLD WARFARE. YOU CONTROL THE WORLD AND DEFEAT THE ENEMIES!

sanchango
sanchango

@ANUBISZER0 pfft 5th person? That's fun....for babies who couldn't handle 6th person games!

rasterror
rasterror

Yes. But what's even worse are fanboys like. US real gamers can't stand all of you.