PC space sim Star Citizen reaches $35 million in funding

Crowdfunded project reaches new funding milestone, Chris Roberts calls it a "monumental achievement."

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Chris Roberts' upcoming PC space sim Star Citizen has soared to yet another funding milestone. The most successful crowdfunded project in history recently reached $35 million, which Roberts called a "monumental achievement" and one that may alter the way games are funded and produced in the future.

"You’re not just re-writing the rules of how games are made and funded but you’re showing the power that a committed community has to achieve a vision that so many people said was no longer relevant," Roberts said.

At press time, Star Citizen funding stands at $35,029,574 from 335,272 backers.

"Unlike a typical publisher we don’t look at this initial funding as bigger profits--we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period," Roberts said.

Roberts also addressed the recently delay of Star Citizen's Dogfighting module, thanking fans for their support of his decision to do so.

"I know it was disappointing for many people, and it wasn't a decision that I took lightly but after much deliberation I decided it was best for the long-term health of the project," Roberts said. "I've made a lot of single player games--I know that we can knock that out of the park but I really want to make sure that the multiplayer combat is fun, compelling, and that we solve the various challenges in having the controls and flight model work smoothly online."

At $35 million, backers will unlock the Drake Herald ship, the final fan-voted ship.

"The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission."

If Star Citizen funding reaches $37 million, Roberts and developer Cloud Imperium Games will introduce the Tanga System--described as a "stellar graveyard." Backers can now also vote for the $38 million system unlock in a poll on the developer's website.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself centers on a storyline that is set in a persistent online universe. Roberts has said that Star Citizen will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual-reality headset Oculus Rift is planned.

Star Citizen is expected to be released in late 2014.

Discussion

361 comments
stillfailing
stillfailing

The real news is this company now has 35,000,000 dollars in loans with no interest rate. In other words these people are suckers. It's like overpaying on your taxes all year just so you can get a big return. The only thing your doing is lending money but getting nothing in return.

If the developers of star citizen were to give me a cut of the profits for my loan then it would be worthwhile.

wristbreaker
wristbreaker

if they manage to pull this off... and the multiplayer isnt just one of them shoot at each other type of games... its a definite buy for me... make it more like eve with the controls of freelancer and the business model of guild wars... then I wouldnt mind if this game cost me $100... but that would mean I would be losing hundreds of hours of my life again...

jimmy_russell
jimmy_russell

I've been meaning to sell this bridge. I should start up a KickStarter for it.

zenstrata
zenstrata

This title seems to be way too monetized.  I.e. they are not going to give the full game to people who pay a standard fee, but instead they are charging literally thousands of dollars to each player who wants to be able to experience the entire game.


This worries me significantly.  I do NOT want to see this turn into one big money grab.

SythisTaru
SythisTaru

We ain't need no more o' these Star Wars games.

juboner
juboner

I would maybe give Inafune some money but not this guy. We know kinda what to expect from Inafune but this game is being presented as some pc ultra gaming experience. Or thats just how everyone is taking what the guy says, i think people are building this game up in their own mind.

rofeta
rofeta

These Gamespot articles are a bit misleading.  The Squadron 42 part comes out next year and that is a single-player/co-op traditional space sim.  The persistent universe MMO, Star Citizen, is at least a further year away.  The latter is the money spinner, so there is still quite a wait until whether Star Citizen is a success or not can be truly judged.  Though I wouldn't be surprised that if it does get anything less than 8/9 that the comment sections will be quite...feisty.

Grenadeh
Grenadeh

Yet has no gameplay to be shown still.

91210user
91210user

Go away Guinness Book of Records, we don't need you yet!

jessie82
jessie82

im sure itll fail, be a flop w.e

nomailx
nomailx

You guys paid 35 million dollars to see a dude climb into a spaceship? xD


Retards! This guy is so moving to Cuba with your money!

arqe
arqe

I talked about this before.

If "Star Citizen" succeeds , it doesnt mean "Crowd Funging" games gonna be great like this. I hope Star Citizen works as intended and becomes a masterpiece. (pledged 75$)

But even if it works still there will be "BAD OUTCOMES" too.


1st Scenario - Star Citizen Succeeds ; More Developer's will go with "Crowd Fund" instead of Publisher and we gonna see better , greater , consumer friendly , player friendly , player driven , less bugged , no rushed games. And some Great Developers like DICE will free themselves from Publisher claws and gonna join the "Crowd Fund" train. And their products will be better.


2nd Scenario - Star Citizen Fails ; We wont be seeing any more "Crowd Fund"ed projects in game development.Because people wont believe this kinda thing 2nd time.

But there is 1 more thing and it is worse.


3rd Scenario - Star Citizen Succeeds ; There will be lots and lots of "CON" Developers will pop-up. And non-informed people will surely be conned. And this is the worse because there are lots of "non-informed" yet does lots of "Pre-Order" players / gamers out there and it will ruin the whole industry.

MegaX-
MegaX-

Are they going to get a good profit for this? Because those backers will already get a copy for their game that they funded (if I remember correctly) so it will be 335k less people who buy this game.

AuronAXE
AuronAXE

Either it completely blows donkey balls (10/10 - IGN), or it'll end up great. A gaming gamble worth at least $35 million, amazing. I hope the gameplay feels polished and accessible even while targeting hardcore elements. "Streamlining" is the key word, not "Casualisation".

ecurl143
ecurl143

The project could end up being a victim of it's own success and wind up being infamous for all the wrong reasons - I for one hope it is successful and with that kind of money backing it, it's hard to think how it couldn't possibly be awesome.

I'm sat on the fence as far as crowdfunding goes, it's basically a charity, whereby you make a contribution for a common goal, saving kids in Africa, curing cancer, helping victims of a tsunami etc, except in this case, it's to help poor gamers who can't get enough space sim games to eat - it's weird when you look at this from a different perspective.

Darkwalker75
Darkwalker75

@wristbreaker  


The game will be a spiritual successor to Wing Commander, Privateer and Freelancer, not a EVE with cockpits kind of game.
Very few people who already backed the game want the EVE type of gameplay, they want the Wing Commander and Freelancer style
If you played Freelancer then take that with better graphics and gameplay, a sandbox game where you can play the way you want, but where your actions will have real tangible consequences.

The business model will be similar to Guild Wars 2, you buy the game, then its free to play after that, with microtransactions.
The only things you will be able to buy with Real money will be ingame money and maybe some cosmetics, but you cannot buy ships, weapons or other equipment with real money.

If you are looking for information about the game, I can recommend this document with information about the game.
https://dl.dropboxusercontent.com/u/46095085/The%20BIG%20Star%20Citizen%20Admirer's%20Manual.pdf

There is a downloadable version here, if you prefer that.
https://mega.co.nz/#!PBAQFAzC!EdfhLDTj-7XXlCRddveJWy_Ltnl4KyeJ7gCdBDEEFU8

naz99
naz99

@zenstrata Wrong , learn to read up on what you are commenting on

milannoir
milannoir

@zenstrata 

Where the hell did you get that info? Basically this game is cheap. You can buy the game + get an access to alpha + beta for 40$. For that price, you have full access to all of the content; a guy pledging 50000$ won't get anything different. The only difference is that he won't need to play to win enough credits to buy some of the ships, since he will have them from the very beginning. Nothing's forcing you to do the same. PLaying the game to buy your ships is supposed to be part of the fun in the first place.

E-Magnate
E-Magnate

@zenstrata The single player experience is the same no matter what package you choose.  Besides, you DO get the entire game for paying a standard price as nothing is being blocked from you. All those ships that cost a lot of money? You can get all of them in-game with a reasonable amount of effort. I don't see that as not being able to experience the entire game.


LesserAngel
LesserAngel

@juboner If you actually look at what has been said will be in the game, there is nothing that hasn't been done before, it's just the way that they're putting it all together that is unique.

thrombosis45
thrombosis45

@juboner That's exactly what's going on. This guy is telling PC elitists exactly what they want to hear and they are creating this impossible supreme game in their heads. I would love for the game to be awesome and take advantage of high-end gear, but this game is looking to be nothing more than a tech demo so idiots who buy $1000 video cards can finally have a use for them.

Doomerang
Doomerang

@juboner And people aren't building up Inafune's new game in their own minds? Given that Chris Roberts is effectively the Keiji Inafune of Space Sims, you're setting quite the double standard there.

focuspuller
focuspuller

@rofeta There is no way in hell that Squadron 42 will be done in the next 12 months in 2014.

rofeta
rofeta

@Grenadeh 

They showed a demo of the dogfighting module just last week during a live stream.


metallunar
metallunar

@nomailx  Why Cuba? Theres nothing good in Cuba to spend all that money on.

arqe
arqe

@nomailx That video is from E3 or older , cant remember.

Pandajuicy
Pandajuicy

@arqe You really need to stop using quotation marks so randomly. It's weird.

Grenadeh
Grenadeh

@arqe Lol, he called DICE a great developer. Dice is horrid.

arqe
arqe

@MegaX- Their original plan was to raise around 23 million for game to happen. So other 12million is for upgrades and some salaries probably.

focuspuller
focuspuller

@ecurl143  Charity or donation is a good way of putting it. What I personally don't like is some game developers or rabid fans trying to use the grey area in which a project gets money and try and sell it as something else.


For example, in the case of Star Citizen, some fans have suggested that when you pledge "you are supporting the game and you just get a ship as a bonus". This is a ridiculous notion.


You are buying a ship with a copy of the game, and if you do so you are spending somewhere between 60 to 1000. And the people that have spend that money (averaging at about 300 to 400 per person) have no illusions about that. There is a guy, goes by the user name Wulf, who have spend about $10,000 on ships for the game. I'm not kidding. This is one of the people you would be playing with or against.


Let's stop trying to delude ourselves or others and call it what it is.

focuspuller
focuspuller

@milannoir @zenstrata Ignore the zealots zenstrata. Apperently, they don't get the concept of opinions.

juboner
juboner

@Doomerang @juboner No its a 2d side scrolling action platform game that he says is not revolutionary or makes a big departure from previous megaman games. We have seen screenshots and the game is way smaller and easier to make. The main gameplay of mighty no. 9 should be fun just like previous megaman games and thats basically what he is shooting for.

Darkwalker75
Darkwalker75

@focuspuller@rofeta  


And you know this how?
Have you been to the future and seen what will happen?
Are you part of the dev team and know what they are doing?
Or do you have insight into every single little detail of the development of this game?

billlabowski
billlabowski

@rofeta @Grenadeh I posted links but of course the moderators deleted them and sent me a bitchy message because they like people to troll each other.

West123
West123

@Pandajuicy @arqe and you should stop focusing on the little things...life will pass you by while your naming your cutlery 

milannoir
milannoir

@focuspuller 

That guy can only fly one ship at a time, and maybe get a few NPCs to escort him in a couple other ships (confirmed game mechanic, you can't get dozens of NPCs to escort you). Why would anyone be afraid of him? If he sucks at piloting, he'll get his ass handed to him by anyone better than him. People who have not made the effort to inform themselves should quit trying to give their "brilliant" opinions and do some reading first. And before you go "but he'll create a huge corp and own people like in Eve", this game has absolutely nothing in common with Eve in terms of gameplay.

milannoir
milannoir

@focuspuller

I quote: "they are not going to give the full game to people who pay a standard fee" = he is factually wrong. 

Do you understand the difference between fact and opinion? The guy is spreading misinformation, and I have every right to tell people that what he says is pure BS. Now if someone says "the game sucks blah blah blah", that's an opinion, and I won't even bother to comment on it..