PC space sim Star Citizen funding reaches an astonishing $39 million

[UPDATE] Cloud Imperium Games hoping to add procedurally generated content to the game if funding reaches $40 million.

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[UPDATE] Following the publication of this story, Chris Roberts announced that if funding reaches $40 million, Cloud Imperium Games will assemble a team to work on bringing procedurally generated content to Star Citizen.

"This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen," Roberts said. "Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."

"Star Citizen isn't just about the game we launch with. We're going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology," he added. "The game won't be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future."

For reaching $39 million, players have now unlocked the UDS-2943-01-22 system. You can read more about this system on the game's website.

The original story is below.

The crowdfunding campaign for Chris Roberts' upcoming PC space simulator Star Citizen continues to reach new heights. The game has now raised an astonishing $39 million, which is up from $38 million two weeks ago, and $37 million at the end of January.

More than 394,000 people have backed Star Citizen, which is due to launch sometime in 2015. Roberts previously teased that if funding hit $39 million, developer Cloud Imperium Games would announce a "new goal that will help chart the course for the future of Star Citizen in a different way." We'll update this story when Roberts officially announces the new goal.

Star Citizen is already the most successful crowdfunded project in history from a dollars perspective, easily surpassing the next closest competitor: the Pebble Watch ($10 million).

To put Star Citizen's new funding milestone into context, Epic Games revealed in 2006 that development on the original Gears of War cost $10 million, while Tim Schafer's 2008 action game Brutal Legend had a budget of around $25 million.

Discussion

279 comments
daikkenaurora12
daikkenaurora12

I'm actually getting tired of hearing about this game.  Let me know when it actually comes out.

Unfallen_Satan
Unfallen_Satan

The way the funding milestones are reported is misleading, which actually led me to develop an overly critical view of the whole campaign. After $30M, if I read the website correctly, the only stated additional features are new ships and star systems. I don't expect these to alter critical reviews of the game in any meaningful way. The goal to fund teams to develop procedurally generated content, even if unlocked, if sufficiently vague and distant not to enter into any reasonable consideration of funding.

Really the news is not about crowdfunding anymore. It's about how many people are pre-purchasing the game.

Oggy1985
Oggy1985

There is an error in the article. According to the official webpage when funding reaches 41 MIL they will invest funds in R&D Team for procedural (content) generation. Reaching the 40 MIL goal would unlock two extra systems (Kabal and Orentani).

iamformosity
iamformosity

This is not pay to win. Every single ship can be obtained in game with in game credits. Those who choose to back up the game by making a pledge get a head start. That is not pay to win. Even the starter ships can be competitive. Just want to make sure that is clear because CIG has made it very clear.

doraemonllh1989
doraemonllh1989

if this game flopped,i will laugh...............hard.

radcrab123
radcrab123

so let me get this straight.

More Money=PUSHING THE GAME BACK BY YEARS

Also i will not donate to this game as i dont trust Kickstarter or Pre-Orders (COME AT ME FANBOYS)

60601
60601

Man if Bernie Madoff had it this easy...


This is going to be the biggest flop ever.  Reminds of Ryse.  Remember how cool the movies and trailers of Ryse looked?  Star Citizen is also a pro at creating cutscenes.  Remember how great the game looked?  Star Citzen looks great too.  The ships have gotten to fancy/detailed to the point that I doubt that the game could actually function smoothly.


What bothers me most is how much money these guys spend on the marketing campaign over creating the game itself.  I have yet to see a good gameplay video.  It would be nice to see maybe a test flight video, maybe a flythrough of a planet or something?  Or something else besides shiny new ships.


Creators are great at getting attention, creating new ships and stuff.  But they keep on pushing back gameplay.

vadagar1
vadagar1

if this game can bring back the epic freespace 2 fleet combat 


its a winner 


I dont want 45k players in 20000km deathstar ships shoting each other in a 30000000 ping lag fest


I want fast paced rocket shower, lazer pewpew fights that are bloody and magnificent

cptsmuggs
cptsmuggs

Wow, so many haters out there just because CIG has a good thing going... I backed the game and in no way feel it's pay-to-win, and even if that were the case, would continue to back the game because of who is making it and what it represents. Chris Roberts has personally worked on many of the games with which I have cherished childhood memories. I would bet that many of the other backers have similar memories.


I have lately been backing many of the intriguing Kickstarter projects as I will happily donate money to developers with a good game idea over the giant studios that continue to regurgitate the same thing over and over again. Every year producing the same game, with different maps and skins, all-the-while buggy as hell.


A developer myself, CIG has a monumental amount of work before them, and I dare say they now have a snowball of community pressure on them to produce something amazing -- to the point it may overwhelm them. So far they have done an excellent job with communication and show-casing incremental progress.


Whatever the initial product release is, I will be happy knowing it was created by a studio that actually pursued a dream versus looking for profit and with future iterations we will have something great to go along with new cherished memories.



Keep up the great work CIG!!!

omar_q
omar_q

I was interested in this game until I visited their kickstarter and found that it's essentially pay to win (donate to win). 

Boddicker
Boddicker

Good Lord *smh*


If this game ends up a mess it could hurt kickstarters for years to come.  They should cut funding off at $40 million.

DAOWAce
DAOWAce

Last time I commented on a Star Citizen article I got attacked by jaded fanboys.


Oh well.


I repeat: This is what happens when you let people buy bunch of ships right from the start and get a bunch of bonuses depending on how much they pay.

LordCrash88
LordCrash88

Sounds like a cool idea!

I really like the new Mustand dogfighter. I will probably get it as my starting ship. I already have a Constellation but I want a small dogfighter as well for a quick match without any co-op buddies around... ;)

StingrayX5
StingrayX5

I will be one of the people that will NOT contribute and get the game when released, saving myself hundreds of thousands of dollars for just a few space ships and giving the devs more money then they actually need.

stardusthd
stardusthd

For those of you who ARE interested in this game, there's a really good organization/guild that will be one of the most prominent groups when SC launches. They're called Stargate Command, or SGC for short. If anyone's interested in joining a good guild I would highly recommend checking out SGC. There's a link to their website below.


http://www.starcitizen-sgc.com/home


Have fun shooting lasers at each other in space!


ijx
ijx

Milk those massive distended titties like the king


Love it!

swantn5
swantn5

how much money do they freaking need! jeez -.- 

Jacanuk
Jacanuk

Well, looks like the last one on the 4pm train from idioitville hasn´t stepped off yet.


Seriously how can you back something you havent seen one serious bit from? all it is now and have been since the start is idea on paper and so far nothing to show.


When will people start to look at this and not just the idea.


joel_bhatt
joel_bhatt

@radcrab123 They are using the money to expand their workforce. When they say they will implement new features a lot of the time they mean they are employing someone to do that, which means the game shouldn't take much longer to develop, if at all.

thething23
thething23

@radcrab123  

"... for future iterations... " ~ Chris Roberts

"... due to launch sometime in 2015." ~ Gamespot

Ok, your turn. Show us where it says more money means delaying the game.

pupp3t_mast3r
pupp3t_mast3r

@60601  I'm pretty sure even the trailers and gameplay videos for Ryse were disappointing.... I'm as yet undecided on Star Citizen but it feels like there's way too much hype surrounding the game at the moment.

GamezMk
GamezMk

@60601  Except I remember watching trailers for Ryse and thinking it was shit even back then. Except Roberts has great games behind him and an actually promising vision for his game, while Crytek has been in a quality dive since Crysis 2. And, well, EA. You should have known better. 


Just wanted to point those things out. Other than that, I have no investment in Star Citizen, though I do hope it delivers, simply because I need my space-sim fix and X-Rebirth is a long ways off from being playable in many aspects. Of course, there's also Elite: Dangerous. 


I honestly don't see what marketing you're talking about. It's not that heavily marketed, Most of the heavy lifting is done by the community itself, already invested in the game. It's just inertia at this point. They've stopped hyping this themselves and have been on the down-low for some time. It's the community that keeps bringing it out to the front. At least that's how it looks, to me. 


You've yet to see a test flight video because they've yet to release the module for it. They're releasing the game in stages. It's still in alpha, due to release in 2015. Other games don't even have trailers until 6 months prior to their release. There's nothing to complain about here yet. Other than that, it's all updates about the progress, which are made public because it's a funding project and people need to know a lot of what's going on, both those that backed it up and those that might yet.


They have not pushed back anything so far.

E-Magnate
E-Magnate

@60601 Hmmm, beyond kickstarter what counts as their 'marketing campaign?' As far as I understand they haven't spent much money on marketing beyond a few videos. There are actually videos on YouTube with actual combat, don't blame them if Gamespot only reports on the $$$ aspect. If you really want to see their development process/progress watch their 'Wingman's Hangar' series on YouTube it's supposed to have "Less fluff, more stuff! (sic)." 

Cris Roberts, and a good number of people at CIG, worked a good deal in the movie industry so it's only natural they would have eye-catching presentations. The dog-fighting module is planned to be announced at and released soon after PAX East - it's been pushed back from December, yes, but not to the length of 'we'll never see it'  so if you want to see more working gameplay check back in April.

ccgod
ccgod

@vadagar1 will have to wait for that one lol only the crazies have the mother ships right now most of us will earn them eventually in game.  As it stands now the largest guild they have in the game is at 2k players so def still have to grow some more

ccgod
ccgod

@omar_q how is it pay to win? combat is entirely dependent on how good the player is at piloting.  so if you suck and can't fly that good no amount of $ that you spent will save you 

ccgod
ccgod

@DAOWAce I wish i would of known about this game when it was on kickstarter if you go through all the funding goals really early backers get a lot of cool stuff

ccgod
ccgod

@LordCrash88 I liked it as well but they didn't explain how you're suppose to land after being in combat and one of your wings get blown off since they act as wings and landing gear

screecwe
screecwe

@StingrayX5  Drama queen over here. Want a cookie? A pat on the back?  Perhaps a gold-star with a big #1 on it.

vicsrealms
vicsrealms

@StingrayX5 I'm just not willing to trust Kickstarter yet.  I will wait and see how this game turns out and then we will see.

majinzane
majinzane

@StingrayX5  I fail to see how you would save hundreds of thousands of dollars when the game only cost 40 dollars right now for alpha and beta access and around 60 at launch.  

screecwe
screecwe

@swantn5  They're not asking for more money, they're getting it. If you're a business, do you honestly turn away money? What planet do you live on?

Bucketnate
Bucketnate

@swantn5  They needed 21 Million. Any money spent goes towards the game though so they keep getting more

screecwe
screecwe

@Jacanuk  I take it you've never preordered anything? I'm also guessing you've never ordered a product on the internet that you didn't see in person first? You're not an idiot after all, right?

Bucketnate
Bucketnate

@Jacanuk  Then you aren't following the game one bit. Not only are there a ton of in-engine trailers, but also the Hangar Module with are ships which is the first in many pieces of the game. The Dogfight matchmaking module will come around PAX

I_eat_chias
I_eat_chias

@Jacanuk  Under the assumption that you're not just a troll:

http://www.youtube.com/watch?v=bczJC2HNp7E

http://www.youtube.com/watch?v=lrj-blUC1m0

http://www.youtube.com/watch?v=g0gZES2pTWk

http://www.youtube.com/watch?v=JrQ0qMRZ_1Q

http://www.youtube.com/watch?v=UvDs7RDKCag

http://www.youtube.com/watch?v=vSg8eNvLqCo

All in-engine, real time, with alpha game assets.


And if no one boarded the train from idiot ville, we wouldn't have Star Citizen, FTL, Broken Age, Planetary Annihilation, You Sir Are Being Hunted, Elite Dangerous, Strike Suit Zero, Chivalry, Divekick, The Next Car Game, Oculus Rift, Banner Saga, or Octodad: Deadliest Catch.

Tons of good or high potential games have been funded, at least in part, by Kickstarting.


These idiots risk their money to make sure good games get made, games which no publisher would risk money on without ruining.

And what do you do by preordering garbage like Alien: Colonial Marines which supposedly has proven itself? Absolutely nothing. The game would get made regardless of your preorder, and you still spent $60 before knowing whether or not it was good.

suppaphly42
suppaphly42

@Jacanuk i don't know where to start with this comment do u know anything about this game have you gone to the site have you done any research at all before you said this i don't like to label people but this sounds like a troll attempt.

LordCrash88
LordCrash88

@ccgod @LordCrash88  I feel you but to be honest you wouldn't be able to flight anymore with only one wing anyway. Try to fly a real jet with only one wing and you'll know what I mean.... ;)

And in case (and you could still fly due to concession to gameplay) I think you will land like a jet with a defective undercarriage: on the fuselage. But there is one advantage to a real jet. You don't have to stop by fricition.... ;)

E-Magnate
E-Magnate

@vicsrealms @StingrayX5 The game's Kickstarter campaign has long since finished. Everything (funding) since then has been through their website.

RT-XD
RT-XD

@majinzane @StingrayX5  You can get the $30 package now as well. It will cost the same for when the game is released...

Jacanuk
Jacanuk

@Bucketnate @Jacanuk  You are correct i havent been following this much since it never had anything really to look at but please do share all that in-game footage, i would love to see it and no the Hanager "module" isn't in game footage.

gameroutlawzz
gameroutlawzz

@I_eat_chias  Rogue squadron games on N64/GC were more interesting than this 40mil dog fighting module trash I just watched

cptsmuggs
cptsmuggs

@suppaphly42 @Jacanuk  I believe the complete opposite. This is the first game I have ever seen to provide as much insight and transparency as they have. There are tons of videos and information out there is you just search. Keep in mind that they really started in November, 2014 when funding was met, employees hired, and the offices and equipment leased. Given such a recent timeframe, they have already made a lot of progress (and shared it with the community).

majinzane
majinzane

@RT-XD @majinzane @StingrayX5  Yup, you're right I forgot about the package without alpha/beta access.  But is has been stated repeatedly by Chris in interviews that the game will retail for 50 - 60 dollars at launch.  

majinzane
majinzane

@Jacanuk @Bucketnate  Actually, you're wrong.  The hangar module is going to be your in game housing when the game launches.  They already have plans to add sleeping quarters, living space, conference rooms, actual firing ranges for both ship weapons as well as hand held weapons.  it is the first piece of the game and it will only continue to grow from here.  The DFM will just be tacked onto the Hangar as a flight simulator.  that flight simulator will morph into the Arena mode for the final game.  It's called a foundation and it's a smart way to do it.