PC space sim Star Citizen climbs even higher, reaches $36 million in funding

Space sim from Chris Roberts achieves yet another funding milestone.

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Star Citizen, the PC space sim from Wing Commander creator Chris Roberts and the most successful crowdfunded project in history, has reached $36 million in funding. As Roberts points out in a blog post, the milestone was reached while developer Cloud Imperium Games was closed for the holiday, and without any kind of special holiday promotion.

Funding currently stands at $36,244,310 from 355,059 backers.

Now that Star Citizen funding has reached $36 million, players have unlocked the first of the backer-voted systems, Tamsa. If funding reaches $38 million, the waterworld Cano system will be unlocked. More information about these systems is available at the game's website.

Roberts also announced in the blog post that beginning this week, he will sit down with the Dogfighting Module team to go over feedback. This module was recently delayed because it simply was not ready, Roberts said in an update from December.

After this, Roberts said he will visit the new Cloud Imperium Games offices in Manchester, UK and Austin, Texas. The company also plans to hold a summit in the Austin office where team members from around the globe will meet to discuss development plans for 2014.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself centers on a storyline that is set in a persistent online universe. Roberts has said that Star Citizen will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual-reality headset Oculus Rift is planned.

Star Citizen is expected to be released in late 2014.

Discussion

334 comments
I_eat_chias
I_eat_chias

The fanboys who infest the Star Citizen forums are talking shit about all you commenters for *gasp* being discerning consumers and not assuming a yet unreleased game is worth your money.

vadagar1
vadagar1

a good space sim..!!!


its been a long Fing time coming 


hurry up and finish it :D

mcarterdowd
mcarterdowd

A lot of us older folks have waited a LONG time for a new space game. Now the genre's icon has decided to have another go at it. 

I for one was more than happy to "pre-pay" for my copy of the game in order to fund development and am thoroughly enjoying watching the development's ups and downs play out.

Delays are a normal part of life. While not often made public, I bet all of the industry's AAA games go through these types of delays.  The difference is we get to read about them first hand. 


I am one of the many who will gladly wait...I've already waited this long.

 


UnderdogSMO
UnderdogSMO

most of the Funding isnt going to the so called Streatch goles any more, all this stuff is is the comunity voteing on what they would like the team to take a more invested focus in. We are not unlocking the system's they are already planed we are just voting on what we want them to focus on first......

Most of the funds now are used for expanding on idea's that are already implemented into the game and growing the Dev team 

Thanatos2k
Thanatos2k

Instead of hearing how much money people keep giving them, how about we hear about the results they've produced.


They....have made something, right?

gamefreak215jd
gamefreak215jd

It better not be still in beta phase by the end of this year.

meatz666
meatz666

Guys, help me with something:

"The game itself centers on a storyline that is set in a persistent online universe" = MMO, right or wrong? I just got confused, no trolling.

noandno
noandno

This game should be really good. Massive disappointment can be worse than a bad game

Munstable
Munstable

knowing Chris Roberts's style of doing things (as with wing commander) - unfortunately, more than 50% of the backers will have to buy a brand new pc with high-end specifications to make the game run at an acceptable frame rate.


the only things truly unlocked with each new level of stretch goal are more bugs in the game; that you can bet on my dear fellow backers.

Gravity_Slave
Gravity_Slave

Sounds like a Madof scam.  Remember when developers just made games for the PC.  Now you have stupid bleeding heart tools donating money and online petitions.  

kik4444
kik4444

I think this game should integrate with SpaceEngine's universe. If you don't know that game, google SpaceEngine

meatz666
meatz666

 If funding reaches $38 million, the waterworld Cano system will be unlocked, and Eddie will write another goddamn article about this.

TenraiSenshi
TenraiSenshi

Just goes to show you how much people wanted a really good space sim, and how dumb publishers have been for ignoring the demand.

EXODYS
EXODYS

This, and Oculus, yes please :D

Unholy123
Unholy123

I keep saying this each time they unlock another milestone, but I'll keep saying it I get the feeling that their expectations for their backer unlock rewards have not only been met but now their getting to the point where TOO much is expected don't get me wrong I've backed this game as well but the amount of planned 'features' that are unlocked now... 

.

I do not think they'd ever be able to get them all into the game and working and if they try to do it they'll end up duke nukeming it forever trying to get more of these planned features to 'work' because the more you add the more you have to make sure what you've added works with what you've got already from the 3rd person ability to walk outside the ship to the planned combat features


I get the feeling that eventually even though certain features will have been unlocked they simply wont make it into the game due to the inability to get them all working together.
.
Or perhaps I'm simply pessimistic and they will who knows personally I find expecting the worst is a better plan then hoping for the best.

Darth_Ultima
Darth_Ultima

So many naysayers.  The game has only been in development for a year and people are pissing an moaning like they should be almost done with it.  You don't crowd fund a game that is finished you crowd fund a game you want to finish and none of the corporate monstrosities want to take a chance on it because it does not follow the CoD formula.  I for one will be playing this as soon as I can get my hands on it.

arqe
arqe

Yeah happened a week ago. Thanks eddie as always.

HonorOfGod
HonorOfGod

Have no idea what this game is.. any alien sex?

bkohary
bkohary

I hope this does really well. Then Volition can make Freespace 3

GiantAssPanda
GiantAssPanda

Hope this game delivers. But I do feel like there's a big possibility that this will end in a disaster.

screecwe
screecwe

@I_eat_chias I don't think anyone is talking shit about discerning consumers with valid questions/concerns. However, many of us are talking shit about ignorant posters who obviously have not done the least bit of research about the project. 

sailor67a
sailor67a

Yep first module shipped and we can interact with our ships actually flying is later this year.

grimzodz
grimzodz

@Thanatos2kDogfighting Module Alpha testing in march or early april 2014; hangar module is already functional.  Robertsspaceindustries.com has all the info you'd ever want on the dev process live stream recordings a years worth of episodes of wingmans hangar (mostly about the dev process).  Join us in the alpha by becoming a backer, less than 15,000 slots left.

RyanBurnsRed
RyanBurnsRed

@gamefreak215jd it won't be officially released until Q1 2015, so don't get your hopes up buddy

screecwe
screecwe

@meatz666 It's an MMO. Some people claim it's not, because it has instances. But the instances are seamless, and everyone online in the persistent universe still has an affect on the same universe. Though, it is not an MMORPG as it has not character level or classes. It's more skill based than anything.

grimzodz
grimzodz

@meatz666 the Persistent Universe or PU that CIG (Cloud Imperium Games) will run is the main one or will be - though get this -CIG is also going to release moddable server packages so you can run your own PU if you want.  Anyway Squadron 42 is the single player experience that links into the CIG run PU.  robertsspaceindustries.com is waiting for you

krisk7
krisk7

@Munstable I want someone to finally make a game that will require a good rig and really use it. These days so many PC games are scaled down to match consoles. Even with the next gen out in 2 years from now some developers will start scaling down PC versions. SC will support all the new trends including Oculus Rift.

Sl4cka
Sl4cka

@MunstableThe hangar module was working just fine even on low-end machines.


As projects grow bigger and more complicated it is common for more bugs to appear. By your logic we should all still be using DOS, I never had any problems with it. Then Windows came with all those bugs.

screecwe
screecwe

@Gravity_Slave Remember when you would pay 60+ dollars for a preorder game that comes out buggy as hell and hardly playable, with 60 more dollars of DLC ready on launch? Oh wait, that's right now.


normanislost
normanislost

Screw oculus I needed a interactive cockpit

ryadings
ryadings

@Unholy123  Just keep funding more and more and they will never finish and release the game. Sad, but would make me laugh.

Sundberg_man
Sundberg_man

@Unholy123 Better be positively surprised by the game rather than disappointment that it didn't live up to the hype right? :D

normanislost
normanislost

It's already doing very well 36million in what's essentially preorder money

Publishers need to take note that there's demand for games other than shooters

Bhemont
Bhemont

@GiantAssPanda It looks promising, which might be enough to sustain reasonable amount of fanbase comparable to Eve online, which does alright on its own.  Maybe even more, who knows. 

EXODYS
EXODYS

@normanislost We don't know everything yet, still quite some time till release ^^

HonorOfGod
HonorOfGod

@normanislost Oculist Rift plus Kinect there you go. You can also mix the rift with mind control devices like Emotive Epoc.

Darkwalker75
Darkwalker75

@ryadings@Unholy123 

I cant believe whats I'm reading here.

How the hell can it be a bad thing for them to get more money?

Where do you get the absurd idea from that getting more money will delay the game?

Its like saying its bad for business to make money.

Unholy123
Unholy123

@BhemontThats cause EVE online is basically an MMO that's standard account users have 2-3 accounts subscriptions for each toon they want to be training up skill + PLEX sales.


EVE works with such a small playerbase because they are perhaps the most milked out poor sonuvaguns I have ever seen. 

They have actually managed to get their playerbase onboard with the time=skill setup which is crazy imagine any other MMO that says no no no you don't get to EARN skill you get it doled out per minute so keep buying those subs sucker!

franky111
franky111

@Thanatos2k @grimzodz You have no idea what "Crowd-Funding" is, do you?

Unholy123
Unholy123

@Darkwalker75 Lol in this case making more crowd funding money that means more promises about features more features means more work.

I'm sorry, but have you never worked in software programming or do you not realize it is abit like a house of cards in a way and adding more features can cause the whole damn thing to topple while you frustrating going back through your code trying to figure out where the conflict is or bugs are.


and I never said that more money was bad I said that as more features keep getting unlocked their going to be harder and harder to get them all working... but then again I doubt you actually read the post and you response seems more like someone who 'skims' things and thinks they actually gets it then opens their mouth and lets their stomach rumble.

Unholy123
Unholy123

@RyanBurnsRed Well yes they also fund manpower and the lights but they unlock strech goals at certain amounts 

.

https://robertsspaceindustries.com/funding-goals 

.

From ships to new places at this point but the ealier ones were gameplay features such as the ability to walk outside ur ship

.

like 20 Million was first person combat on planets.

Unholy123
Unholy123

@Sundberg_man

Hmm sounds like a specific MMO there that your not too keen about :P 

Don't get me wrong I don't like the WoW style theme park roller coaster MMO either with its demand you keep buying another admission ticket for the next part of the roller coaster in the form of expansion packs.

I'm just sick and tired of watching game companies nickle and dime their consumer base from these Freemium games to the expansion pack style fest MMO you mentioned or even CCP's love of having one customer paying for abunch of subs because you can only train one toons skill at a time.

I respect when companies put out a good product and our proud enough of their work to stand by it and expect people to buy it just like CDprojekt does with its games its why I bought games like The Witcher 2 full price on release and plan to also pick up Cyberpunk especially since how great CD projekt has taken care of The Witcher 1&2 and released great patches that have probably added about 30 hours of gameplay to them.

Sundberg_man
Sundberg_man

@Unholy123 @Bhemont Instead they only pay for the subscription and don't have to throw out tons of money for the 10 DLC's that other MMO's have limiting their lvl caps and regions. I'd rather use the time system rather than the DLC/Micro transaction system any day.