PAX East 2011: World-Exclusive Demo of Kingdoms of Amalur: Reckoning

We watch as Curt Schilling's 38 Studios shows off its upcoming action game to the PAX masses.

Who was there: Curt Schilling, founder of 38 Studios; Ian Frazier, lead systems designer; Joe Quadara, lead combat designer; and several hundred fans eager to see the developer's first title.

What they talked about: After a brief introduction by Schilling that set the stage for the public debut of 38 Studios' upcoming title, the mogul ceded the stage to Frazier and Quadara to showcase the role-playing game that's being developed by 38 and Big Huge Games. Frazier walked attendees through an extensive demo of the game, driven by Quadara. The demo was basically the same one we recently saw at this year's Game Developers Conference, although it was accompanied by the soundtrack of excited cries from the audience who were clearly happy with what they saw. Following the playable demo and a fly-through of a variety of different areas in the game that spanned traditional woodland towns to much more foreboding vistas, the team fielded questions from the audience. The team's answers offered up additional bits of info on various aspects of the game. A question on swimming in the game revealed that while there will be swimming, there won't be underwater swimming, although there will be dive points where you'll be able to go underwater to collect items. A targeting question revealed that there's a soft lock system for combat. A question on difficulty was answered with the revelation that there will be a difficulty slider in the game. The answer for a question on how many major classes will be included in the game was a cryptic "a lot." The subject of morality revealed that the game won't have a set system of good and evil that includes a traditional morality meter; instead, some of the world choices you make will have an impact on your adventure. Other info of note from the panel included word that there will be an absorption ability for mages and that the game will feature some level of control customization that will let you choose between different presets. The massive game is set on just part of the world of Amalur, which is being groomed to be a cottage industry supporting toys and comics if the interest is there from the masses. Following the question and answer session, Schilling raffled off five autographed T-shirts.

Quote: "We want this game to kick ass."--Curt Schilling

Takeaway: Kingdoms of Amalur: Reckoning is a game with an ambitious scope and some genuinely interesting gameplay elements that fans of the genre will appreciate and newcomers won't be intimidated by. The development team's impressive collection of talent certainly seems to be ensuring the game starts out on the right foot, with the crowd offering enthusiastic and positive reactions to the various game features on display. The game's 2012 release date affords the team some much-needed time to polish the experience and live up to the potential we see in it.

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Discussion

16 comments
Vistaer
Vistaer

I was there. The game really only showed off the combat, but from what I saw of the environments, fantasy feel, and combat I cam away from the event thinking "This is the direction Fable II should have gone". I can't wait to see more RPG aspects of the game.

Truvendetta4eva
Truvendetta4eva

Salvatore writing a 10,000 year history of the game. Mcfarland doing the art...I'm in.

sammoth
sammoth

@Branmuffin316 Yes the Pitcher. He has been playing EQ2 and many other games for a long time. This is something he started right before he retired from baseball. Even though he's a self righteous ahole in real life this could turn out to be ok.

Redflametrow
Redflametrow

There are two spellings of Curt Shilling and Kurt Schilling here. One in the article title and the rest in the article. Otherwise, some good info on the game.

JS0123456789
JS0123456789

That Youtube video doesn't reveal much - can't really see anything. I did hear him mention Diablo style looting which sounds good. Diablo loot with and an Elder Scrolls style open world and God of War style combat sounds great if that's what they're doing. Game sounds very promising, hope they pull it off.

RicardoT
RicardoT

hey all, so we weren't allowed to tape the session (same deal with GDC). It sounds like 38 taped it and was going to post at some point. Sorry!

HailHellfire
HailHellfire

SaintRasmus is correct, there are two demos for this on Youtube that aren't super clear. Since the person video taping it, is at an angle. That & the sound quality is a poor, but it is definitely worth checking out. It does give you an idea of how the combat will look & how you can personalize & set up your character. There is a speaker that talks about the in game features, you just have to listen very carefully to hear it. This article doesn't tell you much compared to the video. I am looking forward to this game coming out. Hopefully it will be as bada$$ as to what i've been seeing & hearing. Skyrim is coming out this year, so it will be nice to have another heavy duty RPG to look forward to in 2012.

Altaireed
Altaireed

Yeah... and this demo we are suppose see is...invisible!?!?

SaintRasmus
SaintRasmus

[This message was deleted at the request of the original poster]

SaintRasmus
SaintRasmus

There is a 2 part video on Youtube, its not great, but its there.

Gladestone1
Gladestone1

This game will be like elder scrolls..Im shocked no interest on these boards..Cmon people they got a good line up..Need some followers for this title..Im sure it will be a shock to the public next year on how good the game is..The trailer looks great to me an different than any elder scrolls game ive seen..Only time will tell..Cmon fellow gamestoppers need some support for this )>

N0tYrBeezin
N0tYrBeezin

Where is the demo? I only see somebody writing up the interview. Where is the video?