Papa & Yo sales on PS3 didn't cover development costs

Creator Vander Caballero thinks upcoming Steam release will enable the game to make money.

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Indie title Papo & Yo's sales on the PlayStation 3 did not cover the game's development costs, creator Vander Caballero has said.

Speaking to Joystiq, Caballero said that the game has not quite recouped its development costs despite "good" sales on PlayStation Network since its launch in August 2012.

"Despite the good sales, the cost of the game has to be covered," said Caballero, who added that the upcoming Steam release will tip the game into profitability. "We have covered already parts of the cost of the game, but when it comes out on Steam, we'll make money. Then we'll cover the whole cost of the game."

In February, Journey creator Jenova Chen said that development of the PlayStation 3 exclusive bankrupted the company and that financial success required more than a release on the PlayStation platform.

"I think to have a financial success, that is going to change everyone, it has to be much bigger than a game on the PlayStation platform," said Chen at the time.

Papa & Yo will launch on April 18 for Steam. The PlayStation 3 version of the game was awarded a 7.5 from GameSpot last August.

Discussion

106 comments
overberger
overberger

A game with a decent social message..go figure. I will buy it on Steam. The frickin monster reminds me of my dead stepfather...and, yeah, I'm an "Old Guy"

Best of Luck to the developers.. Buy it just to support a game that might make you think!


ahpuck
ahpuck

Lets be honest for a second here, the game was average at best.

gbrading
gbrading moderator

I heard interesting things about Papo & Yo. Shame it couldn't recoup its costs; I'd play it when it comes to PC.

Nintyfan95
Nintyfan95

It's because of poor excution, and below average critism that the game didn't exceed developement cost. PSN has just as massive of an install base as Steam.

Lpedraja2002
Lpedraja2002

Looks like Steam will be saving the day again.  :)

franzito
franzito

Indie devs bet all their coins in great games and go bankrupt, while old devs keep launching more shitty titles than real good ones over the years... go figure...

manoogian
manoogian

I would say this game suffered from poor publishing


And besides... If a game has no challenge then is it even a game?

MatrixGamer78
MatrixGamer78

PC is the only open platform for all developers never restrict them to port their titles on other platforms while consoles are closed platform for the developers whether it is indie or else..we have to contemplate "ThatGameCompany" bankruptcy whose game Journey is almost  more legendary then past Zelda, RE or Uncharted and receiving more and more awards globally now exist nowhere so who is the responsible for TGC bankruptcy obviously it is SONY and the same reason why Bungie depart MS.

richten71
richten71

I didn't even know this game was out. If a new developer can do it budget wise, I don't see a problem with them putting their game on different platforms. Not every company will become a ThatGameCompany or TellTale Games, so they should do whatever it takes to get their name and their game out to the public. Yes, even if it means putting it on Origin, who waives their distribution fees for the first 90 days to indie developers.

sexyeyes79
sexyeyes79

What most console companies don't realize is that after so many years,or poor sales, when no one else is buying their games, that releasing on pc to steam, would bring in a new stream of money from said titles and expand their consumer base.  That would make sense, but logic and execs usually don't go together.  

Sony makes pc games, so why not after a current generation comes to a close offer some of your old console titles on steam and make more money.  I have a fat boy PS3 and didn't buy it for that but will pick this up on steam.

PS4 will be great for indie titles and can not wait for that as well.  Great time to be a gamer.

P.S.  Down with EA, the worst game company.  Sorry Bobby, that's one contest you'll have to live with being second lol.

hippiesanta
hippiesanta

perhaps the child abuse theme makes gamer don't feel comfortable wt the game

Warlord_Irochi
Warlord_Irochi

And this, my friends, is what happens when everyone claims "we want something original and fresh" but then they instead buy the 4th sequel of a franchise or the yearly instalment of the same FPS/sports game the've been playing for years...

hadlee73
hadlee73

Not really a great game anyway, which probably didn't help sales any.

Jd1680a
Jd1680a

Should have put the game on more then one platform.

obsequies
obsequies

thats too bad, judging from the demo I'd say it was a good game. I think it will do well on steam

Toadamus
Toadamus

I would love to support it .

Thanatos2k
Thanatos2k

This was one of those games which had a powerful idea but crap gameplay.  Developers - gameplay is always the most important facet of your game - you HAVE to get it right.

That's why your game didn't sell.

Tangsta03
Tangsta03

everything should just be ported to PC and put on Steam, just everything!

chipwithdip
chipwithdip

A game where you can't lose didn't sell well? But Carolyn loved it! D:>

NeonNinja
NeonNinja

I so want this game.  It looks unique and I really am excited for the Steam release!

kbaily
kbaily

Well Sony you can't blame this one's poor sales on "evil used games" now can you?

_Judge_Gabranth
_Judge_Gabranth

Good the game was awful. Honestly the worst game I have ever played

gamenerd15
gamenerd15

They should really fix the title of the article.  It is Papo, not Papa.

kalipekona
kalipekona

This is why virtually all games that aren't first party are going to eventually have to go multiplatform. The industry is larger and more competitive than ever and content creators need to have their games on as many platforms as possible in order to have the best chance at recouping development costs.

As a PC gamer first and foremost I love the fact that most games end up on my prefered platform. Steam is where I prefer to buy most of my games and it is great that more and more games can be experienced by more and more people.

Gamer_4_Fun
Gamer_4_Fun

Maybe because the game got poor reviews, reviews count a lot sometimes especially for indie games when element of unknown is big.

samclockwise
samclockwise

I'm on here all the time and no one ever talked about it and when they did they showed the same stuff. What was nothing. Then the release was never heard of. I didn't even know it even came out. It's not to surprising that it didn't do to good.

pidginnn
pidginnn

so what? this is free market - there are winners and losers

Valacan
Valacan

Unfortunately it really wasn't very interesting. Just bizarre.

pathosfire
pathosfire

Well, I'm buying a copy when it releases on steam next month, that should help.

Nintyfan95
Nintyfan95

@franzito that is exactly why thatsogamecompany is still here, and the studio behind Angry Birds made a killing.  

Kickable
Kickable

@manoogian quite a few games are stupid easy and still worth playing or still fun.  This is a puzzle game though as an adult it's nice to look at and a touching story, good buy if you have kids though.  Not that all games should be accessible to adults though, and they're rarely not.

Dessicator
Dessicator

@MatrixGamer78 I wish more people would bring this up more often. Sony and Microsoft blackmailing developers with exclusivity contracts is far worse than any of the DRM nonsense people obsess over nowadays. SimCity's server problems might have stopped people from playing that for a day or two, but Sony's bullshit business practice has stopped me and anyone else who doesn't have a PS3 from playing Journey EVER. Sony and Microsoft are just as bad as EA in my opinion. They're all in the business of hijacking the art of making games to make themselves money at our expense.

And a lot of fools in the gaming 'community' think this is a good thing.

Gh05t_
Gh05t_

@hippiesanta Possibly, but that is what draws me. I have yet to play this title, but that's only due to time constraints(I was out of the country shortly after its release and haven't been home for long). I do fully intend to buy it. Following its development I got to see the heart behind the game and the real and mature theme gives it something special. I am just unsure if the game was a bit before its time.

Thanatos2k
Thanatos2k

@Warlord_Irochi People want original and fresh games that are also fun.  The gameplay in this game did not deliver.  That's why it got bad reviews, and that's why it didn't sell.

devild0ogwhite
devild0ogwhite

@Warlord_Irochi Why do you think games like CoD and BF sell so well?  It's because that "everyone" you're talking about is actually a small, but vocal, minority.  It's a sad state of affairs but the fact of the matter is the majority of game sales come from people that don't go online and post about what they'd like to see in games.

Ipsylos
Ipsylos

@Jd1680a That costs additional money, especially converting a PS3 title to any other platform.

Gh05t_
Gh05t_

@Toadamus Get it on Steam. The indie scene is largely successful because of steam. Sure, they will have your money whichever way you give it to them, but I think the developer will do better if you support them through the pc rather than the psn.

manoogian
manoogian

@Thanatos2k It's because they get these crazy directors who are  all wannabes and think of game-play second hand.

Lhomity
Lhomity

@kbaily Nice try but i don't think all the silly comments in this article will make it on to feedbackula. 'A' for effort though.

Kickable
Kickable

@Dessicator @MatrixGamer78 As gamers we do bring it up all the time, I fucking hate exclusivity it could mean me paying $200+ for a very small amount of exclusives and not much else.  But it's no surprise that I don't care about the risks developers have to take to get optimal success, or any chance at all in some cases, I've never made a game.  I know the developers think it's a good/best current option or they wouldn't willingly sign on the dotted line.

Warlord_Irochi
Warlord_Irochi

@Thanatos2k Just using this one as an example. But considering what you said, my statement can be aplied to a lot of tittles present and past. "Beyond Good and Evil", "Shadows of the Damned" or "Enslaved" for example :)

Dessicator
Dessicator

@Kickable Well just because it's the "best" choice for them doesn't mean it's a good choice for them. I mean if I had to choose between killing someone or being tortured to death, sure there's a "best" choice for me, but that doesn't say much since I'm sort of being forced to make a bad choice either way. I've never made a game either, but I'm pretty sure if I did I would want it to be played by the most people possible, not get held hostage by some soulless corporation so they can make money off of my hard work and limit my audience to 1/4 of the market.