Painkiller: Resurrection Hands-On Impressions

We take a run through this budget-priced expansion pack at E3 2009.

Originally released in 2004, Painkiller was a stubbornly old-school shooter that eschewed modern narrative conventions in favor of outlandish weaponry, demonic enemies, and a zippy pace that rarely let up on the action. Five years later, we’ve yet to see a full-fledged sequel to this cult hit, but we have seen a variety of expansions. The latest of these is Painkiller: Resurrection, due out this September. We very recently took a spin through Resurrection here at E3 2009.

Who's Making This Game: The developer of Painkiller: Resurrection is Homegrown Games, an indie studio out of Austria made up of a number of people responsible for some of the more popular Painkiller mods out there.

What The Game Looks Like: Vintage, with a few modern trappings. It’s still the same engine from 2004, though it has been updated in a variety of areas, like HDR lighting and high-resolution water reflections. It’s not stuff that will immediately catch your eye if you’re used to modern shooters, but those who have been following the progress of the Painkiller franchise through every expansion will certainly notice the little touches that have been added to the visuals.

In terms of art style, the game takes you on a journey through various gothic cathedrals and establishments, into ruined dungeons, and through twisting caverns. The enemies look like creatures ripped directly from the covers of all your dad’s favorite 1980s heavy metal albums, with all sorts of demons, monsters, and ghostly spirits attacking you. It’s also a very violent game, with lots of blood and scattered body parts following in your trail.

What There Is To Do: At its core, Painkiller: Resurrection is all about killing beasts with a variety of ridiculous weapons. Each has its own primary and secondary fire, with several even offering a tertiary one. Everything from a gun that spins razor blades like a blender and shoots grenades to a severed demon head that fires lasers from its eyes and lets out a thunderous scream is available in your arsenal.

How The Game Is Played: The campaign can be played in single-player or cooperatively. The co-op side will run you through the same campaign, but with support for two players and branching paths unique to this particular mode that separate you and your teammate. Multiplayer is also available and offers a selection of five game modes. There are the three standards--Free for All, Team Deathmatch, and Capture the Flag--as well as two others, Last Man Standing, where each player has only a set number of lives, and Voosh, which switches out your weapons every 60 seconds. The multiplayer will offer 10 maps when the game is released, with a free map pack said to be due out not long after.

What We Say: At $19.99, Painkiller seems like a decent value for the amount of content it offers. Publisher DreamCatcher will even be releasing the SDK for free so that the mod community can go on releasing free content on this modified engine. At that price, Painkiller fans could certainly do a lot worse.

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Discussion

27 comments
maidensquare
maidensquare

WTF ! is this real Painkiller Ressurection ? This İs Same With First Game İ Dont Believe Ouhh What A Bad Game İ Was Wish More Good Than ... İ Gave This Game .0,01

astrotek
astrotek

looking forward to an in-depth review, since a few people scored it 6 point something...

pudgexd
pudgexd

Cheap + Free mod content + Multiplayer = probably long hours of gameplay Probably getting this. WIll wait for review though

GabrielOnuris
GabrielOnuris

Anyway, just make a good story like the others painkillers and I will keep playing it. Painkiller is the ONLY shooter that uses a physics engine without f***ing it reducing the colision effect or limiting the rag-doll physics of the minions. It deserves more credit than it really has.

chilipepperman
chilipepperman

if it can rival the first game, then it could be good. i think this will probably be better than dreamkiller. well see

ChristianKiss
ChristianKiss

Awesome news. I was waiting for something like this, to make happy old-schoolers like me. =) In an era full of uninspired games, Homegrown Games shows up with the sequel for Painkiller... and this time with coop multiplayer!

JunkyMcMuffin
JunkyMcMuffin

"Painkiller", second best video game name, the first is "Wet".lol Put the names together, and you have one hell of a party! lol

JunkyMcMuffin
JunkyMcMuffin

[This message was deleted at the request of the original poster]

chechak7
chechak7

just the first game was great

khaleel11183
khaleel11183

The original was great, the first expansion was great, and even overdose was great. Where is serious sam 3 by the way?

aura_enchanted
aura_enchanted

somebody hold me ive become as giddy as a school girl that were getting more from dreamcatcher. hopefully it wont be as bad as the blunder that is overdose.

flippicat
flippicat

@chronos_ss2 Overdose was actually a mod made by seperate people entirely, and it was (in my opinion, of course) nowhere near the original. I do hope they do a better job with this one, though.

chronos_ss2
chronos_ss2

Never been a fan of Painkiller, played overdose and that was a disappointment. Hope they do a better job with this one.

slickr
slickr

The first game was a blast, I'm hoping this one will be good.

gmax
gmax

Sounds like it's still kickin'.

theragu40
theragu40

Why are people hating on Painkiller? The original Painkiller was a really great game.

Gamer4Iife
Gamer4Iife

Hmm... never heard of Painkiller before. :?

Blade8Aus
Blade8Aus

i loved the first one and its "first" expansion....wheres Painkiller 2?

pakhair
pakhair

Hmmmmmmmmm................

Jedilink109
Jedilink109

Faster than a bullet! TERRIFYING SCREAM! Enraged and full of anger, he's half man and half machine! Like a metal monster! Breathing smoke and fire! Closing in with vengeance soaring HIIIIIIIIIIIIIIIIIIIIIGH!!!!!!!!!!!!!!! Sorry but I HAD to. :D Hail to the Metal Gods.

SSBFan12
SSBFan12

I agree with you WizengamotX.

WizengamotX
WizengamotX

I would rather not pay for a mediocre modification; we, point made, do, how ever, need mediocre games to have great games. Let them come, I say. Let them starve.