Painkiller, the fast-paced first-person shooter in development at Polish studio People May Fly, will be on hand at Dreamcatcher's E3 booth. The game takes place in a nightmarish modern-day setting, in which various parts of the world are being attacked by undead monsters. You'll see more than your share of the undead in the game, as they'll swarm you in seemingly endless mobs. The underworld is on the edge of an unholy war, and there's nothing you can do but fight your way toward purification.
The game takes you through highly detailed environments made possible by a proprietary engine capable of pumping out very high poly counts. The Havok 2.0 physics engine will be used to produce dynamic effects, like rag-doll death animations and deformable environments. For example, you can use grenades to blow objects clear into the air and remove cover that might conceal enemies. Sharp textures and modern lighting techniques should look good, yet not slow the game down.
Painkiller is meant to be played fast, with a pacing and sheer number of enemies that's reminiscent of Serious Sam. All weapons come in pairs and come with secondary modes for extra firepower. And as a result of your unholy pact, you can morph into a powerful possessed creature every time you collect 100 souls. People May Fly is working on an advanced AI for the monsters that will simulate group behaviors, so they will patrol areas and coordinate attacks rather than ineffectually charging head-on. In addition to the single-player campaign, the game will feature multiple multiplayer modes. No firm release date has been announced yet, but you can look for more on the game soon.