Oculus Rift viable for free-to-play if it can shift 5-10M units
“If Xbox One or Oculus Rift reaches those numbers, we’re there,” Wargaming CEO says.
Wargaming Chief Executive Officer Victor Kislyi thinks that free-to-play games like World of Tanks are viable for the Oculus Rift only if it sells 10 million units.
He said that he tested the device in San Francisco and was impressed with it, but that the games his company makes won’t work on any platform until it reaches a certain player base.
“75 percent of our players will never pay us a penny,” Kislyi told CVG. “For other games this percentage can be bigger, up to 90-95 percent of people just playing for free.” In order for that business model to work financially, he explained, Wargaming needs at least 5-10 million people playing the game. “If Xbox One or Oculus Rift reaches those numbers, we’re there,” Kislyi said.
As Oculus VR founder Palmer Luckey explained, the desire to reach an audience of that size (and much bigger) was one of the main reasons he agreed to Facebook’s $2 billion acquisition.
Ascendant Infinity - Official NEW Cinematic Gameplay Trailer THE FINALS | Season 2 | Seasonal Update Trailer Call of Duty: Warzone Mobile - Operation: Day Zero Trailer Honkai: Star Rail | Version 2.1 Trailer - "Into the Yawning Chasm" FATAL FURY: City of the Wolves Announcement Trailer FATAL FURY: City of the Wolves Official Characters Gameplay Trailer Zenless Zone Zero Amplifying Test Preview Trailer Fortnite Myths and Mortals Hades Cinematic Short Firearms Expert Reacts to Rust's Guns PART 2 METAL GEAR SOLID Legacy Series Part 1 | ft. David Hayter Lightyear Frontier - Official Gameplay Launch Trailer Dragon's Dogma 2 - Official Overview Trailer Presented By Ian McShane
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation