No Guild Wars II expansions in development

ArenaNet confirms no add-ons for MMORPG currently in development, though some could come in the future.

by

No Guild Wars II expansions are currently in development, game director Colin Johanson explained to IGN, noting this may not always be the case.

"Expansions are definitely something that we'll potentially look at in the future," Johanson said. "We don't have a timetable on it. We're open to it, but I think our major focus as a studio is making the living world concept as strong as possibly can for the players that we've got."

The 2005 original Guild Wars welcomed three expansions: Guild Wars Factions, Guild Wars Nightfall, and Guild Wars Eye of the North.

Asked if ArenaNet would instead consider developing a stand-alone third entry in the series, Johanson said gamers are more likely to see Guild Wars II grow and evolve.

"We want to be able to have teams that are literally developing new, innovative features that change the way that you play our game and grow that experience so it literally feels like you don't leave Guild Wars 2; Guild Wars 2 becomes Guild Wars 2.5 or Guild Wars 3, and it continues to grow," he said.

For more on Guild Wars II, which has sold over 3 million copies, check out GameSpot's review.

Discussion

104 comments
Wildstar0_o
Wildstar0_o

I dont think these guys are making the money they thought they'd be making. I sense some cuts in some of the operating costs coming down the pike. Only time will tell but I feel they are surviving off of initial sales and that the cash shop aint bringing in the dough. Will see when some lay offs start happening if they cant reach their sales margins.

Crossel777
Crossel777

Not enough active players for them to even bother I guess? :P

alenth
alenth

I am an active mmo player, and i enjoy both wow and GW2 with my friends, the game still offers big updates with decent content, i still have fun with gw and if i get bored i just go and play another thing as simple as that, is a sub-free game so i'm not gonna die because of content.

DarthLod
DarthLod

"scratches head" I find this news odd. Considering GW1 had 4 expansions.

richwalker13
richwalker13

After what NCSoft did to City of Heroes I have zero sympathy for them. Bye Guild Wars.

barakz0r
barakz0r

Love the game!

but problem is,that there is no wide variety of end game features, and most of the things are repitious and grindingsx10.

tho to be honest,the wvw is amazing and I can play it for hours!

alpha_unit97
alpha_unit97

What? If this game needs anything right now, it's expansions.

Sardinar
Sardinar

It's surprising how there is still not a groundbreaking MMORPG since WoW - people just play recent installments and become disappointed in a matter of weeks/months. What did Blizzard get right almost a decade ago that other developers just can't seem to get? 

Darth_Tyrranus
Darth_Tyrranus

Great game, but to be honest, a lot of the additions they have been putting in lately have been steps backwards.  Things like fractal of the mists and its corresponding gear treadmill actually push away a lot of gamers, myself included.  They really should focus on fixing certain classes before they start adding all this new content.

Stonecutters908
Stonecutters908

I stopped playing GW2 two months after launch. Very sad but i can't help it. I just wasn't having very much fun. It is way too grindy.

xSagez
xSagez

There will definitely be expansion in the future just in-case anyone was worrying.

wexorian
wexorian

Constant Updates with constant new content Fanboys say :))))))))))))))))))))))))

AnimeFreaks
AnimeFreaks

huge gw1 fan. 


not as much guild wars 2. combat and world is good. skill system is unattractive. monster variety is horrible. exact duplicate of one monster running around just like all other MMO.  then maybe a range and a melee. thats no where near the variety of gw1. dont know...it may have something to do with been able to solo but i dont believe it. either way i dont think the trade off is worth it. and they made it way too grindy.


you will have fun with friends playing as with most MMO, but its not something you will have fun playing for a long time especially if you solo most of the times. and casuals will not get to enjoy high end equipment and armor. most of the stuff are just ugly.


what im intersted in is a poll of whether people like guild wars 2 or not and how many of those "not" play solo or with friends.

---Cipher---
---Cipher---

Played a lot of GW2 but it's lacking something, not sure what, I just can't find something in it to keep me coming back for more. That and the list of issues that have been issues since launch (necro minions having terrible AI thus making a MM almost unplayable for example) that haven't been fixed yet is really off putting, fix the bugs first, THEN add in new content. As it is, the new content feels like its based upon bugs that will be resolved tomorrow, tomorrow.

remiaw
remiaw

Playing gw2 alot, and I think its a good game, and they add content now and then, but I was hoping that an expansion was planned.

teh_pwnager
teh_pwnager

"and trust me it is not a good thing, it is not".....bad thing i wanted to write, sorry got carried away:D

teh_pwnager
teh_pwnager

LOL @ the haters. What pathetic jerks, they have the same old arguments. If their wishes would be granted the game will be 100% WoW ripoff. Then they will complain about it being a copy. The game pissed over all your MMO's it's though to handle your fav game going down the drain but at least suffer in silence. I cannot even began to stop laughing at people saying no endgame while searching for a certain list of things to do like in other games. But ofc let's ignore the rest and bitch on the forums. People whined about better rewards from World Event chests, they made better rewards now they whine they are better. HAHAHAHAHAHA this game is the new benchmark in MMO it is already seen in games like ESO and trust me it is not a good thing, it is not just ripping off, it's the sole fact that studios moved away from using the WoW forumula all over again!

Flamewolf75
Flamewolf75

I really enjoyed the time I put into GW2, but I can't help but feel that the available content at Level 80 just isn't interesting. If you like the PvP then there will always be something to do, but it feels a little lacking on the PvE side.

WolfGrey
WolfGrey

No expansions are on the way because they still add lots of content in very big updates....

So nothing to see here lol

TenraiSenshi
TenraiSenshi

I find people strange. They'll go play a game like CoD which has the same few maps, with the same gameplay modes for hundreds upon hundreds of hours without ever complaining, but then they'll complain about how they got bored after a few hundred hours in an MMO - which has a far greater variety of content - as if the game didn't at least give them their money's worth. 

I think people just play it too much in one go, get game fatigue and then complain that the game is boring. Then again, I can't name any single game that I could play for a few hundred hours without eventually getting bored for it, no matter how good or bad it is. Hell, I couldn't even count the amount of games I've played for that sheer length of time on one hand. 

As for the topic at hand, I don't care about a lack of expansions right now. So long as they keep adding new content in patches that keep me busy, I'll be fine. I don't need to play this game every waking moment of the day, I just want something fun to come back to when I feel like it.

alenth
alenth

@richwalker13 why quit on a non-sub game just because another game got cancelled? is like "i'm not gonna play SFIV because megaman legends 3 is cancelled", your logic makes no sense.

DarthLod
DarthLod

@barakz0r  Unfortunately most MMO's have weak end game material. Everything gets to be a boring grind. It's something that needs to change.

JachAnen
JachAnen

@barakz0r All MMO's have that kind of end game stuff. But there IS a wide variety: Dungeons, mini-dungeons, puzzles, WvW, Fractals and achievement hunting. Except for puzzles, you get most out of each by grinding them, but some will feel tedious fast.

If you have any interest in the story, it is worth creating 3-5 characters, depending of your interest in the races stories, and completing all story modes in dungeons.

All in all, I haven't seen/played an MMO with this much content day 1, and also makes that content interesting to do. Old Republic was close, but had way too little content for an MMO and very little was interesting.

nathangray
nathangray

@Sardinar Blizzard got nothing right over a decade ago, a point emphasized by all the MMOs that try to emulate its extremely formulaic gameplay and never become as possible. WoW was born into a world with far less competition at the time, and was good compared to the other games on the market. It was far more user friendly and easy to understand, far more mainstream, than other games of its generation like EQ2 and DAoC. If WoW were born into the current market instead, it never would have survived. As it is, it lives off of a couple million in the West that maintain their subscriptions not because they play regularly, but because they don't want to walk away from accounts they've put years into, and the many millions of gold bot farmers in the East.

roganth
roganth

@Sardinar I wouldn't call WOW a groundbreaking MMO, it just took Everquest's formula and polished  it.

VeeArSick
VeeArSick

@Sardinar Not really sure what you're arguing here, but Guild Wars 2 is an extremely popular game.

mc_snap
mc_snap

@Sardinar This kid is an idiot. GW2 is ground breaking in so many ways I can't list them. Oh and no subscrition fee.

VeeArSick
VeeArSick

@Darth_Tyrranus I play a Warrior as my main. Needless to say I definitely think they need to address class/profession fixes ASAP. I don't mind the addition of new content and will never dismiss it, but I see where you're coming from with the gear treadmill comment. The only thing I can say is that the Ascended gear is only limited to just 6 item slots so far, and the marginal difference between that gear and Exotic gear is very minimal. So yes, they've taken a step in the wrong direction by adding a gear ladder, but at least they didn't make it miles ahead of the trailing gear, which is what most games do.

halokillerz
halokillerz

@Stonecutters908 i did the same thing but i started playing it again and now i can't stop. It's one of those games where u play in stretches

nathangray
nathangray

@AnimeFreaks Erm, I'm a casual player and played entirely solo until I got a guild. By the time I found a guild, I already had a level 80 Mesmer, completed storyline and decked out in crafted level 80 Exotic gear. That literally took me 2 weeks at the most to get. If anything, GW2 was far too easy. I only started doing dungeons to have something to do with my guild mates and friends, I've never actually needed anything in there. Up until Fractals, 'high end' was perfectly attainable solo, and after Fractals the stronger 'ascended' gear you can get in FoTM is only useful ~while you are in FoTM~, so if you never go in, that gear is useless to you. It's there for those interested in the difficult, group content, but is otherwise entirely skippable. 

GW1, by the way, is far higher in terms of difficulty than 2 is, even with heroes. How you can enjoy GW1 but find 2 too hard to solo in is sort of mind-boggling.

Unfallen_Satan
Unfallen_Satan

@AnimeFreaks I share you feelings. I think ANet is working on more emergent gameplay, like the Fractals of the Mists, for PvE and expanding more PvP options. However, it's especially hard to break the mould of repetitive PvE because that is basically how it has been done in MMORPG for more than a decade. However, I believe in ANet.

The skill system was a big disappoint for me as well. It's ironic that the GW1 system inspired TSW but not GW2, but I guess they wanted something different from GW1 so it looks fresh even if less interesting.

Since soloing is impossible for dungeons and the most exciting dynamic events, it actually made casual grouping more stressful and unenjoyable for me since I know I have no trusty AI heroes to back me/us up. The place that was most casual friendly to me was WvWvW, though I guess with greater gear tiering that changes as well. I feel GW2 is not nearly as casual friendly as GW1. Too many demands on the player.

Unfallen_Satan
Unfallen_Satan

@---Cipher--- I also miss that je ne sais quoi, though perhaps not the same as yours. Wait, I know, I miss the obsession over builds GW1 had. I used to spend hours working out builds for me and my heroes. I think toward the end I spend more time working out builds than actually using them during gameplay. I think I would have a better time in GW2 if I enjoyed PvP more, which I hear has only gotten better. I also miss the spectater mode for sPvP. GW2 is missing the do what you want, when you want spirit of GW1, which I guess is inevitable due to a persistent world.

alenth
alenth

@Tripwolf you said before that you stopped playing GW2 weeks after launch, how do you know the differences now and then? still trolling with the same arguments i see, the game still offers lots of content on big updates and lot of people still enjoy it, why so butthurt about it?

Unfallen_Satan
Unfallen_Satan

@Tripwolf Some older MMORPG players have an outdated notion of the so called "end game." I think when a game ends, it should just end. Some games, chess for example, don't end because the game is merely a medium. The actual gameplay happens by player action and can have nearly infinite variations. PvP is very much in that spirit and GW1 and 2 both do that better than most non-PvP specific MMOs. Other games provide tools that let players use their imagination, like Minecraft. GW1's skill system was very much in that spirit, though this is reduced in GW2.

Just because olden day game devs either did not have the tools or the ability to create post-campaign content, other than redoing the same dungeons over and over with greater difficulty and loot, does not mean that is the right way to do "end game." When modern devs do that, I feel sad for them, actually. I'll be the first to criticize GW2's faults, being an long-time GW fan myself, but if you are talking about efforts to stimulate gameplay beyond campaign or a handful of recycled dungeons, GW2 is way ahead of most contemporary competitors.

Harradrane
Harradrane

@Tripwolf I overhyped GW2 for myself... you're right it has no end game thus giving me no incentive to come back to it :( great ideas tho!

Landsharkk
Landsharkk

@Tripwolf No, I think it's more that they are still focusing on the core game and expanding on that before making a true 'expansion'.  

oflow
oflow

you sound just like all swtor fans boys before it went bust.  gw2 is mediocre I wouldnt call it a benchmark. its got a lot of flaws and the biggest is that its called guild wars but you dont need a guild and there are no wars between them.

the game is pretty boring unless you just like to grind mobs with friends.  the dungeons arent that great, the action combat really is just wow with dodging (its not real action like TERA) and the boss mechanics are dodge or get one shotted which is also pretty lame. The RvR also isnt that great.

Theres a reason lots of people have quite playing the game, because its not really a next gen mmo and its pretty boring.  I'll wait for a few of the newer mmos coming soon like Wildstar, Neverwinter, ESO.

Its an okay game but saying its the benchmark is a stretch. MoP still has better pve than GW2.

Unfallen_Satan
Unfallen_Satan

@Flamewolf75 I too think they need to add more PvE content that doesn't feel repetitive. It seems like they are trying to do that. Randomizing dungeons is a step in the right direction. I don't agree that the content should be restricted to level 80. Some should be l80 content, but the spirit should prevail to all levels.

Unfallen_Satan
Unfallen_Satan

@TenraiSenshi I think game fatigue is a factor. I play too much in one go and can't touch the game again for months, but then I can go back to it. I don't start hating the game. MP shooters and MMO are not really comparable though. Not surprisingly many fans of one are unimpressed by the other. I find it more surprising that some are willing to grind the same handful of dungeons for many hours just to get tokens for items so they can grind some more. Some of the most dedicated actually make it systematic; they won't play with others who do not run the dungeon a particularly way as to be most efficient. It's like working in a game. Those are most often MMORPG players too.

oflow
oflow

cod is twitch based and doesnt require class balance to have good replay as much as an MMO like GW2. GW2's class balance is still pretty terrible and tons of ability bugs are *still* in the game that have been there since launch.

cod also has actual better progression than gw2. you play to get rank and unlocks like new weapons that are quantifiable, tpvp rewards in gw2 are all cosmetic and the gear in gw2 is quite frankly ugly.

what really ruined gw2 for me was the horrible RNG mystic forge and the stealth DR nerfs to drops.

But dont worry folks, WildStar is on the way and actually is action based WITH an endgame.

vel0001
vel0001

@TenraiSenshi I think it's fairly obvious that CoD players want fast twitch-based action, mmorpg games tend to go a lot slower in terms of gameplay pace.

I can see how that would bore them.

AnimeFreaks
AnimeFreaks

@nathangray where did I say guild wars 2 is harder than guild wars 1? you are misunderstanding me. what I said is that guild wars 1 is more fun for me and can last me longer than guild wars 2.

i cant imagine a casual player can lvl to 80 in 2 weeks. thats about 6-7 lvls a day on average. if you go through the game normally that takes a long time. you cant possibly say that you are casual.


the only thing that is difficult with gw1 was the end game dungeons excluding eton and runner builds. they were nerved a little while before gw2 came out anyway. and even though hard they were fun. fractals in gw2 was a lot better and received alot more positive feedback.


in gw2 the grinding is far worse and boring. to get to lvl 80 and max stats equipment it takes a long time. max stats equipments in gw1 is easy to get. and names and skins are better too. titles are also alot better than gw2. i thought most of them are fun. you have to give gw2 credit for new ideas but some of them are not better.

teh_pwnager
teh_pwnager

@oflow OFC it has its flaws, some of them are really "heavy" but it did not flop or went into mediocrity after 6 months. That is something as of today. People come and go in any game so it is not really the point. While GvG would be nice addition, the fact that GW has no GvG seen as a combination is a typical ignorant argument. Guild Wars as its name has nothing to do with the idea of GvG it comes from GW lore where human kingdoms paired up in guilds against each other in an long lost war. Do research. RvR there is no such thing, it is WvWvW (3 realms) that is innovation since DaOC. ESO is preparing to do this also. Along with this Dynamic Events also. About WoW with dodging. Really? Let's asume it is literary as you said. You can move while casting, dodge while casting etc. Basic stuff. People are not getting bored, they came in with the impresion it's WoW and cannot adapt or do not want to, to this new things. It is not on their liking they leave. Too bad they bash it on the way out because of their frustration. But, I respect your opinion and I guess time will tell after all. Good night to you sir!

TenraiSenshi
TenraiSenshi

@Unfallen_Satan I'll usually do a few dungeon runs to get the gear I want, and then I'm done with them. After that, I'll choose to occupy my time in other manners, such as leveling other characters, doing some WvW, doing dailies or just helping out friends with whatever they're doing. 

I know some people think if they're playing an MMO, they must always have something to keep them occupied 24/7, but I actually like GW2's somewhat laid-back approach, because you can get great gear without too much grinding and so you actually don't feel compelled to play continuously just to keep up with a gear treadmill type situation in fear of being left behind by everyone else. This means I can take a break from the game without feeling like I'm missing out and when I get back into it, I can just catch up.

I agree with you about the feeling of working in a game. I don't like to feel like playing a game is a chore and I think most MMO's do give that feeling in many regards because of all the grinding you're expected to do. I just want to have fun, meet interesting people, kill them if need be and not have to worry about politics or drama.

Unfallen_Satan
Unfallen_Satan

@Tripwolf  GW2's events, including the recent limited-time events, casual mini games like custome battles/keg brawl, and jumping puzzles, a few of which benefit from co-op, are all attempts to expand gameplay beyond the obselete norm of traditional MMORPG. I think they have a long way to go before the game is satisfactorily emergent, but ANet's heart is in the right place. There are certainly more diverse gameplay out there; even Runescape 10 yrs ago has a more open-ended feel. TES is especially true in this regard, though how SP TES will translate to MP is yet unknown. I hope ANet learns from those games and put in more diverse activities that are not bound by level or gear, but definitely not the dreary dungeon-gear grind cycle that prevades mediocre MMORPGs. In comparison, some games have a pedigree of diverse gameplay activities in single player yet cannot even translate those to MMO. GW2 is a God-send compared to that.

Unfallen_Satan
Unfallen_Satan

@Tripwolf Some people mistake a persistent world with a game that refuses to end. For me, once any scripted content in a game has been successfully completed, it's ended. Examples of this include almost all dungeons in most existing modern MMORPGs, which includes GW2. The latest Fractals of the Mists with some randomization is just one step in the right direction.  I do not consider arbitrarily elevated difficulty in exchange for token rewards to be of sufficient value to extend the life of content.

The instances for WoW's BG is  very much similar to sPvP of GW1, just bigger player cap, but not nearly as high as GW2 WvW. Casual entry into PvP is helped by as large a group as possible. 40 per side, not bad. 10 per side, not nearly enough. Yet, 10 per team is larger than convenient for many non-guild groups of friends. I argue WoW BG is an awkward inbetween place for non-guilds. Too small for casual players, too large to include many player groups. I agree that GW2 could use bigger GvG maps than just 5v5; perhaps they will be added later. But WoW certainly is no position to fault either sPvP or WvW.