NFL Street Walkthrough

This walkthrough includes tips on picking your roster, developing your team in NFL Challenge, and general strategies for playing offense and defense.

By Doug Radcliffe
Design by Collin Oguro

EA Sports has taken their Street franchise to the gridiron. NFL Street is pure arcade action football. There’s no college draft, no substitutions, no ticket price adjustments. In fact, you don’t even have to worry about penalties. NFL Street is seven-on-seven football where each player lines up on both sides of the ball. Quarterbacks better be able to tackle on defense and defensive backs need to learn to catch on offense. NFL Street features all 32 NFL teams, a collection of hidden teams (including a squad of NFL Legends), and online play available on the PlayStation 2.

This GameSpot game guide for NFL Street includes:

  • Teams and Players: This section reveals all 32 NFL team rosters with specific tips on selecting the best seven-man squad.
  • NFL Challenge: Look here for tips on developing your team in NFL Challenge mode. You’ll find a list of all challenges, rewards, and requirements as well as tips on stealing NFL players and spending development points.
  • Offense Tips: Check this section for strategies on executing pass, run, and trick plays.
  • Defense Tips: This section provides tips on stopping the pass, shutting down the run, and using Gamebreakers on defense.
  • Online Play Strategies: Here you’ll find strategies for NFL Street’s online play (PlayStation 2 version only).
  • Cheats and Secrets: Check this section for NFL Street cheat codes and rosters for all secret teams, including the NFL Legends.

Chapter 1 - Teams and Players

NFL Street features over 300 current NFL stars (as well as 10 former NFL legends and even unique personalities thrown in for good measure) on 32 NFL teams and gives every football fan a chance to take their favorite team to the street.

Players are divided into the major offensive and defensive positions: quarterback, running back, wide receiver, offensive line, defensive line, linebacker, and defensive back. You’ll choose a seven-man roster to play the entire game: each player participates on offense and on defense!

This section reveals all 32 NFL team rosters with specific tips on choosing a potent seven-man roster.

Roster Selection Strategies

Regardless if you’re playing NFL Challenge, a quick game, or online play, NFL Street teams are seven-man squads; players are required to play both offense and defense, which poses an interesting dilemma. If you choose a seven-man squad filled with offensive studs so you can become a powerhouse offensively, you’ll suffer at coverage and tackling when the same studs become nearly duds on defense. Likewise, form your team full of defensive greats and you will have trouble passing, running, and catching the ball.

Until you get accustomed to the controls and Gamebreaker strategies, consider selecting more balanced rosters so you’re capable on offense and defense. Once you’re able to perform juke moves, jump catches, spins, stiff arms, defensive power tackles, and manage your Gamebreaker mode effectively, then you can experiment with a skewed lineup or with unique lineup choices.

You can adjust your lineup in any fashion but know that each position requires certain ratings for success, such as passing efficiency in your quarterback or blocking in your offensive line.

Most balanced rosters will feature the NFL team’s quarterback, running back, and best wide receiver (balancing his offensive statistics with the ability to cover and tackle on defense). That’s three of the seven players. The secondary wide receiver will be the team’s best defensive back (balancing his defensive statistics with his ability to catch on offense). The final three players include two linemen (essentially the best at their offensive or defensive positions) and a final defensive player, either a linebacker or defensive back, whichever is the best selection. This final player can play center on offense and either linebacker or safety on defense.

But there’s certainly plenty of opportunity to mix up these balanced rosters. For instance, Pittsburgh’s Antwaan Randle El is a wide receiver by position but boasts a decent passer rating. Combine this with his impressive speed and you have a highly mobile quarterback. This tactic could also be effective with a number of NFL running backs; many have moderate passing ability (don’t expect to complete a lot of long bombs or a great deal of downfield accuracy) to combine with their speed, agility, and run power. A weakness would be the two point conversion plays; they’re much tougher without an accurate quarterback.


Marty Booker, WR
Mike Brown, DB
Warrick Holdman, LB
Olin Kreutz, OL
R.W. McQuarters, DB
Kordell Stewart, QB
David Terrell, WR
Anthony Thomas, RB
Keith Traylor, DL
Brian Urlacher, LB
Dez White, WR

The Bears struggled in 2003 and finished with a disappointing 7-9 record. By the end of the season, Kordell Stewart was out as starting quarterback and rookie first round draft pick Rex Grossman began his career as future leader of the Bears’ offense. In NFL Street, the Bears roster lacks the rookie Rex Grossman and, like the 2003 team, the roster is fairly average across the board. Marty Booker is the team’s go-to-guy at WR but both Dez White and David Terrell possess similar statistics at the important receiver categories. Booker has a slight edge in catching but the other two have slightly better tacking ability, important for their roles on defense.

A balanced Bears seven-man roster could include Kordell Stewart at quarterback (don’t expect much out of Kordell defensively with his low coverage and abysmal tackling rating). Alternatively, if you want to simply run the option with no air attack, consider R.W. McQuarters or Mike Brown as your quarterback (and defensive back on the other side of the ball). Just be prepared to go without the passing game! Choose Anthony Thomas as your running back and linebacker or safety. Pick a receiver out of Booker, White, and Terrell and couple him with Mike Brown--each will serve as a defensive back. Don’t neglect Brian Urlacher, an All-Star, as linebacker and offensive lineman. Round out your team with Olin Kreutz, a member of the NFC North All-Stars and Keith Traylor to build a foundation on the line, particularly if you plan to focus on the running game.


Willie Anderson, OL
Jeff Burris, DB
Corey Dillon, RB
Artrell Hawkins, DB
Chad Johnson, WR
Jon Kitna, QB
Carson Palmer, QB
Adrian Ross, LB
Brian Simmons, LB
Justin Smith, DL
Peter Warrick, WR
Tony Williams, DL

The Cincinnati Bengals shocked most experts with a near AFC North division win in 2003. But unfortunately for long-starved fans, the "Bungles" couldn’t get over the hump at year’s end and were unable to overcome the Ravens for the title. The Bengals’ offense is highlighted by NFL Street All-Star Corey Dillon. He may have had a down year in real life (and lost a starting job to upstart Rudi Johnson) but he’s an absolute beast in NFL Street. He possesses excellent speed, agility, run power, and carrying stats (with a decent catching ability too). Plus, he’s not a bad tackler either! Chad Johnson is the standout at receiver with better statistics than counterpart Peter Warrick.

A balanced Bengals lineup starts with Jon Kitna at quarterback. The top draft pick Carson Palmer is included but his stats, particularly agility and speed are lacking. Corey Dillon should be heavily utilized as part of your offense and can double as safety or linebacker. Snag Chad Johnson as your primary receiver and defensive back and put him alongside Jeff Burris, the better of the two cover corners available on the roster. A stout running game needs an offensive line; choose Willie Anderson for his blocking ability and put him alongside Tony Williams, the better of the two defensive linemen. The final player can be Brian Simmons, a decent linebacker with good tackling and D-moves or use Justin Smith, a second defensive lineman. He lacks the speed of Simmons but possesses superior tackling and D-moves.


Drew Bledsoe, QB
Ruben Brown, OL
Nate Clements, DB
London Fletcher, LB
Travis Henry, RB
Lawyer Milloy, DB
Eric Moulds, WR
Josh Reed, WR
Takeo Spikes, LB
Mike Williams, OL
Pat Williams, DL
Antoine Winfield, DB
Coy Wire, DB

The Buffalo Bills were arguably one of the most disappointing teams in 2003 but you wouldn’t know it by their NFL Street roster or team statistics. The Bills are led by NFL Street AFC East All-Star quarterback Drew Bledsoe--he’s one of the highest rated passers in the game with a nearly full passer rating. But that comes at a price--he’s also one of the slowest quarterbacks in the game with near zero agility. Travis Henry is a solid running back that can play adequate defense and Eric Moulds is an All-Star receiver.

The Bills have plenty of defensive stars, including 2003 addition and All-Star Lawyer Milloy.

But the Bills have almost as many stars on defense. If you’d rather focus on defense, a seven-man roster could include a combination of the stellar Lawyer Milloy, Nate Clements, London Fletcher, and Takeo Spikes. You could forgo Eric Moulds and use Milloy or Clements; although each possesses lower catching ability (though enough speed to certainly get open), their defensive abilities reel in the slack. Mike Williams is the better offensive lineman (for his tackling statistics on defense) and he could be coupled with Pat Williams for a strong line.


Daryl Gardener, DL
Ian Gold, LB
Ed McCaffrey, WR
John Mobley, LB
Dan Neil, OL
Deltha O’Neal, DB
Jake Plummer, QB
Clinton Portis, RB
Trevor Pryce, DL
Shannon Sharpe, WR
Rod Smith, WR
Al Wilson, LB

The Broncos finished their 2003 campaign getting smacked by the Indianapolis Colts in the Wild Card round of the playoffs. New 2003 acquisition Jake Plummer had a decent year; his corresponding NFL Street statistics are capable, with a decent passing rating and above average speed, agility, and run power for a quarterback. But a more adventurous Bronco fan could consider Clinton Portis or Rod Smith in the offensive leader role; each has moderate passing ability and can be a unique choice to run an option offense.

For a seven-man roster, consider Plummer at quarterback (or the aforementioned option route with Portis or Smith). Portis’ statistics make him a must-play in your roster. A tougher choice is at the wide receiver position. Rod Smith has the speed but Shannon Sharpe is the better tackler for your defense. Deltha O’Neal, the only available defensive back, is a must for defensive help and he isn’t bad at receiver too. Trevor Pryce and Daryl Gardener are good enough to be the foundation of your line (even without a true offensive lineman). Mobley is the best tackling linebacker, though all three on the roster are nearly identical. If you’re daring, consider Sharpe instead for the better blocking ability on offense and forgo the linebacker. If you run the Portis option offense, put Sharpe or Smith in the backfield and use a short-passing game mixed in with a lot of running plays.


Courtney Brown, DL
Tim Couch, QB
Andra Davis, LB
Barry Gardner, LB
William Green, RB
Robert Griffith, DB
Anthony Henry, DB
Kelly Holcomb, QB
Kevin Johnson, WR
Earl Little, DB
Quincy Morgan, WR
Dennis Northcutt, WR
Ryan Tucker, OL
Gerard Warren, DL

The Cleveland Browns were another team with high expectations in 2003. After a playoff berth in 2002, the Browns were expected to contend for the division title. But a quarterback controversy and a running back with off-the-field problems contributed to a lackluster season. At the QB position, Tim Couch is faster and more agile and should be the choice of a player wanting a more mobile passer. Kelly Holcomb has a slightly better passing statistic and would excel better in the pocket passer role. A radical choice could be Kevin Johnson, the Browns’ wide receiver with a decent passing rating. You could use him in a short, controlled passing game with lots of option and quarterback runs.

A seven-man roster could include your choice of quarterback--Tim Couch for passing and mobility, Kelly Holcomb for strictly pocket passing, or Kevin Johnson for short passing, options, and quarterback runs. William Green is a stout running back and, understandably, possesses the best run power on the team. Wide receivers should include Kevin Johnson, if not at quarterback. He has the best statistics of all three receivers with Dennis Northcutt a close second. Your defensive backfield should include Robert Griffith. Though he’s not as fast as Earl Little, he’s a better tackler, cover guy, and receiver. Gerard Warren and Courtney Brown, both defensive linemen, are good enough for both sides of the ball. The slight decrease in blocking is made up by superior tackling and D-moves. Or you could go with the offensive lineman, Ryan Tucker, as well and put one of the defensive linemen as your linebacker.


Mike Alstott, RB
Ronde Barber, DB
Derrick Brooks, LB
Brad Johnson, QB
Keyshawn Johnson, WR
John Lynch, DB
Keenan McCardell, WR
Anthony McFarland, DL
Simeon Rice, DL
Warren Sapp, DL
Kenyatta Walker, OL

The 2002 Super Bowl champs are absolutely stacked at nearly every position. Despite a very poor 2003 season (a disappointing 7-9 finish without a playoff berth), the Buccaneers have studs on both sides. It’s nearly a compilation of All-Stars and not difficult to create a dominate seven-man roster. Brad Johnson makes an obvious choice as the offensive leader, though Mike Alstott does possess a modest passing rating for players wishing to experiment. The Bucs absolutely shine on defense and a player could stack his roster accordingly with primarily defensive studs and take their chance on offense when facing weaker defensive squads.

It’s not surprising that the 2002 Super Bowl champ Bucs have one of the best rosters in NFL Street.

Consider Brad Johnson as your quarterback with Mike Alstott and his maximum run power rating as your primary running back--now go bulldoze over tacklers! Keyshawn Johnson, despite being cut from the Bucs in 2003, is a good choice as one of your two wide receivers. He’s better overall than Keenan McCardell and has better defensive abilities. Use Ronde Barber, an excellent defensive back, as your second receiver. He has the speed to get open but lacks a high catching rating. If you want to stress defense, consider Lynch, Sapp, or Rice as your running back instead of Alstott (Rice is the best statistical option, just be careful with the fancy moves and don’t expect much catching ability). This will give you another stud on the defensive side of the ball. You could essentially use all three (Sapp and Rice for the line and Lynch as your safety) and plus stick Derrick Brooks as your linebacker for a very formidable defensive squad.


Jeff Blake, QB
Anquan Boldin, WR
Wendell Bryant, DL
Leonard Davis, OL
Levar Fisher, LB
Bryant Johnson, WR
Freddie Jones, WR
Pete Kendall, OL
Ronald McKinnon, LB
Emmitt Smith, RB
Duane Starks, DB
Raynoch Thompson, LB
Adrian Wilson, DB

The Arizona Cardinals weren’t able to improve their losing ways in 2002 despite the additions of a breakout rookie sensation at wide receiver, Anquan Boldin, and one of the greatest running backs of all-time, Emmitt Smith. Jeff Blake is your primary option at quarterback, though Anquan Boldin has a moderate passer rating and could be an option if you’re focusing on an option rushing attack with a fast quarterback and running back combination. As you would expect from the Cardinals’ lack of recent NFL success, the NFL Street team is simply average with no significant stars (though Boldin comes close).

A balanced seven-man roster would include Blake at QB (or Boldin if you’re hoping to run a mobile option mixed with quarterback runs) and Emmitt Smith at running back (or, once again Boldin if you want more speed out of the position). Adrian Wilson and Duane Starks are the two options at defensive back (and likely secondary receiver). Adrian Wilson boasts the defensive skills and run power while Duane Starks has the speed. Ronald McKinnon is the better tackler at linebacker and has the D-moves statistics to play the line. Use both offensive linemen if you want to primarily run the ball; if you’re going to pass more often, consider Wendell Bryant as one lineman for his defensive skills.


Stephen Alexander, WR
David Boston, WR
Drew Brees, QB
Sammy Davis, DB
Tim Dwight, WR
Donnie Edwards, LB
Toniu Fonoti, OL
Quentin Jammer, DB
Raylee Johnson, DL
Ben Leber, LB
LaDanian Tomlinson, RB
Marcellus Wiley, DL

The Chargers were another disappointing team in 2003. The addition of beastly David Boston at wide receiver was supposed to help stretch defenses and open up even more holes for LaDanian Tomlinson. And while Tomlinson did shred defenses once again, Boston had a roller coaster year that was more down than up--at least to fan expectations. Charger fans will find a similar mixed bag with the NFL Street counterpart. Tomlinson is certainly the focus with a collection of up and down secondary players to help support the formidable rushing game.

Drew Brees is the only option at true quarterback; he’s merely average as far as statistics go but he has the best passer rating of any players on the Chargers roster. The only other player with moderate passing statistics is LaDanian Tomlinson. You could place LT at quarterback if you want to run frequently from the quarterback position but don’t expect a deep passing game. With Tomlinson at quarterback, consider Boston at running back; Boston possesses a good run power rating that can make him a force to be reckoned with. If you stick with Brees, both Tomlinson and Boston are must-plays at their position. Use Quentin Jammer as a secondary receiver (couple him with Dwight if you don’t use Brees). Donnie Edwards and Marcellus Wiley are also mandatory additions. Your seventh roster spot can be Toniu Fonoti for his aid in blocking or Raylee Johnson for better defense.


Tony Gonzalez, WR
Trent Green, QB
Dante Hall, WR
Eric Hicks, DL
Priest Holmes, RB
Eddie Kennison, WR
Mike Maslowski, LB
Johnnie Morton, WR
Will Shields , OL
Ryan Sims, DL
Eric Warfield, DB
Greg Wesley, DB

Offensively, the Kansas City Chiefs were the most explosive team in 2003. Unfortunately their struggles at defense eventually caught up with them and the Chiefs fell to the Indianapolis Colts in a shootout during the second round of the playoffs. Defense is still an issue in the Chiefs’ NFL Street counterpart but they do possess one of the best players in the game, Priest Holmes. Trent Green is by far the best passer on the team and should be in any seven-man roster.

Priest Holmes is a mandatory addition to the team; focus the offense on the spectacular Holmes and put him behind a line anchored by Will Shields and Eric Hicks (the better of the two DL blockers). If you’d rather focus on the defensive line, shift out Shields for Sims. The Chiefs’ options at receiver are unique. You could go with the speedy Dante Hall (near max in speed and max in agility) or the more powerful and reliable Tony Gonzalez. Hall offers excellent trick play ability; he can run the reverse with speed, take a wide receiver screen to the house, and get separation with the play action passing game. Plus he’s an absolute deadly weapon on deep passes. Kennison and Morton are both fairly standard receivers but both are better on coverage than Hall and Gonzalez. If a Chief player wants to focus on offense with two pure receivers like Hall and Gonzalez, then defense could be troublesome. You could include a good defensive back, namely Greg Wesley, but on offense he’ll have to play line, which could be a challenge with his near nonexistent blocking rating. Put him at center to protect your outside running lanes.


Idrees Bashir, DB
Chad Bratzke, DL
Mike Doss, DB
Dwight Freeney, DL
Tarik Glenn, OL
Walt Harris, DB
Marvin Harrison, WR
Edgerrin James, RB
Peyton Manning, QB
Rob Morris, LB
Marcus Pollard, WR
David Thornton, LB
Reggie Wayne, WR

The Indianapolis Colts had a strong season--their best under All-Star quarterback and co-MVP Peyton Manning--but it ended abruptly in frigid New England at the AFC Championship game. Still, this is one of the best offensive trios in the game, real NFL or Street. Peyton Manning has a full passer rating statistic making him the best pocket passer in the game. Couple Manning with Marvin Harrison, the Colts’ star wide receiver with high speed, agility, and perfect catching rating and you have a lethal air attack. Harrison isn’t too shabby at coverage either. Completing the trio is James, an excellent all-around back with good catching ability to aid in the aerial assault.

The Colts’ roster has one of the best trios in the game: Manning, James, and Harrison.

Those three players are as mandatory roster additions as anyone in the league. Other selections should include Dwight Freeney, a speedy defensive lineman with blocking ability. His counterpart could be Glenn or Bratzke depending on which side of the ball you wish to emphasize. Rob Morris could fill the role at center, nose tackle, or even safety. As for your second receiver, choose Wayne if you’re looking to emphasize the passing game, Pollard for the running game, or Mike Doss if you wish to balance the team with a better defensive player.


Larry Allen, OL
Antonio Bryant, WR
Quincy Carter, QB
Dexter Coakley, LB
Greg Ellis, DL
Joey Galloway, WR
Terry Glenn, WR
La’Roi Glover, DL
Troy Hambrick, RB
Chad Hutchinson, QB
Dat Nguyen, LB
Roy Williams, DB
Darren Woodson, DB

Under new coach Bill Parcells, the 2003 Cowboys shocked nearly everyone and made the playoffs. But these overachievers couldn’t make it past the eventual NFC champions, the Carolina Panthers. NFL Street players have a choice at quarterback; the game includes both starter Quincy Carter and backup (and former starter) Chad Hutchinson. Neither are stellar but Carter does boast better statistics and much better mobility.

Most of the Cowboys’ stars are on defense. Choose Terry Glenn as the starting wide receiver; he boasts better blocking and defensive statistics over Galloway. Roy Williams and Darren Woodson (when deciding receiver, note Williams has the speed advantage and Woodson has the catching advantage) should also be in your roster for their excellent speed and defensive statistics. The Cowboys’ line is pretty much a no-brainer as well. Larry Allen and La’Roi Glover are All-Stars and will be able to provide good blocking for running back Troy Hambrick and get decent pressure on the quarterback on the defensive side of the ball. Use Hambrick at linebacker and Woodson at safety on defense.


Chris Chambers, WR
Mark Dixon, OL
Jay Fiedler, QB
Brian Griese, QB
Sammy Knight, DB
Sam Madison, DB
Brock Marion, DB
Randy McMichael, WR
Tim Ruddy, OL
Junior Seau, LB
Patrick Surtain, DB
Jason Taylor, DL
Zach Thomas, LB
Ricky Williams, RB

The Miami Dolphins have one of the best teams in NFL Street; their true life counterpart is just as stacked but can’t seem to get over the December hump and emerge strong into the playoffs. There’s a decision to be made at quarterback here. The opening day (and closing day) starter Jay Fiedler is included along with Brian Griese, the former Bronco star that filled in for Fiedler during the midseason stretch. Fiedler is the better overall player in Street with superior speed and passer rating. The real star of the Dolphins, though, is NFL Street cover-boy Ricky Williams--an impressive mix of speed and run power and even a moderate passing statistic for players that wish to run an option offense and don’t want to worry about the quarterback’s liability on defense. He’s arguably the best running back in the game.

A standard, balanced seven-man Dolphin roster would include Fiedler, Williams, and Chambers as your primary offensive stars. McMichael isn’t strong enough to keep around when you have so many defensive standouts to choose from. Sam Madison should line up as your secondary receiver (over-the-top speed and decent catching ability). That leaves three players and there are more than that to choose from. If you’re up against a stout air attack, choose Knight or Surtain and place them as your other corner (moving Chambers around). Zach Thomas and Junior Seau are both close statistically; Thomas has the speed advantage and Seau boasts the tackling superiority. On the line you’ll want Jason Taylor then one of the two Dolphin offensive linemen. A focused defensive roster could remove Chambers and use Knight, Surtain, and Madison.


Correll Buckhalter, RB
Brian Dawkins, DB
Carlos Emmons, LB
Chad Lewis, WR
Donovan McNabb, QB
Todd Pinkston, WR
Corey Simon, DL
Duce Staley, RB
Bobby Taylor, DB
Tra Thomas, OL
James Thrash, WR
Troy Vincent, DB
Brandon Whiting, DL

The Philadelphia Eagles concluded the 2003 season as they concluded the 2001 and 2002 season: on the losing end of the NFC Championship game. Despite an All-Star quarterback and plenty of defensive stars, the Eagles have failed to come up big in the NFC title game. Donovan McNabb leads the Eagles’ NFL Street offense. He’s one of the bigger quarterbacks in the game and features impressive passing, speed, and agility statistics (and not bad run power too). Duce Staley is the best choice at running back; NFL Street didn’t include Brian Westbrook, and Correll Buckhalter lacks Staley’s speed.

The remainder of the Eagles’ roster contains more defensive than offensive stars. Todd Pinkston isn’t bad but Brian Dawkins is likely a more appealing substitute. You could line up Brian Dawkins and Troy Vincent at receiver to become much better on the defensive side. Throw in Bobby Taylor as your other corner (sticking Dawkins at safety). Tra Thomas is a must-play; he’s one of the best offensive linemen in the game. Stick him next to Corey Simon and create a beefy line on both sides of the ball.


Keith Brooking, LB
Ray Buchanan, DB
Keion Carpenter, DB
T.J. Duckett, RB
Warrick Dunn, RB
Brian Finneran, WR
Ed Jasper, DL
Patrick Kerney, DL
Peerless Price, WR
Mike Vick, QB
Bob Whitfield, OL
Tyrone Williams, DB

After a great 2002 season and the emergence of Mike Vick, Falcons fans seemingly had a lot to look forward to in 2003. But that all ended against the Ravens in the preseason; their star quarterback Mike Vick went down with a broken leg. NFL Street and Falcon fans need not worry; Mike Vick is included in full form and is one of the best weapons at the position. Though his passing statistic isn’t near the likes of Manning, his speed and agility are off the hook. The quarterback scramble is a huge Falcon weapon. You can call QB Bam, a straight quarterback run, or even call pass plays in which you intend to run as quarterback running plays. Vick’s speed provides a lot of options at the position.

Mike Vick is the fastest true quarterback available in the game. Use his legs to your advantage!

Falcon players have a choice at running back and it’s fairly cut and dried. Warrick Dunn is the speed back and T.J. Duckett is the power back. Likewise, Dunn is the better cover guy defensively and Duckett is the better tackler. Both have moderate passing stats too; an adventurous player could lineup either at quarterback and use Vick in the running back position. Peerless Price is a good choice at receiver; line up Ray Buchanan on the other side. Stick Whitfield and Jasper on the line and don’t neglect Keith Brooking, a great tackler.


Kevan Barlow, RB
Andre Carter, DL
Jeff Garcia, QB
Garrison Hearst, RB
Jeremy Newberry, OL
Terrell Owens, WR
Tony Parrish, DB
Julian Peterson, LB
Ahmed Plummer, DB
Derek Smith, LB
Ron Stone, OL
Tai Streets, WR
Bryant Young, DL

Though the 2003 Niners didn’t live up to expectations, their NFL Street counterpart is a solid team with several above average players and one of the beefiest receivers in the game in the outspoken, and sometimes controversial, Terrell Owens (likely not to be a 49er come next season). Passing aficionados should line up Jeff Garcia behind center. He boasts one of the better passer ratings in the game and has decent speed and carrying rating for the position. The first decision arrives at running back; like their real life counterpart, the NFL Street 49ers boast two solid running backs to choose from.

Kevan Barlow has better run power and maneuvers but Garrison Hearst has the better hands. Both actually offer a moderate passing ability so players wanting to keep Garcia on the sideline (primarily for defensive purposes) can line up Barlow or Hearst at QB and stick the other at running back. This will restrict the offense to a short passing game, which certainly limits their downfield threat, Terrell Owens (logically too powerful to limit). Other roster additions should be Ron Stone and Bryant Young anchoring the line and Tony Parrish and Julian Peterson serving as defensive stars.


Will Allen, DB
Tiki Barber, RB
Mike Barrow, LB
Kerry Collins, QB
Ike Hillard, WR
Kenny Holmes, DL
Dhani Jones, LB
Luke Petitgout, OL
Jeremy Shockey, WR
Michael Strahan, DL
Amani Toomer, WR
Shaun Williams, DB

The New York Giants haven’t been able to regain their form of a few years ago when they made a Super Bowl appearance against the Ravens. The Giants are in the NFC East and must contend with the Eagles (three times in a row in the NFC title game) and now the upstart Dallas Cowboys coached by future Hall of Fame coach Bill Parcells. That doesn’t necessarily make the Giants a lackluster team in Street, though; in fact, they have one of the more versatile rosters with many options on how to play the quarterback, running back, and wide receiver position.

A player looking to stick with a deep passing game should keep Kerry Collins behind center. As the only true quarterback on the team, he’s the best option in the passing game. However, a player looking for a more mobile quarterback that can run and play the option could consider Tiki Barber. He has a moderate passer rating that could function in the short passing game. The Giants have two intriguing receivers: Amani Toomer and Jeremy Shockey. Both are good enough to start. If you use Barber as QB, you could stick Shockey (and his beastly run power rating) at RB. Even if you use Collins, you could switch Shockey to RB and Barber to WR (he has a good catching stat). Pick up Michael Strahan and Kenny Holmes for your line and stick in Will Allen for defensive support (placing him at one corner with Toomer at the other). If you neglect to stick in Collins, put Allen as your other receiver and use Dhani Jones at center and linebacker.


Kyle Brady, WR
Mark Brunell, QB
Fernando Bryant, DB
Danny Clark, LB
Donovin Darius, DB
Hugh Douglas, DL
John Henderson, DL
Byron Leftwich, QB
Chris Naeole, OL
Mike Peterson, LB
Jimmy Smith, WR
Marcus Stroud, DL
Fred Taylor, RB

The Jacksonville Jaguars are a team on the rise--at least the fans in Jacksonville are hoping so. Even with a disappointing 2003, the Jaguars of NFL Street have some good position players, primarily Jimmy Smith at receiver (one of the better combinations of speed, agility, catching, run power, and coverage) and Fred Taylor at running back. Although rookie Byron Leftwich led the offense for most of the season, veteran quarterback Mark Brunell is the better selection in this game.

The Jaguars can hold their own, especially behind the legs of Fred Taylor and the hands of Jimmy Smith.

With three positions already fixed on the roster, the remaining lineup should focus defensively. Marcus Stroud is a bear; although he’s on the defensive line, he possesses a good blocking statistic to help open holes for Fred Taylor on the offensive side of the ball. Put Stroud next to John Henderson and you have two players that excel both ways. Toss in Hugh Douglas as a third lineman and you have a strong defensive front. Put Donovin Darius on the opposite side as Jimmy Smith on both offense and defense.


Donnie Abraham, DB
John Abraham, DL
Anthony Becht, WR
Wayne Chrebet, WR
Sam Cowart, LB
Shaun Ellis, DL
Marvin Jones, LB
Mo Lewis, LB
Curtis Martin, RB
Kevin Mawae, OL
Santana Moss, WR
Chad Pennington, QB

Jets fans had big hopes in 2003 and most of that hope rode on Chad Pennington’s shoulders. Those hopes were squashed when their young star quarterback suffered a serious wrist injury in preseason. But the Jets’ roster is a good one with a couple All-Stars and some explosive position players to aid any NFL Street Jet fan. Pennington is your only option as a true passer, though a more run-oriented scheme could place Curtis Martin in the quarterback role with either Santana Moss or John Abraham in the backfield as speedy scat back or burly full back.

Speaking of Santana Moss, he’s fast…really fast but isn’t the best defensive player. He can keep up with opposing receivers but won’t play tight coverage and can barely tackle with one of the lowest ratings possible. Wayne Chrebet is another option. You do lose some speed and separation from defensive backs but you get a much better tackler and cover guy on defense. Your line should consist of Kevin Mawae and John Abraham. Place Donnie Abraham as your defensive back (and secondary receiver) and complete your defense with Sam Cowart


Jeff Backus, OL
Dre’ Bly, DB
Kalimba Edwards, DL
Luther Elliss, DL
Az-Zahir Hakim, WR
Joey Harrington, QB
Earl Holmes, LB
Robert Porcher, DL
Charles Rogers, WR
Shaun Rogers, DL
Bill Schroeder, WR
James Stewart, RB

The Lions are a team in rebuilding mode. The future does look bright, however; they brought in a new coach for 2003 and have a solid QB to WR combo in young stars Joey Harrington and rookie Charles Rogers (who’s even on the NFC North All-Star team in NFL Street). Az-Zahir Hakim is a blazingly fast WR for players who wish to stretch the field. Look for match-ups against a slower corner (or better yet, an offensive guy) for a successful deep and post passing game. But while he does have speed, Hakim has poor coverage and tackling ability making him a liability on defense. Bill Schroeder is slower than his counterparts but does play defense better.

Choose Luther Elliss to anchor your line. He’s gigantic and a good blocker and defender. Place him next to Robert Porcher, a veteran lineman with good statistics. These two guys will block for James Stewart, a capable running back (but a poor defensive guy) who missed all of 2003 with a shoulder injury. Though you have three receivers to choose from, don’t neglect Dre’ Bly; he’s a great cover guy at defensive back and has good speed and decent catching ability to play wide receiver.


Na’il Diggs, LB
Donald Driver, WR
Brett Favre, QB
Bubba Franks, WR
K. Gbaja-Biamila, DL
Ahman Green, RB
William Henderson, RB
Cletidus Hunt, DL
Joe Johnson, DL
Mike McKenzie, DB
Darren Sharper, DB
Javon Walker, WR

Fans thought the Packers were a team of destiny in 2003. An off-the-fiend tragedy gave the Packers’ late season winning steak an almost mythical feel. And although the Pack were up by 14 over the Philadelphia Eagles in the second round of the playoffs, the fairy tale wasn’t meant to be--the Eagles won in overtime on a field goal following a Brett Favre interception. The future Hall of Famer is a gamer on the field and in NFL Street. Favre has one of the top passer ratings in the game and decent speed and run power to carry the rock in the right situations.

Favre’s supporting cast is led by Ahman Green, one of the best all-around running backs in the game. Use Javon Walker as your primary receiver and couple him with Darren Sharper on the other side. Use Mike McKenzie on defense (as the cornerback with Sharper as safety). Round out your roster with Joe Johnson and KGB (Cletidus Hunt is a little slow to be used). Na’il Diggs can complete the roster as bruising linebacker on defense and center on defense.


Stephen Davis, RB
Jake Delhomme, QB
Kevin Dyson, WR
Deon Grant, DB
Kris Jenkins, DL
Mike Minter, DB
Dan Morgan, LB
Mushin Muhammad, WR
Rodney Peete, QB
Julius Peppers, DL
Mike Rucker, DL
Steve Smith, WR
Todd Steussie, OL

Few would have ever guessed that the Carolina Panthers would be NFC champions at the end of the 2003 season and on the way to their first Super Bowl as a young franchise. But a look at the Panthers roster reveals a proven winning formula: a strong running attack and stout defense. Two quarterbacks--Rodney Peete and Jake Delhomme--are included on the roster. Delhomme is the better of the two statistically. If you want to discard the QB for a shorter passing game, option runs, and a better defensive player, consider Kevin Dyson calling the signals behind center.

The 2003 NFC Champion Carolina Panthers focus on a strong running game and a smothering defense.

Stephen Davis is your primary focus on offense. He’s a complete beast in NFL Street and will run over tacklers with a near full run power statistic. Davis has the speed to get outside and the power to punch through the middle. Steve Smith is the fastest receiver on the team, though Muhammad is the better coverage guy on defense. Julius Peppers is a must-play on the line; put him alongside Mike Rucker to handle the outside blocking and pass rush. Deon Grant is slightly more appealing than Mike Minter as a secondary receiver and defensive back; Grant’s only weakness is a lower tackling ability. Complete your roster with Dan Morgan serving as linebacker and center.


Tom Brady, QB
Deion Branch, WR
Troy Brown, WR
Tedy Bruschi, LB
Rosevelt Colvin, LB
Rodney Harrison, DB
Ty Law, DB
David Patten, WR
Richard Seymour, DL
Antowain Smith, RB
Ted Washington, DL
Damien Woody, OL

The 2003 New England Patriots defied everything--doubters, numerous injuries, the loss of an All-Star in Lawyer Milloy, and a mediocre running game at best--to post one of their best seasons in the history of the franchise. Solid play from quarterback Tom Brady and an impressive defense led by Ty Law, Rodney Harrison, Ted Washington, and Tedy Bruschi drove the Patriots to the best record in football and their second Super Bowl in three years.

Focus your roster around the Patriots’ strength: defense. Choose Ty Law, Rodney Harrison and Ted Washington. Ty Law can double as the secondary receiver (great catching ability for a defensive back) alongside Troy Brown. Tom Brady and Antowain Smith make up the Patriots backfield. That leaves one starter, a lineman, which should be Richard Seymour (not as good as Damien Woody at blocking but much better defensively). Rosevelt Colvin is another stellar player that can be fit into your roster but it would be difficult to sacrifice anyone unless you go with Smith at QB and bench Brady for a stronger overall defense. Or perhaps you could bench Smith and stick another player in the running role.


Eric Barton, LB
Tim Brown, WR
Philip Buchanon, DB
Rich Gannon, QB
Charlie Garner, RB
Lincoln Kennedy, OL
John Parrella, DL
Jerry Porter, WR
Jerry Rice, WR
Bill Romanowski, LB
Charles Woodson, DB
Rod Woodson, DB

The Oakland Raiders were arguably the most disappointing team in 2003. It began in the 2002 Super Bowl against Tampa Bay and ended with a miserable finish to the 2003 season. Even with the 2003 problems, the Raiders of NFL Street are quite potent and you can put together a very good seven-man roster both offensively and defensively. Former league MVP Rich Gannon has good statistics for a quarterback--good passer rating and decent speed for mobility. And the Raiders’ high quality corners should help shut down an opponent’s passing game.

The best wide receiver of all time, Jerry Rice, lives up to the billing with a perfect catching rating. Toss the rock Jerry’s way and he’ll almost always come down with the catch. He has lost a step in terms of speed, which makes Jerry Porter an inviting pick. It’s tough to neglect the trio of Buchanon, Woodson, and Woodson. All have great defensive stats and aren’t too shabby on offense either. Anchor the line with Kennedy and Parrella and stick Garner in at running back (excellent agility). But that’s too many for your roster leaving you with a tough decision. You could use Garner at quarterback with Jerry Porter at running back (decent run power) placing Rice at WR, Charles Woodson at the other receiver, and use Rod Woodson at safety.


Adam Archuleta, DB
Issac Bruce, WR
Jamie Duncan, LB
Marshall Faulk, RB
Torry Holt, WR
Leonard Little, DL
Orlando Pace, OL
Tommy Polley, LB
Kyle Turley, OL
Kurt Warner, QB
Aeneas Williams, DB
Grant Wistrom, DL

St. Louis Rams fans are probably wondering where Marc Bulger is, because he isn’t on the NFL Street roster even though he started 15 of 16 games for the Rams this year. Even without Bulger, the Rams are stacked with stellar players at nearly every position. Kurt Warner, a good but slow moving passer, leads the offense along with one of the best all-around players in NFL Street, Marshall Faulk. He’s got great speed, maximum agility, excellent catching out of the backfield, low fumble rate, and good run power.

But the Rams’ weapons don’t end there. Though you can certainly win games on Faulk’s legs alone, he’ll simply open up the play action passing game for a duo of receiving threats, Torry Holt and Issac Bruce. Both receivers are quite similar, including coverage (good) and tackling (bad) statistics. Using both receivers might pose significant defensive problems. You’ll have plenty of weapons on offense but struggle to tackle on defense. Consider Aeneas Williams as an option for defensive aid (plus he’s not bad as a receiver either). Orlando Pace, one of the best blockers in the game, is a mandatory addition to the line. Don’t forget Leonard Little for defensive purposes. An alternative lineup could dump Warner and place Faulk at quarterback. This would allow you to use both Holt and Bruce in the offensive scheme and still have a cornerback for defense, though you certainly lose a consistently effective deep passing game.


Kyle Boller, QB
Peter Boulware, LB
Todd Heap, WR
Jamal Lewis, RB
Ray Lewis, LB
Chris McAllister, DB
Edwin Mulitalo, OL
Jonathan Ogden, OL
Chris Redman, QB
Ed Reed, DB
Terrell Suggs, LB
Travis Taylor, WR
Anthony Weaver, DL

The 2003 Baltimore Ravens had a successful season that ended in the first round of the playoffs against the Tennessee Titans. Ravens fans might question the lack of Anthony Wright and Marcus Robinson from NFL Street; both players emerged as starters in the second half of the season. But Ravens fans shouldn’t be disappointed with their team; it’s one of the better defensive units in the game led by All-Star Ray Lewis. Jamal Lewis rushed for over 2,000 yards in the regular season and is an equal threat in Street.

The Ravens possess one of the strongest defenses in NFL Street. The Ravens are led by the best linebacker in the game, Ray Lewis.

But Ravens players won’t be too impressed with Boller or Redman’s statistics and may choose to use Lewis at quarterback to fit in additional defensive stars (either QB would be a significant liability on defense). With Lewis you can focus on QB runs, options, and a short passing game. Focus your defense around Ray Lewis, Peter Boulware, Chris McAllister, and Ed Reed. On the line, put in Jonathan Ogden (one of the best blockers in the game) and Anthony Weaver. You could use McAllister and Reed at receiver; not great options but they have some speed (especially McAllister). Otherwise, dump Reed and use either Heap or Taylor but if you’re comfortable with the running game consider focusing on the defensive side of the ball.


Jesse Armstead, LB
Champ Bailey, DB
Trung Canidate, RB
Laveraneus Coles, WR
Lional Dalton, DL
Rod Gardner, WR
Jon Jansen, OL
Ifeanyi Ohalete, DB
Patrick Ramsey, QB
Chris Samuels, OL
Bruce Smith, DL
Fred Smoot, DB
Jeremiah Trotter, LB

The Washington Redskins are in yet-another transition mode. Coach Steve Spurrier lasted only two seasons as head coach. Hopes are high, once again, for next season as one of the most decorated coaches of all-time, Joe Gibbs, returns to the team that he led to three Super Bowl victories. The Redskins NFL Street lineup isn’t bad, especially for team speed. Your only choice at quarterback is Patrick Ramsey and his stats aren’t spectacular; he’s an okay pocket passer but his running skills are very week.

Instead you may want to try Trung Canidate at quarterback. His speed can be potent on QB runs (including called passing plays) and an option game with Laveraneus Coles in the backfield. Your receivers should be Champ Bailey, one of the fastest players in the game, and Fred Smoot, another lightning fast defensive back. Utilize Champ Bailey on the reverses or hit him on a short play action route. Your line is a tougher decision. Bruce Smith has a full D-moves statistic but isn’t as good at blocking as Lional Dalton, who you could use along side Samuels for a sturdy offensive line. Your final player could be a third lineman or one of the two good linebackers; Trotter is the better tackler and Armstead is the better coverage backer.


Aaron Brooks, QB
Ernie Conwell, WR
Wayne Grady, OL
Joe Horn, WR
Darren Howard, DL
Grady Jackson, DL
Tebucky Jones, DB
Deuce McAllister, RB
Jerome Pathon, WR
Darrin Smith, LB
Donte Stallworth, WR
Johnathan Sullivan, DL
Fred Thomas, DB

For the past few seasons, the New Orleans Saints have played some impressive football--but also some downright awful football. The Saints manage some big wins against tough teams then manage to fall apart against weaker competition. It’s not necessarily due to a lack of talent. Aaron Brooks leads the offense. He’s a fast, mobile quarterback capable of running on his own or playing an option offense with stellar, NFC South All-Star running back Deuce McAllister trailing close behind.

Joe Horn is the best overall receiver on the team. He might not have the speed of Donte Stallworth, but he’s the better coverage guy, which you will definitely need on defense. Fred Thomas is a good play on the other side. He’s not a true receiver but he’s a far better coverage guy than the other options. Utilize Grady Jackson and Johnathan Sullivan on the line. Both are defensive players but possess a decent blocking stat. Both are quite slow, however. Completing the roster could be Tebucky Jones as your safety or Darrin Smith in the linebacker position.


Shaun Alexander, RB
Chad Brown, LB
Trent Dilfer, QB
Norman Hand, DL
Matt Hasselbeck, QB
Darrell Jackson, WR
Walter Jones, OL
Itula Mili, WR
Brandon Mitchell, DL
John Randle, DL
Koren Robinson, WR
Anthony Simmons, LB
Shawn Springs, DB
Reggie Tongue, DB

The 2003 Seattle Seahawks finally got over the hump and made the playoffs but were unfortunately eliminated in the first round at the hand of the Green Bay Packers in Matt Hasselbeck’s infamous "And we’re gonna win!" overtime debacle. Their NFL Street counterparts are a mixed bunch. Both Trent Dilfer and Matt Hasselbeck are included as options at quarterback but Seahawk fans would probably argue Hasselbeck was a bit shortchanged in his stats. In fact, it might be better to go with Shaun Alexander at QB and focus on a short passing game with QB runs and option plays.

Doing so would allow you to play both Darrell Jackson and Koren Robinson, two speedy receivers who aren’t too bad at defensive coverage either. But don’t neglect Shaun Springs. Use him at WR, place Koren Robinson at RB (better run power) and Jackson at the other WR. On defense use Springs and Jackson at the corners and Robinson as the safety. Pick up Walter Jones for sure; he’s one of the best blocking offensive linemen in the game. Place him alongside Norman Hand, a good blocking defensive lineman. Your seventh selection could be Chad Brown for a burly tackling linebacker or John Randle for another body on the line.


Kendrell Bell, LB
Jerome Bettis, RB
Plaxico Burress, WR
Alan Faneca, OL
Jason Gildon, LB
Casey Hampton, DL
Tommy Maddox, QB
Joey Porter, LB
Antwaan Randle El, WR
Chad Scott, DB
Aaron Smith, DL
Hines Ward, WR

The Steelers are a very versatile NFL Street team. Although their real life counterpart had an off year, Steeler fans will find the NFL Street roster stacked with a few intriguing options at each position. Although Tommy Maddox is the unquestioned starter for the real life Steelers, NFL Street players might opt for Antwaan Randle El (the highest passer rating for a non-QB) or even Hines Ward. Randle El is the better of the two options and can even support a longer range passing game. Plus he’s incredibly quick and will be extremely potent on quarterback runs, including those impromptu bursts out of passing plays.

Players wishing to experiment should try using the Steelers and putting in college QB Antwaan Randle El in the quarterback position.

Pick up Jerome Bettis for the backfield. He’ll make a great one-two punch with Randle El behind center. Go for speed with Randle El then mix in a hand off to "The Bus" for the power running game. Hines Ward is a mandatory inclusion at wide receiver and Plaxico Burress is a good choice for the secondary receiver. Both aren’t defensive backs, though; if you worry about defending your opponent’s passing attack, consider Chad Scott instead of Burress. Casey Hampton and Aaron Smith are both more than capable linemen on both sides of the ball. Kendrell Bell is a final choice as the best statistical linebacker.


Corey Bradford, WR
David Carr, QB
Charlie Clemons, LB
Marcus Coleman, DB
Jabar Gaffney, WR
Aaron Glenn, DB
Andre Johnson, WR
Stacey Mack, RB
Seth Payne, DL
Jamie Sharper, LB
Gary Walker, DL
Zach Wiegert, OL
Kailee Wong, LB

The two-year old Houston Texans surprised some teams in 2003 with some good defense and a couple of good offensive rookies, including Andre Johnson and Dominick Davis (though the latter is not included in the game). David Carr leads the offense as the only available true quarterback in NFL Street. A secondary option would be Stacey Mack, the burly running back. It’s not a great option, though. His passer rating is pretty poor and he’s better served in the RB position.

Place Andre Johnson as your starting wide receiver; he’s got a good set of statistics and can even tackle and cover. Aaron Glenn is an All-Star and is more than deserving to be on your Texan roster. Send Seth Payne and Gary Walker to your line and don’t neglect Jamie Sharper, one of the best all-around linebackers in the game. Marcus Coleman also has decent statistics and could be added to your roster to bolster defense if you choose to use Mack at QB instead of David Carr.


Keith Bulluck, LB
Kevin Carter, DL
Eddie George, RB
Albert Haynesworth, DL
Brad Hopkins, OL
Jevon Kearse, DL
Derrick Mason, WR
Steve McNair, QB
Samari Rolle, DB
Lance Schulters, DB
Frank Wycheck, WR

The Tennessee Titans are led by the NFL’s "iron man" and 2003 co-MVP Steve McNair. He’s one of the best quarterbacks in the NFL and a solid player in NFL Street. He’s quite mobile, which makes him useful in option plays and quarterback scrambles. Place Eddie George in the backfield. Some might say he’s a tad overrated in the game, which is just as well if you’re a Titan fan. George has great speed, run power, and carrying abilities. He’s also a threat out of the backfield in the passing game.

Your receiving group should be Derrick Mason and Samari Rolle. You could also choose Lance Schulters instead of Mason if you are focused on a strong rushing attack and would rather have better defensive stars. Jevon Kearse is a mandatory play on your offensive and defensive line and should be lined up next to Kevin Carter (the Titans’ only offensive lineman is really slow). Keith Bulluck is a solid choice for the seventh roster spot and can play center on offense and linebacker or safety on defense.


D’Wayne Bates, WR
Michael Bennett, RB
Greg Biekert, LB
Matt Birk, OL
Chris Claiborne, LB
Henri Crockett, LB
Daunte Culpepper, QB
Chris Hovan, DL
Kenny Mixon, DL
Randy Moss, WR
Denard Walker, DB

If you just watched the first half of the 2003 NFL season, you were likely convinced that the Minnesota Vikings would be storming into the NFL playoffs and likely NFC representative in the Super Bowl. But then there’s that second half of the season where the Vikings fell off considerably and finally lost a playoff berth on the last play of the last game of the season. The Vikings’ success during the first half of the season translated to a solid NFL Street team, including one of the most explosive players available: Randy Moss.

Based on ratings, Randy Moss is the best receiver in NFL Street.

Just take a gander at Randy Moss’ stats: full speed rating and nearly full agility and catching rating. You could even experiment with Moss at running back. But you’ll need to use his speed and agility to get outside; he doesn’t possess the run power or carrying stats to withstand a lot of punishing hits from opposing linebackers. Stick in Daunte Culpepper at quarterback, a great runner in his own right with excellent run power. Michael Bennett is a speedster at running back, though not even as powerful of a runner as Culpepper. Use Chris Hovan and Matt Birk on the line and Denard Walker as your secondary receiver. Your final roster spot could be served by an additional lineman (Kenny Mixon) or the best available linebacker, Chris Claiborne.

Chapter 2 - NFL Challenge

NFL Street’s NFL Challenge mode is essentially a "rags to riches" story. You take control of a group of underachievers (at least statistically) and battle against real NFL Street seven-man squads to gain tokens to be spent on specific challenges for a variety of rewards, including special uniform items and development points to improve your player statistics.

When you begin NFL Challenge, there are six roster types to choose from: pass offense, pass defense, rush offense, rush defense, balanced, and custom. If you choose "Custom" roster, you’re provided 8,000 development points and seven blank slate players and you can distribute the points however you wish.

You can also play other NFL teams outside of the ladder and inside challenge mode to win the right to "steal" one of the NFL teams’ players. It’s an expensive use of tokens, however; although you can certainly spend all of your tokens on stealing NFL stars, it will leave you very few tokens to acquire development points or unique gear.

The following provides an overview of each roster type, their players, and their starting statistics.

Pass Offense

Selecting a pass offense roster provides a decent starting passing quarterback. He’s certainly lacking in most statistics, including every defensive stat, but he does boast a high passing stat, which is enough for any type of passing play you wish to call. Your QB does have a little speed to get outside of the pass rush but don’t expect much as a ball carrier.

Two wide receivers are included to aid in your passing attack. Both have good speed with moderate catching ability. What your team lacks, though, is a true running back. There’s nary a player on your roster that will be a fierce runner at the outset of NFL Challenge. There’s not much run power on your roster and not a lot of speed to get outside unless you place one the wide receivers at RB (plus that opens up the RB’s passing routes as viable options).

Focus on developing a strong passing team with the Pass Offense roster.

Passing is definitely a tough task in the NFL Challenge ladders, particularly early on. There are so many variables to get down when you’re still learning the game. You must avoid the pass rush, hit the open man, make the catch, and get yardage. Combine that with numerous tip balls, interceptions, and sacks and going heavy passing early becomes a difficult uphill battle.

Pass Defense

Choosing to focus on a pass defense roster offers a set of defensive backs with decent tackling and coverage statistics. One of the defensive backs possesses a moderate catching ability to double as your primary wide receiver. Your secondary wide receiver will have to serve from one of the other two lower-rated defensive backs until you can build their stats (or steal an NFL player).

Place two defensive backs as corners on defense and the third as the deep safety. Try to stick your defensive play-calling to defenses with a single deep safety so you aren’t exploited by a second safety as all of your other players have poor defensive stats.

Your team is rounded out by an average QB (not that much lower than the one included in the pass offense roster) and RB. Defensively, you should be able to shut down the pass in early ladder matches but will obviously struggle on offense, particularly in the passing game (when tossing to any receiver except your best defensive back). Spend your initial development points on improving your RB to focus on a rushing attack and good defense.

Rush Offense

Picking a rush offense roster type is arguably the easiest way to get started successfully in NFL Challenge. The running game is very straightforward. Choose a running play, hand off to your beastly running back, and plow through the line or scamper around the outside and down the field. Plus, it will get you quickly accustomed to the style move system as you will have more open field territory than you would if you were trying to pass downfield on every single play.

The rush offense option provides an excellent starting running back: good speed and great run power. He’ll definitely need an agility, catching, and carrying boost over time to become even more versatile; plus, he’s a pretty poor (but fast) defender and will certainly need help in tackling and coverage.

A couple of big linemen will provide running room for your stud RB. But the remainder of your team certainly needs some assistance. Your quarterback is even lower rated than the pass defense roster and your available defensive backs for your wide receiver position are quick but lack catching skills. Regardless of this downside, this is still the way to go if you want an easier time initially in NFL Challenge, at least until you can steal NFL players or earn development points.

Rush Defense

Focusing your initial roster on rush defense provides a couple defensive linemen and a good tackling linebacker as part of your seven-man squad. Your quarterback is similar to the one offered by the pass defense roster and you have a running back that’s certainly not as good as the one found on the rush offense roster; he has good speed but lacks the run power of his more stacked counterpart.

The remainder of your team is fairly ordinary and balanced between offense and defense. You have a wide receiver focused on speed and catching, and a defensive back to match focused on speed and coverage. Both will serve as your receivers on offense and cover guys on defense.

Like the pass defense roster option, rush defense will be a challenge, though arguably a bit easier with the presence of the better starting running back. The linebacker can become a real force across the line of scrimmage disrupting option plays or smashing opposing running backs in the mouth.


As you would expect from its name, the balanced roster type provides one of each of the seven available positions: quarterback, running back, wide receiver, offensive line, defensive line, defensive back, and linebacker. Each are certainly capable but won’t excel at their position without development assistance. Your quarterback isn’t as good as the pass offense but comparable to the pass and rush defense quarterback. Your running back is better than the rush defense star but not nearly the weapon as the rush offense powerhouse.


Choose a balanced roster type if you don’t want to focus your attention to one area of the game early on. You can try running, passing, and mixing it up on defense. As you steal NFL players and acquire development points, you can begin either focusing your squad around a specific offensive and defensive plan or still distribute your skills equally to form a solid overall team that lacks superstars.


If you select a custom roster, you are given 8,000 development points to create the seven-man squad of your choice. Plus, all of your players look generic and it’s up to you to give each player a unique look and gear.

The 8,000 development points can be distributed among the following statistics: passing, speed, blocking, agility, catching, run power, carrying, tackling, coverage, D-moves, height, and weight. Each category, except for height and weight, is graded on a zero to 20 scale.

  • Passing: The speed and accuracy of passes. A lower rated passer launches the pigskin high in the air--a greater chance of interception.
  • Speed: How fast a player runs. Speed will assist any player. It can help a defensive linemen get around his block, a defensive back keep up with his assignment, and a quarterback run the option.
  • Blocking: Run and pass blocking ability. Ideal for your offensive linemen as well as receivers, who will block downfield for your running back.
  • Agility: Jumping ability and the speed of jukes and spins. The higher the agility, the more elusive the player. Good for any player that will have his hands on the ball, specifically the two receivers, running back, and quarterback.
  • Catching: Pass and pitch catching ability. Higher rated catchers can leap high in the air to snag a pass.
  • Run Power: Ability to break tackles. An excellent stat for your running back so he can plow over defenders. Nice for a quarterback who plans on running as well.
  • Carrying: How often a player fumbles. The higher the rating, the lower the chance of fumbles.
  • Tackling: Tackling ability and the accuracy of pursuit angles. Important for nearly all defensive players. You’ll need to boost this statistic to survive NFL Challenge. Everyone needs to be a good tackler!
  • Coverage: Defensive coverage skills and reaction to the ball on passes, which leads to interceptions. A requirement for good defensive backs as well as linebackers that aren’t on the line of scrimmage.
  • D-moves: Ability to get through, around, and by blockers. This is a key statistic for defensive linemen but is also useful for other defensive players to help them break their blocks.
  • Height: How tall the player is. The taller the player, the higher he can leap for a pass or interception.
  • Weight: How much a player weighs. A heavier player can actually carry lighter players (essentially breaking the tackle).

Each attribute level requires a certain amount of development points. As you increase an attribute level, the development point cost to acquire the next level increases. Below is the chart revealing how many development points each level requires. It costs 2,915 points to raise a single category on a single player from level zero to level 20.

1 -- 5
2 -- 5
3 -- 5
4 -- 10
5 -- 10
6 -- 15
7 -- 20
8 -- 25
9 -- 30
10 -- 35
11 -- 45
12 -- 60
13 -- 75
14 -- 100
15 -- 175
16 -- 300
17 -- 450
18 -- 650
19 -- 900
20 -- 1,000

Height and weight have their own measures and development point costs. The following table reveals the height level and corresponding development point requirement.

5 ft 6 in -- 15
5 ft 7 in -- 15
5 ft 8 in -- 15
5 ft 9 in -- 15
5 ft 10 in -- 20
5 ft 11 in -- 20
6 ft 0 in -- 20
6 ft 1 in -- 25
6 ft 2 in -- 25
6 ft 3 in -- 25
6 ft 4 in -- 75
6 ft 5 in -- 75
6 ft 6 in -- 75
6 ft 7 in -- 150
6 ft 8 in -- 150
6 ft 9 in -- 150
6 ft 10 in -- 250
6 ft 11 in -- 250
7 ft 0 in -- 250

The following table shows a player’s weight level and corresponding development point requirement. The level goes from 160 lbs to 380 lbs in one point increments. Each single pound of weight requires the development points indicated below.

161 to 180 -- 1
181 to 220 -- 2
221 to 300 -- 3
301 to 340 -- 4
341 to 380 -- 5

Challenge Mode

Defeat each NFL division in the ladder mode to earn tokens, which can be spent in "Challenge Mode," a collection of short (and some long) challenges at a wide variety of difficulty levels. Some are very simple and can be completed quickly while others are quite challenging and may take several attempts to complete. Spend tokens in challenge mode to earn development points for your roster, unlock new offensive and defensive plays, gear, and custom team logos. Also, you can unlock impact gear, which boost specific stats, and battle against an NFL team for the right to steal a player.

The following table reveals all available challenges, their rewards, and their token requirement.

NFC WestScore 1st against the CardinalsNo Skills100 Development Points; Long Sleeve Shirt 420
NFC WestOn your first drive, get a 1st down or score against the 49ers.No Skills100 Development Points; Created Team Logo: Tigers20
NFC WestOn your 1st drive, successfully dive for a TD against the Seahawks.No Skills100 Development Points; Metal Pads 720
NFC WestBeat the Cardinals in a game to 14 in 8 minutes or less.No Skills100 Development Points; Jumpsuit Shirt20
NFC WestBeat the Seahawks to 50,000 Style PointsWeak SkillsOffensive Play: Reverse Pass; 100 Development Points40
NFC WestSuccessfully complete 2 spins or jukes and beat your opponent in a game to 24.Weak SkillsOffensive Play: PA Reverse; 100 Development Points40
NFC WestSuccessfully complete 2 stiff arms and beat your opponent in a game to 24.Weak Skills220 Development Points; High-Tops 340
NFC WestSuccessfully pitch the ball, complete 1 pass, and beat your opponent in a game to 20.Weak Skills220 Development Points40
NFC WestOn your 1st drive, run for a TD against the Seahawks.Weak Skills220 Development Points; Short Sleeve Shirt 440
NFC WestBe ahead of the Seahawks after 20 plays.Got Skills480 Development Points; Sweatshirt 380
NFC WestOn your 1st drive, pass for a TD against the Cardinals.Got Skills480 Development Points80
NFC WestBe ahead of the 49ers after 25 plays.Got Skills480 Development Points; Ski Cap 480
NFC WestShut out the Rams in a game to 12.Got SkillsImpact Headband 1 (+1 Coverage)80
NFC WestScore a TD with an offensive Gamebreaker and beat the 49ers in a game to 20.Got SkillsImpact Shoes 4 (+1 Speed)80
NFC WestScore a TD before the Rams score a TD.Got SkillsImpact Shoes 1 (+1 Agility)80
NFC WestScore a defensive TD and beat your opponent in a game to 36.Mad Skills760 Development Points120
NFC WestGet 3 user tackles and beat the 49ers in a game to 20.Mad Skills760 Development Points120
NFC WestStop the 49ers from getting a 1st down (or scoring) on their first drive.Legendary Skills1,120 Development Points160
NFC WestMake a goal line stand against the Rams.Legendary Skills1,120 Development Points; Created Team Logo: Ninjas160
NFC WestCalling a running play, successfully pitch the ball twice on your very first place.Got SkillsImpact Gloves 3 (+3 Catching)200
NFC WestBeat the Cardinals in a game to 24.Mad SkillsChoose a player from the Cardinals’ Roster760
NFC WestBeat the Seahawks in a game to 24.Mad SkillsChoose a player from the Seahawks’ Roster760
NFC WestBeat the 49ers in a game to 24.Mad SkillsChoose a player from the 49ers’ Roster760
NFC WestBeat the Rams in a game to 24.Mad SkillsChoose a player from the Rams’ Roster760
AFC WestOn your 1st drive against the Chiefs, execute a play worth 8,000 Style Points.No Skills100 Development Points; Created Team Logo: Kings20
AFC WestRun for 2 TDs and beat the Chargers in a game to 14.No Skills100 Development Points; Jumpsuit Pants20
AFC WestRun for 1 TD, pass for 1 TD, and beat the Raiders in a game to 14.No Skills100 Development Points; Basketball Jersey 420
AFC WestBe ahead of the Broncos after 12 plays.No Skills100 Development Points; T-Shirt 720
AFC WestBeat the Raiders in a game to 14 without throwing an interception or losing a fumble.Weak SkillsOffensive Play: Flats; 100 Development Points40
AFC WestShut out the Broncos in a game to 12.Weak SkillsOffensive Play: Posts; 100 Development Points40
AFC WestSuccessfully complete 1 style pass, 1 style pitch, and win against the Broncos in a game to 24.Weak Skills220 Development Points; Sweatshirt 440
AFC WestSuccessfully complete 2 jukes or spins and beat the Chargers in a game to 24.Weak Skills220 Development Points40
AFC WestOn your 1st drive, successfully dive for a TD against the Broncos.Weak Skills220 Development Points; Baggy Shorts 540
AFC WestBeat the Chiefs in a game to 24 with no more than 3 lost fumbles and interceptions (combined).Got Skills480 Development Points; Camo Pants 380
AFC WestPass for 2 TDs and beat the Chiefs in a game to 24.Got Skills480 Development Points80
AFC WestOn your 1st drive against the Chargers, execute a play with 15,000 style points.Got Skills480 Development Points; Tennis Shoes 480
AFC WestSuccessfully complete 2 stiff arms and beat the Raiders in a game to 24.Mad Skills760 Development Points; Created Team Logo: Thugs120
AFC WestGet 2 user tackles using the defensive power move against the Broncos on their first drive.Mad Skills760 Development Points120
AFC WestBe ahead of the Raiders after 2 minutes.Got SkillsImpact Gloves 5 (+2 Carrying)140
AFC WestBeat the Chiefs to 200,000 Style Points.Got SkillsImpact Shoes 2 (+2 Agility)140
AFC WestSuccessfully complete 1 style juke/spin, 1 style hurdle, 1 style dive, and win against the Raiders in a game to 24.Legendary Skills1,120 Development Points; T-Shirt 6160
AFC WestCalling only passing plays, beat the Chiefs in a game to 12 without getting sacked.Legendary Skills1,120 Development Points160
AFC WestIntercept 1 pass and beat the Chargers in a game to 24.Got SkillsImpact Gloves 6 (+3 Carrying)200
AFC WestSack the Broncos 2 times and beat them in a game to 24.Got SkillsImpact Armband 3 (+3 D-Moves)200
AFC WestBeat the Chiefs in a game to 24.Mad SkillsChoose a player from the Chiefs’ roster.760
AFC WestBeat the Raiders in a game to 24.Mad SkillsChoose a player from the Raiders’ roster.760
AFC WestBeat the Chargers in a game to 24.Mad SkillsChoose a player from the Chargers’ roster.760
AFC WestBeat the Broncos in a game to 24.Mad SkillsChoose a player from the Broncos’ roster.760
NFC NorthScore at least 50,000 Style Points and beat the Bears in a game to 16.No Skills100 Development Points; Cargo Pants 320
NFC NorthRun for 1 TD, pass for 1 TD, and beat the Bears in a game to 16.No Skills100 Development Points20
NFC NorthSuccessfully complete 1 signature style juke or spin and beat the Vikings in a game to 14.No Skills100 Development Points20
NFC NorthBeat the Packers in a game to 16 in 8 minutes or less.No Skills100 Development Points; Visor 420
NFC NorthForce 2 fumbles and beat the Vikings in a game to 30.Weak SkillsDefensive Play: Outside Blitz; 100 Development Points40
NFC NorthGet 1 interception and beat the Lions in a game to 20.Weak SkillsOffensive Play: Split; 100 Development Points40
NFC NorthSuccessfully pitch the ball 2 times in a row on your first play.Weak Skills220 Development Points; Short Sleeve Shirt 540
NFC NorthBeat the Packers by 10 or more in a game to 30.Weak Skills220 Development Points40
NFC NorthShut out the Vikings in a game to 14.Weak Skills220 Development Points40
NFC NorthSuccessfully complete 1 signature style hurdle and beat the Packers in a game to 30.Got Skills480 Development Points80
NFC NorthCalling only running plays, beat the Lions in a game to 28.Got Skills480 Development Points; Boots 380
NFC NorthCalling only pass plays, complete 5 passes in a row and beat the Vikings in game to 30.Got Skills480 Development Points80
NFC NorthOn your 1st drive, score a TD against the Lions who have a defensive Gamebreaker.Mad Skills760 Development Points; Created Team Logo: Gorillas120
NFC NorthGet 3 user sacks and beat the Bears in a game to 30.Mad Skills760 Development Points; Visor 6120
NFC NorthBeat the Lions to 200,000 Style PointsGot SkillsImpact Pads 2 (+2 Tackling)140
NFC NorthBe ahead of the Vikings after 2 minutes.Mad SkillsImpact Armband 5 (+2 Blocking)140
NFC NorthBeat the Bears in a game to 30 without throwing an interception or losing a fumble.Legendary Skills1,120 Development Points; Created Team Logo: Soulmen160
NFC NorthScore a defensive TD against the Lions on their first possession.Legendary Skills1,120 Development Points160
NFC NorthBeat the Bears by 20 or more in a game to 30.Mad SkillsImpact Pads 3 (+3 Tackling)200
NFC NorthShutout the Lions in a game to 24.Mad SkillsImpact Wristband 3 (+3 Passing)200
NFC NorthBeat the Packers in a game to 24Mad SkillsChoose a player from the Packers’ roster.760
NFC NorthBeat the Bears in a game to 24Mad SkillsChoose a player from the Bears’ roster.760
NFC NorthBeat the Vikings in a game to 24.Mad SkillsChoose a player from the Vikings’ roster.760
NFC NorthBeat the Lions in a game to 24.Mad SkillsChoose a player from the Lions’ roster.760
AFC NorthScore two TDs in 5 minutes or less against the Ravens.No Skills100 Development Points; Short Sleeve Shirt 620
AFC NorthScore 12 points in two drives or less against the Bengals.No Skills100 Development Points; Boots 420
AFC NorthCalling only running plays, score a TD against a team that has an active Gamebreaker.No Skills100 Development Points; Baggy Shorts 420
AFC NorthScore a TD on the very first play of your drive against the Ravens.No Skills100 Development Points; Hat 420
AFC NorthCalling a running play, successfully pitch the ball and score on your very first play.Weak SkillsOffensive Play: Deep Corner; 100 Development Points40
AFC NorthEarn 10,000 Style Points against the Browns on your very first play.Weak SkillsDefensive Play: Double Spy; 100 Development Points40
AFC NorthShut out the Browns in a game to 14.Weak Skills220 Development Points; Warm-Ups 540
AFC NorthScore a Safety on your opponent’s very first drive.Weak Skills220 Development Points; Created Team Logo: MC’s40
AFC NorthEarn 4 user tackles against the Steelers on their first drive.Weak Skills220 Development Points; Created Team Logo: Flies40
AFC NorthScore on your 1st 3 drives without throwing an interception or losing a fumble to the Browns.Got Skills480 Development Points80
AFC NorthScore 2 rushing and 2 passing TDs and win a game to 32 against the Steelers.Got Skills480 Development Points; Warm-Ups 680
AFC NorthCome back from a 16 point deficit and win a game to 36 points against the Ravens.Got Skills480 Development Points; Visor 580
AFC NorthBeat the Browns to 100,000 Style Points.Got SkillsImpact Pads 4 (+1 Run Power)80
AFC NorthSack the Bengals 3 times in 2 minutes or less while shutting them out.Mad Skills760 Development Points; Headband 4120
AFC NorthScore 2 defensive TDs against the Steelers before either team scores 36 points.Mad Skills760 Development Points120
AFC NorthShut out the Steelers after 20 plays.Mad SkillsImpact Wristband 2 (+2 Passing)140
AFC NorthYour opponent has an active Gamebreaker. Stop them from scoring.Legendary Skills1,120 Development Points; Baggy Pants 5160
AFC NorthSuccessfully pitch the ball 6 times on your first play against the Bengals.Legendary Skills1,120 Development Points160
AFC NorthForce and recover 2 fumbles and beat the Steelers in a game to 28.Legendary SkillsImpact Pads 6 (+3 Run Power)200
AFC NorthOn your first drive, run for a TD against a team that has an active Gamebreaker.Mad SkillsImpact Shoes 6 (+3 Speed)200
AFC NorthBeat the Bengals in a game to 24.Mad SkillsChoose a player from the Bengals’ roster.760
AFC NorthBeat the Ravens in a game to 24.Mad SkillsChoose a player from the Ravens’ roster.760
AFC NorthBeat the Browns in a game to 24.Mad SkillsChoose a player from the Browns’ roster.760
AFC NorthBeat the Steelers in a game to 24.Mad SkillsChoose a player from the Steelers’ roster.760
NFC SouthEarn 1 Gamebreaker and beat the Falcons in a game to 24.No Skills100 Development Points; Camo Pants 420
NFC SouthGet 1 user sack and beat the Falcons to a game to 16.No Skills100 Development Points; Baggy Pants 620
NFC SouthShut out the Buccaneers in a game to 14.No Skills100 Development Points; Created Team Logo: Pitbulls20
NFC SouthScore a TD before the Falcons score a TD.No Skills100 Development Points; High-Tops 220
NFC SouthScore before the Panthers score.Weak SkillsDefensive Play: Corner Crunch; 100 Development Points40
NFC SouthOn your first drive, rush for a TD against the Buccaneers.Weak SkillsDefensive Play: MLB Blitz; 100 Development Points40
NFC SouthBeat the Saints to 100,000 Style Points in 6 minutes or less.Weak Skills220 Development Points40
NFC SouthGet 5 user tackles and beat the Buccaneers in a game to 20.Weak Skills220 Development Points40
NFC SouthGet 2 user sacks and beat the Falcons in a game to 20.Weak Skills220 Development Points; Hat 640
NFC SouthShut out the Falcons for 20 plays.Got Skills220 Development Points40
NFC SouthScore 1 rushing TD, 1 passing TD, 1 defensive TD, and beat the Buccaneers in a game to 36.Got Skills480 Development Points; Printed Pants 180
NFC SouthBeat the Saints by 20 in a game to 36.Got Skills480 Development Points80
NFC SouthBeat the Panthers in a game to 20 and stop them from getting a Gamebreaker.Got Skills480 Development Points; Created Team Logo: Peacocks80
NFC SouthBeat the Saints in a game to 14 without throwing an interception or losing a fumble.Got SkillsImpact Armband 1 (+1 D-Moves)80
NFC SouthBeat the Buccaneers to 100,000 Style Points.Got SkillsImpact Wristband 1 (+1 Passing)80
NFC SouthGet 2 picks and beat the Panthers in a game to 30.Mad Skills760 Development Points; Basketball Shorts 10120
NFC SouthGet 10 user tackles and beat the Saints in a game to 20.Mad Skills760 Development Points; Cargo Pants 4120
NFC SouthScore within the 1st 5 plays against the Panthers.Got SkillsImpact Pads 5 (+2 Run Power)140
NFC SouthMake a goal line stand against the Buccaneers.Legendary Skills1,120 Development Points160
NFC SouthGet 5 user sacks and beat the Panthers in a game to 30.Legendary Skills1,120 Development Points160
NFC SouthBeat the Buccaneers in a game to 24.Mad SkillsChoose a player from the Buccaneers’ roster.760
NFC SouthBeat the Falcons in a game to 24.Mad SkillsChoose a player from the Falcons’ roster.760
NFC SouthBeat the Saints in a game to 24.Mad SkillsChoose a player from the Saints’ roster.760
NFC SouthBeat the Panthers in a game to 24.Mad SkillsChoose a player from the Panthers’ roster.760
AFC EastUse the style dive to find the endzone on your first drive.No Skills100 Development Points20
AFC EastComplete 3 passes or more and beat the Bills in a game to 14.No Skills100 Development Points; Printed Pants 220
AFC EastBeat the Patriots to 40,000 Style Points without throwing an interception or losing a fumble.No Skills100 Development Points; Created Team Logo: Devils20
AFC EastComplete 3 consecutive style passes in 3 drives or less.No Skills100 Development Points; Ski Cap 320
AFC EastBeat the Dolphins by 12 in a game to 36.Weak SkillsOffensive Play: Dish Out; 100 Development Points40
AFC EastWin a game to 14 in two drives or less.Weak SkillsOffensive Play: Fake Reverse; 100 Development Points40
AFC EastScore 12,000 Style Points against the Dolphins on your very first play.Weak Skills220 Development Points; Baggy Pants 440
AFC EastSack the Bills 3 times before either team scores 24 points.Weak Skills220 Development Points40
AFC EastIn 5 minutes or less, score 16 points against the Patriots.Weak Skills220 Development Points40
AFC EastPass for 5 TDs or more in a game to 40 and beat the Jets.Got Skills480 Development Points80
AFC EastScore 3 or more TDs while stylin’ across the goal line and win in a game to 36.Got Skills480 Development Points80
AFC EastEarn 2 Gamebreakers in a game to 36 and beat the Jets.Got Skills480 Development Points; Basketball Shorts 980
AFC EastCalling a run play, rush for a TD against the Dolphins on your first play.Got SkillsImpact Pads 1 (+1 Tackling)80
AFC EastWithout letting your opponent score, pick the ball 3 times in 10 minutes or less.Mad Skills760 Development Points120
AFC EastSuccessfully pitch the ball 3 times or more and score on your first play.Mad Skills760 Development Points120
AFC EastShut out the Jets in a game to 14.Got SkillsImpact Shoes 5 (+2 Speed)140
AFC EastBe ahead of the Patriots after 15 plays.Got SkillsImpact Armband 2 (+2 D-Moves)140
AFC EastStop the Bills from scoring in a goal line stand.Legendary Skills1,120 Development Points; Created Team Logo: DJ’s160
AFC EastShut out the Dolphins in a game to 36.Legendary Skills1,120 Development Points160
AFC EastBeat the Dolphins to 500,000 Style Points.Got SkillsImpact Shoes 3 (+3 Agility)200
AFC EastBeat the Dolphins in a game to 24.Mad SkillsChoose a player from the Dolphins’ roster.760
AFC EastBeat the Bills in a game to 24.Mad SkillsChoose a player from the Bills’ roster.760
AFC EastBeat the Patriots in a game to 24.Mad SkillsChoose a player from the Patriots’ roster.760
AFC EastBeat the Jets in a game to 24.Mad SkillsChoose a player from the Jets’ roster.760
NFC EastCome back from a 6 point deficit and be ahead of the Redskins after 1 minute.No Skills100 Development Points; Basketball Jersey 520
NFC EastScore at least 50,000 Style Points in 8 minutes or less.No Skills100 Development Points; Baggy Pants 720
NFC EastScore a TD against the Giants in 40 seconds or less.No Skills100 Development Points; Baggy Shorts 720
NFC EastScore 2 rushing TDs against the Cowboys in 10 minutes or less.No Skills100 Development Points; Hat 520
NFC EastGet 1 user sack and beat the Redskins in a game to 24.Weak SkillsOffensive Play: Slash; 100 Development Points40
NFC EastGet 3 sacks and beat the Eagles in a game to 36.Weak SkillsOffensive Play: Quick Option; 100 Development Points40
NFC EastBe ahead of the Redskins after 6 drives on offense.Weak Skills220 Development Points40
NFC EastOn your first drive, calling only pass plays, complete at least 3 passes with no incompletions and score a TD.Weak Skills220 Development Points; Baggy Shorts 640
NFC EastEarn 2 Gamebreakers and win a game to 36 points.Weak Skills220 Development Points40
NFC EastBe ahead of the Cowboys after 5 minutes.Got Skills220 Development Points40
NFC EastScore first in a game against the Redskins.Got Skills480 Development Points80
NFC EastIntercept 2 passes and recover 2 of your opponent’s fumbles before either team reaches 64 points.Got Skills480 Development Points80
NFC EastGet fewer than 16 1st downs and win the game to 36 points.Got Skills480 Development Points80
NFC EastBe ahead of the Eagles after 15 plays.Got SkillsImpact Gloves 1 (+1 Catching)80
NFC EastSuccessfully pitch the ball 4 times or more and score on your first play.Mad Skills760 Development Points; Created Team Logo: Fists120
NFC EastShut out the Eagles in a game to 36 points.Mad Skills760 Development Points; Created Team Logo: Aliens120
NFC EastShut out the Giants for 2 minutes.Got SkillsImpact Headband 2 (+2 Coverage)140
NFC EastBeat the Redskins to 250,000 Style Points.Got SkillsImpact Gloves 2 (+2 Catching)140
NFC EastThe Giants have a Gamebreaker. Stop them from scoring on their first drive.Legendary Skills1,120 Development Points; Basketball Shorts 8160
NFC EastGet 3 user picks against the Eagles and win the game to 36 points.Legendary Skills1,120 Development Points160
NFC EastBeat the Cowboys in a game to 24.Mad SkillsChoose a player from the Cowboys’ roster.760
NFC EastBeat the Giants in a game to 24.Mad SkillsChoose a player from the Giants’ roster.760
NFC EastBeat the Eagles in a game to 24.Mad SkillsChoose a player from the Eagles’ roster.760
NFC EastBeat the Redskins in a game to 24.Mad SkillsChoose a player from the Redskins’ roster.760
AFC SouthBe ahead of the Titans after 12 plays.No Skills100 Development Points; Athletic Shorts 420
AFC SouthBe ahead in Style Points over the Jaguars after 20 plays.No Skills100 Development Points; Created Team Logo: Skulls20
AFC SouthDive with style into the endzone on your first drive.No Skills100 Development Points; Camo Shorts20
AFC SouthOn your first drive against the Texans, score a TD and complete 1 style pass.No Skills100 Development Points; Basketball Jersey 620
AFC SouthOn your first drive, rush for a TD against the Texans.Weak SkillsOffensive Play: Bash; 100 Development Points40
AFC SouthBe ahead of the Colts after 10 minutes.Weak SkillsOffensive Play: Quick Pitch; 100 Development Points40
AFC SouthStop the Jaguars from scoring a TD on their 1st possession.Weak Skills220 Development Points40
AFC SouthGet 3 user sacks and beat the Titans in a game to 30.Weak Skills220 Development Points40
AFC SouthScore 15,000 Style Points on your very first play against the Colts.Weak Skills220 Development Points; Baggy Pants 340
AFC SouthCalling only pass plays, complete 3 passes in a row and beat the Titans in a game to 24.Got Skills480 Development Points80
AFC SouthScore 2 rushing TDs, 2 passing TDs, 1 defensive TD, and beat the Titans in a game to 44.Got Skills480 Development Points; Camo Pants 280
AFC SouthBeat the Jaguars by 10 in a game to 30.Got Skills480 Development Points; Basketball Shorts 1180
AFC SouthGet at least 10 1st downs and beat the Texnas in a game to 30.Got SkillsImpact Gloves 4 (+1 Carrying)80
AFC SouthBeat the Colts to 150,000 Style Points.Got SkillsImpact Armband 4 (+1 Blocking)80
AFC SouthSack the Texans 5 times and beat them in a game to 30.Mad Skills760 Development Points120
AFC SouthGet 2 user picks and beat the Colts in a game to 28.Mad Skills760 Development Points; Created Team Logo: Twisters120
AFC SouthOn the current drive, intercept the ball and return it for a defensive TD against the Texans.Legendary Skills1,120 Development Points160
AFC SouthGet 5 picks against the Jaguars and beat them in a game to 36.Legendary Skills1,120 Development Points; Baseball Jersey 4160
AFC SouthCome back from being down 20 and beat the Jaguars in a game to 30.Got SkillsImpact Armband 6 (+3 Blocking)200
AFC SouthOutlast the Colts in a marathon game to 100.Got SkillsImpact Headband 3 (+3 Coverage)200
AFC SouthBeat the Colts in a game to 24.Mad SkillsChoose a player from the Colts’ roster.760
AFC SouthBeat the Jaguars in a game to 24.Mad SkillsChoose a player from the Jaguars’ roster.760
AFC SouthBeat the Texans in a game to 24.Mad SkillsChoose a player from the Texans’ roster.760
AFC SouthBeat the Titans in a game to 24.Mad SkillsChoose a player from the Titans’ roster.760

The following table highlights the "Impact Gear" available in Challenge Mode. Equip your team’s roster with impact gear options to receive boosts to specific categories. Focus your impact gear on specific positions. For instance, your linemen won’t need the "Catching" impact gear benefit as much as your wide receivers or running back.

NFC SouthImpact Armband 1+1 D-Moves80
AFC EastImpact Armband 2+2 D-Moves140
AFC WestImpact Armband 3+3 D-Moves200
AFC SouthImpact Armband 4+1 Blocking80
NFC NorthImpact Armband 5+2 Blocking140
AFC SouthImpact Armband 6 +3 Blocking200
NFC EastImpact Gloves 1+1 Catching80
NFC EastImpact Gloves 2+2 Catching140
NFC WestImpact Gloves 3+3 Catching200
AFC SouthImpact Gloves 4+1 Carrying80
AFC WestImpact Gloves 5+2 Carrying140
AFC WestImpact Gloves 6+3 Carrying200
NFC WestImpact Headband 1+1 Coverage80
NFC EastImpact Headband 2+2 Coverage140
AFC SouthImpact Headband 3+3 Coverage200
AFC EastImpact Pads 1+1 Tackling80
NFC NorthImpact Pads 2+2 Tackling140
NFC NorthImpact Pads 3+3 Tackling200
AFC NorthImpact Pads 4+1 Run Power80
NFC SouthImpact Pads 5+2 Run Power140
AFC NorthImpact Pads 6+3 Run Power200
NFC WestImpact Shoes 1+1 Agility80
AFC WestImpact Shoes 2+2 Agility120
AFC EastImpact Shoes 3+3 Agility200
NFC WestImpact Shoes 4+1 Speed80
AFC EastImpact Shoes 5+2 Speed140
AFC NorthImpact Shoes 6+3 Speed200
NFC SouthImpact Wristband 1+1 Passing80
AFC NorthImpact Wristband 2+2 Passing140
NFC NorthImpact Wristband 3+3 Passing200

Challenge Mode Tips

Choosing players from NFL rosters requires a lot of challenge tokens. In fact, it’s the equivalent of thousands of development points that could be spent on your custom roster. Steal wisely!

This section provides specific tips on beating the NFL teams in ladder mode and completing several of the challenges in challenge mode.

  • When you play NFL Challenge, the CPU Assist option is locked on. This means that the game will skew toward the trailing team. For instance, if you manage to get up 30 to 0 against the computer, you can rest assured that the computer will become a powerhouse on both offense and defense. Consider CPU Assist in every game. Don’t risk your team and score unnecessarily. Get out of bounds instead of taking a hit, which could cause of fumble. Be much more patient in the passing game instead of forcing the ball into tight coverage, which could lead to an interception.
  • A glance at the Challenge Mode table reveals that the token requirement for choosing an NFL player is much greater than all the other challenges. Since you only receive 800 tokens by beating a ladder, choosing NFL players won’t leave you with many tokens left over to earn a significant amount of development points. If you plan to steal several NFL players, then focus your remaining tokens on the higher development point challenges. Notice that the challenges for 1,120 development points require 160 tokens and the challenges for just 100 points require 20 tokens. Although the token requirement is eight times as much, the development point reward is even greater.
  • Remember that you can go back and attempt any challenge after you have improved your team. If the challenge is too difficult, just bypass it and return later with an improved team. Note that you’re only required to spend tokens on a challenge one time. If you quit and return later, the challenge is free.
  • When starting with the most expensive challenges for the biggest rewards, pick the "shortest" challenges. For instance, "Stop the Bills from scoring on a goal line stand" This is a short challenge that can be completed or failed very quickly. Just keep trying the challenge until you make a 4th down stop or cause a fumble or snag an interception ending the Bills effort. A challenge such as the "Outlast the Colts in a marathon game to 100" can take an eternity and can be completed or failed after a long duration.

Each challenge location has its own characteristic. Know the field and adjust your strategy accordingly.

  • All challenges can be completed with two players working cooperatively. Some challenges are easier with two players. For example, any challenge with a user tackle or user sack requirement is easier with two human players on defense.
  • When attempting a challenge against a team with an active defensive Gamebreaker, call pass plays containing sideline routes so you can scamper out of bounds quickly. You could also shuffle your roster to put a faster player in the quarterback position so you can scramble easier and get out of bounds after short gains. Avoid running in the center of the field and don’t worry about style points. You just need to hold onto the ball!
  • Know the characteristics of each challenge location. Each field has its own unique quirk. For instance, deep passing on Da Roof can be a challenge because the upper winds carry the ball far beyond your receiver. Similarly, in the Warehouse, a high deep ball can hit the upper beams and fall down abruptly--and it’s still a live ball. On the West Coast, players can seem more sluggish in the sand or slip in the water. The Pit has little out of bounds room, which allows tough tackles against buildings and even passes that bounce off of walls.
  • Don’t forget the "Tackling" attribute. Everyone plays defense in the game so everyone needs to tackle. Begin to raise this statistic after a first ladder win or you’ll find future ladder opponents running all over your defenders.
  • Once you have defeated all eight division ladders as well as the All-Star teams, you face off at Legends Park against the NFL Legends. This is definitely the hardest battle in the entire game. The Legends are extremely fast, hard to tackle, and very stingy on defense. Don’t forget that you can take on anything in NFL Challenge with two players on the same team (which can help on defense against the Legends). Avoid running in the middle of the field to avoid possible fumbles (stick close to the sideline). Save your Gamebreakers for later in the game so you can possibly get a quick two-score opportunity to end the game at 36. Defeat the Legends and you can steal one for use on your team.

Stealing NFL Players

For 760 challenge tokens, you can challenge any NFL team (given you have already unlocked the specific division for ladder or challenge play) in a game to 24 points. If you can win the game, you can choose a player from that NFL team’s roster and add it to your own. This increases your roster size by a player; you won’t have to dump one of your other players to make room for the NFL star.

The player you choose to steal will certainly depend on your team’s needs, strengths, and weaknesses. For instance, if you’ve developed a strong running team and spent a lot of development points for your running back, you may not want to steal a Priest Holmes or Marshall Faulk unless you want to utilize the player at wide receiver instead. Likewise, if you have a strong defense, you may want to focus your stealing on an offensive star, perhaps a breakout wide receiver or running back.

The following chart highlights some of the best overall players in NFL Street, provides reasons to steal them, and reveals their team and division.

Anquan BoldinWRCardinals, NFC WestA fast, agile wide receiver with the distinction of having good passing skills for his position. Decent coverage for the position as well.
Antwaan Randle ElWRSteelers, AFC NorthThe best rated passer that’s not a true NFL Street quarterback.
Brian DawkinsDBEagles, NFC EastA great all-around DB with decent catching statistics to double as a receiver.
Brian UrlacherLBBears, NFC NorthOne of the faster linebackers in the game with high tackling, good coverage and D-moves, and a surprisingly high catching rating for the position.
Chad JohnsonWRBengals, NFC NorthBig time speed, agility, catching, and good run power. Not bad cover guy on defense as well but poor tackling.
Champ BaileyDBRedskins, NFC EastNear the top in speed, agility, and coverage. A good tackler and wide receiver as well.
Corey DillonRBBengals, NFC NorthA beast at the position. Good size and strong in all running back categories, though a bit weak at catching.
Dante HallWRChiefs, AFC WestExplosive speed and maximum agility. An excellent deep threat. Needs help in tackling.
Daunte CulpepperQBVikings, NFC NorthHuge run power rating for a quarterback. Good speed and agility as well.
David BostonWRChargers, AFC WestLike Terrell Owens, he’s a big guy at the WR position with a lot of run power.
Derrick BrooksLBBucs, NFC SouthA top LB in the game. Great speed, tackling, and good coverage for the position.
Donovan McNabbQBEagles, NFC EastOne of the faster quarterbacks available. Good passer rating and decent run power.
Jason TaylorDLDolphins, AFC EastHigh D-moves, good tackler, and above average speed for a lineman.
Jeremy ShockeyWRGiants, NFC EastLacks speed for the WR position but boasts big time run power so can be utilized at the RB position.
Jimmy SmithWRJaguars, AFC SouthGreat speed, agility, and near maximum catching rating. Good coverage for a WR.
Jonathan OgdenOLRavens, AFC NorthFull blocking rating but good tackling, D-moves, and even some run power.
LaDanian TomlinsonRBChargers, AFC WestSolid mix of important running back categories: speed, agility, run power, catching, and carrying. Not great on defense, though.
Lawyer MilloyDBBills, AFC EastOne of the top DBs with high speed, agility, tackling, and coverage. A good play at second receiver too.
Marshall FaulkRBRams, NFC WestNear the top in speed, agility, catching, carrying, and a high run power rating. An excellent all around running back.
Marvin HarrisonWRColts, AFC SouthMaximum rating in catching and near the top in speed and agility. Good coverage for a WR too but lacks run power.
Michael StrahanDLGiants, NFC EastMaximum D-moves, good tackling, blocking, and speed.
Mike VickQBFalcons, NFC SouthThe fastest true quarterback in the game.
Orlando PaceOLRams, NFC WestMaximum blocking stat with surprising run power and good tackling and D-moves rating for an offensive lineman.
Peyton ManningQBColts, AFC SouthA full passer rating, the only QB with it. Peyton just needs speed and defensive boost.
Priest HolmesRBChiefs, AFC WestOne of the best RBs in the game. Huge ratings in carrying and run power.
Randy MossWRVikings, NFC NorthThe best WR in the game. Tops in speed and near the top in agility and catching. Give him some tackling ability for defense.
Ray LewisLBRavens, AFC NorthThe top LB in the game with full tackling, great speed, and agility, and the ability to cover on defense.
Ricky WilliamsRBDolphins, AFC EastAnother one of the best RBs in the game, if not the best. Great receiver out of the backfield and incredible run power and speed. Not a bad tackler for the position.
Ronde BarberDBBucs, NFC SouthOne of the best combinations of speed, agility, and coverage. A good, but not great, tackler and catcher.
Sam MadisonDBDolphins, AFC EastColossal ratings in speed, agility, and coverage. A good secondary receiver that can stretch the field with his speed.
Shaun AlexanderRBSeahawks, NFC WestA stout combination of run power and speed.
Simeon RiceDLBucs, NFC SouthHighly rated in D-moves and tackling. Good speed for a pass rusher and even some run power for a player wanting to experiment on offense.
Terrell OwensWR49ers, NFC WestBig time run power for a wide receiver. He’s also one of the biggest at the position and a decent tackler.
Tra ThomasOLEagles, NFC EastMaximum blocking rating with decent tackling and D-moves abilities.

The following chart is our suggestion for the All-Star NFL Street team. Use your tokens to acquire the following team and you will have a dominant seven-man roster (excluding the addition of any NFL legends). This roster assumes you’ll want a balanced lineup that includes one player that specializes on each of the seven positions.

Peyton ManningQBColts, AFC South
Ricky WilliamsRBDolphins, AFC East
Randy MossWRVikings, NFC North
Orlando PaceOLRams, NFC West
Michael StrahanDLGiants, NFC East
Ray LewisLBRavens, AFC North
Champ BaileyDBRedskins, NFC East

Chapter 3 - Offense Tips

NFL Street simplifies complicated NFL playbooks (and those of simulation games like Madden or ESPN Football) and simply divides your choice into three sections: pass plays, run plays, and trick plays (which includes run and pass plays). There’s no need to worry about formations. Just choose the play type then select the specific play you wish to run. This section provides tips on executing the passing game, the running game (including the option), and tricks. This section also includes tips that highlight specific pass, run, and trick plays.

The Passing Game

There are many variables that determine an effective passing game. You need a quarterback with a high passer rating, decent receivers with the ability to catch and the speed to get open, and your own dexterity to adjust the receiver’s route to catch the ball when necessary. Further, the quality of the defense you’re up against (specifically the speed and coverage rating of the defensive backs) can play a significant role.

When starting an NFL Challenge with a fresh squad, you’ll likely find a run-focused offense easier until you can bolster your quarterback and wide receiver statistics. If you do wish to focus on the pass, choose a "Pass Offense" roster or use the custom feature to develop a strong quarterback and receiver squad. Don’t forget to adjust your running back’s catching rating as some of the best pass patterns in the game come from the running back position.

Check over the defense after the ball has been snapped and observe how defenders follow (or don’t follow) your receivers.

Recognizing Coverages

The first key to a successful passing game is finding the open man and making the correct throw. Upon snapping the ball, survey the defense. You can gauge what passing routes will be open based on how the defenders react to your receivers. If the defense is in "man-to-man" then specific defenders will follow specific receivers along their routes. Look for the deep ball, particularly if you have a match-up advantage against the defender. The danger is a deep defensive back, which could be in zone coverage and assist on the deep route.

If the defense is in "zone" then specific defenders will cover a specific area of the field. You’ll spot this when you’re receiver runs through a zone and isn’t followed by the defender. Crossing routes are effective against a zone defense (try the play "Crosses").

You can also use motion (moving a receiver to the other side of the field) to gauge the defensive formation. If a defender follows the receiver, then the defensive backs are in man-to-man coverage. If not, expect a zone. You can also simply look at the defense pre-snap and check the formation. For instance, in a play where all three receivers line up on the same side (such as "Curl & Post"), if the defense doesn’t have three defenders lined up across from them, then the defensive backs are in zone coverage.

Other things to look for on defense are two deep defensive backs and blitzing defenders. Two deep defensive backs are likely in zone coverage and will assist the other defensive backs in any deep pass. Avoid throwing into double coverage. When the defense is blitzing, the remaining defenders are likely in man-to-man coverage. The running back out of the backfield is a good option because he’s likely covered by the deep defensive back.

In the passing game, receivers will break off their routes if you haven’t thrown the ball. In fact, they’ll turn around and come back toward the line of scrimmage. This is a good time to hit them, particularly in man-to-man coverage. The defender is likely now behind them so there’s no obstruction between you and the receiver. This works well with a mobile quarterback. Use the QB’s speed to get outside the pocket and avoid the pass rush then hit the receiver coming back to the ball.

Practice the use of a bullet pass (holding the button down) or a lob pass (tapping the button). Lob passes are best thrown to receivers with very high catch rating. They’ll automatically leap up and snag the ball from the air, most of the time before the defender can react.

Use style passes when throwing to open receivers. The points are always important and will help you reach Gamebreaker status as soon as possible.

Style Points

Don’t forget to use the style button in conjunction with your passes, particularly with wide open receivers. You likely won’t have as much field room to run around stylin’ so you need to accumulate the points in the passing game.

There are two pass audibles to utilize. Against a blitzing defensive formation, use the audible plus right on the directional pad to order the running back to block before releasing into the pattern. If you believe the defense is in man-to-man coverage without deep defensive back help, call the streak audible (audible plus up on the directional pad) and look for your primary or secondary receiver on the deep ball.

Remember that the ball isn’t dead until it hits the ground. Tip balls are plentiful and you can select a different receiver and grab the ball out of the air. If you don’t, a defender probably will!

Switching to the receiver and catching the ball yourself adds some style points (User Grip!). It can also prove effective on deep balls, particularly if you’re throwing to a receiver with high catching rating such as Terrell Owens, Marvin Harrison, Jerry Rice, or Randy Moss. As the ball approaches, hit the jump button to leap up and make the catch.

Offense Tips - cont.

Below are some specific tips on the default pass plays available in NFL Street’s playbook. These plays assume normal direction (not flipped) unless noted.

Send your RB in motion to check the defensive formation and to open up space for your receivers.

  • Crosses: Great pass play against a zone defense (the crossing routes will be open in the field’s center). Also effective with speed receivers against a slower defensive back. If the receivers are covered, look for the running back out of the backfield.
  • Pro Pass: In a default lineup, the receivers play on the left side of the field; one begins in the backfield. Your primary receiver will usually get covered by your opponent’s deep defensive back, which is typically a good match-up. If he’s not open initially, look for him to come back toward the passer. The running back stays in to block momentarily then scampers out for a pass.
  • Go Long: A versatile play with three good options. One receiver goes deep; a great way to stretch the defense and test their coverage statistics. The running back breaks through the line and heads down the field’s center and the secondary receiver stays short with a quick cut back.
  • Reel It In: This is a great pass play for a running back. Hit the running back after he cuts toward the sideline. Definitely a capable two-point conversion play. If the RB is heavily covered, consider the secondary receiver going deep. On the other side, your primary receiver runs a short hook route for a quick pass.
  • Blitz Buster: This play only sends out two patterns; both are quick routes designed to avoid you taking a QB sack. Hit the primary receiver on a quick hook or the running back on a streak out of the backfield.
  • Curl & Post: All three receivers line up on the same side of the field (though you can put the RB in motion to the other side). You can go deep with your primary WR, run a post with your secondary WR, and a short curl with the RB. If the defense is lined up man-to-man (a defender covers a specific receiver) then you can spot some match-up advantages.
  • Just Go: All three receivers line up in the backfield, similar to a run-option play called Option Tee. All three head out to their respective sides of the field. This play is more about finding the open man than waiting for a specific route. Look for your secondary receiver over the middle.
  • Jump Back: Essentially a wide receiver screen for your primary receiver. A good play if your primary receiver has excellent speed and agility. Hike the ball then throw to your primary receiver; the other receivers will block their assignments while you can scurry down the sideline with turbo enabled. If the defense has a blitz or weighted defenders to that side, consider hitting your secondary receiver or the running back.
  • Step Back: Similar to Jump Back, but for your running back. Like Jump Back, especially effective with a very fast running back or one with a lot of run power to plow through defenders along the sideline. Hit other receivers deep if the defense is weighted to that side.
  • Streaks: A couple of straightforward routes--your primary and secondary receivers streak down the field. Best against defenses with only one deep defensive back so one of your receivers will be matched up just one-on-one. The RB stays in to block then slips out for a short dump pass.
  • Hitch & Go: Primary (left) receiver runs a hitch and go, which means he runs straight, pauses, then continues to streak down the field. Watch for separation after the hitch (help it with a pump fake). Secondary (right) receiver runs a crossing route, effective against zone defenses.
  • Gimme Time: Your secondary receiver and RB begin in the backfield; both stay behind the line to provide blocking before running their short dump routes. Your primary receiver runs toward the field’s center then cuts toward the sideline like a post-corner route. The primary route offers a passing chance against a defensive Gamebreaker. Hit the primary receiver has he cuts toward the sideline. If the pass is complete, run out of bounds quickly and avoid taking an unnecessary hit.

Additional passing plays can be unlocked in NFL Challenge mode. These plays include Flats, Posts, Deep Corner, and Split.

  • Flats: The running back and secondary receiver begin in the backfield and the primary receiver runs a post pattern. Put the primary receiver in motion to run the post route closer to the right sideline for a good out pattern.
  • Posts: All three eligible receivers begin on the same side (though the running back can be sent in motion to the other side). The primary receiver and running back run post patterns (receiver to sideline, running back to the center). You can hit the secondary receiver on a shorter hook route, useful if the coverage is skewed deep. Pump fake as the primary receiver makes the cut to the outside.
  • Deep Corner: Primary receiver runs a deep corner pattern toward the sideline (or toward the field’s center if you move him in motion to the other side). In its default formation, it’s a decent play against a defensive Gamebreaker cause you can get out of bounds quickly. The running back stays in to block then scampers out on a short dump route to use if the receivers are covered.
  • Split: Primary and secondary receivers run crossing routes away from each other (the opposite of "Crosses"). All three receivers begin on the same side, though the running back (running a hook pattern) can be put in motion to the other side. Look for the sideline pattern against a Gamebreaker and the center crossing route against a zone.

The Running Game

The running game is very strong in NFL Street. One of the easiest ways to get started in NFL Challenge mode is to develop a strong running back by focusing your development attention to run power, speed, agility, carrying, and catching. A strong running game also includes good blockers. Be sure to choose or develop offensive of defensive linemen with strong blocking skills. You should also increase your receivers blocking skills because they’ll provide blocks downfield and along the line of scrimmage for your running back.

Follow the play design and run behind your blockers. Use turbo to burst outside for a big gain.

One of the keys to a strong running game is to follow your blockers. Follow the direction of the play as it’s designed and observe how your linemen and receivers hold their blocks. If they’ve pushed their blocks to the outside then cut inside; if your receivers push their blocks to the inside then dart outside.

Another key to a successful rush attack are the action buttons. Don’t neglect your shoulder charge/stiff arm and spin/juke buttons. Perform these moves in combination with turbo for added effectiveness. For an effective stiff arm, press the stiff arm button as a tackler reaches your position (in combination with turbo).

Style Points The running game is an excellent opportunity to rack up style points. When you break one around the corner or into the open field, use the style and signature style buttons to score style points on your way to a Gamebreaker. When a defender approaches, stop stylin’ or you may take a fumble-causing hit. If you do fumble, it erases nearly all style points accumulated on the run. Don’t hesitate to scamper out of bounds to preserve the style points and avoid the hit.

Conserve your turbo if possible. If you’re running down the sideline, release the turbo button and allow the booster to replenish. When a defender appears in view, resume using the turbo. Don’t forget to style!

Several of the available rushing plays are "option" plays. In these plays, the quarterback runs outside with the running back close behind. You can keep the ball in the quarterback’s hands or pitch it back to the running back. Option plays work well with a very fast quarterback (or another quick player subbed into the quarterback position).

Max your points by running around stylin’ when there are no defenders in sight.

As you approach the endzone, don’t forget to maximize your style points. If there’s no defender in sight, run back and forth along the endzone line with the style or signature style button pressed and continue to accumulate style points. When a defender appears in view, cross the endzone for a touchdown!

When you cross the endzone line, use the style button in conjunction with the dive button to perform a style dive into the endzone for additional style points.

As you scamper downfield, look for opportunities to pitch the ball backward to another teammate. Don’t do this haphazardly, though. If your teammate isn’t in position, your pitch becomes a fumble. You can perform a pitch as you’re being tackled as well.

If you attempt to run the ball against a defensive Gamebreaker, call outside runs (Counter, Crash) and get out of bounds as quickly as possible. Don’t run inside or you will be hit and likely fumble the ball. Avoid option plays against a defensive Gamebreaker. Quarterback scrambles can also work if you head straight for the sideline and get out of bounds quickly. You could even adjust your lineup and put a faster player in the quarterback position to perform the scramble.

Also, it’s wise to stick close to the sidelines in general. If you do happen to fumble, odds are the ball will be knocked out of bounds. You’ll lose the style points but you won’t lose possession!

Here are specific tips on the default rushing plays available in NFL Street’s playbook. These plays assume normal direction (not flipped) unless noted.

The quarterback run is a good play, particularly for fast, tough quarterbacks.

  • Counter: Both wide receivers begin on the outside. Good blocking wide receivers will help your running back bounce outside. Excellent one-point conversion play.
  • Options: Your secondary receiver and running back begin in the backfield in a "pro set" formation. Follow the receiver’s block after pitching the ball if possible.
  • Crash: A strong outside run with an extra blocker; the secondary receiver starts adjacent to the line. Bump up your secondary receiver’s blocking stat to improve this play even more. Excellent one-point conversion play.
  • Smash: The secondary receiver begins in the backfield. Follow his block and cut inside or outside depending on the running lane. Like Crash, improve your secondary receiver’s blocking statistic for an added boost.
  • QB Bam: Ideal for a running quarterback, primarily McNabb (Eagles), Vick (Falcons), or Culpepper (Vikings) or your own speedy quarterback creation. Also a good play with a fast receiver or running back you’ve subbed into the position. You don’t always need to run toward the side the quarterback starts on. If there’s a blitzing defender coming from that location, run the other way.
  • Strong Option: Resembles "Crash" so follow your secondary receiver’s block with the QB and pitch to the running back as necessary.
  • Option Tee: All three eligible receivers begin in the backfield (resembles the passing play "Just Go"). Keep it with the QB and run inside or pitch to the running back outside. Follow your two receivers providing downfield blocks.
  • Fake Pitch: Another play with all receivers in the backfield. It’s a fast handoff to the running back. You can follow a block from the secondary receiver (the primary fakes a reverse) and move inside or outside.

Additional rushing plays can be unlocked in NFL Challenge mode. These plays include Slash, Bash, Quick Pitch, and Quick Option.

  • Slash: Similar to Crash, but the run is off the weak side, which means it goes the opposite way as the secondary receiver’s block. Send the primary receiver in motion to the other side for blocking assistance.
  • Bash: Similar to Smash but the run is to the opposite side as the primary receiver, though on both plays the primary receiver can be put on motion to the other side.
  • Quick Pitch: Like the name suggests, a quick pitch to the running back for a sweeping outside run. The play is designed away from the receivers’ blocks but you can put the primary receiver in motion for blocking support.
  • Quick Option: Similar to the standard option play but with a quicker QB turn up field.

Trick Plays

NFL Street’s trick plays contain a mix of pass and run--with a variety of gimmicks. There are play-action plays, which fake a handoff to the running back but are actually pass plays; reverses, which are misdirection running plays; and option passes, which are handoffs that can be either run or passed. Use the play-action passes after several successful run plays to get your opponent to "bite" on the fake handoff, which could leave a downfield receiver open for the pass.

Below are specific tips on the default trick plays available in NFL Street’s playbook. These plays assume normal direction (not flipped) unless noted.

The RB Bam play is a direct snap to the running back. It’s a fast moving play that can get the running back through the line of scrimmage quickly.

  • Flea Flicker: A flea flicker is when the quarterback hands off to the running back like a standard running play. However, the running back pitches it back to the quarterback, who then looks for a receiver downfield. Both receivers run deep post patterns. Look for the open guy or hit a receiver after he makes a cut.
  • RB Bam: A direct pitch to the running back. This is a great running play because the running back can begin downfield very quickly. Plus you can run through the middle or, with some speed, cut down the left or right sideline (away from any blitzing defenders). An excellent one-point conversion play.
  • RB Pass: Similar formation to RB Bam and the direct pitch goes straight to the running back but it’s an optional pass play as well. The running back can run downfield like RB Bam or look for an open receiver, including the quarterback! Success on this pass depends on your running back’s passing skill. Be wary of deep passing with a low rating; it could be easily picked off by highly rated defensive backs.
  • PA Dawg: The "PA" in these trick plays stands for "Play-Action," which means the play simulates a run play with the quarterback faking a handoff to the running back. However, it’s actually a passing play. Look for the crossing route against a zone or the deep post against man-to-man coverage.
  • PA Bomb: A play-action pass in which both receivers streak deep. Hit the running back over the middle if the deep pass is double-covered on both sides.
  • Double Reverse: A double handoff reverse. The quarterback hands to the running back, who hands to the first receiver, who then hands to the other receiver. It’s a slow developing play and will require a lot of speed out of the final receiver. You can call the play for your primary or secondary receiver depending on if you use the default or flipped formation (primary receiver is the default runner).
  • PA Drag: A good play-action play with three options: a short dump to the running back, a crossing route to the secondary receiver, and a deep post to the primary receiver. A decent two-point conversion play if the defense isn’t in a blitz.
  • Action Reverse: A single reverse to the primary receiver. Look for blocks from the other receiver and running back, both which begin behind the quarterback.
  • Bootleg Reverse: All three eligible receivers line up on the same side of the field (similar to the "Jump Back" pass play). The quarterback runs toward that side of the field and hands off to the primary receiver for an end around reverse play.
  • PA Split: The three eligible receivers begin in the backfield. The running back offers a great screen pattern with a quick scurry toward the sideline (can often be wide open when called against a blitz where the deep safety is usually responsible for the running back). You can also hit the secondary receiver over the middle.
  • Option Pass: A pitch to the primary receiver, who can then run the ball or pass the ball downfield to the other receivers. Best used with a WR with a good passer rating.
  • PA Pitch: This is an excellent two-point conversion play. Look for the secondary receiver off the line of scrimmage. He runs a short out route toward the sideline. Toss the ball after his cut. If he’s not there, look for the running back out of the backfield or alternatively the primary receiver running a deep post.

Additional trick plays can be unlocked in NFL Challenge mode. These plays include Reverse Pass, PA Reverse, Fake Reverse, and Dish Out.

  • Reverse Pass: A reverse handoff to the primary receiver, who can then run or pass. Obviously best used with a pass-efficient receiver. The play does have some good crossing routes. You can also pass to the quarterback.
  • PA Reverse: A play-action reverse play. The quarterback fakes the handoff to the primary receiver on the end around. Look for the running back out of the backfield on a pattern moving in the same direction as the quarterback.
  • Fake Reverse: Even though the QB lines up behind center, this play is a direct snap to the running back who then pitches to the secondary receiver on the reverse. The secondary receiver fakes a pitch to the primary receiver. It’s a difficult, slow forming play that should be reserved for receivers with high run power, speed, and agility. If flipped, the primary receiver is the ball carrier.
  • Dish Out: All three eligible receivers line up in the backfield. The QB runs a quick pitch to the primary receiver running the opposite direction of the other two receivers. It’s a good misdirection play but you’ll need some speed to get outside or good run power to avoid or plow through the defensive backs.


Using a Gamebreaker on offense is certainly an option, though many players choose to use the boost on defense to get the ball back as soon as possible. When used on offense, the Gamebreaker turns your ball carrier into an invincible truck. You’ll pancake defenders with ease. As a quarterback, you’ll throw the ball with pinpoint accuracy.

A good time for an offense Gamebreaker could be on the conversion play. Say you have just acquired a Gamebreaker and scored a touchdown and you need a two-point conversion to win the game. Use the Gamebreaker then call one of the best two-point plays (Reel It In, PA Split) and successfully convert with the aid of the Gamebreaker boost. The risk is if you miss the conversion, the Gamebreaker ends there and you won’t have it to use on defense.

Chapter 4 - Defense Tips

To become an effective defensive signal caller in NFL Street, you don’t need to know the difference between 4-3 and 3-4 or what’s the nickel and dime. NFL Street simplifies defensive play-calling by separating all defenses into three categories: stopping the run, defending the short pass, and defending the long pass.

Stopping the Run

Defending against the run is a huge challenge, particularly against running backs bolstered by high run power or agility statistics. Unless you have a great tackling defense, the running back can easily pummel or juke and spin to evade defenders. Stopping the run is as much about containment as it is stopping it all together. Keep your opponent’s rushing yards per carry as low as possible and force an opponent into passing situations. Force the opposing RB to move left to right instead of downfield. The longer you can contain the RB, the sooner your fellow defensive players can move into position and make the tackle.

Don’t forget to use the defensive power move when going in for a tackle. Use the style button and the dive button in conjunction for a sweeping, powerful dive tackle against the ball carrier. The defensive power move also has a greater chance of causing a fumble than a standard tackle.

Select defenders with a high tackling rating to counter that burly running back.

If you’re good at avoiding blockers and reaching the ball carrier then select a defender with a high tackling rating so you can make the stop more times than not. If you’re in NFL Challenge mode then boost that player’s tackling statistic. If you’re playing with NFL teams on or offline then find a player on the roster with good tackling and insert him in your preferred position.

Be sure your defensive backs (players lined up across from receivers or as deep "safeties" protecting against the long pass) possess good speed, coverage, and tackling skills. Good catching also helps. Your defensive linemen need good speed, tackling, and D-moves ratings. Any linebackers (primarily run stoppers) should have excellent tackling, coverage, and D-moves statistics.

Below are specific tips on some of the default run stopping plays available in NFL Street’s playbook.

  • Road Kill: A risky run defense that leaves just two defenders back in zone coverage while the others charge the line of scrimmage hoping to stuff the run. Very vulnerable to the pass.
  • Containment: A solid all-around run defense that can disrupt the outside lanes in option plays. A good call on conversion plays as well.
  • Run Stopper: The outer defensive backs help contain the outside lanes. But their movement makes the defense vulnerable to any passing plays as those defensive backs are usually your best coverage defenders.
  • Kitchen Sink: This is a good, but risky blitz play that can be more effective against the computer than human opponents. Two defenders blitz, which leaves just three man-to-man defenders. Select the deep safety and blitz in around the left or right side of the line. The faster the blitzing defender, the better. Often the offensive line will fail to block the blitz and you can get a free shot on the vulnerable QB.
  • Outside Blitz: You can unlock this defensive play in NFL Challenge (it’s also selectable under short pass). Coverage is man-to-man with the linebackers blitzing along the exterior of the line. Can help disrupt option plays and contain the run--as long as the running back doesn’t get into the secondary.

Defending the Pass

Defending the pass in NFL Street is about developing your defensive backs, calling appropriate plays for your team, and making the correct controller moves at specific moments. When selecting a roster, choose defensive backs with high coverage statistics. You’ll also want a defensive back with good speed and good tackling. If the receiver does happen to catch the ball, you’ll want to make the tackle immediately!

You have three primary decisions when defending a pass play. You can call a man-to-man defense (the play diagram has no "circles"), a zone defense (the play diagram has "circles"), or a blitz. Both man-to-man and blitzes put more pressure on your defense. If you have a highly rated defense, then you can afford to take the risk. For instance, you have highly rated defensive backs that match up well with your opponent’s receivers then they can match up man-to-man.

Otherwise, you should consider a zone defense. It’s less risky but isn’t as aggressive and your opponent may find it easier to move the ball on a short passing game. Still, a zone limits an offense’s speed advantage and also helps you make tackles even if you aren’t that highly rated.

Being adept with the controls is another key to defending the pass. A timely jump or a diving tackle just as the ball reaches the receiver can help snag an interception or dislodge the ball from the would be ball carrier. On the deep pass, allow the computer to control your defender until the ball almost reaches the receiver. Switch to the defensive back and use the jump button if you’re close to the receiver or do a defensive power move if you have little chance of reaching the ball for the interception. Also, don’t forget that the ball isn’t dead until it hits the ground. Tips happen frequently. Use the dive button to dive toward the tipped ball and try and grab the interception.

Before the snap, view the play diagram to see each defender’s assignment. Note that you should follow your selected defenders assignment or you could leave a man or a zone uncovered.

Below are specific tips on some of the default pass defense plays available in NFL Street’s playbook.

  • 2-Deep Man: There are four defenders protecting against the pass in the 2-Deep Man defense. The defensive backs across from each receiver are in man-to-man coverage; the two deeper defenders are in zone coverage to assist against the deep ball. Good defense in preventing deep passes but vulnerable to shorter passes and the run.
  • Zoned Out: All defenders are in zone coverage. Best used when you don’t have good coverage rating (and to a lesser extent, tackling) on defense. More defenders will be around to help out in coverage and in tackling but it’s vulnerable to crossing routes and patient QBs waiting for the receivers to reach an empty spot in the zone.
  • 1 Deep Spy: A man-to-man defense with one deep zone defender. There’s also a defender designated as the spy; his job is to keep an eye on the quarterback and force the issue on rushing plays.
  • Lockdown Spy: A full man-to-man defense with a spy.
  • Man Up: A basic man-to-man coverage defense that should be used when you have good coverage defenders.
  • Three Deep: This is like a half-Prevent defense. It sends three defensive backs in a deep zone to cover the deep pass. Shorter passes are better covered than in Prevent, though still certainly vulnerable.
  • Prevent: Select Prevent only when your opponent needs a lot of yardage for a first down or touchdown, such as after suffering a couple sacks. Prevent sends four defensive backs in a deep zone. Short passes will be effective so avoid this defense unless you simply do not want to give up the big pass.


Many players choose to use their Gamebreakers on defense, especially after just scoring a touchdown. This can be a powerful tool late in the game. For example, in a game to 36, you’ve just scored a touchdown to pull ahead 28 to 21 and reached Gamebreaker status. On your opponent’s next play on offense, use the Gamebreaker. Solid defense and aggressive tackling should get you the ball back. Now you have a chance for the win. Score a touchdown and get the two-point conversion to end the game.

Using a Gamebreaker on defense can get you the ball back quickly for another chance to score.

If you have a Gamebreaker on defense, consider holding the Gamebreaker until your opponent shows a proficiency in moving the ball. It’s a risky move (because he could score in a long touchdown) but if you can manage to stop your opponent without using the Gamebreaker, you can use it either on offense (if needed) or on another defensive set.

Don’t feel the need to blitz aggressively while on a defensive Gamebreaker. It’s more important to hit the ball carriers and don’t allow your opponent from getting out of bounds. If you blitz aggressively, you can get beaten on a deep pass. Like always, your goal is to prevent your opponent from scoring. Play a bit more conservatively and get a punishing tackle on the ball carrier to pop the ball loose and get back on offense as quickly as possible.

Chapter 5 - Online Play Strategies

The PlayStation 2 version of NFL Street includes online play for gamers with a PS2 network adapter. Players can battle online using three team types: NFL rosters, custom rosters, and pick-up games. When you play with NFL rosters, you choose your NFL team of choice and select a roster from the team’s available NFL players. In custom roster games, you can import your NFL Challenge mode roster (including any NFL or legend players you have acquired and any development points and impact gear you have used) and battle against another player’s custom squad. Finally, in pick-up games you choose a roster from a random selection of NFL players. Each player picks in turn until seven total players have been chosen.

This section provides strategies specific to PlayStation 2’s online mode. You’ll find other strategies throughout this game guide that also apply to online mode, including the breakdown of NFL teams and players and the tips covered throughout the sections on offense and defense.

A fast receiver covered by a slow linebacker is a quarterback’s dream.

  • Style points are extremely important in the online game. If you’re running down the field with no tacklers in the vicinity and aren’t performing style moves then you’re putting your win in jeopardy. Accumulate style points as much as possible to achieve Gamebreaker status sooner than your opponent--and hopefully more often than your opponent. You are more susceptible to fumbling when performing style moves so perform them when tacklers aren’t around. If you’re chased down, stop using the style move or just hop out of bounds. Stick close to the sideline so if you do happen to fumble, the ball will likely trickle out of bounds. Also, don’t forget to perform style dives into the endzone, jukes, stiff arms, and spins for added points.
  • Gamebreaker strategy plays a huge role in online games. Choosing the appropriate time to unleash your Gamebreaker can mean the difference between a win and a loss. It isn’t always to your advantage to use the Gamebreaker as soon as it’s acquired. The game seems to favor the team that’s losing (sort of like CPU Assist but for online play). If you gain a big lead early on with the help of a Gamebreaker, your opponent could cut the deficit with the aid of the mysterious computer assist and then have a Gamebreaker late--a time when it’s far more damaging. Consider holding on to your Gamebreaker and activate it to either cancel out your opponent’s own Gamebreaker or to wait until you’re within two scores of winning. That way you could score a TD then use the Gamebreaker immediately on defense to get the ball back and attempt to go in for the winning score.
  • The best way to counter your opponent’s defensive Gamebreaker is to either run the ball outside so you can get out of bounds very quickly (so you avoid any tackles or hits) or to pass the ball using plays with "out" routes where the receiver moves toward the sideline so you can quickly get out of bounds. For instance, the pass play "Gimme Time" is a great choice against a defensive Gamebreaker. Wait until the primary receiver cuts toward the sideline and throw it. Running the ball is very difficult and you’ll have to get out of bounds very quickly. You may even want to switch your QB with a faster player. That way you can call pass plays but also run fast if necessary and get out of bounds to avoid taking any hits.
  • Another important strategy for winning online games is to look for match-ups. For instance, when you’re on offense, see who your receivers are lined up against. Your primary receiver may be lined up against his best cornerback. Move to the lineup screen and switch your primary and secondary receiver positions to create a better match-up (though your opponent could always switch the defensive backs to counter). Or perhaps even in the default configuration, your primary receiver is matched up against a slow linebacker. Look for man-to-man coverage and toss the ball to your receiver to burn his slower defender. Likewise, when you’re on defense, be sure to match your best cover defenders against your opponent’s better receivers.
  • Playing to your chosen team’s strength is certainly an important aspect of online play. You didn’t pick the Miami Dolphins to not utilize Ricky Williams as much as possible! But you should still mix up your play-calling as much as possible to keep your opponent off balance (unless, of course, your opponent fails to address a match-up problem!). Utilize the play action passes after establishing a strong running game or switch to the run after forcing your opponent to back off and call pass defenses following a successful downfield bomb.
  • Pay close attention to your assignments on defense. If you’ve chosen to control a player that’s assigned man-on-man coverage against a receiver, then realize that if you chose to do different, such as blitz with the defender, then that will leave one of your opponent’s players open. Check your defensive assignments and consider carefully how you control your selected player.

Chapter 6 - Cheats and Secrets

Enter the following words as your user ID to unlock the specific item.

Classic - Unlocks the NFL Legends team.

KaySlay - Unlocks the KaySlay team.

Excellent - Unlocks the X-ecutioners team.

Travel - Unlocks all playing fields.

The following charts reveal rosters for secret teams available in NFL Street. Unlock these teams by defeating the division ladders in NFL Challenge mode.


Derrick Brooks, LB
Total Eclipse, RB
Marvin Harrison, WR
Ty Law, DB
Roc Raida, WR
Mike Rucker, DL
Takeo Spikes, LB
Rob Swift, QB
Kyle Turley, OL
Hines Ward, WR


John Abraham, DL
Ronde Barber, DB
Nate Clements, DB
Dante Hall, WR
DJ Kayslay, LB
Ray Lewis, LB
Peyton Manning, QB
Will Shields, OL
Jeremy Shockey, WR
Michael Strahan, DL
LaDanian Tomlinson, RB

NFL Legends

Larry Csonka, RB
Lester Hayes, DB
Howie Long, DL
Ronnie Lott, DB
Walter Payton, RB
William Perry, DL
Barry Sanders, RB
Ken Stabler, QB
Lawrence Taylor, LB

NFC East All-Stars

Larry Allen, OL
Champ Bailey, DB
Tiki Barber, RB
Laveraneus Coles, WR
Brian Dawkins, DB
Carlos Emmons, LB
La’Roi Glover, DL
Donovan McNabb, QB
Michael Strahan, DL
Amani Toomer, WR

NFC North All-Stars

Mike Brown, DB
Kalimba Edwards, DL
Brett Favre, QB
Ahman Green, RB
Chris Hovan, OL
Olin Kreutz, OL
Randy Moss, WR
Charles Rogers, WR
Darren Sharper, DB
Brian Urlacher, LB

NFC South All-Stars

Ronde Barber, DB
Keith Brooking, LB
Derrick Brooks, LB
Joe Horn, WR
Kris Jenkins, DL
Deuce McAllister, RB
Peerless Price, WR
Simeon Rice, DL
Todd Steussie, OL
Mike Vick, QB

NFC West All-Stars

Marshall Faulk, RB
Jeff Garcia, QB
Torry Holt, WR
Pete Kendall, OL
Terrell Owens, WR
John Randle, DL
Anthony Simmons, LB
Shawn Springs, DB
Raynoch Thompson, LB
Aeneas Williams, DB

AFC East All-Stars

John Abraham, DL
Drew Bledsoe, QB
Troy Brown, WR
Rosevelt Colvin, LB
Ty Law, DB
Kevin Mawae, OL
Lawyer Milloy, DB
Eric Moulds, WR
Patrick Surtain, DB
Ricky Williams, RB

AFC North All-Stars

Courtney Brown, DL
Corey Dillon, RB
Robert Griffith, DB
Todd Heap, WR
Ray Lewis, LB
Tommy Maddox, QB
Jonathan Ogden, OL
Joey Porter, LB
Justin Smith, DL
Hines Ward, WR

AFC South All-Stars

Hugh Douglas, DL
Aaron Glenn, DB
Marvin Harrison, WR
Brad Hopkins, OL
Edgerrin James, RB
Jevon Kearse, DL
Peyton Manning, QB
Samari Rolle, DB
Jamie Sharper, LB
Jimmy Smith, WR

AFC West All-Stars

Donnie Edwards, LB
Rich Gannon, QB
Priest Holmes, RB
Quentin Jammer, DB
Trevor Pryce , DL
Jerry Rice, WR
Will Shields, OL
Rod Smith, WR
Marcellus Wiley, DL
Rod Woodson, DB

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