However, Newell did have some new tricks up his sleeve--sort of. The crowd at the VU Games booth was treated to a demonstration of the new Counter-Strike based on Half-Life 2's source engine. While the 90-second demo did sport some snazzy new lighting and particle effects, it also looked awfully familiar to many CS veterans. That's because it was a classic Counter-Strike map--Aztec--with many of the same gameplay features found in the earlier version of the game (i.e. shooting, running, grenade-tossing, etc.).
However, the fact that some of the demonstration's content was recycled didn't dampen the crowd's medium-hot enthusiasm. In fact, Newell promised that Source-reworked versions of all original Half-Life content, including Team Fortress, would be available "when Half-Life 2 ships." Newell did not mention whether the reworked HL content would be distributed via Valve's Steam delivery service, retail discs, or both.