New World of Warcraft female human model looks like this

Blizzard gives a first look at revamped version of character model.

In a blog post today, Blizzard Entertainment revealed the first iteration of its new Human Female World of Warcraft character model design. As you can see, the graphical upgrades are obvious. But Blizzard also hopes that the human female, and the rest of the character revamps it's planning, continue to feel familiar even amidst the changes.

"With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character," senior art director Chris Robinson said." We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you've been playing for the past however many years--only someone has finally focused a lens."

Specific to the female human character model, senior character artist Joe Keller explained that you should notice that she now has greater "muscle definition and personality" in the face. "Hopefully this will also help show her as more of the capable fighter that she is," he said.

Blizzard announced during BlizzCon in November that it plans to update all eight of the original World of Warcraft races, as well as Draenei and Blood Elves. To achieve the level of graphical fidelity Blizzard is aiming for, developers are increasing the polygon count significantly (in some cases this means going from fewer than 1,000 to over 5,000), doubling texture resolution, increasing bone count, and retouching almost every animation.

"For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations," Robinson said. "We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions."

In the future, Blizzard will share similar blog posts concerning other character model revamps detailing the techniques and challenges associated with the process. Some of the new character models will be available when upcoming expansion Warlords of Draenor launches, but Blizzard hasn't yet said which will be ready for release.

Warlords of Draenor is World of Warcraft's fifth main expansion, following The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), and Mists of Pandaria (2012). In addition to the character model revamps, the expansion introduces seven new zones, raises the level cap to 100, and allows you to boost one character automatically to level 90.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

Discussion

326 comments
Diogladius
Diogladius

You idiots if they ever up the graphics to much at once they'll be hurting part of their subscription base who wouldn't be able to run it.

This is why MMO generally look the way they do. Also graphics don't make a game good or bad.

Mon6ana
Mon6ana

this is the real-deal Milf

JackNief
JackNief

She looks very surprised about something.

Talavaj
Talavaj

Amazing ! Now it doesn't look 10 years old ! just 9 !

Grenadeh
Grenadeh

Uh slight improvement I guess.

fillup0
fillup0

The women actually look like they can fight now.

Gatchan2
Gatchan2

Hurray they've finally caught up to PS2 level graphics

RedXuchilbara
RedXuchilbara

Wonder if they are only going to update player models?
If so it would be strange to have updated players models, Running around a game that looks 10 years old. O_o

danusty
danusty

came here to see the image, liked it, didn't read the article or any other person's comment and posted this.

gplayer5
gplayer5

Wow, people still play this? I thought everyone moved to League of Legends. lol.

Zepthire95
Zepthire95

Looks like a good improvement but I think they might have made the skin tone a bit too dark if those are meant to be direct before and after comparisons.

k41m
k41m

Sex sells, bigger tits and more curves is never a bad thing =P

starjay009
starjay009

As a person who puts his games above the platform or era, I think WOW still has a lot to offer for MMORPG fans. I agree that the engine is dated but if you love a game once, you will continue to love it for the rest of your life. I still play KOTOR on my PC and love it. I think it's one of the best games of our generation. Some of the newer games look fancy with their new graphics and stuff but they lack soul. I personally didn't play WOW much but I can understand why some of my friends still love it. I respect that. Oh and the graphics seem to have been revamped !! xD

shreddyz
shreddyz

The bigger the cushion, the sweeter the pushin'

spikepigeo
spikepigeo

...greater "muscle definition and personality" in the face. "Hopefully this will also help show her as more of the capable fighter that she is."


Thinly veiled attempt at dodging the feminazi bullet for posting "objectifying" photos.

PinchySkree
PinchySkree

One of the companies with the most money has the slowest updates.


How many items share the moon shoulder armour icon from warcraft 3 now? Is it over 1000 yet?


Tier raid armour with icon sharing, fucking fail.

RedWave247
RedWave247

Looks like they gave her a few more polygons in the chest area.

ShinobiMedic
ShinobiMedic

WoW is to me personally, the best game I've ever had the pleasure of playing.

It drowns in features, countless hours of enjoyable gameplay. A huge community, tons of options, gear, raids, dungeons, PvP, achievements, guilds and much much more, that I've yet to see an equal of in other games.

So seeing the game taking a new step into the future, seems great to me. My years of playing it is over, but I hope a new "generation" of MMO gamers will take their first steps here. As for the graphics, which people absolutely adore to complain about, I'd like to point towards the style of the game, the cartoonish looks and then finally state that games coming out in 2013, don't even match how exciting and amazing this game looks. So if you're going to point at "lol old engine" or even "lol outdated graphix", do mind that, sure, it is old but it still looks great for an MMO.


World of Warcraft, best MMO to date o/


(Do mind that the written text above refers to MMO type games and should not be compared to single player experiences)

Ramano Pluym
Ramano Pluym

Would be horrible to play with a controller mmo's are way better on a pc

FBohler
FBohler

WoW was the game that made Blizzard lose the touch with it's fanbase. Too much cash from a single MMO, releasing patches and revamps over time. Easy money.

Kinguard73
Kinguard73

That sounds great but worthless if you no longer use PCs to game with. Bring it to consoles Blizz. Bring it home and guys if they DO that? They'd have to make sure keyboards and mice come with ok? Chill the %^&* out. Hmm or they could use an attachment like laptops without keypads...... that could work.....

Bowser05
Bowser05

I don't comprehend all the whining. Everybody I know who plays WoW loves the way the game looks. While the graphics engine itself is dated, the art style allows it to last much longer. The art direction and art style of the game has always been stunning and the environments are an absolute joy to explore. It doesn't need to have a polygon count of 325346436 in order to look good. Then again most gamers these days are obsessed with the highest polygon counts and fps rather than artistic direction and gameplay. It's sad really. Mario has a beautiful artistic design yet it's an extremely simple engine. Sonic the Hedgehog 2 is extremely old and extremely dated...yet it still looks beautiful because they focused more on the art than the engine's technological feats. I group WoW in with the timeless category. Obviously I don't expect anybody to agree with me, but the point is that I feel like people find the dumbest reasons to dislike WoW. I stopped playing WoW shortly after Pandaria launch and don't care to resub, yet I still find myself arguing with these nonsensical comments. /sigh

fillup0
fillup0

@gplayer5 Because LoL is the same genre, right?


Both games suck anyway.

fillup0
fillup0

@k41m how about more tits and bigger curves?

uchihasilver
uchihasilver

@starjay009 as far as im concerned WoW and KotoR are still the best mmos each in their respective field WoW constantly gives us updates and content along with introductions into new ideas which are always expanded upon as well as great lore although lore takes a backseat a lot of the time where as KotoR is great for the story alone and the choices that can be made and they even implemented it to work with groups so everyone feels involved and comes along with fully voiced quests and is free to play so can even be played along with WoW ^_^ good to see they have improved the character models greatly

JaiGuru
JaiGuru

@spikepigeoThis is Warcraft. We wear bikini armor. Fuck the feminazis. Tits for all!

uchihasilver
uchihasilver

@ShinobiMedic i have always loved and respected wow even though i dont play it any more the interface and general interaction of the world is far more simple and user friendly than most mmos like aion which i played for years and still the UI was very clunky and menus were all over the place its very daunting with mmos like that when you start and many people dont get to grips with it and just give up =/ 

SipahSalar
SipahSalar

@FBohler and the sad news is that there are still idiots who continue to play it


blindley
blindley

@Bowser05 Does there have to be a dichotomy here? Can a game not have high polygon count *and* good artistic direction and gameplay? Polygons are tools for the 3d artist. Having better tools (or more of them, in this case) does not guarantee better art, but a better toolset enables more artistic freedom. So, if you liked the original artwork, and Blizzard puts the same talented artists to work with the improved toolset that exists today, they should be able to produce better looking graphics. Better graphics are not a requirement for a game, but they do improve immersion.

Jdazn
Jdazn

@Bowser05 yeah man i strongly agree with you, I have a friend that is "obsessed" with polygon count and it's damn annoying because he plays some pretty dated internet games. 

Kickable
Kickable

@Bowser05i'd end up just turning the graphics down anyway for battlegrounds :D

gplayer5
gplayer5

@fillup0 Never said they were the same genre. I just remember seeing an article saying more hours are put into LoL than WoW. 

Grenadeh
Grenadeh

@fillup0 @gplayer5 Well it's the same genre in that casuals who don't play real games play them both and pretend to PVP.

rhymesmatter
rhymesmatter

@uchihasilver@starjay009uuum Somebody Confused Knights of the Old Republic (KotOR) with Star Wars The Old Republic (SWTOR) ... Just saying! and
@GrenadehNO space is NOT the best part or the most distinct part of the Star Wars franchise...As childish or TOUCHE it may sound to you ... FORCE , JEDI and LIGHTSABERS is what's the best part and if not the best the most DISTINCT part of Star Wars

Grenadeh
Grenadeh

@uchihasilver @starjay009 Man even Star Trek online is still better than TOR. TOR was just a massive joke of a fail. You couldn't even control your own ship, and space is obviously the best part of Star Wars.

uchihasilver
uchihasilver

@SipahSalar @FBohler all aboard the hate train destination this game is too damn popular ¬.¬ most gamers like my self respect a game for doing well after all these games never become popular for no reason 

Bowser05
Bowser05

@blindley @Bowser05 That's a matter of opinion. I feel just as immersed in the world of Fallout 1 as I do in WoW as I do in Skyrim. The technical feats graphically that a game accomplish are the lowest of priorites in a game for me to enjoy it...and I feel like most people are NOT like that. Also it's not worth them upgrading the whole engine like that...because the game is nearing the end of its cycle, whether Blizzard wants to admit it or not. There is no denying that it is nice to have some nice eye candy in a game...but why does it have to revolve around the polygon count? Skyward Sword is one of the most beautiful games I've played, and it falls pretty far behind in the technical department. Maybe I'm just not articulating properly, so my point isn't making complete sense?