New Torment RPG delayed into 2015

[UPDATE] Overflow funding pushes inXile to delay isometric role-playing game beyond intended December 2014 date; Chris Avellone joins design team.

[UDPATE] The Torment: Tides of Numenera Kickstarter campaign has crossed $3.5 million, meaning Obsidian Entertainment creative director Chris Avellone will join the inXile design team. Avellone was lead designer on the original Planescape: Torment, the inspiration for Tides of Numenera.

The original story follows below

Torment: Tides of Numenera has been delayed into 2015. Developer inXile Entertainment explained on its Kickstarter page that due to the project's runaway success on Kickstarter, extra time will be needed to increase the game's scope and quality.

"We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule," inXile said.

The original funding target for Torment: Tides of Numenera was set at $900,000 with a projected launch window of December 2014. With 58 hours remaining, the project has drawn $3.4 million from nearly 63,000 backers. The game is now expected to release "a few months" after December 2014.

"It's our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name," the developer said.

On Monday, inXile released the first Torment: Tides of Numenera screenshot and announced that fantasy author Pat Rothfuss (The Kingkiller Chronicle trilogy) will join the development team.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

80 comments
JediLord
JediLord

Sounds good, hope they can use the extra time wisely and efficiently and deliver what they have promised!

Smackpwn
Smackpwn

I KNEW it, I always had this thought in the back of my mind that maybe I didnt want stretch goals, maybe i didnt want to wait another year to get the game, now i just hope wasteland 2 doesnt get delayed or PE

abcdefgabcdefgz
abcdefgabcdefgz

This game gets this much funding because people still want games like this. Then games went 3D and they just died out so we could get more call of duty sequels.

xeoneex66
xeoneex66

Thats a new one on me o_O overfunding?  I mean I'd prefer them to polish this gem to the point its overbuffed... but to claim this is a problem really??? THIS IS A PROBLEM?????? *facepalm*

kohle36
kohle36

Too much funding? This most definitely falls into the category of 'problems you want to have'

Dat-tsu
Dat-tsu

2 years is a long wait, but after years of being disappointed by games that were obviously rushed (DA2, ME3) I'm just gonna say take as long as you need InXile. Besides, between now and then I'll have Shadowrun Returns, Wasteland 2 and Project Eternity to keep me busy ^_^

Battjas
Battjas

Long way to go. Wouldn't be possible with many other games, but because these kind of games are not really dependent on technological developments (in terms of graphics, mostly), they can actually take more time without being afraid of competition. Combine that with the independence developers gain from kickstarters and they can literally do whatever they want to make a great game.

Seifer24
Seifer24

This game is goin to be the bomb

Shinteikun
Shinteikun

As much as I hate delays, if it means getting a better product, I'll manage to survive

Thanatos2k
Thanatos2k

They can take all the time they need.

apolloooo
apolloooo

chris avellone? 3.5 million?


this delay is a blessing :) this and project eternity

PSdual_wielder
PSdual_wielder

Chris Avellone, Pat Rothfuss, this game sounds really really promising.

Darkhol0w
Darkhol0w

Chis Avellone joins design team. My life is complete now. I can wait 1 more year for it no problems. Cyberpunk and Torment in same year = gonna be awesome.

Blue-Sky
Blue-Sky

Take your time. I want it to be a classic. 

Legolas_Katarn
Legolas_Katarn

That's good, Shadowrun Returns did the same when they passed their funding goals.They should take as long as they need to make the best game possible, Chris joining should definitely help make that a reality. Looks like they are almost to their 3.6 goal (with the added $70,000 from paypal), hoping that they can reach 4million at least.

Stiler
Stiler

Why has gamespot not posted news about either Camelot Unchained (kickstarter mmo from Mark Jacobs, who made DAOC, which got over 500k in the first day) or The Big Blue - A new kickstarter from Ed (the Ecco the Dolphin creator) who is also being joined by Spencer Neilson (composer on Ecco and many other great classics, he made "Sonic boom" for the sonic series) in their new underwater adventure game? (It really needs some good press). 

Seems gamespot can't wait to talk about Torment or Shroud of the Avatar, multiple times inf act, but doens't report on the small indie devs that REALLY could use the press.

Ecco is regarded as one of the best classic game series and more people need to know about The Big Blue.

Torment is looking good (they already released a screenshot with graphics/lighting/character model) and I'm glad they got to the goal to bring in Chris.


Tripwolf
Tripwolf

Somebody start a Kickstarter project for a time machine please.

It's gonna be a loooong 2 year wait.

AuronAXE
AuronAXE

Who woulda thought cRPG's would come back. If you asked me that question two years ago I would have laughed.

Morphine_OD
Morphine_OD

MCA where have you been?!!

Packed like sardines in the tin 

So kick off your shoes and put on your swim fins

Cause when it comes to quarries I'm known to swim

MAD_AI
MAD_AI

Come on people, you've all been whining for a successor to Torment, and this is it, cough up the dough.

Also, Chris Avellone = <3 <3 <3, in a totally heterosexual way.

Taegre
Taegre

Considering most games take about 5 years to hit shelves from conception to completion, this isn't a bad timeframe. We're used to waiting one or two years for games because most companies don't announce their existence until they have enough content made to show off. This game is barely into development.

MoronGotMyName
MoronGotMyName

Since noone else will take it upon themselves to bash the original game's story I cannot resist :) Just a shame the site doesn't have downvotes :)

Honestly, the story of the original was total shit - it just got the medicocrity appeal nailed. I lost count of how many times it pushed the inane "death may be better" spiel, and how I never got to point out how moronic the "logic" of it was. The whole reasoning was that you lost more and more memories (lost "yourself") and caused so much suffering to people around you that gee whiz, maybe you might have more fun rotting for eternity. Of course, death kills ALL your memories and making others suffer is basically just a bonus - and every egomaniac knows that life is everything and will sacrifice millions of children to live ten seconds longer - it's just common sense!

But people absolutely love some "death isn't so bad" propaganda, the vast majority of people are so terrified of death they won't even admit they are afraid of it - and will just regurgitate some nonsense about how it's inevitable. The weather is also inevitable, but people spend more time complaining about that than about death - death bitching is completely taboo in society because the fear is so all-consuming. But what truly annoyed me was that I never got to play the egomanic angle, and to mock the feeble nobodies that think death is ok, making the whole story a propaganda piece to celebrate human weakness.  

The whole focus of my character should be to continue exploring immortality, and especially in such a fantastic setting with infinite possibilities he could chase all kind of possibilities to attain it, possibly even rising to some sort of god-like state. Instead I never got to explore this - at all. My character was some tired weakling that thought he had tried and failed too many times so now he was out on the lamest quest of his life, talking to clowns that praised suicide and listening to how HORRIBRU it was to be immortal. By all means, bring it on - but to do so without letting me mock it is not cool.

So with a shit story why did I enjoy the game? Well, certainly not because of the graphics - they were also shit. Some of the music was really good but the actual good pieces played like once or twice, so I maybe got to enjoy ten minutes of good music in the game. But it was the level of reactivity that impressed me, the sheer number of odd objects to be manipulated with unexpected results, obscure sub quests to discover, obtuse dialogue lines appearing from some semi-bizarre thing I tried earlier - the game was full of this and I absolutely loved it. It also provided me with the bare minimum of acceptable "evil" options, it was never truly satisfying or dark enough but at least I got to create someone I could approve of - which was really, really rare back then. Oh yeah, the companions were shit as well, except for Ignus. Ignus was a good kid. 

This being said I am extremely positive to Torment - Tides of Numenera, a game I am 99.x percent certain will crush the original, and I love everything I am hearing about it. I am rooting for the 4.5 goal and I actually think it will make it - this will be a spectacular game :)


s_h_a_d_o
s_h_a_d_o

@Suikogaiden  

One should appreciate the fact that even when the apathetic or the sceptical don't contribute, they will still be able to reap the rewards once the project delivers.

MoronGotMyName
MoronGotMyName

@Stiler Gamespot only covers the heavy hitters or possibly a known franchise. I don't think they have mentioned the KS for Divinity - Original Sin either, which looks really good. As for Camelot Unchained, the less MMO coverage the better :)

Double-Ego
Double-Ego

@MAD_AI Yeah Chris Avellone joining the team totally makes up for the delay.

OT:ALso very interested in Project Eternity.

stan_hg
stan_hg

@Taegre 10 years ago it was 2-3 years tops to develop a game, now days it gets more time because of the "supreme" graphics which dont add anything to the gameplay value, but to the money value instead

Dat-tsu
Dat-tsu

@MoronGotMyName The story wasn't shit, you just didn't agree with it's premise. And it's completely fine that you don't, but that doesn't make the story objectively bad.

Personally if I had the choice between what's effectively "immortality alzheimer's" and death, I'd go with the latter.

innominatus2
innominatus2

@MoronGotMyName 

?! I am so suprised i don't really know how to comment.

I don't want trying to convert you, but you seem to have missed a few important details on why Nameless One is on the quest.

a) he has no soul i feels emptiness inside, which is the main source of his torment.

b) he looks like a zombie.

c) he is gradually loosing his mind, turning slowly into a zombie. Most people are scarred like hell by thought that they could turn into mentaly incapable vegetable. And if that vegetable could not die, and felt  the emptiness, it would be essentially eternal damnation.

d) he is chased by shadows. He can't just settle and live the life.

e) He has arleady lived countless centuries, outliving many other "immortals" in spite of technically being a mortal. He has been described, as being extremally strong-minded person, and only because of that he could undergo being stripped of mortality. Yet both the process and the millenia that followed were too much even for him.

s_h_a_d_o
s_h_a_d_o

@MoronGotMyName @Stiler  

The powers that be are only interested in running coverage of games that increase traffic on the site (whether hype or controversy).

Stiler
Stiler

@MoronGotMyName @Stiler Cu actually sounds good though, focusing on realm vs realm and player crafters (No PVE quest lines, PVE loot drops, etc). 

MoronGotMyName
MoronGotMyName

@innominatus2 @MoronGotMyName OK, I'll respond to your points :)

a) If I remember correctly his soul was just his mortality, I don't accept the premise that losing your mortality is bad and causes torment. It would certainly not be some eternal curse upon him but something he would have learned to live with. The whole idea that losing your mortality is bad is part of the game's silliness - clearly perpetuated by people who want to think this makes sense.

b) Should certainly be fixable in a setting that exotic. And even if not, there are people looking worse than that even in our world.

c) This would ultimately be eternal hell yes, but that was obviously long off and killing yourself to avoid it would have to be last resort. My character died over and over without turning into a vegetable, he could obviously last many lifetimes yet and had plenty of time to look for solutions. Hell, with the gift and resources he had  he could just become a Lich if nothing else worked - it would certainly beat death.

d) This is the only reason I somewhat accepted him trying to figure out what the hell was going on instead of focusing on more constructive solutions, but the shadows were mostly cannon fodder  and I remember sleeping in complete safety from them many places so they weren't too much of a hassle. And of course, thanks to the AWESOME gift of immortality I would just return to life if they killed me - instead of being a pathetic mortal.

e) A lot of his incarnations were strong, now he had just given up and become some silly crybaby "why oh why am I immortal?", like that's still not the best gift ever. Life is everything, death is the negation of everything - if he ultimately was too weak to handle the power it just represents the human delusion that death is ok (people love to seek comfort in lies like that).

The problem was that the game had included a suicide option with the final boss so they felt they REALLY had to push that angle in the game for it to make sense, it got very tiresome and silly. Huge minus that you never got to ridicule the flawed logic behind the suicide agenda as well, they were obviously extremely proud of it and didn't consider the inherent logical fallacy at all. Normally I would applaud any game pushing something as controversial as suicide but when it expects me to relate to the logic behind it and conveys it so poorly I have to shake my head. Games in general have difficulties appealing to my mindset, of course - that doesn't mean I let them off the hook. 

iknowthepiecesf
iknowthepiecesf

@innominatus2 You are trying to tell some sense into a moron (got his name)? i appreciate your good will but take a look at it for gods sake. Dont waste your breath man. Planescape Torment is the best RPG ever made. This is solid. That game does not need any approval from anyone. It has proved itself through years. Anyone telling "it has a shit story" is a complete idiot and thats it.

MoronGotMyName
MoronGotMyName

@williebazerka @MoronGotMyName Lol, that sounds bad - maybe the nostalgia finally pushed them over the edge and they can only accept RPG's that require DOSbox now :) They are not all bad though, lots of fun MMO Bashing to be found in there if you are in the mood :)

williebazerka
williebazerka

@MoronGotMyName- They were saying Baldurs Gate 2 wasn't a rpg.Torment isn't a rpg.According to them there hasn't been a rpg made in like 20 years.Every one wasn't saying it but alot were.

MoronGotMyName
MoronGotMyName

@innominatus2 @MoronGotMyName I accept everyone's right to support the philosophy behind it, but I was royally pissed off that the game kept pushing it and providing me poor to none counter-arguments, it got very unsatisfying. And it eventually got way too preachy and one sided, which I think happened because of the controversial suicide options at the end - they had to really justify it and got a bit carried away.

innominatus2
innominatus2

@MoronGotMyName

I agree it is not a right place for a discussion. The game tends to throw a number of filozofical questions on players. Your answers simply lead to conlusion that Nameless One chose badly by starting the quest to die. It is not that sensless, as there were many filosofers and writers ( Jonathan Swift just from the head ) that have claimed that the immortality would be a bad thing - we can agree or not, it is filosofy. I quess it also cames down on how bad is to be without a soul - which we can only speculate about.

Besides, Nameless One's immortality is pretty ilussionary. When every death brings the risk, you will have to start all over, ( but with problematic fallout of previous lifes), i don't know if it would be possible to have a good life.

williebazerka
williebazerka

@iknowthepiecesf-If he didn't like it then he didn't like it.Look at how many gamers buy COD.Would that make it the greatest shooter ever made?You're saying PT is good  because alot of  gamers say so.Would it apply here?

iknowthepiecesf
iknowthepiecesf

@MoronGotMyName @iknowthepiecesf when i tell you it has 1 million words in it and you reply like so what?, yeah thats trolling it is. if its not, it may be ignorance. planescape is a very wrong game for ignorants. 

iknowthepiecesf
iknowthepiecesf

@MoronGotMyName  Did you know that Planescape had 1 million words in it, enough for an encyclopedia? Most of the novels don't have that. It has the deepest story ever written for a video game. Saying that it has a "shit" story is trolling, nothing more.

MoronGotMyName
MoronGotMyName

@williebazerka @iknowthepiecesf My writing is provocative, I really don't mind :) I just like to go on post sprees on multiple sites when I am gamed out to provide a different perspective on things