New CryEngine revealed

Crytek says game engine will no longer be identified by version number; tech has been changed so many times since 2009 that "it's not the same engine anymore."

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Crytek today announced the next era of its CryEngine game development tools, but it's not called the CryEngine 4.

The Crysis and Ryse: Son of Rome studio said the engine will no longer be identified by version numbers, due to the game engine evolving over time with new updates and upgrades.

Instead, the engine will be known simply as CryEngine going forward. Crytek also announced today that its Engine Licensing and Research & Development teams have come together in an effort to "double the level of one-to-one care" that game licensees can tap into.

This is "in essence offering Crytek's R&D as a service for developers using the new CryEngine," Crytek said.

The new CryEngine supports development on current-generation consoles; Xbox One, PlayStation 4, and Wii U, as well as PC and "further platforms" to be added in the future.

"Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it's not the same engine anymore," Crytek business development director Carl Jones said in a statement.

Ryse: Son of Rome launches this November on the Xbox One.

Discussion

188 comments
AlexKidd5000
AlexKidd5000

They also might be planning to port Cryengine to Linux.

flammable_zeus
flammable_zeus

Yet somehow Crysis featured the most advanced form of the CryEngine, since any games using the later versions made just about everything in the world static.

Hurvl
Hurvl

Looks nice, but is it fun? More importantly, when will they make some PC games featuring that tech.

bloody-hell
bloody-hell

With that soon to be released new Mod-SDK toolset and their recent server problems they said they're going to make it usable offline again (like the Mod-SDK from Crysis 1 was), which is good.

The current release still requires a CryDev account and a permanent online connection though, which is just stupid.

I might just give it another try after reading more official news than a moderator post on their forum, but first I'll be making sure to check the ToS and what hooks are attached to releasing games made with the Mod-SDK and which features are locked and only available in the overly expensive, paid version.

CryEngine is quite powerful and does produce pretty looking games, to make them actually enjoyable is up to the developer / modder.

msfan1289
msfan1289

So pretty much they are going to do what Unreal dose in a way Unreal versions by ( month and year)

HydePark1980
HydePark1980

Bring on the consistent wave of shooters.


Quarkzquarkz
Quarkzquarkz

But the real question is, "IS THIS BETTER THAN UNREAL ENGINE 4!? I NEED TO KNOW THX!!!

Tri-Enforcer
Tri-Enforcer

Developers using Crytek Engine now can not use the excuse of the Wii U not being compatible.  

waraga
waraga

New engine, smile engine 3

Micropixel
Micropixel

Great news! I've always said this; I'm a big fan of the Crytek Engine. I'm really looking forward to seeing it in action on the new consoles... all three of them.

ahmad1080
ahmad1080

yeah I wish they release it for anyone to use, Like UDK

ViskiJack
ViskiJack

Crytek makes games to show of an engine that no one uses exept them

Sl4cka
Sl4cka

Why not call it CryEngine One?

Swoopalz
Swoopalz

Crytek can saw whatever they want, all I know is that I played the Ryse demo at SDCC and the game was complete and utter sh*t.

Catz_03
Catz_03

I'd love to see more people use the CryEngine. We've seen enough of UE3, lets see what the other engines and do.

YearoftheSnake5
YearoftheSnake5

Good to see that the engine is flexible enough to be used across all platforms. Dice could learn a thing or two from Crytek.

BestJinjo
BestJinjo

Can't wait for games to start using next gen game engines like Frostbite 3.0, new CryEngine, UE4. It's about time those PS360 consoles find the graveyard and DX11 gaming gives us a wave of 2014-2017 titles with much improved graphics. We are long overdue. 

wizardboyus
wizardboyus

damn i'm really stoked that this engine is gonna be available to develop on, can't wait to get my hands on it!

JOHN1486
JOHN1486

It looks like its gonna be an arm flailing button smashing mess.....

Kjranu
Kjranu

Ryse: Son of QTE Dynasty Warriors? 

komuchen
komuchen

" the engine will no longer be identified by version numbers, due to the game engine evolving over time with new updates and upgrades."

Isn't that the point of numbering? Because it is evolving?

Algearond
Algearond

@Garm31 Yah microtransactions have been infesting the MMO world for years, now it seems the infection has spread to console gaming as well.

Hurvl
Hurvl

@bloody-hell Those ToS and "fine print" details are buried ina sea of text, seemingly to make it more difficult to know what they are. If I wanted to know about them, I'd just search for info written by someone who'd already gone through all the trouble of reading and interpreting them. That's the beauty of the internet, you can always count on someone else doing the job for you with these things :P.

philly215
philly215

@Tri-Enforcer if only anyone actually gave a fuck about the wii u....i think thats the main hurdle 

Hurvl
Hurvl

@waraga It's important for games to be fun, to make you smile, but I'd also like more humoristic games, so I want someone to make the Laugh Engine.

deathstream
deathstream

@ViskiJack 

Check the CryEngine Wikipedia entry and see how wrong you are.  It hasn't gained the level of mass adoption that Unreal 3 did, but there are more non-Crytek games than Crytek games using it.

Hurvl
Hurvl

@Swoopalz Like a bad (Julius) Caesar salad? I'm not very impressed with Ryse either, but it's not coming to PC, so it doesn't matter. There is potential for greatness with this engine, but I think it'll take a year or two before they make something worthy of my attention, let alone cash.

KimCheeWarriorX
KimCheeWarriorX

@Catz_03 too many games only use the unreal engine, i wish more studios were comfortable with the cryengine so theyd use it more often

danielwd
danielwd

@YearoftheSnake5 Sometimes when a studio has less money than another it is better to focus on one area, dice have focused on the high end market. Just thought you could use a counter opinion to further grow your knowledge.

Swoopalz
Swoopalz

@mouse314 Judging by the demo, Ryse is nothing but a button smasher. The QTE's are responsible for the only finesse the game possesses. "QTE-fest" isn't far off the mark.

JOHN1486
JOHN1486

@mouse314 it was written by Ryan McCaffrey. He wouldn't know a poor Xbox game if it was titled Star Wars Kinect...

mouse314
mouse314

is gonna micro evolve over time so they cant number it everytime a new update is gonna be made by the end of year it probably gonna be cry engine 10

Damnation_6
Damnation_6

@KimCheeWarriorX @Catz_03 The problem is that buying a license for the CryEngine is about $1 000 000 and the UE3 costs $300 000 for a license. And programing for the Unreal Engine is also easier as far as I know.

Inconsistancy
Inconsistancy

@mouse314 I guess Blender should ditch version numbers, since they're upto 2.68a, and by the end of the year it'll be version 10 (even though v2.49 was in '09). 

Or maybe they can use a decimal to signify minor differences, and the further back, the smaller the change. 2.68a is almost the same as 2.68 which is a little more different to 2.67, but is largely different than 2.49, and is completely different from the 1.xx and earlier versions.

Basically what I'm saying is, you're stupid and that's not how version numbers work.


Swoopalz
Swoopalz

@Damnation_6@KimCheeWarriorX@Catz_03 You are correct: the UE is very user-friendly. It's much more accessible than a lot of other engines. And indie developers only have to shell out if they hit a certain revenue. There are reasons why it's so popular.