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Need for Speed World flags down 1 million

EA's online racing game hits platinum point, opens up upper levels of microtransaction-driven game; new co-op pursuit mode incoming.

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Last January, Electronic Arts announced it was splitting its Need for Speed series into three subfranchises. One of those was Need for Speed World, an online, free-to-play street racing game featuring licensed cars and parts.

This image is NFSW.
This image is NFSW.

Today, EA announced that the game, codeveloped by EA Black Box and EA Singapore, has accumulated 1 million registered users since its launch on July 27. To celebrate--and draw in more players--EA is opening up the game's formerly premium upper levels. Previously, players could play for free only until they reached level 10. Those seeking a deeper experience had to buy the $20 Need for Speed World Starter Pack to be granted access to level 50.

Now, players will have access to all the features in the pack except the $20 worth of speedboost, Need for Speed World's in-game currency. Players can buy speedboost to accelerate their level progression, purchase power-ups and parts, double experience periods, and even rent and buy cars.

EA also said that it will soon be adding a host of new features to the game, including a co-op pursuit mode and a new region to race in. Also in store are more cars and a deeper vehicle customization mode.

NFSW has 150 miles of in-game road to traverse, including NFS: Most Wanted's Rockport locale and NFS: Carbon's Palmont city streets, as well as a full day/night cycle. For more on the game, check out GameSpot's latest look at the game.

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