Need for Speed Pro Street First Look

EA shifts gears for the next entry in its flashy racing series.

It's been 13 years since EA's Need for Speed series debuted on the 3DO in a pixelated flurry of burnt rubber. The ensuing years have seen the racing series evolve in name, platform, gameplay, and, of course, visuals to stand as one of the most long-running racing franchise's around. While the last few entries in the series have been adding street-racing culture to the mix, the recently announced Need for Speed ProStreet looks to expand on those elements in some interesting ways. We were recently treated to a presentation and live demo of a very early version of the game at EA Canada, which was a promising tease of the ambitious game.

The next Need for Speed game is taking a turn towards a slightly more realistic approach to street racing.

As with every entry in the series, the team had a look at the street-racing scene for inspiration. This time out, they found that the culture is evolving into a new driving experience that's more focused on performance. As a result, they set out to have the upcoming game offer a new racing experience that they're hoping will feel more realistic and believable. The action in the game will be focused around fictional weekend events and festivals set in iconic locations that will span the globe. Race weekends will offer different events that include old and new challenges such as drift, drag, grip, and speed challenge. Your goal, as always, is to be the best racer in the world--this year's moniker is "street king." The game's story mode will be different than the last few games, which have mixed in live-action cinematics to tell their narratives. While details weren't given out, the team noted that you'll get context and motivation for your actions in the game.

Hard details weren't given out on the game's multiplayer or online modes, but the team did drop a few tidbits on what to expect. The big-picture view of the modes revolves around the team wanting players to interact and build a community around the game, and the wicked amount of customization will be key to making that happen. You'll find a robust car customization editor in the game again, using the autosculpting feature fans have come to dig. This time out, the customization has been buffed out in a big way. Besides offering feedback on what your modifications are doing to your vehicle's performance, the editor will let you score or create blueprints for cars that you can then share with friends.

The visuals in the work-in-progress version of the Xbox 360 game, though early, were looking very cool. The 21,000-polygon car models sported a razor-sharp level of detail that busted up in a promising, showy fashion. Realistic crash damage is the order of the day, and along with the crazy deformation we saw happen in real time, the team is quite proud of the game's material-type-based damage, which makes for cool crash effects. The smoke effects were impressive, featuring a flashy level of physics. The most nascent aspect of the graphics were the track environment, modeled after Infineon Raceway in northern California, which looked good, though it was thin on ambient objects such as crowds and the like. Despite that, the brief demo showed off a considerable amount of promise that may wind up offering the same level of kick to the visuals that the first Underground game did. The smoke effects appear to be the big, snazzy element, akin to Underground's crazy lighting and water-soaked streets. We definitely wanted to see more of the game proper as well as how it's going to look on the PlayStation 3.

Though the audio in the demo didn't offer as robust a sampling of what to expect as the visuals did, it sounds like engine effects will be front and center. As for the mix of tunes you'll be racing to, the team noted that the music in the game will take a more worldly approach. You can expect to hear a mix of the expected music and genres for a Need for Speed game, as well as more adventurous tracks that tap world music to give the game an international vibe.

Watch how you drive that thing: More realistic damage will be a big part of the Pro Street mix.

Based on what we saw, Need for Speed ProStreet looks like it's taking the series in a smart direction. The gameplay's more realistic skew should be a good fit for those hungering for a deeper racing experience. The visuals are looking very swank, with the crazy smoke effects and deformation that we saw really adding some kick to the experience. However, the big hook for us right now is the promise of the blueprint system, which is looking very cool. It has potential to help create a community of racers and builders of varying skill levels, which seems like a very cool extension of the game. Need for Speed ProStreet is set to ship this fall for the PC, PlayStation 3, Wii, and Xbox 360. Look for more on the game this July at the Electronic Entertainment Expo, as well as in the coming months.

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211 comments
sirch0879
sirch0879

I HOPE THAT THIS GAME WILL REALLY LOOK GREAT IN MY PC, I'M A FAN OF THIS FRANCHISE SINCE HOT PURSUIT! SO IM EXPECTING A BIG IMPACT TO THIS GAME...BETTER HOPE ITS NOT A TRASH AS CARBON...

Micdude47
Micdude47

Cool i hope this is as good as Most Wanted on PSP coz Carbon was a let down. I dont really like racing games on the xbox 360 But if its that much better...

conartist7
conartist7

Intelligent move EA Loving the graphics.

urtans
urtans

fckn nerds... stop blaming everything.. who gives a sht that you like underground 2 better than every other.. or something else... i dont care.. it is fckn boring to play one fckn sht all the time.. even if graphic dont change.. the koncept and some things change... so sht the fck up geeks!

agordplayer
agordplayer

Looks like a good game. The games keep getting better and better

Postal_Guy
Postal_Guy

oh my F'ing god, can they please STOP making need for speed games. underground 2 was the last good one. most wanted and carbon are ALMOST the same, when i play carbon i feel like playing most wanted during the night. only good thing i read here is realistic damage. its totally crap to hit 1000 things and come home with a car that has 5 scratches, I WANT PARTS FLYING ALL OVER THE PLACE

Peter_Eater
Peter_Eater

Will EA ever make a game that is remotely realistic? ...I sure hope they finally did. It sounds & looks promising, but we'll see...

bennyboystrib
bennyboystrib

This looks great, have a look at the video's especially the Stage demo one, find it in download manager, search for Pro street and it will be there. Not sure how its going to come out on ps2 though, am thinking they may focus on the other formats and not 'put there back into it' when the older platforms are concerned, such as the Ps2 now the Ps3 is out.

hotrider12
hotrider12

there is no need for speed unless its high stakes or underground or hot pursuit3 up grade all the rest are bull_$&%#

dany_gamer_kid
dany_gamer_kid

i watched a lot of trailers and i'm impressed.russians have these trailers.i saw some fast cars passing near the car,jumping over bad road,loosing control and finally crashing.falling bumbers,scratched doors,deformed parts of the vehicle...the coolest racing game from EA games

gamerjerome
gamerjerome

I like the realistic approach. Sounds like its' going to be fun. And kauthaman.. learn some english.. yo

kauthaman
kauthaman

yo is it only for:ps3,x-box,wiiand pc aint it fo ps2 too. it betta b

elmerchavez3
elmerchavez3

all this game should have is a lot of customizations fo the cars like they had in nfsug2 every thing else is good but in mw they actors were kinda whack so was the dialog the should take the way they movies look frm nfsud1 they should thake a lil sumthing frm every game and put it all in 1 awsome ass game

Michael02024
Michael02024

What Feniks9174 said, kill the classes. That would be great as I have trouble handling a Dodge Viper or Corvette C6 since there Muscles and Muscles have crappy handling. They should have sticked with no classes like Most Wanted cuz that made MW better then Carbon.

amareen18
amareen18

i didn't like "hot pursuit 1 & 2, underground 1 but i liked very much/ most wanted and underground 2 and carbon these games were great but the one i liked the most was most wanted so i hope they make pro street worth it:)

stewart24
stewart24

awww i really liked the police oh well

Feniks9174
Feniks9174

"hot pursuit 1 & 2, ungerground 1, carbon wer absolute **** but most wanted 'n' underground 2 wer good but dee only fing is dat der is not anuff cars... i meen look at Forza 2, Gran Turismo 4, Midnight Club 3 DUB Edition: Remix and also dey shud av SUV's n bikes" Seriously, are people going out of their way to misspell words now? That aside, a loss of free roam won't bother me at all. The "Jump to . . " feature was always a much more efficient way to get around. My only requests: 1) Kill the Tier/Class system by beating it into a bloody mass, burn it, kick it and then bury it in a toxic waste pit to rot in a pool of it's own filth. 2) Hire some decent actors and writers this time (another Darius or Razor and I'm done with this series). 3) Don't force me to play online to unlock certain cars. I really think that SUV's have no business in this game unless they're limited to only the cream of the crop of pure-bred high performance SUV's. Escalade's, Navigator's . . . no. Porsche Cayenne Twin-Turbo . . . maybe. I would like to see some High Performance Trucks, however. Maybe the Ford Lightning, The 427 Silverado or the SRT-10 Ram, if only as mid level cars. I won't be heart broken if it doesn't happen, but it might be fun. Motorcycles, sure. However, what I've heard from PGR-4 is that it's an entirely different physics engine. Unless they've been planning it from the start, don't expect it.

Franzkill
Franzkill

Hmm GS didn't report a DS or PSP version this fall. I'm sure there is one. Anyway I'm feeling happy about the realistic approach they are taking. I can't stand the car handling in NFS games. Then again they said the same about Most Wanted and the cars still had crap handling. But seriously after this game mabye they should call its quits for the series. Its getting milked...

jellythapimp
jellythapimp

i think there should be motorcycles in this game... itd make tha game that much better wat do yall think?

supastaa88
supastaa88

Lol. You guys don't get it. For the second time now, this could hardly be based off of The Forza 2, seeing as how that just came out and NFS has to have been in the works for quite a while now. And realism isnt necessarily talking about graphics or physics, but the true-to-life experience of being a 'Pro Street racer'. I can even forgive the loss of free-roaming as long as they keep it true to what they say they will. And Infineon is in quite a few games, has been for a long time. I'm hopin they slap Nurburgring in, too. Good stuff for those that enjoy a challenge

gelpen
gelpen

ya know this game looks awesome but its too bad that probably took out the free roam in my eyes they are trying to copy forza 2 in the way of realism and the tracks ....I mean come on it just so happens that a racing game called forza 2 has almost every racetrack on the planet and oh EA is now going to base their whole game on a racetrack that is probably in forza 2 but im still gonna buy pro street though

Ponczman
Ponczman

Let's just w8 and see what it will be...and EA is talking the same crap "the best nfs ever" yeah....we'll see after release....

Glordit
Glordit

OMW! FINALLY!! After NFSU2 NFS went down... down.... d o w n. . . okay? so... its TOCA + NFSU + FORZA = Pro Street!?

Hijinxx
Hijinxx

It's good that they are bringing back the dyno and the hardcore tuning abitlities. I agree, NFS went downhill after NFSU2 & MW. The free roam was alright in U2 but the handling of the cars was terrible in MW and Carbon, what was the go with the slowing down time thing? very bad medicine. Carbon was cool for about 2 days....that is all

davidcooke2006
davidcooke2006

i'll buy two copies of this game if the stupid free roam is finally gone, EA went downhill after underground 2 and i cant wait for the benefits of no free-roam, better graphics, better phsyics, no stupid police, better damage.. man i cant wait.

asdfpo
asdfpo

are those screens ingame? or are they all from the trailer?

kido01
kido01

By the sounds of it, this game, although having amazing graphics and physical damage, will only feature a screen where you choose your races not a full scale map, which offers free roam, which is similar to the underground 1 series. I'm just hoping my prediction is wrong because i love the free roam, but will not miss the cops because in past games they come at the worst times

darthvulger
darthvulger

if there is no free-roam then im not getting it

awesome73
awesome73

I'm after cops, so bring it on :)

finaldefiance
finaldefiance

hopefully this is the game where EA gets it right... there was always something missing in each game, with the exception of High Stakes - Carbon had canyons and wicked customization, but was unbalanced in the Tiers and car classes... also no drag mode and unrealistic drifting - Most Wanted had the toughest pursuit ai, a great selection of cars and featured Bullet For My Valentine's "Hand of Blood", but was repetitive with its challenges...the customization also suffered through a downgrade of options - Underground 1 was realistic in handling physics, esp. in Drift, but lacked greatly in course selection - Hot Pursuit 2 had the best in exotics, but at reaching a high condition, the cops would destroy you while the other racers pass you with ease - High stakes is the example for EA to follow with its scenic tracks, array of vehicles, and skillful ai. Also, the sound effects and music were the best I've heard in the series - III: Hot Pursuit had amazing music and the best cheat ever in a NFS game - the horn cheat. Flipping your opponents along with traffic and cops is a blast to watch

supastaa88
supastaa88

Id say no to suvs and bikes, we have MNC for that. Leave the massive amounts of cars to Forza (amazing, btw) and Gran turismo (amazing, but bumped down after Forza 2 now). Also, it isnt meaning THAT type of realistic. Sounds like its focusing on a realistic view on how racing is done these days (probably a loss of free-roaming) and accurate affects when customizing and detailed tuning. No matter what, Im gonna buy it (car nut here), and I'll bet itll be good on at least SOME levels.

NinjaMunkey01
NinjaMunkey01

I do not think that it will be as realistic as grand turismo which is good. I have loved all of the need for speed games and cant wait for this one though I wonder if it is worth shelling out an extra

_Samsung_
_Samsung_

hot pursuit 1 & 2, ungerground 1, carbon wer absolute **** but most wanted 'n' underground 2 wer good but dee only fing is dat der is not anuff cars... i meen look at Forza 2, Gran Turismo 4, Midnight Club 3 DUB Edition: Remix and also dey shud av SUV's n bikes

bihboy69
bihboy69

if it has freeroam, im defiantely getting it

bihboy69
bihboy69

looks great, this is coming out around the same time as dirt on ps3, cant decide which to get now lmao ah screw it, ill get both

Sephiroth445
Sephiroth445

I'm just glad theres going to be daylight in this one, not just a huge amount of incredibly shiny cars

Errur
Errur

day light is luckier

cyw1988
cyw1988

Graphics don't really seem to be the problem at this stage, it'll probably boil down to gameplay and controls.

placi69
placi69

Cool! :) Waited for the next!

icecoldkilla78
icecoldkilla78

i liked underground 2 and most wanted the best. i hope it doesnt try to compete with froza on realistic racing. i like being able to smash into a wall and stil have a chance to win the race

Goodbyemoffatt
Goodbyemoffatt

do u guys only like underground...? i hated it. i only got most wanted cause the cops were back. but i wish they bought on hot pursuit 3

naruto945
naruto945

i hope this one is more like underground 2 which was the best one to me cuz carbon was lousy and most wanted was too frustrating and unreal (even though most wanted was still awesome)

patrickkkk
patrickkkk

undergound 2 sucked, most wanted sucked, carbon sucked...... I LOVE HOT PURSUIT 2 AND UNDERGROUND 1

BRETTJB99
BRETTJB99

Looks almost like a street edition of forza 2, why forza because it is one of the only next-gen racer.The idea too sounds stupid "street pro".Need for Speed driving is almost too easy which means it will not be too hard. Xbox Live tournaments,if they do happen and are incorperated it isnt too new depending on the release too.Looks alright nothing too different.

knight0029
knight0029

This game doesnt look too bad. Just dont like the look too much. I love the blueprint thing though.

NND1
NND1

I love the NFS Series and I still play MW and Carbon to Death. Cant wait for this one .... Please don't mess it up by making it too realistic...

truevibe
truevibe

NFS does not usually use CG, and when they do...it doesnt really look that much better than gameplay. I hope this will be a lot better than carbon!!