NBA Elite 11: Q&A With David Littman

We chat with creative director David Littman about the renamed and revitalized basketball franchise from EA Sports.

The last couple of years have seen the basketball video game rivalry become more heated than ever before, as EA Sports and its main rival, 2K Sports, have sought dominance in one of the few sports where exclusive licenses don't come into play. Last year, EA Sports made a splash with its well-received NBA Live 10, a game many critics felt was a turning point for the series and one that signaled a shift in quality for the Live series. Fast-forward to 2010, and things have changed with EA's basketball series, both from a personnel standpoint and, now, with the game's entire approach. As rumored last week--and confirmed today--the NBA Live series has been renamed NBA Elite. Along with the name change will come a new approach to basketball, one that is being led by a name familiar to fans of EA Sports' hockey series: David Littman, who is now spearheading both NHL 11 and NBA Elite 11. We recently caught up with Littman to talk about his new role overseeing both games and to learn more about the new approach for EA's upcoming basketball reboot.

GameSpot: How did you come to be on the NBA Elite 11 project?

David Littman: NHL and NBA have been working together for a while since a lot of features are similar such as Dynasty mode, Season mode, and Online Team Play. But we wanted to take it one step further. NHL has been incredibly successful over the last few years, and the NBA franchise could greatly benefit from the learnings we have had on NHL. I had a vision and design for what I thought the NBA game could be both on and off the court and brought that vision to a few other people at EA. We got a prototype up and running, and it really caught on internally.

Superman, doing what he does best.

Even more important than that, the studio is putting a lot of people, resources, and new technology behind the game. With the studio success of FIFA, NHL, and Fight Night, it is time for basketball to shine. We have a technology called ANT (Animation Tool Kit) that is miles ahead of any external technology. One of the geniuses behind the technology is a software engineer named Geoff Harrower. Last year, Geoff was named EAC Studio MVP for his groundbreaking contributions to multiple franchises, including FIFA. [You'll be] hearing from Geoff this year as he takes the technology that has been a driving force for a number of other EA Sports award-winning titles and applies it uniquely to the world of basketball video games in NBA Elite 11.

GS: You are highly regarded as a hockey developer, thanks to your work on EA's NHL series. Was there any hesitation in coming to an NBA game?

DL: Not at all. I actually started my career as a tester on Madden when I was living in Orlando. I love all sports games. My pro hockey career certainly helped me move on to the NHL franchise, but I am a gamer first and foremost. I have owned almost every gaming system since my Atari 2600 and have played as many games as I can, including first-person shooters, RPGs, MMOs, and, of course, sports games.

My new role is creative director for both franchises--hockey and basketball--so I still work closely with the NHL team. But it has been a joy and an honor to work with the basketball team. The NBA Elite team has guys from FIFA, NHL, Fight Night, as well as the guys that made NBA Live 10 the highest-rated NBA Live game of this generation. I have brought with me my knowledge of video games, my knowledge of pro sports, and my learning of what made EA Sports' NHL a success. But I am just one piece of the puzzle. There are many other people who you will hear from over the next few months that will make this game a success. This game is not about any individual person. It is about making a realistic basketball game for people who love great Sports games.

GS: Are you a basketball fan? Did being in this position require you to ramp up your knowledge of the sport?

DL: My background is hockey and video games. I do not pretend to be a basketball expert. We have basketball experts on the team. An example of this is Novell Thomas. He is one of our gameplay producers and backed up Steve Nash on the Canadian National team. Everything we put in the game must go through him for the sake of authenticity and realism. Even Novell was skeptical of the new systems. That is until he was able to play it. Novell will be the first guy to tell you (which he will, over the next few months) that this is the most realistic-feeling basketball game he has ever played. Pretty much everyone who has played it has agreed.

Each of our sports games need at least one former professional or college athlete from that sport. We have that on hockey with myself and Dean Richards before me. We have that on NBA with Novell. Most of the team plays basketball here at the studio. Again, I am only one small piece of the puzzle. We have more team leaders other than myself and a dev team that has experience working on some of the best Sports games of all time.

That said, my family had season tickets to the ABA's New York Nets in the early '70s, so I got to see Dr. J play all the time when I was young. My dad played college ball at Brooklyn College, so we had a little basketball in our family besides all of the hockey.

GS: You're leading both the NBA Elite and the NHL teams now. What's the split like for you on a day-to-day basis? Is most of your time spent on NBA Elite these days, or is it relatively even?

DL: There is a line producer on each game. They are the day-to-day leaders of the dev teams. I work closely with them and all producers on both teams, as well as the SEs (software engineers) to help them execute on the vision. I play both games all the time, even on weekends (with some Borderlands and Red Dead Redemption in between). I give my feedback to the producers, and we work together to figure out any changes that need to be made. I do spend more time with the NBA Elite team just because there are so many changes going in every day.

GS: Last year's NBA Live garnered some positive critical response, with the general feeling being that the series was heading in the right direction. In your opinion, what was the series missing? What was your first priority when taking over the project?

DL: NBA Live 10 was a huge improvement. The team did a great job improving the series. When you look at the Metacritic scores, however, neither NBA Live or NBA 2K has been anywhere near FIFA, NHL, MLB The Show, or Fight Night. As a matter of fact, neither game has broken the 85 Metacritic barrier this generation. I believe this is because the basketball category has not had any significant gameplay innovations during this console cycle.

Other sports categories have grown. FIFA and NHL have single-handedly grown the soccer and hockey categories. One of the key drivers of this is their Metacritic ratings. FIFA 10 is 90-plus and NHL has been above 88 for two straight years. People see the quality and innovation that have gone into those series, and they want to buy them, even if it is not their favorite sport. In this economy, gamers are buying less games than they used to. Gamers are reading up about games before they make their purchase. Games have to rise above the noise to stand out. A high-80s Metacritic rating does just that.

EA is promising more control than ever before in NBA Elite 11.

[The new] hands-on controls and real-time physics are the innovations for this generation. They will change the basketball category forever. For the hardcore basketball gamers out there, you will understand when you try out the demo. If you loved the Skate series, the NHL series, Fight Night, or the Tiger series, you can start to understand the key differences NBA Elite will have. These new systems are not gimmicks. They are being implemented because they will help make this the most realistic basketball simulation ever made.

Most importantly is that everything we are doing this year supports these key pillars that have been a big part of NHL and FIFA's success:

    1. Realism--Make the game as close to the gamer actually being on the court as possible. That means gameplay control and feel, not just the look. It means that shooting, dribbling, and defense are skill-based and not based on under-the-hood dice roles and formulas.

    2. Give the gamer the tools to create amazing moments--Basketball games have been all about realistic animations and a broadcast look. Press a button and your NBA player does a 60-frame animation that looks great in replay, but without any of the skill that it takes to pull off. We are simply going to supply the tools that a basketball player has and let the user create moves and great moments just like they would in real life.

    3. Easy to pick up and play controls with depth and consistency--Mimic real life as much as possible, and make sure the gamer is 100 percent always in control of his player. We had an NBA Elite 11 one-on-one tourney a couple of months ago with 64 people, including people not on the team who don't play basketball games. All 64 people had a great time, even the ones that lost in the first round. But, most importantly, the winner was gameplay producer Conner Dougan because he had the most hands-on time with the game and has by far the most skills so far. One magazine writer who played it said that for the first time he had complete control over his layups/dunks, which hand he finished with, and knew when he put up a bad shot.

    4. Anything can happen/emergent gameplay--Real-time physics and hands-on controls are two new innovations, but that is not even close to what else is new. We have over 200 gameplay improvements, including a ball that is almost always considered "loose." We had a play yesterday where I went to block a shot, and Novell made a pass instead of shooting. The pass hit my player in the arm and went to my teammate who was off on a fast break. Every time up the court you can see something new and different.

    5. Make the gamer the star of the game--Gameplay is only a piece of the puzzle. There are modes both online and offline where I thought the NBA game was lacking. That is not an issue anymore. (More to come on these modes at a later date.)

GS: Let's talk about some of the specific features in the game. The team is implementing dual-stick controls, which worked extremely well in the NHL series. How are you adapting them to work with hoops?

DL: It is incredibly fun to go out on the ice in real life and shoot a puck around. So on NHL, we simply did our best to replicate that feeling. The left stick is your skates. The right stick is your hockey stick. You have complete freedom to deke (RS side-to-side and rollbacks), shoot (RS up), and check (aim RS at opposing player) just with the sticks. That fun factor is exactly what we wanted to capture. It is a lot of fun to go on the court and shoot a basketball.

So, we are simply doing our best to replicate that feeling. The left stick is your feet. The right stick is your hands. You will have complete freedom to dribble (RS side-to-side, RS rolls for spins, behind-the-backs), shoot (RS up), and play defense (RS down to steal, RS up to jump, RS to the sides for arms up and to block passes). Dribble moves really matter. Doing a hesi with an explosive first step can beat a defender. Doing a behind-the-back or between-the-legs dribble can protect the ball against a steal attempt. Spin moves can leave a defender in the dust.

The best part is that the new controls also make defense really powerful. I have found that playing defense in basketball games can be really frustrating. With the new controls and physics, playing defense is not only fun, but very powerful. Steals, blocks, and pass interceptions are done with the right stick. You can track an opponent from behind and do a LeBron-like block off the backboard. We will have the analog sticks visualized on the screen so you can see exactly what you are doing with the sticks. This will be set to on during the interactive tutorial, manual replay, and in one-on-one practice mode.

It is important to note that this is not a remapping of the controls. This is a new system with one-to-one control of the ball. The ANT technology that we use gives us the ability to separate the upper and lower body, to blend all animations, and to use real-time physics for player contact at the same time. And, yes, you will be able to use button controls like last year, but you won't want to when you see the freedom that the new controls give you.

GS: There's a new shooting mechanic too, one that sounds a bit like the skill stick in the NHL series. How will it work?

DL: In real life, shooting is skill based. Players practice every day to become better shooters. In basketball video games, shooting has not had much skill attached. Sure there is some skill to get it to your best shooter who is open for a shot, but that is more strategy than skill. Once a player shoots in almost every basketball game ever made, it is up to player attributes, how open he is, an under-the-hood formula, and a tiny bit of when you release the button to determine if the shot will go in. I do not feel very satisfied when I make a shot in basketball games. With the new shooting mechanic, it is all skill based, but at the same time it users player attributes. If you have played Tiger Woods golf, you have an idea of what the shooting mechanic is.

The shot is based on real life. You move the right stick up to start your shot and release it to release the ball. You have control of the accuracy and the distance. If you move the RS perfectly up to 12:00, your shot will go straight. If you miss left, the ball will go left. Miss it right, and the ball will go right. When you release the ball will control the distance. Release early, and the shot will be short. Release late, and the shot will be long. The system is so realistic that you can do manual bank shots by purposely aiming left or right and a bit long.

When you have the left stick towards the basket and you are close enough, moving the RS up will dunk the ball. Roll the RS up from the left, and you will do a left-handed layup. Roll it up from the right, and you will do a right-handed layup. Roll the RS up from a back down, and you will do a hook shot. The RS becomes an extension of your real-life hands, and it is not only realistic but incredibly satisfying when you hit a three to win the game. Even when you miss, you know it was your own fault. The sense of pressure near the end of a game becomes real, and you may miss a shot because of nerves.

So how do player attributes come into play? It's simple. Your tools become harder to work with. Here is an example of the sweet spot:

The green zone at the top is Shaq's sweet spot from the foul line.
The green zone at the top is Steve Nash's sweet spot from the foul line.

If people are concerned that because it is skill-based shooting you can make every shot, then you can relax. Shots are harder to make if you are further away from the basket, are being closely guarded, are a below-average shooter, or you have too much fade or momentum, among other factors.

GS: Give us some specific examples of how the new controls will work for moves like fadeaways, dunks, layups, and so on, as well as defensive moves such as blocks and steals.

DL: So I mentioned how most of the basic controls work. But the best part of the new control system working closely with the physics system is the depth of creativity that you have this year. Here are some examples:

• For fadeaways and leaners it is simply a matter of where your left stick is when you shoot. You are in control. If you want to do a fadeaway, just move the left stick away from the basket and shoot.
• For the first time the user will be able to perform manual bank shots. Aim the RS to the near side of the backboard, and shoot it with a bit more power.
• For gathers, euro-steps, and pro-hops, you hold or tap the left trigger. For the first time, you have full control of your movement during a pro-hop and during a euro-step with the left analog.
• While dunking, you can even manually switch hands while in the air by moving the RS left or right.
• One more important thing that our ANT technology gives us is upper- and lower-body separation. For the first time, you can do things with your arms in one direction while moving in the opposite direction. So, for example, in basketball games of the past, when you hit the steal button, you play a canned full-body animation. But just like in real life, in Elite you can be moving backwards and still take a swipe at the ball with the RS, and it doesn't change your movement at all.

GS: NBA Elite will also feature a new physics system. What does it do for players that the old system could not?

DL: The new real-time physics system is a revolution. In NBA Live 06 through 10, we used two-player scenarios that took control away from the gamer in order for plays to happen that "looked" realistic. The problem was that it didn't "feel" realistic.

I [recently] watched a video on YouTube by a guy (I think his name is apexisfree) showing the scenario-based one-on-ones in our competition's game, where you actually lose control of your user-controlled defender in order for the offensive player to get around you. None of these things happen in NBA Elite 11, because it is using a real-time physics system. You will see in-air collisions, realistic back-down physics, upper- and lower-body separation as mentioned earlier--all the while you are in control of your player. Player attributes actually mean a lot more than in previous years. We are using the weight and strength of the players to drive the physics engine. If I am trying to back you down, but I am much smaller than you are, you won't move very far. But big players will be able to dominate in the paint. When I go up for a rebound, bigger stronger players have the advantage.

GS: It sounds like the elimination of extended canned animations--which have been a staple in basketball games for years--will put a huge burden on NBA Elite's individual player AI, especially in terms of things like set plays, pick and rolls, and so on. What has that side of development been like so far? What are the team's goals for this year in that regard? Are you looking to get it working and refine for NBA Elite 12? Or are you further along than folks might think?

DL: One thing I want people to understand is that we are building off of the great work that was in NBA Live 10. Most everything people liked about the game is still there. We are not starting from scratch. You will still be able to do set plays, screens, and pick and rolls (all with real physics and not canned scenarios). We are improving on what people liked. I haven't even touched on the new REAL-AI system (originally in NHL and Fight Night), where producers can play the game, and the AI will be able to use the best, most successful moves/shots that we have done right back against us. It is like playing against a human. You will hear and see much more about it over the coming months.

As I said earlier, EA Sports is going big with basketball this year. We have an incredibly talented team with a technology that allows for extremely fast iteration and change (what used to take a few days can now be changed in minutes). People are going to be very surprised at what a motivated team can accomplish in one year. We have hundreds of new gameplay improvements and enhancements. Even for gamers who choose to use the button controls instead of the new hands-on controls, the game is so improved they will still want to experience all it has to offer.

They did it with hockey, but will Elite be the start of an NBA renaissance for EA?

GS: In recent years we've seen a lot of public back-and-forth between EA Sports and 2K Sports when it comes to basketball games--some of it healthy rivalry, some of it a bit childish. What's your take on all of this, and how do you view the competition?

DL: I think that both basketball games were concentrating so much on beating each other that they forgot about the gamers. We are in this business to make great games, not to get involved in public bickering. It might be one of the reasons that basketball games have been left behind in this generation. Metacritic numbers are lower than other sports. The gamers and the reviewers have spoken with their words and their wallets. That ends this year with NBA Elite 11. The first thing I said when I came onto NBA was that we are fighting the wrong battle. We need to be comparing ourselves to FIFA, NHL, and MLB The Show.

Having said that, competition is healthy, and basketball has a great rivalry going right now. I look forward to competing with a very worthy competitor. It is going to be a fun year, and the fans of basketball games will benefit the most from this competition.

GS: Why the name change?

DL: We thought it was important that people understand that this is not just talk. We are changing basketball games forever. They will never be the same after people try NBA Elite. We have a direction we are very confident with. Our NBA franchise, and the category itself, needed a change, not just some incremental improvements. Just like [EA Sports' previous baseball series] Triple Play needed before it became MVP Baseball with a new mechanic and feature set. Just like [EA Sports' previous boxing series] Knockout Kings needed until it became Fight Night with a new mechanic and feature set. This is not just talk. We are serious about change, and we will do everything we can to alert people to that fact.

GS: Final question: Who's going to win the NBA Championship this year and why?

DL: I don't like to guess about the outcome of Sports games, as I like to enjoy watching them without worrying about who will win. But, I did go to Boston College, so…

GS: Thanks for your time, David.

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Discussion

102 comments
reeco411
reeco411

i think the cencus shows that 2K series is the better 1 for now. as a fan of basketball ganmes and a loyal player from lakers vs celtics up to NBA live 2000, i switched over at 2k2 and havent looked back since, imo 2k is what live was supposed to be in this generation. just my opinion

jdaniel2
jdaniel2

All these changes and improvement sound great, but i would like to see them in action first..... And as far as these guys on here talking about 2K10 is better than NBA Live 10 give me a break. 2K has ridiculous glitches and was so easy my son could win it all at age 3. Besides I had both games and they both had glitches. I will say 2k10's features were years ahead of NBA Live 10 and I LOVED the fact that you could edit all moves, shot types/dunks, and team play system. But when it came down to the actual gameplay, 2K10 didn't have a chance. NBA Live 10 crushed them and that was matter most. But I guess you 2k lover like it when it's simple easy to win. Enjoy!

JimmyJimJim
JimmyJimJim

@ FlaMezV2 That's cause the last two, 2k games have sucked, none of them have been any where near improvements. The series has stagnated since 2k8, coincidentally thats when their lead designer left and went to EA to help with live, again coincidentally those were two years live has improved. But now that lead designer is back with 2k so HOPEFULLY 2k will actually improve and not suck...again

leysaley
leysaley

Its pretty moving here..a 2K fan might think to reconsider..but my faith prevails to assume something as good as EA has also has been implemented by 2K..:-)

1blackone
1blackone

2K has always done it for me.. That said, ill check out the demo ...If that's good, ill put it on my Gamefly queue. And, if im STILL not tired with it, ill consider a trade-in for it. That's the grave they dug with thier past titles... Conversely, a studio like Codemasters has mostly given me quality racing games: GRiD, DiRT, Counotfuelgh*. So their new F1 title? Ill snap-buy it as long as i see no glaring flaws in gameplay footage.

gamer082009
gamer082009

Well can we all say it will not be as good as 2K if we haven't even played it yet? I prefer 2K as well, but lets give it a chance and see if it's good. Hopefully a demo will come out, if not then it's 2K for me.

xGlenn11x
xGlenn11x

I actually have to say, this is turning my head a little with all these changes. Until I get some time with the demo in a few months, I will have to keep an eye on Elite 11. 2k I think will still have the upper hand, though we will have to wait and see. :D

FlaMezV2
FlaMezV2

And to all those who think that the last two 2K games have been trash you probably right, however only if your comparing them to 2K's previous attempts. But if 2K has been "trash" then NBA Live is (something i cannot say on here)

FlaMezV2
FlaMezV2

At the end of the day, this guy obviously hasn't done much research about what other basketball games are bringing to the table. And the worst thing is... If he thinks that all the new features (mostly things that appeared in NBA 2K10) are going to win over actual basketball and gaming fans... he's needs to think again. He acts as if 2K are just going to keep everything the same from this year and just throw it all in the next game. But fact of the matter is, their going to improve on where they fell short and EA will once again be lagging behind 2K in the NBA franchise.

warrner11
warrner11

sooooo.... wheres the Madden reboot????

winner-ps3
winner-ps3

i really like live 10, im not a fan of the right stick to shoot but hope it feels right when it comes out...

ARSENALTOWN
ARSENALTOWN

I hate basketball like all english people

tapout03
tapout03

all i got to say is if it is anything like the older NBA LIVE's (before 05) it will give 2k a run for their money.

Khoo1992
Khoo1992

@Spexter ask Peter Moore, he decided to stop EA Sports production for the PCs

Spexter
Spexter

Again...no PC...why?It isn't really such a heated rivalry if PC gamers(and a lot of them) can play 2K only...

BulletsnOctane
BulletsnOctane

It's good to see someone associated with the NHL series be an integral part of the NBA reboot. The sticks are by far the most appealing part of this game to me. I personally love the freedom, and I love the responsibility of making--or missing--my own shots, due to my skill set/familiarization. I'll own up to it. It's good to see that there aren't any canned animations in the plans. I hate missing shots because 'the dude doesn't have good enough stats.' I prefer to use my skill, as opposed to some pre-dertermined/by chance/random occurance...what have you. NBA Elite is becoming more and more intriguing to me. 2K dropped the ball last year. Can EA pick it up and run with it? We'll see.

Guitarpony
Guitarpony

Really? (Yawn) How about online franchises? Stop nickel and diming your fans EA!

ohjtbehaaave
ohjtbehaaave

I'm glad David Littman is in charge of NBA now too. He really did innovate and break new ground with the NHL series. Hopefully he can do to NBA what he did with hockey. I like this quote below. Maybe Littman should take over the baby step taking Madden too! "As I said earlier, EA Sports is going big with basketball this year. We have an incredibly talented team with a technology that allows for extremely fast iteration and change (what used to take a few days can now be changed in minutes). People are going to be very surprised at what a motivated team can accomplish in one year. "

lilflex1
lilflex1

nba live 10 skipped and froze to much making me think again about buying it i never got to finish any of its dynasty and it didnt have any scratches 09 was scratch free and froze on the first game of 2014

cdows
cdows

The one aspect I believe has plagued the NBA series every year is the inability to fake passes. This year, they seem to have remapped the controls to a dual stick system, which undoubtedly has the capability to allow such an improvement. When there are so many talented athletes in the NBA capable of such an act, Rondo, Nash, Kidd, Kobe, LeBron, who all do this on a daily basis, there is no reason this should be omitted every year. It has been happening forever and Magic Johnson helped make it famous in the 80's, so its not like it is something new. The developers need to make this addition to accurately represent the game they are trying to perfect, and I have no idea why I have never heard anyone complain about this before. Every year I look for this improvement and every year I am disappointed. Maybe this year I will be pleasantly surprised, but I'm not holding my breath.

mos2000
mos2000

The NBA 2k experience was still better than live's last year, but I have to admit, they are making it more difficult to play each year - which ultimately chips away at the fun. They need to include the drills they had in 2k5 during the season in an open practice mode. They also need to allow some type of in game feature or chart that helps gamers quickly learn each player's in game shooting style. Just simply telling gamers "release at the top of their jump" is not good enough when every player's "jump" is completely and utterly different

docwoo
docwoo

Hopefully, EA can continue the success and prove that the name change is not just for show. I've been a NBA 2K fan for years but I gotta admit that it just wasn't very good last year (no matter what the fanboys say!). NBA Live was much more fun to play.

elancion
elancion

im sticking with the NBA 2K series, its always been a great series and still continues to be an excellent sports title. So what would be the the most logical thing to do? purchase a title (NBA 2K) that has proven itself to be excellent time and time again or take a chance with a reboot (NBA Elite 11) thats basically trying to play catch up and implement game mechanics that have already been solid if not perfect on NBA 2K for years now. YOU do the math

cjasko94
cjasko94

@metaljeff Rumor is that 2K will make an NFL football game next year. Then Madden will have some competition again!

cjasko94
cjasko94

2K still better nuff said. Like everyone else is saying in the comments. They say the same crap every year. SAME GOES TO MADDEN.

MJR006
MJR006

go bucks!! finally they want to show them

ahpuck
ahpuck

each year EA flies his PR guys all over the map to talk about the new this, the new that. . and each year you get the same pile of trash. but that's not the worst part, that would be that people actually buy into it. for shame.

Lostboy1224
Lostboy1224

This sounds like it will be something that really could take bball to the next level, or have a really high learning curve that will ruin it for gamers who are not willing to sink insane amounts of time into a game to learn how to make the perfect 10ft jump shot. Either way can't wait to see what they do. Actually feel hopeful for once for NBA Live...er Elite.

Gamelova08
Gamelova08

BEAT LA BEAT LA BEAT LA BEAT LA BEAT LA BEAT LA

nba2KisLife
nba2KisLife

"We had a play yesterday where I went to block a shot, and Novell made a pass instead of shooting. The pass hit my player in the arm and went to my teammate who was off on a fast break." Ummmmm...you guys do realize 2k has been having this happen since like 2k5 right? Nothing new if you ask me. SMH

metaljeff
metaljeff

I am a hardcore 2k guy and have been for 10 years..BUT! NHL is sucha great series this will be the first year that I will have to debate which game to get...2k had better get into NCAA Football again is all I have to say after reading this article..If they lose their market edge in Hoops they will be sorry with no football game

xmisto
xmisto

You know what. I'm excited about the franchise now. I really liked NBA Live 2010, they were heading the right direction. They still are heading that direction. You do realize and hockey is a good sport. Now remember I'm not a hockey fan I don't watch it. Hints that my St. Louis Blues suck right now. Now I always hated the x button stuff and I like that I'll be able to shoot with my analog sticks instead of holding a button down. And now some dude on Adidas live or NBA Team play can't just go down low and dominate with a PG because they have no skill and won't pass the ball. This game will bring out the players with skill, anyone who is against this new type of NBA game. Your clearly stuck in the past, and won't move on to bigger and better things. Move out of the way, because NBA Elite will make NBA Live look silly. I bet money on it!

omnislash_13
omnislash_13

I hope they fix the occasional issue of AI point guards doing anything but pass the ball and trying to score 50 points every game.

DWatty
DWatty

@ FlaMezV2 and @JoeDivision51 you don't have full control of your pro hop and euro steps in 2k10 when you press triangle to do a PRO HOP your character will spin sometimes and he won't stop, he'll keep going right into the defender and draw either a charge or end up traveling. It's super wack, I may just get both this year

NocternelOsirus
NocternelOsirus

I could not finishing reading this cause dude is not really a basketball fan he is hockey fan so that tells me one thing that he is not going to really care about the game like he would a hockey game also though not NBA LIVE any more that make not want to play the demo cause of reading half the interview.

kz1den
kz1den

What this guy's saying sounds good on paper. I haven't played a Live game since Live 04. But given how the NBA 2K series seemed to have regressed during the last two years, I hope this will help innovate the genre as a whole.

FlaMezV2
FlaMezV2

This is laughable! The designer is acting like it's something new... Everything that he is getting excited about, is featured in NBA 2k10 apart from shooting being entirely skill based... Do you research before you start acting like everything your doing is original. N00B! "For fadeaways and leaners it is simply a matter of where your left stick is when you shoot. You are in control. If you want to do a fadeaway, just move the left stick away from the basket and shoot." "For gathers, euro-steps, and pro-hops, you hold or tap the left trigger. For the first time, you have full control of your movement during a pro-hop and during a euro-step with the left analog." Get with the programme, that was done last year LMAO! "

fkbwii
fkbwii

This is sounding way better than Live

Liferow
Liferow

Haven't played Live (Now Elite) since 99. And that's because the 2K series was that much better ever since then. I'm not a fan of either game, I just buy the best game for my buck. It's been 2K for a long time. But if I start getting good feedback from NBA Elite, I'll get a copy.

thebanewolf
thebanewolf

"NBA Elite 11: Q&A With David Letterman."

mikey1611
mikey1611

I need more information and some demos of this, NBA Elite. It looks pretty awesome but Michael Jordan on the cover of the 2K11 is already a buy for me. Judging by cover but it's Michael Jordan!!! But I'm sure 2K11 is also innovative so more info is needed for both of these games.

rayaman11
rayaman11

all you guys on the 2k bandwagon should hope this game is good because the 2k9 and 2k10 have both been trash 2k has been release half ass games the last few years all pro football prizefighter and 2k9-2k10

paseko
paseko

'Live' is a much better name than 'Elite', I think, That aside, can't wait to see what this new game can do!