MX vs. ATV Reflex: Freestyle, Deep Grooves, and David Lee

Just because you can do a trick in the upcoming MX vs ATV Reflex from THQ and developer Rainbow Studios, doesn't mean the trick actually exists in real life. Yet. During a recent visit to GameSpot HQ, reps from Rainbow (the folks behind the long-running MX vs. ATV series) said that some of the...

Just because you can do a trick in the upcoming MX vs ATV Reflex from THQ and developer Rainbow Studios, doesn't mean the trick actually exists in real life. Yet. During a recent visit to GameSpot HQ, reps from Rainbow (the folks behind the long-running MX vs. ATV series) said that some of the tricks you can pull off in Reflex are possible in real life, but haven't yet found a rider brave enough to attempt them. That said, the tricks can be spectacular--the Twister, for example, has the rider holding on to his bike by one handlebar, as he lengthens and twists his body out to the side. There's another that looks a bit like the rider is break-dancing on top of his handlebars, swinging his legs in quick circles before settling back down in the saddle and landing his bike.

In past versions of the MX vs ATV series, simply landing those tricks was tough enough--in my case, it seemed like I managed to spill my rider onto the dirt roughly half the time. Yet landing is easier than ever in Reflex, thanks to the so-called rider-reflex system. Here, when you get close to crashing out, an arrow flashes on screen, indicating you to push the right stick in the direction of the arrow. Do it within the timing window, and you'll right your rider's body on the bike or ATV and prevent a vicious crash.

Instead of using complex combinations of buttons and triggers to pull off tricks, stunts have been simplified in Reflex--to pull off a trick you simply hold the trick modifier button (LB on Xbox 360, L1 on PS3) and then flick the right stick in three distinct direction (such as up, down, left as opposed to up, up, down). Different combinations of right stick movements will result in different tricks and the game's judging system--which will judge your performance not just on the types of tricks you pulled off, but the flow of your tricks, how often you repeat tricks, and so on.

Still, the best part of Reflex's Freestyle mode has to be the announcer. If you've ever seen a commercial for a monster truck rally (and being from Alabama, I've seen plenty) you know the guy I'm talking about. He starts very quietly and THEN GRADUALLY RAMPS IT UP UNTIL IT'S SO INTENSE HIS HEAD IS GOING BLOW UP OHMYGODLOOKOUT!!!!! Yeah, that's the one. His name is David Lee and in addition to being the voice of several motorsport events, he'll be doing his thing throughout the game.

Moving on from perhaps the finest voice talent of our generation, I had a chance to try out Reflex for myself, both in the aforementioned Freestyle mode, as well as with the game's expansive open-world environments. One such lcoale was Reyes, Az., a mostly dry and mountainous area, with lots of elevation changes, as well as a hodgepodge of different surface types to explore the game's sophisticated terrain deformation system. We saw the feature--which kicks up dirt, mud, and snow until persistent grooves are left in the ground--back at E3 2009, but it's come a long way since then. Not only are the grooves in the ground deeper and the corresponding piles of kicked-up dirt higher, but there are some interesting side-effects that happen depending on the environment you're riding in.

For example, when doing doughnuts the muddy bank of a lake in the Reyes locale, we dug grooves deep enough to cause pools of water to appear in the grooves we created. Later in the demo, during a circuit racing taking place at a track set in Texas, the deep grooves from the many riders cutting sharp turns at the bottom of a steep hill cut into the water table, creating pools of water and potential havoc for the riders racing through it. Terrain deformation looks to have a huge effect in races, particular circuit races, in Reflex, as each successive lap will result in a changing track surface and different racing lines as a result.

As for the rest of the demo, I spent time checking out Omnicross mode, which essentially allows every vehicle type in the race together--from dune buggies to ATVs and all points in between. Omnicross events will take place across all the game's locales--and the circuit racing sections will feature mixtures of pinch point sections that will require the competitors to bunch up together, and more wide open sections where players can really let loose on the throttle.

I also had a chance to check out both the PSP and DS versions of Reflex, both of which are being developed by Australian developer Tantalus Studios, who previously developed the PSP version of MX vs. ATV Unleashed: On the Edge. The PSP version puts rider reflex controls on the shoulder buttons and vehicle steering on the d-pad and stunts are controlled first by pressing the triangle button and then using combinations of the shoulder buttons and d-pad. The PSP tracks and courses are based on the environments from the 360 and PS3 version of the game, though not the exact same layouts. As for the DS version, the big news will be the presence of Monster Trucks as playable vehicles exclusive to that version. Hopefully that version will also use the David Lee as voice guy because, you know, David Lee makes everything better.

MX vs. ATV Reflex is due for release on all platforms later this year.

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MX vs. ATV Reflex

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Discussion

36 comments
jwbrown
jwbrown

it's on my want list, and I will get it as soon as it is released!!

motoKTMrider
motoKTMrider

looks like a fukin kick ass game, its a deffinate on my list

lloydy-46
lloydy-46

If this game manages to be fun, but has a physics engine that makes sense, like in GRID, it should be pretty cool.

simonsworld
simonsworld

this looks like it gonna be pretty killer, i had good times with pure recently, but with motarcross bikes etc on top, this should rock,serious fun.

YZF250Spree
YZF250Spree

I've loved this series since MX unleashed on PS2. I still play that game. i can't wait for this one. THQ better redeem themselves after the garbage that Untamed was. Also, forget ATV's. There's enough ATV games. Stick to motocross bikes and hopefully there's a career mode where you can get factory rides and sponsors etc... Oh and also I hope there's qualifiers and 2 moto's per race like real motocross!!!!!! Let's have some authenticity!! Also it would be really nice to incorporate real national tracks like Glen Helen, Englishtown, Washougal, Red Bud, etc... Why hasn't that been done????

BKups
BKups

360s, still in the game? Bring back the oldschool freeride mode, hopefully with some sweet cliff gaps to be found. Lookin good!

JCASHUFL
JCASHUFL

david lee? of the knicks?

dhillon1024
dhillon1024

[This message was deleted at the request of the original poster]

J0EY511
J0EY511

im geting that for psp or xbox 360

81shoter
81shoter

This looks pretty good had alot of fun playing the other mx vs atv games hopefully this one for the ps lets see is if its even better for the 360!!!!

FusionRain
FusionRain

seems cool most mx vs atv games get boring very quick but im looking forward to see how this turns out i love the better X games feel this seems to have i jsut may have to pick this up

qwaszx12
qwaszx12

this is so cool, hopefully better than the first one

-Silent--Death-
-Silent--Death-

Deep grooves? Obviously this guy isn't a motocross rider, they're called ruts.

joezombie15
joezombie15

lmao that was freaking sick!!!! and i am sooo getting this for psp! ::D

TuTu528
TuTu528

ALl of these games are sick, any freestyle motocross is sick.

optimal
optimal

That guy cased every jump and didn't wreck.. Hrm.. This should be interesting to say the least

DrKill09
DrKill09

THIS is what MX vs ATV Untamed SHOULD HAVE BEEN! Looks great! :D

Me987
Me987

Cant wait for it to come out !!!!!!!!!!!!!!!!!!!!!!

BladeTrinity114
BladeTrinity114

This game looks awesome :) I think I am going to buy this when it comes out. :D

Xx_SSdito_xX
Xx_SSdito_xX

hopefully its diff. from all the other mx vs atv games

jimy1475
jimy1475

PC will spoil the fun, com on

cadenzaband
cadenzaband

seriously.... i want this on pc. It's just not fair :(

ObsidianArbiter
ObsidianArbiter

I want to see this on the PC. Just because we don't play on consoles or portables doesn't mean we don't want to pull off triple back flips.

LK-47
LK-47

Looking forward to this.

mechberg
mechberg

Just because you can do a trick in the upcoming MX vs ATV Reflex from THQ and developer Rainbow Studios, doesn't mean the trick actually exists in real life. Yet. During a recent visit to GameSpot HQ, reps from Rainbow (the folks behind the long-running MX vs. ATV series) said that some of the tricks you can pull off in Reflex are possible in real life, but haven't yet found a rider brave enough to attempt them. That said, the tricks can be spectacular--the Twister, for example, has the rider holding on to his bike by one handlebar, as he lengthens and twists his body out to the side. There's another that looks a bit like the rider is break-dancing on top of his handlebars, swinging his legs in quick circles before settling back down in the saddle and landing his bike.

In past versions of the MX vs ATV series, simply landing those tricks was tough enough--in my case, it seemed like I managed to spill my rider onto the dirt roughly half the time. Yet landing is easier than ever in Reflex, thanks to the so-called rider-reflex system. Here, when you get close to crashing out, an arrow flashes on screen, indicating you to push the right stick in the direction of the arrow. Do it within the timing window, and you'll right your rider's body on the bike or ATV and prevent a vicious crash.

[video=6214615]

Instead of using complex combinations of buttons and triggers to pull off tricks, stunts have been simplified in Reflex--to pull off a trick you simply hold the trick modifier button (LB on Xbox 360, L1 on PS3) and then flick the right stick in three distinct direction (such as up, down, left as opposed to up, up, down). Different combinations of right stick movements will result in different tricks and the game's judging system--which will judge your performance not just on the types of tricks you pulled off, but the flow of your tricks, how often you repeat tricks, and so on.

Still, the best part of Reflex's Freestyle mode has to be the announcer. If you've ever seen a commercial for a monster truck rally (and being from Alabama, I've seen plenty) you know the guy I'm talking about. He starts very quietly and THEN GRADUALLY RAMPS IT UP UNTIL IT'S SO INTENSE HIS HEAD IS GOING BLOW UP OHMYGODLOOKOUT!!!!! Yeah, that's the one. His name is David Lee and in addition to being the voice of several motorsport events, he'll be doing his thing throughout the game.

Moving on from perhaps the finest voice talent of our generation, I had a chance to try out Reflex for myself, both in the aforementioned Freestyle mode, as well as with the game's expansive open-world environments. One such lcoale was Reyes, Az., a mostly dry and mountainous area, with lots of elevation changes, as well as a hodgepodge of different surface types to explore the game's sophisticated terrain deformation system. We saw the feature--which kicks up dirt, mud, and snow until persistent grooves are left in the ground--back at E3 2009, but it's come a long way since then. Not only are the grooves in the ground deeper and the corresponding piles of kicked-up dirt higher, but there are some interesting side-effects that happen depending on the environment you're riding in.

For example, when doing doughnuts the muddy bank of a lake in the Reyes locale, we dug grooves deep enough to cause pools of water to appear in the grooves we created. Later in the demo, during a circuit racing taking place at a track set in Texas, the deep grooves from the many riders cutting sharp turns at the bottom of a steep hill cut into the water table, creating pools of water and potential havoc for the riders racing through it. Terrain deformation looks to have a huge effect in races, particular circuit races, in Reflex, as each successive lap will result in a changing track surface and different racing lines as a result.

As for the rest of the demo, I spent time checking out Omnicross mode, which essentially allows every vehicle type in the race together--from dune buggies to ATVs and all points in between. Omnicross events will take place across all the game's locales--and the circuit racing sections will feature mixtures of pinch point sections that will require the competitors to bunch up together, and more wide open sections where players can really let loose on the throttle.

I also had a chance to check out both the PSP and DS versions of Reflex, both of which are being developed by Australian developer Tantalus Studios, who previously developed the PSP version of MX vs. ATV Unleashed: On the Edge. The PSP version puts rider reflex controls on the shoulder buttons and vehicle steering on the d-pad and stunts are controlled first by pressing the triangle button and then using combinations of the shoulder buttons and d-pad. The PSP tracks and courses are based on the environments from the 360 and PS3 version of the game, though not the exact same layouts. As for the DS version, the big news will be the presence of Monster Trucks as playable vehicles exclusive to that version. Hopefully that version will also use the David Lee as voice guy because, you know, David Lee makes everything better.

MX vs. ATV Reflex is due for release on all platforms later this year.