More Oblivion content coming, detailed

Downloadable content for Xbox 360 and PC expected in "coming weeks"; Bethesda reacts to gamers' thoughts on horse armor pricing.

The Elder Scrolls IV: Oblivion has been available to the public for about 350 hours now, and there's no doubt that a few hearty adventurers have used the majority of that time to tour the fictional realm of Tamriel completing every available quest. Don't put down those controllers just yet--a representative from Bethesda told GameSpot News that the company is working on a few new additions to Oblivion that will be released "in the coming weeks."

The Orrery quest will see gamers set out to repair a Dwarven Orrery (an apparatus that shows the relative movements of heavenly bodies in the Solar System). Once completed, players will have access to powers based on the world's lunar cycles. Said powers could possibly be lycanthropy, as werewolves were featured in The Elder Scrolls III: Morrowind expansion Bloodmoon.

The second will be the inclusion of the Wizard's Tower, which will serve as new digs to call "home sweet home." However, it is unclear whether the tower will be part of a quest, or just new property that can be acquired. Players who set up shop in the Tower will be able to grow herbs, make spells, summon atronachs, and perform other magically terrific tasks.

Both new pieces of content will "appear within the existing world," suggesting that the downloads will not expand the current map, but rather add portions within the realm. The PC versions will cost $1.99 to download, but Bethesda hasn't yet announced a price for the Xbox 360 versions.

Speaking of prices for content, the company has also responded to the pricing of the recently released horse armor download, which many gamers have objected to. The download's price was $2.50 for the Xbox 360 and $1.99 for the PC.

"We based the price on the other items you can currently download, like themes and gamer pictures, so a theme on Xbox Live is 150 Marketplace points, the Kameo Christmas Costume was 200 points, and our downloads will be around those prices," the rep told GameSpot News.

"We're one of the first [developers] doing stuff like this, so we'll have to see what types of downloads people prefer. It's hard to tell right now until we have more stuff out, how many people want item plug-ins, versus quests or locations, and so forth. It certainly may be the case that some plug-ins will appeal to some folks and not others, but we hope we'll be able to provide a good variety so that there's something for everyone...and hopefully more than one something for everyone."

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Discussion

226 comments
Pirokiko
Pirokiko

I'm not going to complain about the Marketplace system. I think that is a good idea, because without it it would be hard and expensive to get more content for a game. It essentially makes game upgrading like on PC available to consoles. What I am going to complain about is the pricing though. Let's say there were 60 weapons in Oblivion. If I were to offer another weapon on Marketplace, it should cost 1/60 of the total value of the game, seeing as that is what it cost to make them for the initial release. Hence, that weapon should be priced $1 as the game was priced $60. Likewise, if your game was 20 hours long and you offered about another hour worth of gameplay (extra levels?), you should pay about $3 for that extra gameplay (1/20 of $60). Bethseda used the excuse that they were pricing things against other Marketplace content prices, and that that was fair price. They lied. They know that not everyone will bA Lihe extra content, so they raise the price to net their intended profit. However, if you make content actually worth the price, and thus cheap as all hell for smaller additions, you'd sell waaaay more copies of that additional content, and net profit is still reached. There's just a bit of gambling in the cheaper method, so nobody cares to use it. And why does the PC version cost $10 less than the console version? They are the same game, yet the PC version had to be given support for every basic configuration on the planet and was given a construction set, both of which take time and money. Why didn't the PC version end up costing more? The answer? Profit. Many game companies make a next-gen game, with marketing, for about $15-20 million. Most games go at least platinum now, and at $60 a pop that's $60 million made, for about $40 million profit. So tacking on another $10 per copy makes for another $10 million of free profit. Yes, production values went up for the new generation, but up from about $10 million MAX to $25-20 million. The funny thing is, if the games were cheaper more people would probably buy them as well, and there would be more profit to be made. Sad. I for one would like to see a content download on Live that dips below the hundreds places. Why even have hundreds of points when everything is measured in groups of 50 or 100? Might as well make 2 points worth $2.50 instead of 200. Please, help save the innocent integers.

subrosian
subrosian

Isn't Live Silver free? Compared to paying $15/month for a MMORPG where you pay the same fee whether you want to play that month or not having optional additional content is not that big of a deal. Whether you like it or not, they're going to start making us pay for things that we once got for free (you're paying for cable - which still has commercials - aren't you?) They're not going to be able to release a game for $60 that comes with nothing and forces you to download every gun, enemy, and map as a microstransaction - yes some stupid people would buy it but for the most part it simply wouldn't sell. A game like Halo 3 can't come with a "pay $2.50 to unlock an uber weapon" or "sorry it'll only come with three multiplayer maps unless you pay $10" because it would destroy the credibility of the franchise, and push gamers towards playing on other FPS games. The only way a company can truly exploit the gamer in a microtransaction system is for the gamer to become overly attached to a certain series and be willing to pay almost anything to play it.

Orfinn
Orfinn

This is just lame, have to pay for some additions. Give out an EXPANSION pack including all of those goodies for us that dont use Live too! They will even earn more on that, than only letting their live customers get the fun :thumbsdown: And yes I miss the werewolf function, bet they cut it out from the original for creating this pay to play additions..hrmf..

Orfinn
Orfinn

[This message was deleted at the request of the original poster]

Shadowfire42
Shadowfire42

yea, like in Morrowind. That was so fun.

the_guru0_2
the_guru0_2

with the original xbox it was possible for the prices of downloadable content to be lowered. each of the halo 2 map packs originally cost around

Ace6706
Ace6706

can't wait to see what they come up with, the werewolf thing is gonna be awesome

Ace6706
Ace6706

can't wait to see what they come up with, the werewolf thing would be awesome

BloodAdo
BloodAdo

Way to rip to consumer off Bethseda WAY TO GO, RIPPING PEOPLE OFF LIKE THAT by removing content then charging for it hmm.... What has the video game industry gone to??

GoldenAvenger
GoldenAvenger

I think I'll stick to games like EVE Online that give me free entire expansions. $2 for horse armor? Hopefully this trend will crash and burn.

schmootzig
schmootzig

In some ways the added content mentioned sound fairly cool ... but at the same time it seems like content that simply wasn't ready for the retail release due to bugs etc that they're finishing up now and trying to make an extra profit on, rather than patching for free /shrug

Eagle2172
Eagle2172

this could be the beginning of a horrible and costly trend if enough gamers willingly fork over their money

CLDragonCL
CLDragonCL

I hope not a lot of people will purchase this armour, becasue that would encourage something like this to happen in the future. judging from the looks of the armour, it was probably made very quickly. Probably in a day or two by one or two people. now, many people would not care about paying something as low as $2, but it adds up. for a day's work, they will probably make a few thousand dollars ATLEAST, huge profit if you ask me. nothing wrong with buying the armour, but it would basicly say to the devs "I support this way of business, do more things like this in the future" I would hate to see in the future when game patches for the PC start to require extra money :(

eragonscott
eragonscott

Cool, but I dont want to pay to conect my 360 to the computer since its in my room, sveral yards from the computer. Besides, I could end up spending alot of money if they keep adding and adding.

soppderock
soppderock

lol, looks like we have more "frustrated house wives" around here than ppl who love "battle star galactica". Personally I totally agree with u guys; charging for an addon is way too much expected from their fanbase. Game developers should pack everythig neatly into a free-of-charge package which would please the 360 consumers or put this into an expansion for both platforms. Otherwise they would be graving their own tomb.

ArmoredAshes
ArmoredAshes

Yeah way to put out all these "enhancements" right after the game comes out....holding out to make us pay more?

spidermeadows42
spidermeadows42

[This message was deleted at the request of the original poster]

spidermeadows42
spidermeadows42

yet again, Bethesda shows us that once they see something as a precedent, they don't care about what the gamers want, but what they want to get out of the gamers. Just because there is a precedent for paying for stuff on Marketplace doesn't mean that they should disregard the "patch" system for PCs. But since they had an opportunity to make more money on xbox, they had to take it on PC too.

sasuke55
sasuke55

I agree with KCgirlgeek1963. However I don't think they should charge real money for horse armor. I would buy it but I don't like having to. But for new quest to add to the life of a game that might otherwise fall to the wayside for newer games I would happily pay for. I would just like to state also that I would love to be able to become a Werewolf. I hope other company's follow suit with the downloadble quest.

KCgirlgeek1963
KCgirlgeek1963

Hmm, I speculate that a great many of the people posting here that are NOT a bit irritated by this, are getting their money from Mommy and Daddy, or just don't have any bills that they are personally accountable for. Maybe they just don't have a real world grasp on the value of the dollar. I don't think people are upset because they are charging 1.99-2.50 for ONE mod. I think what is upsetting is that anyone intelligent knows that this sets a precedent for doing the same thing over and over again. It's not a ONE time charge that is so upsetting, but the likelihood that if many people buy into it once, Bethesda will be more apt to do it over and over, making a 70 dollar game MUCH more expensive. Now, I'm 42 years old and gaming is my hobby. Yes, sometimes it is a bit expensive, but it's probably one of the cheaper hobbies one could have. It's a lot cheaper than golf, or vacations to Key West, let me tell you. However, I have a few thousand dollars a month in bills to pay to take care of myself and my children, and I certainly do not appreciate the "surpise" extra expense to a game I THOUGHT was totally paid for at purchase date. So, for me, it is simple, as some have suggested - I will not be buying any mods from Bethesda. I appreciate the massive and wonderful game they have produced and believe it was well worth the purchase price, but I refuse to continue to pay for items for it, when the public was not told there would BE a continued financial investment in this product. I feel that is a bit backhanded and dishonest. This is not an MMORPG with monthly subscription fees that the buyer is aware of at the time of purchase. When most people bought the game, I imagine they thought they were buying a finished product that would have mods added to it by the gaming community - free of charge - if they chose to download them. Just my "two cents" worth.

chrisdojo
chrisdojo

lol...my horse doesn't need armor.

TheodenofRohan
TheodenofRohan

Haha I agree with billyforde, whats 2 bucks? not my lifesavings for sure. I'll defin buy any new content when its available. the games encrypted its nothing like Neverwinter Nights where you can download a "hack" if you will to mdify armor, weapons, ect. Bethesda has a good thing going. 2 bucks isnt a big deal i make that at work pretty much around the 5-10 min mark.

drgribb
drgribb

Has it occured to anyone else besides me how easy it would be for someone to recreate the horse armor and the other new content with the construction set and distribute it for free?! (Or is there some detail I completely missed that's gonna make me feel really stupid for asking that question?) This news (about paying for new plugins) is really frustrating for me. I'm pretty low on cash these days. I'm wondering, "Who the heck are these people saying it's ONLY $2?" Probably the same people who think buying music from itunes for $0.99 per song is a good deal... Two dollars-- that's like enough money to buy a cheap lunch. It's almost a gallon of gas. With Bethesda, being one of my favorite game companies, and The Elder Scrolls, being one of my favorite series, Oblivion is one of the few games these days that I'm willing to pay for. And it's definately worth it. But to charge more to download content that should either be free or packaged with an expansion feels worse than a slap to the face from one of my favorite companies. It's straight up like an R. Kelly piss to the face. Which is not cool.

neovalkyr
neovalkyr

Oh yeah and the argument that theyll sell incomplete games then make you pay for the rest of the content, the fact is that a game like that would never sell. Oblivion probably has more play time than 3 or 4 games combined.

neovalkyr
neovalkyr

If these add-ons were free, it might be possible that they would not make them at all. Where is the motivation to make extra content? you think these people will just work for free? It took them 4 years to make this game. When was the last time you took 4 years of your life to complete a single task? You think movies take 4 years to make? Do you know how many people are invovled in making a single video game of this size? I bet they take 1week at the most to design a Louis V. handbad but they charge about hmm .. 1000$?

Sandman100
Sandman100

Sound Great to me. The more the better.

kingotnw
kingotnw

Rediculous... Paying for trivial content is insane. The game is expensive enough as is. I'll pay for expansions or whatever, but armor and a few quests? No thanks. I hope people refuse to pay so this dosent start a trend.

JDiBuono
JDiBuono

It's the old story of economics. If people want and pay for this content then it will keep coming, otherwise it will fade into obscurity.

frankmondana
frankmondana

I see this "value added" content as a little scary. It smells of nickel and dimeing a player. Especially for single player games, although I could see this getting a bit tricky as well for MMO's. For single player games, it's not too much of a stretch to think that this practice could turn into something that may actually hamper a player from finishing the game. Imagine you plop down your 50 bucks for a single player game and after playing for 20-30 hours you realize that while it may be possible to finish a main quest, it is almost impossible unless you have the "+4 sword of flatulence" to kill a particularly hard monster that's guarding the door you need to get through in order to finish. Games already cost about $10.00 more than they did a year ago and expansion packs run about $20.00. If you buy the main game and a couple of expansion packs, your in for almost $100.00 right out of the gate. If you start buying $2.00 swords, equipment and other swag you could easily drop another $100.00 quite quickly. That's $200.00 (or more) for around 20-40 hours of game play. That's about what it costs and the same amount of time for 4 people in a major amusement park for 1 day. If we use the park example further one could say that in order to get the "full experience" of a park you have to start factoring in goofy hats, flags, souvenirs and other overpriced junk from these parks so your cost is much higher. I counter that by saying that I know of no park where you have to buy a hat to get on to a ride. It is possible (however unlikely) to go on all the rides and see the shows without dropping any more than the base admission price. I worry that eventually you will not be able to finish a game for the base price. It should never be mandatory for a player to buy anything additional to finish a game right out of the box. The MMO's scene could get a bit dicier. If the company's are not careful, it could get to be a survival of the richest for online games. Yes, most people who play these games do have a bit of disposable income. After all it costs about 2 grand for a decent PC (much less for a console) and 40 bucks a month for an ISP. Add to that a monthly subscription fee then I don't think most of these gamers are treading the food stamp line (I don't mean to be glib) so it should not be a problem to plunk down another 10 or 20 bucks a month for additional items. I'm not against the idea of micro-transactions for MMO's as long as they are kept to being for items that enhance the "cool factor" of your character. They should never be used to allow the player with the most income to "win" or gain an unfair advantage over the more frugal player. They should never be a part of a single player game. I don't know about anyone else but I don't particularly care if my character looks cool if I am the only one who will see it. I don['t need to stroke my own ego through an avatar in a game where only I see it. I don't have any problem whatsoever with expansion packs as they are not needed to finish the base game right out of the box. They also tend to overhaul a game into another, quite different experience. To finish this long winded missive. I don't think these transactions are a bad thing per say, as long as the game companies keep everything on the up and up and do not nickel and dime a player to death.

Sheepofevilz
Sheepofevilz

Just make expansions! I'll buy them, I have to!

dru26
dru26

keep the downloadable content coming...

Bahamut50
Bahamut50

and to all the users who say that paying 2.50 is ok, that will make them think "ooo pricing downloads is a good idea" and then we will get even more "awesome content" for money.a skin is not worth money, and trying to tell me that im basically whining on this is fan boy service to the people who take our money after making us pay 60$.this is quite a bit of Crap to agree with bestheda on this. they are a great company but even the best can go sour with the wrong ingredients

Bahamut50
Bahamut50

[This message was deleted at the request of the original poster]

Mandrake42
Mandrake42

I wouldn't object to paying for a full blown expansion ala Tribunal and Bloodmoon, but $2 just for trinkets? Im going to wait for something more substantial.

Bahamut50
Bahamut50

i guess you could say major quests really

Bahamut50
Bahamut50

just imagine. single player games getting fees not unlike mmos in the form of a downloadable story for 2.50 a plot point...AHHH

chuckdfiler
chuckdfiler

just when i thought it was safe to not fail back out of college...

moocow21
moocow21

They are seriously rippin' off 360 owners here LOL. PC owners can download/make tons of mods 10x better for FREE! LOL

rokkuman09
rokkuman09

nice well im gonna need to get a new sound card and i would prefer to get a new graphics card before i get it (rule 1 pc versions are always the best)

jrett
jrett

Please keep the content coming. Oh, and you don't have to buy it. If its such a terrible deal, then don't buy it. Are you retarded?

jonfigs
jonfigs

I like it! Keep it coming.

misinformed2
misinformed2

This is rediculously overpriced, 2 measly sets of armour for a horse, come on. Compared to the origional cost of the game this is daylight robbery for the amount of content theyre providing. Miniature expansions packs for 1/3 of the price of a game i can live with (BF 2's unfortunalty named Euroforce, terrible name, im British btw) but this is insane. A mini, mini, mini, mini, mini, mini, mini addon for a stupidly marked up price compared to what the consumer is getting in return, compared to the amount of additional content in Euroforce, 3 maps, new vehicles and audio. Its criminal, you know what else is criminal? Downloading the content by othermeans, its illegal, it will be available, and its fighting fire with fire. Youve bought into Oblivion as the penultimate game, The Elder Scrolls series has been branded, youve bought into it, and your going to pay through the nose to consume it.

Zafrod
Zafrod

They released things like this for Morrowind PC free of charge. I guarantee the only reason they're charging for Oblivion add-ons is at Microsfot's directive. They've got XBox 360 connectivity and dangit, they want to use it, but not for free! No, no, gotta charge, and you can't just charge for the XBox version, you have to charge for the PC version too. Yet again, the XBox chisels away at the value of PC gaming. Thanks Microsoft!

Buck_Hotep
Buck_Hotep

Seems everyone complaining acting as if Bethesda is puting a gun to their heads to make them buy the bloody horse armor. Not to beat a dead Land Dreugh to death, but get off your high horses people. Dont buy it. Ranting and raving about it just make you people sound either cheap, nothing else to do with your time, and missing out on actually playing the game.

arvikatarn
arvikatarn

woopedoo... I think that ill get it with an Expansion pack( Whitch just HAS to come cuz TES4 is the best RPG ever) ut if they will not annaunce an expansion pack or something in 2-3 months i will get that lil' quest i guess

Rover16
Rover16

I can see this strategy working for them. It's a lot easier to get someone to make a lot of small transaction than one large one. Say they release something big for 2000 marketplace points. A lot of people would be more hesistant to buy it. However, release a lot of small things over the course of a few months and each time you'll get people saying it's only 200 points, that's nothing. Get this person 10 times and you got this person to spend 2000 marketplace points anyways, whereas you might not have gotten this same person to make that one large 2000 marketplace transaction. Also the small things obviously don't cost much to make, so the profit margin on these things would be huge compared to working on one large thing like extra quests and such.

fluffebunnie
fluffebunnie

And don't say Oblivion is incomplete without the horse armor. You didn't miss the armor until it was released as an extra. Yeah what, a WEEK after the game came out? I can't believe you are still writing on this board either.

jrett
jrett

And don't say Oblivion is incomplete without the horse armor. You didn't miss the armor until it was released as an extra.