Mobile personal theater Glyph hits $250,000 Kickstarter goal in just four hours

The Glyph's Virtual Retinal Display has raised more than $700,000 on Kickstarter to date.

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The Glyph, a mobile personal theater head-mounted display, hit its Kickstarter goal of $250,000 in just four hours. With 25 more days to go, it already managed to raise $704,999 from 1,486 backers.

Avegant, the company developing the Glyph for the past two years, says that it's meant solve the problem of poor image quality on small mobile devices with what it calls "Virtual Retinal Display," which projects images directly to your retina, creating sharper, starker images.

The Glyph, which was demoed at CES 2014, looks like a simple pair of headphones, but you can flip down the headband, turning it into an HMD. It uses a simple HDMI input to connect to any of your devices.

"The Glyph is also great for gaming, whether in playing Call of Duty: Ghosts on your PlayStation or Real Racing on your mobile phone," the Kickstarter page reads. "And with an integrated 9 Degree of Freedom head-tracker, a whole world of interactive gaming, Point of View (PoV) imaging and interactive storytelling is within our reach."

While it's not built specifically for games like the Oculus Rift, the Glyph contains a 3-axis gyro, accelerometer, and a digital magnetometer to allow head tracking in games.

You can learn more about the Glyph and become a backer for as low as $5 on its Kickstarter page. Pledging $500 or more will actually get you a prototype of the device.

Discussion

42 comments
jsreidnyc
jsreidnyc

It's a little confusing for them to say it "projects directly into your retina" as if that makes it special or unique.  In fact, pretty much everything projects directly into your retina.  The difference here is that it does not use a backlit screen like any other display tech does.  It uses millions of mirrors that reflect back the light (as opposed to the backlight), which is exactly what objects you can normally see do, they reflect back visible light.  It is this light that reaches your retina.  From looking at their site, I'm guessing the amount of light projected is the same or less light than is naturally projected in your everyday natural setting.


If they project too much light, now that could be a problem, like staring at the sun.


I think this tech would be less of an eye strain since you do not need to focus on a fixed plane, but rather the focusing is done for you by optics.


I am very interested to see if the 720p resolution is even discernible with this tech.  Those who got the chance to try out the prototype 2 (which is still being refined for size and fit) seemed to not be able to even see any pixels.  I guess the pixels blend more naturally, like a photo developed from a negative, versus a photo printed on an inkjet.  And a 45 degree field of vision is adequate.  Though I must admit, it would be great to have a larger field of vision.  However, I am never one to sit in the front row of the theater anyhow.


As far as expense, I bet these will retail for much more than the $500 Kickstarter price.  The Sony HMD's go for around $900, and it seems to have as many admirer's as it has detractors on reviews.


And for gaming, meh, I do think the Rift would be better, with it's all encompassing field of vision.  But have you seen the size of the Rift? Not something you'd want to take on a plane.  Let alone, for movies and general viewing, it seems that the Glyph (who names these things?) has a universal single connection in it's HDMI, so I can use it with everything I own.

VenkmanPHD
VenkmanPHD

Glad to see more HMDs are hitting the market.

I have an older one from a few years back, but it can only play my games via Composite cables (Red, White, Yellow)

So it's kinda lame now that we are in the high def era.

gatsbythepig
gatsbythepig

I like that they term it as a 'mobile person theater', which is what any 'VR' device is nowadays.  I like truth in advertising, it helps me trust the company.

purplestone6988
purplestone6988

im more interested in tech like this than Oculus, if i can play pretty much any game with a device like this thats more appealing to me than just VR only games.

megakick
megakick

It does have game control functions and it won't wreck your neck like the Oculus Rift.

Hurvl
Hurvl

There are cheaper ways to look like Geordi La Forge from Star Trek: Next Generation, but the other stuff it does is pretty cool.

amaneuvering
amaneuvering

The resolution and quality of the display sounds impressive but it's absolutely tiny field of view means that once again it's just another one of those totally and utterly pointless "80 inch screen floating 20 feet in front of you" head mounted experiences that no one ultimately gives a sh*t about. I want VR but THIS is NOT it.

variable21
variable21

this thing hast to medically certified, even the 3DS has warning for under 6 year olds and for longer play times... 

Lil69Leo
Lil69Leo

Holy crap it's expensive...

ecurl143
ecurl143

I gotta say, having shit projected straight onto your retina kinda freaks me out a bit if I was honest.

Medically, I'm thinking that might be quite dangerous - I dunno, maybe my first knee-jerk reaction but I can't be the only one thinking on those lines.

Marketing this thing might be kinda tricky.

wyan_
wyan_

Moar VR!!!!!!!!!!!!!!!!!!!!!!!!

MapleLeafKush
MapleLeafKush

was this machine created by Satan himself? Whats next a electromagnetic rod you shove up ur ass for a WiFi signal anywhere u go?

Banefire76
Banefire76

There are a few features about this thing that makes me hope that several medical professionals with the appropriate technical knowhow will be performing strenuous safety checks on both design and use of what sounds potentially like a harmful device.

haze0986
haze0986

did i mention i already bought into this fad ha i bought myvu glasses used em a few times and now they just sit there.

haze0986
haze0986

one thing i heard that makes me say no thanks, projected directly to my retina....sounds like a bunch of people are going to need lens crafters 

MrMilkmann
MrMilkmann

Project images directly to my retinas? That doesn't sound very good.

Trev9421
Trev9421

Seems like a good way to go blind lol.

lonesamurai1
lonesamurai1

Console gamers should be backing this, I mean at least they'll have something???

Paul2004
Paul2004

Now thats a good start, wonder just how much they will get when it ends :P. Sounds like a interesting piece of tech....wonder what it would be like in 10-20 years (SAO anyone :P ?)

ziproy
ziproy

How much is it going for retail?? Is $500 for a prototype worth it, or should I not pledge anything and wait for a non-buggy version??

Zombrex
Zombrex

@amaneuvering They never said it was a VR device. While it has minor tracking functions, it's meant to be a mobile entertainment peripheral that will probably be marketed toward people that travel a lot.

Deano
Deano

@ecurl143 everything projects onto your retina, learn some basic anatomy 

variable21
variable21

@ecurl143 No, your not the only one, i was thinking the exact same thing... the visuals might literally be "eye popping" 

barrybarryk
barrybarryk

@MrMilkmann All monitors and TV's 'project images directly to your retinas' that's how they work.  It's just an excuse to use the Apple approved marketing term "retina display" for a product that's a clone of already existing HMDs that are already on the market to drum up support from people that haven't shopped around already.  From this article it looks like it worked too.

feared4power
feared4power

@Paul2004no i don't want video games to be like that shitty anime. .Hack is way better.

MrMilkmann
MrMilkmann

@barrybarryk Okay, I'm not trying to argue with you here because I really don't know a whole lot about displays, but when I think of a typical monitor or T.V. I don't think of it as projecting an image directly to my retinas. I think of it as simply projecting an image that my retinas pick up. When I hear about something projecting an image to my retinas, I think of lasers frying my eyeballs.

lonesamurai1
lonesamurai1

@haze0986@lonesamurai1No Oculus in fact console has no VR of any kind on the horizon sooo...

Paul2004
Paul2004

@feared4power This sounds similar to the HMD's in .Hack so you wont want have to wait long XD, those were just HMD's and a controller which is what this hopes to become. In SAO they didnt use controllers so thats what im thinking about (Full Dive interface, control it with your mind).
Both were pretty good IMO but everyone has a different opinion ;), still an interesting concept for future gaming devices.

lonesamurai1
lonesamurai1

@barrybarryk@lonesamurai1Okay so that canned response that you directed me to was from July 12, 2013 the creator of the product comes out 5 months later and declares that he feels that the next gen consoles are weak and limited, so he could have looked at the specs of the new consoles when they released and said this is way to deficient for what I want to do and changed his mind, but seriously that looks like a canned response to appease peoples questions and interest at the time.


Here is what I just can't understand, explain this to me like I am 2 years old, why would he say the things he said if he really wanted it on consoles all along it just doesn't make sense to alienate a potential customers preferred platform before the product even releases. The man spoke as if he wants nothing to do with consoles for his product yet you feel he was what, joking?


The PC is super open and freeing where as console gaming has fixed graphics and licensing issues, so eying the PC makes the most sense, consoles you have to many hoops to jump through getting past Microsoft and Sony I'll bet is a pain as I have heard and read from many developers.

purplestone6988
purplestone6988

@lonesamurai1 @barrybarryk it really doesnt matter what you see. when the rift developer actually finish their product and if it does well enough, which it probly wont, it will come to consoles more likely than not if there is a market for it.

lonesamurai1
lonesamurai1

@barrybarryk@lonesamurai1I can't imagine what his body tone must have been like in that interview, his complete and total irreverence for gaming consoles is glaringly vivid. As a creator of a product that isn't even out yet you don't go around slamming a potential customer base the way he is.

Obviously the man feels consoles will hurt his vision for Oculus development in the future and he sees them as weak and inferior for his future plans and if consoles are so capable of running it then where is the interest so far I have seen one developer even breathe the word Oculus with PS4 and that was the Playstation Home developers and even they did not say outright that they were doing anything because they develop for other platform including PC.


I just don't see it. man sorry, but I do think Sony is working on their own it won't be as good though.

barrybarryk
barrybarryk

@lonesamurai1 You do get the Rift essentially has no specs, it's essentially a screen and a USB camera.  It working on consoles only grows its market, it doesn't prohibit it in working in any way with PCs that are higher specced.

It doesn't matter if the consoles can't run a "VR experience that's on par with PC" just that they can run a VR experience for the millions of people that don't own a high end gaming PC.

lonesamurai1
lonesamurai1

@barrybarryk@lonesamurai1“The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive.”


Next-gen consoles simply aren’t powerful enough to render at high resolutions at more than 60 frames a second in 3D, said Luckey.


“We’re seeing games that are already saying they’re gonna run in 720p on next-gen so they can barely hit 60 [fps] in 2D,” he said.


“It’s hard to imagine them running a VR experience that’s on par with PC. And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide. ------ Palmer Luckey

These are his words in an interview, now either he wants nothing to do with consoles or He doesn't want anything to do with consoles, either way he wants nothing to do with consoles.


He did build and envision this product to do certain future things and it can't grow and expand with consoles tethered to it, nothing can grow from that unless it's built by Microsoft or Sony. He clearly doesn't want this thing to be a one dimensional product to appease console gamers consoles just don't have the power. 

Maybe he could build a lower spec model for the consoles.



barrybarryk
barrybarryk

@lonesamurai1 The Oculus Rift doesn't use two screens (one for each eye), it uses one screen split down the middle at the renderer level.  The PS4 is powerful enough, as is the Xbox One, it just isn't a focus for the device.  Whether or not the consoles wind up supporting it is down to the platform owners and game developers, the Oculus VR SDK is freely available.

lonesamurai1
lonesamurai1

@radcrab123@lonesamurai1PS4 isn't getting Oculus you moron you're just dreaming and hoping, but the fact is that PS4 isn't powerful enough to run Oculus in 1080p in each eye, hell it can barely do 1080p at all so keep dreaming and keeping hope alive. 

When the creator rips on next gen consoles and saying consoles aren't made for his vision, I gotta tell ya it don't bode to well. Sony will have to make their own crappy device, because Oculus is meant for the PC.