Miyamoto explains why 3DS Pikmin prototype was canned

Handheld versions of Nintendo's strategy series Pikmin couldn't work because of control issues, says Miyamoto.

On the eve of Pikmin 3's release on the Wii U, legendary games designer Shigeru Miyamoto has explained why Nintendo canned a handheld prototype of the strategy series for the DS and 3DS.

"The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit management with only the touch pen and no matter what it just didn't seem like Pikmin," explained Miyamoto to 4Gamer (translated via ONM).

The problem, according to Miyamoto, is in the game's controls. "We concluded that Pikmin is a game that revolves around action based on its controls and the strategy sits on top of that. Although there are elements that are built on the strategy, there are other overall things that have to be well considered. This complete experience is an important element of Pikmin."

While the Pikmin prototype didn't meet Miyamoto's expectations on the 3DS, the designer says the Wii U's GamePad makes the latest entry in the series accessible. "[Pikmin 3] may seem difficult on first glance, but once you try the controls, it's easy. Even if you find using the pointer difficult, there is a control method using the GamePad similar to the previous GameCube titles that we'd like people to utilize. To that end, we hope people are able to look at this as a carefree, easy action game."

Pikmin 3 will be released in North America on August 4. The game is already available in Europe, Australia, and Japan.

Pikmin 3 landed at No. 2 in the UK charts after its first weekend on sale.

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martingaston

Martin Gaston

Hi! I'm Martin, for some reason or another I have managed to convince the people who run GameSpot that I am actually wor
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55 comments
ZWarrior006
ZWarrior006

Real reason why it was canned: They needed to milk mario more since that'll make them more money than this game

abHS4L88
abHS4L88

@ZWarrior006 

*Looks at the line up of 3DS games and sees upcoming games like Pokemon X/Y, Legend of Zelda, New Yoshi's Island, along with the recently released Animal Crossing* 

Sure Mario & Luigi's coming out (or out already) but just like many other Mario franchises, those only appear once per platform. 

Cheddarchet
Cheddarchet

Considering the number of 3DS titles alright available and still coming, don't really see a problem with this. Wonder if it added much time to the development cycle though...?

DeViLzzz
DeViLzzz

The 3DS is doing fine.  Glad to see games not come to that handheld.  My Lord Nintendo get a brain and realize you need more and more exclusives on the Wii U.  It will only help sales.  

 On that note .....

  F U Ubisoft 

WoodenStick
WoodenStick

@DeViLzzz Ubisoft gave us the Rayman challenger app for free, it's pretty fun you can play a new level every day.

Thanatos2k
Thanatos2k

Should have done tests like this before you released that travesty Star Fox Command on the DS.  You had to steer the Arwing on the touch screen.  That shit didn't feel like Star Fox.

Megavideogamer
Megavideogamer

Would it have been better if the 3DS had 2 analog control circles? The Gamecube had 2 analog sticks for the first 2 games

ziqi92
ziqi92

@Megavideogamer the 3ds can support a second analog stick, but it makes more sense to release the game on the wii u.

SirApathetic005
SirApathetic005

Not everything should be both handheld and console. That way, there's a reason to buy one over the other. It's good for business.

Lycanoire
Lycanoire

I'm glad it didn't work out. 3DS already has an awesome selection of titles to pick from. It's time for the Wii U to blossom now.

chazy035
chazy035

Is it because the lack of the second analog nub? LOL

Nintendo will soon release a 3DS with a second analog nub and then later a 3DS XL with a second analog nub.

Chico86_basic
Chico86_basic

@komuchen @Chico86_basic @chazy035 Pikmin 3 doesn't use the gamepad second analog anyway just like when it played on GameCube I heard. They probably were not satisfied with the results on the 3DS. I'm just saying hey, what do we know right?

abHS4L88
abHS4L88

@chazy035 
No they won't because it'll render the previous 3DS's obsolete, alienating the userbase and pretty much screwing with developers. I'll let you figure out why that would happen. 

masterninja9
masterninja9

@chazy035 They could put a virtual circle pad on the touchscreen if it doesn't take up too much space.

chazy035
chazy035

That is the most ridiculous. A virtual circle pad on a resistive touch screen! Lol

chazy035
chazy035

That would not happen, Nintendo Fans are too loyal and will almost buy anything that Nintendo will throw at them for at least an incentive... Ambassador Plus program?

abHS4L88
abHS4L88

@chazy035 

Uh no, that's stupid for anyone to think that. If that's the case, then why didn't SEGA get away with doing something like that? 

Also, what makes you think all 3DS owners are some huge Nintendo fan that would automatically buy up the new 3DS? I'll tell you right now that I sure as hell won't. 

chazy035
chazy035

Ohh you'll forgive them, eventually. The thought of a second analog nub would be too irresistible to pass up and a trade-in program to boot. You'll be like a stuck up whiny snob for a bit until everyone you see and know is carrying one. What if Nintendo brings all their colors to the US? Or perhaps a white or translucent 3DS? All finicky fanboys would eat that up right away. Besides, the right analog nub would usually act as the left directional pad in most games. Also did the original DS had DSiware or a camera? no it didn't, nor it alienated the "user database" or the developers. I traded my DSLite for $99 and just had to pay extra $50 for a DSi that's like buying a console game that anyone will probably beat in a week.

Nintendo will keep on making mistakes but unlike Sony and Microsoft they seemed to be easier to forgive when they throw out things like Majoras Mask, new Metriod, or Another Mario game will be compatible with the built in second analog nub.

Grenadeh
Grenadeh

This game may make me buy a Wii U. Or is the Wii U version as pretty as the video?

JoshKane
JoshKane

@Grenadeh ya the only reason i bought a wii was to play Zelda Skyward sword

rem234
rem234

Honestly it seemed to me that it would have been really easy to handle on the 3DS.

masterds64
masterds64

...I don't get it, I had the wii one of the second and the wand plus A button worked fine, circle pad+one button would of worked wouldn't it?

If camera is an issue assigned one button as a camera switch you press (or hold), I don't get what's so hard, I know there are other functions that'd work with the other buttons as well...

I see this as an excuse to buff up potential wii u sales, a pikmin light would of been fine and serve as a paid demo teaser of sorts for the wii u one, come up sony did this with gran turismo, it worked fine and I liked it despite it being a bloody demo XD

komuchen
komuchen

That would've been a great move. Release the game on 3DS which alone has ton of games now and is doing great, instead on Wii U, which is struggling for games.

Also, can you imagine game like this on small 3ds screen, or better yet DS?

I don't know why, but sometimes I have a feeling that Nintendo actually hates Wii U.

Helios_Sun
Helios_Sun

@19James89 @komuchen Yup especially when you can play pikmin 3 on a small screen on the Wii u controller lol no offense komuchen.