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Feature Video

Missing In Action: The Biggest Games To Have Never Been Released

Still alive?

Some of the games below haven't been officially announced, yet circumstantial evidence has pointed to their definite existence in years past. Others have been confirmed, but have little concrete details known about them apart from official logos or trademark renewals. And some have even moved a significant way down the development track, with playable versions demonstrated in previous events. But one thing each of the games below have in common is that we've heard very little about them in recent times. Are these games still coming? Are they stuck in development hell? Will we ever get to play them, or have they gone away completely? Our GameSpot editors have joined together to look back at what we know about The Last Guardian, Blizzard's Titan, Starcraft: Ghost, Rockstar's Agent, Rainbow Six Patriots, Brothers In Arms: Furious 4, Beyond Good and Evil 2, and of course, the ever mysterious Half-Life 3.

Let's hope this gorgeous creature from The Last Guardian hasn't been put to sleep.

The Last Guardian -- Peter Brown

The Last Guardian is a game that chronicles the relationship between a boy and a large, mysterious creature known as Trico, which is complex both in its physiology and personality. It's widely regarded as the follow-up to Ico and Shadow of the Colossus, both PlayStation 2 masterpieces from Fumito Ueda's Team ICO and Sony's Japan Studio.

When did we first hear about it?

Rumors of the game began to spread in 2007 after a member on the PlayStation Universe forum revealed a discussion with a product manager from PlayStation Germany, detailing Team ICO's involvement in two projects, one of which closely resembled its two previous games. Two years later, footage of a game titled Project Trico leaked online, much to Sony's dismay, confirming the product manager's statement. Finally, at the 2009 Electronic Entertainment Expo, Sony publicly acknowledged Project Trico, changing its name to The Last Guardian, revealing official, updated footage from the game, and giving it a 2011 release date.

And then what happened?

Sony followed up the E3 announcement with another trailer at the Tokyo Game Show that same year. It was then expected that there would be more information revealed at E3 2010, but nothing new came until three months later at the Tokyo Game Show. There, Sony reaffirmed the game's late-2011 release date while also announcing HD remastered versions of Ico and Shadow of the Colossus. Following a practical demo shown to members of the press in 2011, information on The Last Guardian ground to a halt. As the release date approached, it was clear that the game wasn't ready for market, and Fumito Ueda subsequently announced his transition from full-time Sony employee to contractor. The game's executive producer, Yoshifusa Hayama, resigned from Sony at the same time.

E3 2012 and 2013 came and went without any new information from Sony, but Ueda confirmed that the game was still in development with himself in the role of creative director. While he remained a part of The Last Guardian's development team, progress had slowed to a trickle as Sony's Japan Studio diverted resources from the game to both Knack and Puppeteer.

The last time Ueda or anyone involved with The Last Guardian mentioned the game was during an interview with Edge in November 2013. "The details of when, where, and how [The Last Guardian] will be completed are beyond my control," he said.

The official word

There hasn't been any official word recently from Sony about The Last Guardian. But the game did appear for the pre-roll announcement for the PlayStation 4, lending credence to the possibility that it may show up at this year's E3.

Titan -- Martin Gaston

Titan is the codename for what is believed to be World of Warcraft developer Blizzard's next massively multiplayer online game.

When did we first hear about it?

Titan has never been officially unveiled in a traditional sense--you know, with an official title, information about the game, and a video or some screenshots--but numerous job postings for the game have appeared since 2011, and Blizzard's top executives have referenced the project during numerous financial reports.

And then what happened?

The world changed. Blizzard is a company that is exceedingly proud of its philosophies, and anyone walking to the main entrance of Blizzard's headquarters in Irving, California is greeted by a 12-foot bronze statue of Orc warchief Thrall, its base adorned with the company's values. But just how is Blizzard going to apply those values to an MMO, when the entire genre has shifted and contorted massively over the past decade? And just how can you recreate, or better, the staggering success of World of Warcraft?

Blizzard has said that, at one stage, Titan was being played internally in its offices. But, again, this is one of the most secretive projects in development right now. This is a title being propped up by the pedigree of Blizzard, the company responsible for some of the PC's biggest hits of all time. I think it's safe to say that the public appetite for the MMO has fallen since WoW's peak of 12 million paying subscribers in 2010, and in the meantime entirely new online games have popped up to seemingly conquer the world--games like League of Legends, Minecraft, and Clash of Clans.

I dabbled with World of Warcraft for a spell, back in the Burning Crusade (2007) era. I had to quit, because I simply found it too addictive. But you have to ask yourself: would you pay for anything like World of Warcraft in 2014? That's something that Blizzard must have been thinking about, too. Last year, Blizzard CEO Mike Morhaime revealed that Titan, whatever it is, is unlikely to be a subscription-based MMO. Blizzard also said it's looking at a new direction for the project, and that it won't see release until 2016 at the very earliest. In the meantime it's shifted some of the game's 100+ staff onto its other titles, such as the upcoming strategy brawler Heroes of the Storm.

Whatever Titan is, has been, or turns out to be, who out there wouldn't champ at the bit to check out the next MMO from the World of Warcraft developer?

The official word

Blizzard says that there is no official word on Titan at this point.

Rainbow 6: Patriots had Heavy Rain-like onscreen prompts.

Rainbow 6: Patriots -- Carolyn Petit

Rainbow 6: Patriots is something of a departure from the Rainbow 6 games of old, with more of a focus on ethical dilemmas. A concept trailer with no actual gameplay footage depicted a Times Square shootout sequence in which the player sometimes had to respond to onscreen prompts reminiscent of those in the games of David Cage, leading some to refer to the game as Heavy Rainbow 6.

When did we first hear about it?

Fearing that it would be leaked, Ubisoft chose to reveal the aforementioned target gameplay footage on November 4, 2011.

And then what happened?

Ubisoft released a story trailer for Patriots that shed light on the True Patriots, a domestic terrorist organization seemingly motivated by rage at those rich and powerful members of society who have made their fortunes by exploiting those who are less fortunate. Ubisoft also discussed Patriots publicly, describing a game in which you might constantly face situations in which you need to take actions that seem unethical on the surface but that serve the greater good. For instance, you might need to push a civilian with a bomb strapped to himself off of a bridge to save the lives that would be taken in the bomb blast. Ubisoft also said that Patriots would humanize its enemies by letting you play as members of the True Patriots in situations where members of the group might feel uncertain about their actions.

Things got shaken up in March of 2012, however, when top members of Patriots' development team were removed from the project, and a new creative director was appointed. In November of 2012, Ubisoft CEO Yves Guillemot confirmed that the game remained in development, but by May of 2013, the lack of any announcements on the game from Ubisoft led GameStop to cancel preorders and pull the game from its database. In June of last year, Ubisoft marketing executive Tony Key confirmed that the game had been shifted to next-gen consoles after originally being announced for the Xbox 360 and PlayStation 3.

The official word

In August of last year, Ubisoft executive director Alain Corre said that the game is "still cooking." "It's an important franchise for Ubisoft. We want to make sure, on this one, like all the other games we're working on, that we bring it when we feel it's perfect," he said. "When we're happy with what we see, when we think we can bring something new to gamers, then we say, 'OK, this is a good time to release it.'"

Agent -- Mark Walton

Agent is a first-person stealth action game set during the cold war. Developer Rockstar, creators of the excellent Grand Theft Auto series, promised "a paranoid journey into the world of counter-intelligence, espionage, and political assassinations."

When did we first hear about it?

Sony first dropped hints about Agent back in 2007, but it wasn't until the company's 2009 E3 press conference that the name of the game and its premise were revealed. Ben Feder, then president of Rockstar parent Take-Two Interactive, even believed the game could potentially be as big as the venerable Grand Theft Auto series, saying, "We think this has the potential to be yet another great Rockstar North franchise title. ... It's the Houser Brothers and Rockstar North. It's the A team working on an AAA title. I think the subject matter, the characters, the story, the environment, the background--all the elements are there. It's such a rich environment to play in."

And then what happened?

Silence. So little had been heard about Agent since 2009 that the assumption was it had been cancelled. Then, during an earnings report in 2011, publisher Take-Two confirmed that the game was in fact still in development. 2011 proved to be the most active in Agent's history, with some actual, honest-to-god screenshots from the game appearing thanks to an ex-Rockstar North employee's online portfolio.

A year later, when Take-Two CEO Strauss Zelnick was asked about the status of game, he simply said, "we haven't announced anything about that title". It would be another two years before anything on the game materialised, and even then, all we saw was a simple trademark renewal from Take-Two.

Quite what's happening to the title now is anyone's guess, but given the recent launch of the PlayStation 4 and Xbox One, it's unlikely to still be a PS3 exclusive. Just after the announcement of the PS4 last year we spoke with Sony's president of Worldwide Studios Shuhei Yoshida, and asked him about the status of Agent. It was not the answer we wanted: "You are asking the wrong person. I have some knowledge, but I'm not in a position to talk about it."

The official word

We reached out to Rockstar but have received no comment. Even if the game is still in active development, it's not like Rockstar's "A team" could have been working on it solidly since its announcement, with the studio having released the critically acclaimed GTAV last year.

Starcraft: Ghost in action.

Starcraft: Ghost -- Justin Haywald

Starcraft: Ghost was going to be a third-person, stealth action game set in the Starcraft universe.

When did we first hear about it?

Blizzard announced the shooter spin-off of their popular strategy franchise back in 2002. Partnering with Nihilistic software, the game was slated for release in 2003 on PS2, GameCube, and the original Xbox.

And then what happened?

The game was delayed many, many times. Nihilistic was replaced by Swingin' Ape Studios, which Blizzard subsequently bought. The game faced more delays, and the Gamecube version was cancelled due to a lack of online support for the console. But players were still able to try out 16-player tournaments staged in Ghost at Blizzcon 2005. The multiplayer experience was even received positively by GameSpot's editors at the time. But despite all that, the game was postponed indefinitely in 2006 so Blizzard could look into the potential of the Xbox 360 and PS3. And that was pretty much the end of any new information on Ghost. A novel charting the backstory of the game's heroine was released that same year, and she's made recent cameos in Starcraft II: Wings of Liberty and Heart of the Swarm.

The official word

Starcraft: Ghost is on "indefinite hold." A representative for the company said, "We still love the idea of the game, but no one is working on Ghost right now." Given Blizzard's focus on smaller, more agile teams to make games like Hearthstone (plus the resources put into the studio's flagship Warcraft, Diablo, and Starcraft franchises), it seems unlikely anything similar to the version of Ghost showed off nine years ago is going to come out any time soon.

Furious 4 -- Eddie Makuch

Brothers in Arms: Furious 4 was a four-player World War II-set action game that follows a band of soldiers hunting down infamous Nazi leader Adolf Hitler.

When did we first hear about it?

Furious 4 was announced during Ubisoft's E3 2011 media briefing.

And then what happened?

We saw the game at E3 2011 (read our impressions here), but it has never been playable to the public or to press. Its debut trailer had a vibe similar to Quentin Tarantino's Inglourious Basterds, and we found that the game did not have much in common with past Brothers in Arms titles. Furious 4 was expected to launch in 2012, but publisher Ubisoft delayed the game in July of that year (with no explanation as to why) to a release sometime in 2013, a release window the game would also subsequently miss.

The most surprising announcement surrounding Furious 4 came during PAX Prime in September 2012. It was here that Gearbox confirmed that the game was no longer a Brothers in Arms game, but would in fact be reimagined into a new IP. Gearbox Software president Randy Pitchford said at the time that the original idea for Furious 4 evolved away from the core of the Brothers in Arms franchise and so it needed to be "unshackled" from the brand.

No new release date for what has become of Furious 4 has been announced. The last official update on the game came in February 2013, when Pitchford provided tantalizingly vague details on the project and, importantly, revealed that Ubisoft would not publish the title.

The official word

We've reached out to Gearbox for comment, but have not heard back.

Half-Life 3 -- Kevin VanOrd

Half-Life 3 is the supposed third full installment in a series that boasts two of the best first-person shooters ever created.

When did we first hear about it?

Officially, Half-Life 3 doesn’t even exist. However, it’s widely assumed that the previously announced Half-Life 2: Episode Three has expanded into a full-blown sequel. Valve confirmed the existence of Episode Three in May of 2006 when announcing that Episode One had gone gold, indicating a release sometime during the 2007 holiday season.

And then what happened?

In the year following the initial announcement of Episode Three, Valve announced that Gordon Freeman would return as the main protagonist, released concept art, and even confirmed the existence of Episode Four, which was under development by a third party. Valve’s Mark Laidlaw would later confirm that Dishonored developer Arkane Studios had been at work on another episode, titled Return to Ravenholm, but the project was since canceled.

In lieu of Half-Life 3 screens, here's a picture of Gabe Newell.

And then the silence came. In 2008, Valve superfans spawned a new tradition: look for clues of Episode Three’s existence in the files of other Source Engine games. First, it was a folder in the Source SDK software that contained apparent Episode Three assets. Years later, snoopers found possible Episode Three-related choreography files in Portal 2’s archive cache. Looking for signs of Half-Life 3 has become a fascinating intellectual sport, with t-shirt logos, vague pronouncements from voice actors, and internal project trackers at Valve all used as evidence that the developer is working on… something… maybe… hopefully.

Valve itself remains frustratingly mum, though its lips haven’t been sealed completely shut. In 2010, studio boss Gabe Newell told UK publication Edge that the series had “gotten away from genuinely scaring the player” more than he'd like, and in a 2012 interview with the podcast Seven Day Cooldown, Newell stated, “The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next.” Ostensibly, Newell was referring to Ricochet 2 in his Seven Day Cooldown interview, but it’s almost universally presumed that he was speaking about Half-Life 3.

The official word

Valve neither confirms nor denies the existence of Half-Life 3 in spite of the mounting circumstantial evidence for its existence. What’s certain is that Half-Life 2: Episode Three was in development but has since vanished into the ether. What’s less certain is whether that work has been funneled into a full-blown sequel--and whether Half-Life enthusiasts have the resolve to keep on waiting.

Beyond Good & Evil 2 -- Justin Haywald

The follow-up to the critical hit (and commercial failure) Beyond Good & Evil. Very few confirmed details exist, but a trailer for the game showed the return of central protagonist Jade and her porcine companion Pey'j. The original game had a strong focus on stealth, action, and puzzle solving.

When did we first hear about it?

The original BG&E came out in 2003, but rumors of a sequel started circulating almost immediately despite the game's poor sales. We didn't get official word (and a trailer) of BG&E2 until a Ubisoft event in 2008. There were no gameplay details, no title, and not even confirmation that the game was an actual sequel.

And then what happened?

During an investor conference following that trailer reveal, Ubisoft talked about upcoming (and unnamed sequels) that were expected by March of the following year. Naturally, fans assumed BG&E2 was one of those games. But the sequel never appeared. Rumors circulated of the game being cancelled or put on-hold, but the game's creator Michel Ancel assured fans that development was still underway. An official announcement seemed imminent with the release of an HD version of the original game in 2011, but still no further word of a sequel.

Ancel has said on record that he wants to "try again" on PS4 and Xbox One.

Part of the game's slow progress has been blamed on the director's involvement in other projects like Rayman, and it looks like the project has shifted development to next-gen hardware in the meantime. Ancel has said on record that he wants to "try again" on PS4 and Xbox One (implying that his previous work on the project had fallen through), but it remains to be seen whether this will result in a surprise rebirth, or whether BG&E will be silently ignored by Ubisoft for yet another year.

The official word

No comment. But given that Ancel is exploring the possibility of bringing the game to next-gen, chances are very, very good that we'll finally hear more about BG&E2 directly from Ubisoft around E3 2014.

Were you looking forward to these unreleased games? Have we missed any other major missing titles? Let us know in the comments below!

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Discussion

321 comments
themc_7
themc_7

So much squandered potential. I'd love to see all the above games released eventually. There's such a fan base and desire for these games, so why aren't they in production?

Zilberts
Zilberts

Excuse me, but is everyone actually gonna put SWKOTOR 3 as been replaced by SWTOR? Even though the production timeline suggests so, those are 2 very different games and the story from the SWKOTOR 2 cliff-hanger was scarcely carried onto SWTOR, though there were a ton of more story lines, that they could still pursue.

I get, that with EA basically buying  SWKOTOR 3's rights, they can do what they want, but there was already concept artwork, story scripts and much more as it had its own production crew, that were actually going to make the game.

There have been numerous petitions and fan-rage as well, so it's not like nobody but me noticed and parts of the old Lucasarts/EA production staff have actually expressed the desire to keep working on it and have not yet let up (as far as we can tell by the media news).

SO, after all that bullshit wrote, even if it never resurfaces again, we can't just forget one of BioWares greatest work, as well as the fact, that it was one of the earliest rpg/team member/decision making game-types from the great studio, as games like Mass Effect and Dragon Age are built on basically the same principle and I don't think anyone can say, that those franchises have not become household names across all of the gaming world.

Thanks, if you had the patience to actually read through all of that :D KUDOS to you!

jonnyb81
jonnyb81

What about Ashes Cricket 2014?! furious

Djiel
Djiel

Prey 2, Doom 4, S.T.A.L.K.E.R 2... (yes, I know that was cancelled due to lack of money and studio closed etc.. real shame though)

chibistevo32
chibistevo32

I'll never understand the fascination for a BG&E sequel.


The original was just a decent platformer esque game with easy puzzles, annoying stealth sections and 2 majorly dull and drawn out areas.

AlexNSN
AlexNSN

The missing of Shenmue 3, the biggest game from the console Dreamcast, should be part of this article.

MN121MN
MN121MN

I wonder what happened to This Is Vegas by Midway..... I remembered it was bought by Warner Bros (I think) but if I heard it right it was scrapped...

Wesleypipes77
Wesleypipes77

Been anxiously awaiting The Last Guardian since way back when it's development was announced and dinosaurs still roamed the earth.

luert
luert

1st of all about starcraft ghost, haha I've seen a news about that only once then never again, it's not hard to imagine that it'll not come out anytime soon, considering also the official news (=, half life 3 we all know it's a no comment topic, I love half life too and got from 1 to ep 2 but I think valve isn't having a very good time right now, not bad either just tense, as for beyond good and evil 2 no offence you are wrong, I've red an article about it, they officially said it's VERY well underway, they said they are taking time to make and in the news they said about how the game will have mulitple explorable worlds, that this can be trusted 100 % well of course not but I think it's pretty much reliable, it's true that if you are taking too long to make a game then something's not right, but it's also true that if you rush to make one then the results is unlikely to be positive as we all know, so to make a good game it's necessary to give it the right time so you don't fuss up all, as for blizzard making a new maybe mmo haha GL with that, I mean they've been sitting and supporting wow for a very long time treating it as their most precious jewel, but there are such old things about wow, namely the most obvious that I can say: the graphic, it's so old it makes me cry ( no offence) I mean we all know that having an mmo with photorealistic graphic isn't always the best because not evryone has the kind of pc wich can keep up with that, so it's alright to make it with a balanced nice graphic without making it too heavy to run, but wow really has such an old engine and models come on give me a break, other people in official forum who actually played the game for several years said the same as I, just for anybody who would try to complain about me C(=, it's true that I never played the game, but for instance i really liked warhammer but couldn't afford the p2p sad thing it ended before they could go f2p, warhammer was just a little more respect from wow as I've heard not sure 100 % though, 

so for blizzard to make a new game it's gonna take time as they need to think things through, a lot is at stake for them I think, 

also blizzard isn't a small company and a lot of people with both good and bad opinions are watching, as well as I, wich it makes all the more important for them to carefully consider their ideas before they actually make a move. that's my opinion of course (=

keyb0red
keyb0red

what about Daikatana II ?

OHGFawx
OHGFawx

Champions of Norrath 3, Dante's Purgatory (or Purgatorio), and Zombies Ate My Neighbors/Ghoul Patrol HD Remastered which comes bundled with Zombies Ate My Neighbors 2: The True Sequel all need to happen.

GOGOHeadray
GOGOHeadray

I was looking forward to starcraft ghost; I still have the gamepro mag that had the full cover story on ghost.

sensei_hEnRY
sensei_hEnRY

I would do anything for a new Rainbow 6 game. Patriots have a very,very interesting concept and i really WANT to play that game. 


I also wonder if Black 2 will ever be made. EA and Criterion really should think about it because that explosive, awesome, beautiful FPS could be the game that could fight against Call of Duty, but then again they already have Titanfall so it might be only a dream


What about Battlefield: Bad Company 3? That should be the game EA DICE release last year, not that buggy Battlefield 4.


And what about a sequel to 2008 Prince of Persia? as far as i know there is never a news about it but that game is amazing and i really wish Ubisoft could bring it back.

edd1990
edd1990

What about Timesplitters 4????????????????????????????????????

Lach0121
Lach0121

C&C 2013?

C&C Titan?

Aliens RPG?

Project Offset?

Huxley?

Prey 2?


nicecall
nicecall

i still think starcraft ghost will be made someday.  Its good it was never released since it would have gotten released back at the end of the original xbox generation and probably would have been forgotten.  Now is the time to make it.


And to the heroes mentioning Chrono, yes we need this game to be revived... and hopefully a ps4 exclusive to help stick it to microsoft more.

_Witchunter_
_Witchunter_

How could you forget Shenmue III? I'd love to play next-gen QTE Title minigame...

domisbatman
domisbatman

Titan was pushed back to 2016 , I think we'll hear more at E3

jmsk248
jmsk248

Chrono Break. Or whatever the sequel to Chrono Tigger and Chrono Cross was supposed to be called.

zman427
zman427

These new games maybe coming out, but we haven't heard 1 peep out of them since late 013, DriveClub 4.1.14? Watch Dogs Ubisoft PS4/Pc 6/30/14? The Crew Ubisoft Reflections PS4/Pc 8/31/14? Mad Max Avalanche Studios PS3/PS4/Pc 12/31/14. Not 1 peep I tell ya. I live 4 the hype & sell , otherwise I get bored. All delayed. That means I only have 1 game 4 my PS4 & That's NFS Rivals. How pityfull

Tony_17_2006
Tony_17_2006

Those games are on that list for a reason... no one cares about them before anyone opened this post i bet none of the games on that list you expected to be there because you forgot about them until they brought them up...

gamefreak215jd
gamefreak215jd

Again that creepy looking picture of Gabe Newell.He's not gonna be too happy about it.

Stinger78
Stinger78

I waited many years for Duke Nukem Forever - I can keep waiting for Half-Life 2: Episode 3.

Warlord_Irochi
Warlord_Irochi

If I recall correctly, Starcraft Ghost was officially canceled already.

masterace202
masterace202

The Last Guardian will be shown this E3

PetJel
PetJel

At least we can now scrap Kingdom Hearts 3 and Zone of the Enders 3 from the list.

Georg_Maximus
Georg_Maximus

Stealth games have provided some terrific moments in gaming history, and with Splinter Cell going back to its roots and the long awaited release of Thief, the community would again be ready for a sci-fi stealth game like Starcraft: Ghost. Do you hear that Blizzard!!??!!

Chronologo
Chronologo

@AlexNSN  But as far as I know Shenmue 3 was never oficially announced. All the games here had a trailer or some oficial word that would come out.

Boogy32
Boogy32

@domisbatman  Aren't Blizzard normally shunning E3? I keep saying "this time we'll hear something about Titan at Blizzcon", and I keep leaving half disappointed.

markoswan
markoswan

@jmsk248  This. This is something I need. I can only replay Chrono Trigger and Cross so many times... 

themc_7
themc_7

@subach94  this looked so good. When lucasArts disbanded I really thought somebody would buy this IP and do something with it!

mkeezay22
mkeezay22

@Tony_17_2006I think a lot of people including myself hope some of these games get made, The Last Guardian and Beyond Good And Evil 2 would be great to see finally playable.

s2i2p2i2o
s2i2p2i2o

@Tony_17_2006  No one cares about Rainbow Six, Half Life 3 or Starcraft Ghost? Come on, you really believe that?! People have been begging for a new Rainbow Six games but all we get are AC-games and the sucky Ghost Recon Future Soldier.

LINUX1997
LINUX1997

@Georg_Maximus  Splinter cell is very far away from it's roots, and my guess is that ubisoft will never bring it back.I think they are going further and further away instead, with the replacement of M.Ironside and stuff.

OHGFawx
OHGFawx

@Redman1984  The first Getaway almost gave me a brain aneurysm back in the day. I'm not a rage quitter, controller chucker, or anything of the sort, and never in my life has a game pissed me off so completely lol. It was all because of one mission. In the first half of the game when you play as Hammond, there is a mission that starts with a lengthy driving section (about 20-30 minutes of realtime driving). During this mission you have to drive yourself and a woman to a certain location while dealing with a constant, furious onslaught of cops. It is impossible to make it to the destination in one car because your car will be constantly shot and rammed by cops so at least once or twice you will have to quickly change vehicles.  Here's where my nightmare began. The first time you change cars its usually not a big deal because police attacks aren't all that bad at first, but later when you are getting hammered from every direction changing vehicles becomes next to impossible because the f**king woman you're escorting won't get in the new car as long as cops are around. She will stand there shooting against 20+ policemen no matter what you do. You can try to gun the cops down but more are constantly showing up to replace them. Time after time after time after time either myself or the woman got killed because she wouldn't get in the freaking car. Every time I failed, it meant driving around for another 20-30 minutes to do the entire mission again. I still have that game in my collection as a reminder of that one mission. After several days of torturing myself and wishing the woman was real so I could kill her, I finally got past that mission and the rest of the game was infinitely more fun and enjoyable lol. I never even attempted to play Black Monday because I was too scared of another shitty AI clusterf**k.

And that is my story about The Getaway, good day to you.

shalashaska88
shalashaska88

I disagree. Blacklist was a wonderful mix of both old and new splinter cell. It retains the pace of conviction, but mixes in some wonderful level designs and greater focus on stealth that made chaos theory and pandora tomorrow so good. Also, play it on realistic.