Minecraft passes 100 million registered users, 14.3 million sales on PC
Original PC version of open-ended sandbox game reaches new milestone; 14.3 percent of total users have bought the game.
Minecraft creator Markus "Notch" Persson has announced on Twitter that the original PC version of the open-ended sandbox game has reached 100 million registered users.
But how many people have actually paid for a copy of the game on PC? With a 14.3 percent conversion rate to paid accounts, that's more than 14.3 million copies sold on PC alone.
Of course, Minecraft is also available on platforms outside of the PC. The Xbox 360 version of the game has sold over 10 million copies, while the PlayStation 3 version sold more than 1 million units during its launch month of December 2013.
Minecraft: Pocket Edition, for iOS and Android, has also been a hit, having sold more than 10 million copies as of May 2013. Versions of the game are also in development for the Xbox One, PlayStation 4, and PlayStation Vita, but there's no word yet on a potential Wii U or 3DS version.
Remnant 2 - The Forgotten Kingdom | DLC Launch Trailer Stellar Blade - Official "The Journey: Part 2" Behind The Scenes Trailer | PS5 Games Fortnite Festival - Official Billie Eilish Cinematic Season 3 Trailer Dead by Daylight | Tome 19: Splendor | Reveal Trailer Destiny 2: The Final Shape | Journey into The Traveler Trailer 2XKO - Official Illaoi Champion Gameplay Reveal Trailer Marvel Rivals - Official Loki Character Reveal Trailer | The King of Yggsgard Starship Troopers: Extermination - Official "The New Vanguard" Update 0.7.0 Trailer Solo Leveling: Arise - Character Gameplay Teaser #15: Seo Jiwoo Genshin Impact - Character Demo - "Arlecchino: Lullaby" Goddess Of Victory: Nikke | Last Kingdom Full Animated Cinematic Trailer Metaphor: ReFantazio The King’s Trial Trailer
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation