Gamers have long drawn comparisons between chart-topping shooter franchises Halo and Call of Duty, but now Microsoft has commented on the similarities. Speaking to GameSpot, Halo franchise development director Frank O'Connor said such comparisons are "reasonable," given Halo 4's new loadout system. Ultimately, though, he said Halo is different than Call of Duty because it does not favor the player with the "bigger gun."
"Halo 4's loadout system frequently, and sort of appropriately, gets compared to other FPS games, including Call of Duty and others. And definitely, in terms of how much effect the progression system has on your player, that's a reasonable sort of comparison," O'Connor said.
"I think the real difference is that Halo is built on a notion of really balanced gameplay. I love Black Ops, for example, and in Black Ops I'm always trying to get to a weapon; my eyes are always on that prize. And it will be a very, very powerful weapon," O'Connor added. "Halo is really more about survival encounters, rather than getting the drop on someone or winning through having a bigger gun. And also using the things you've learned on the battlefield. So while you are able to unlock weapons and abilities that do modify your baseline traits [in Halo 4], they're, bluntly, not as powerful and not as game changing. They're about subtly and their about style ultimately."
Players will be able to decide for themselves this November. Halo 4 arrives on November 6 exclusively for the Xbox 360, with Call of Duty: Black Ops II releasing a week later for Xbox 360, PlayStation 3, and PC on November 13. A Wii U version is in the works, but it does not yet have a release date.
For more on Halo 4, check out GameSpot's just-published coverage from developer 343 Industries' preview event.