Metro: Last Light to get adjustable FOV on PC

Developer 4A Games warns against adjusting the field of view, however.

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Metro: Last Light developer 4A Games has said it will add in a fan-requested ability to adjust the field of view in the recently released game, but has warned players that changing the setting could cause a number of issues.

Writing on the Steam forums, Deep Silver community manager Maurice Tan posted an update from the studio saying an adjustable FOV is "not as simple a thing to implement as it might appear!"

"The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible," said the 4A Games statement. "In addition, all the game's first-person cutscenes and cinematics and each and every animation involving Artyom's hands--idle weapon animations, reloads, ladder climbing, melee attacks etc--were created assuming the same, fixed field of view."

"Changing the FOV would break all the cutscenes and animations--you would be able to see inside Artyom's arms, or they would appear to float in the air in front of you. Or worse."

4A Games says it considered offering three FOV presents, but maintained that doing so would be a significant time investment for the studio.

"We understand this issue is important to many people, and we have been looking at possible solutions," said the studio. "In the immediate term--the next title update, due in the next few days will allow you to directly change the FOV in the .cfg files."

"This may well trigger a number of issues listed above," concluded 4A Games. "You have been warned!"

Metro: Last Light was released this week for the PC, Xbox 360, and PlayStation 3. GameSpot scored the PC version of the game a 9.0, with reviewer Kevin VanOrd calling it "an astonishing and moving postapocalyptic journey."

For more information on Metro: Last Light, check out GameSpot's previous coverage.

Discussion

137 comments
freestyler_85
freestyler_85

adjustable FOV..available in next months DLC.. only $9.99

sknight175216
sknight175216

Like I said: they fixed none of the issues from the first game.

edinko
edinko

ITs very interesting that its not difficicult to sell a difficulty level as day 0 dlc but its hard to implement a must have basic feature that JUST allowas many people to play the game. FOr me its a 0 point game. Low FOV=nausea=game unplayable no matter how it is.

ITs clear that they marketed is as a high end PC GTX TItan game yet the game screams bad console port and treats the pc audience like third class alien citizens.

You can sees how high end pc game this game is in other news: it has also FORCED autoaim. That combined with the vomit inducing FOV is their vision af a high end pc game...

jakesnakeel
jakesnakeel

Amazed that this is greeted by anything but "very cool" in the comments.  

Morphine_OD
Morphine_OD

Lol, such a bullshit excuse - reset the FOV for cutscenes and interactions, render hands separately with fixed FOV.

Judging from these comments and the fact that the game lags worse in enclosed spaces than in open areas, means 4A are a bunch of amateurs who got lucky with their art and production leads.

VenkmanPHD
VenkmanPHD

Why does everyone whine about FOV?

You can see each side of the screen and in front of you. What is the big deal?

Unless I had some huge concave wrap-around monitor.... I just don't see the point.

blangenakker
blangenakker

I'm not effected by low FoV but developers do need to take it into consideration

Apathy4Marmite
Apathy4Marmite

Eh, I'm fine with the FOV as it is but I can see a need for this.

As I'm playing this on PC with a controller, what baffles me is why the controller sensitivity setting ranges from outrageously slow to slightly less outrageously slow. :/

Hoping a fix for this is in the works as well.

Sefrix
Sefrix

Power to the people! :P 

lingo56
lingo56

For some people ajustable FOV is a must as they have a form of motion sickness. Some people can't even play games because of low FOV's because it gives them headaches. So personaly I wouldn't mind a few buggy cutscenes and gameplay elements if in turn I COULD ACTUALY PLAY THE GAME. But luckily for me I don't suffer from FOV sickness but people who do usualy end up asking refunds, so basicly if you don't have ajustable FOV for PC games your basicly saying "Yeah I really don't care that there are some people who can't even play our game we're just going to ignore those almost %40 of our customers just because it interfere's with the character's model slightly." Anyway yeah if you're going to make a game in first person make a FOV slider or option, it's pretty much required.

hadlee73
hadlee73

And you can get the new adjustable FOV option for the bargain price of $5! :P (j/k only)

Lost-to-Apathy
Lost-to-Apathy

Why would you build a first person shooter around such a low fov? I mean I don't mind 65 or so, but any less than that is silly. Oh, nevermind. The FOV is 70.

advancedcaveman
advancedcaveman

I don't like super narrow fields of view, and more and more games seem to add darkening or blurring effects around the edges of the screen. It's bad enough that modern shooters all have awful, insanely sluggish movement speed and ponderous, drawn out animations dragging everything down.

The of mix extreme tunnel vision with everything being horribly slow and heavy feeling makes me feel like I'm being punched in the face and told not to enjoy this genera anymore.

Mordaeniis
Mordaeniis

This is bullshit. It would have been very little actual extra work. It would have been several more polygons, a little more texture work, and extending some animations. It's not hard to animate a fucking rod, this is a shitty excuse.

SteamyPotatoes
SteamyPotatoes

More awareness is certainly needed about this issue in games, doesn't bother all gamers but most of the gamers I speak to would prefer a better FoV over better graphics, mainly due to discomfort and a feeling of being claustrophobic, as a quick test put your hands of the side of your head to block your peripheral vision and see if your can comfortably walk around (this is how it feels in game sat at a desk with low FoV) , or stick two big strips of cardboard on either side of your screen and try playing.

Alternatively ...

Save some effort as this video will explain it better than I can http://goo.gl/PsEFF .

tmarbleii
tmarbleii

Rather save my $$$ for the PS4. This reminds me too much of the old 3DO system... unbelievable specs, great company behind it, but too expensive and exclusive for any lasting appeal, not to mention just plain ugly.  The fact it requires special Nvidia cards for PC streaming keeps it from getting any sort of foothold since 70% of computers have integrated cards.

FlyingAce1016
FlyingAce1016

@Morphine_OD  really its so stupid that these devs can't figure out how to make "view_model fov" and game FOV separate

adam1808
adam1808

@Morphine_OD When you contribute to a game with even a quarter of the quality and craftsmanship of one the Metro games, then you'll be able to comment on their skills as developers.

vihazur
vihazur

@VenkmanPHD Lower FOV seems to cause motion sickness in some people.  I guess it's just too immersive.  I always thought it was just something that takes a little getting used to, but eh, from all the complaining, I guess not.

CMOTKarlos
CMOTKarlos

@VenkmanPHD to put it simply - if I am playing a game with too low an FOV, I get nauseous - something akin to travel sickness. This is remedied by being able to expand the FOV. There are quite a few other people in my (queasy and green-looking) boat.

MacPJ05
MacPJ05

@VenkmanPHDIt's not whining, it's a legitimate concern because the player experiances real world nausea and headaches from the game. Basically, the FOV is how far the camera expands the view of the avatar. The problem is that a FOV that is very low, usually the default for console games as they are played on a screen across the room, then when you play on a PC with a decent sized monitor, movement within the game does not match the FOV and with what our brains interpret as what should be occuring in reality, causing the dizziness and discomfort.

For more in-depth FOV info, check here: http://www.youtube.com/watch?v=blZUao2jTGA

leviathanwing
leviathanwing

@lingo56 its not 40% that would be an absurd amount of people going to hospital or returning their games.  id wager its probably low single digits in the gaming community, especially the fps or first person anything gaming community.

Vicsporche
Vicsporche

@lingo56 Totally agree with you on that. I must be getting older lol, I never had these issues, but recently I get haedaches and motion sickness when playing FPS who have low FOV's. Luckily I have been able to deal with metro last light. But I would love this ad on.

lonewolf1044
lonewolf1044

@Mordaeniis

It looks easier to you because you are on the outside looking and if you are not a programmer you really cannot say what is easy and what is hard. 

AshTrai
AshTrai

@Mordaeniis well since u didn't build the game/rendering engine, have no clue how much extra work it would be, what it would break and what it wouldn't, i would proclaim your recommendations as misguided at best.

Apathy4Marmite
Apathy4Marmite

@SteamyPotatoes While I agree that an unchangeable FOV in most games is fairly jarring, it doesn't bother me that much in Last Light because of the exact reasons you just gave. I imagine you wouldn't be able to see very much wearing one of those full face ranger helmets or a gas mask. :)

lingo56
lingo56

@tmarbleii Wrong article buddy :3, that would be the Nvidia SHEILD article not the Metro Last Light FOV article.

Mordaeniis
Mordaeniis

@tmarbleii Wait, what are you talking about "PC streaming?" The only nVIdia exclusive feature is PhysX, which is optional.

edinko
edinko

@ryanreynolds @edinko Are you kidding me? Repeat for yourself in front of the mirror what you just said. and loud please.

"A pc shooters AUTO AIM can be disabled in a configuration text file"

ais_bn
ais_bn

@FlyingAce1016  Damn right. I remember Mass Effect 2 (another bad PC port) having a horribly constricted FOV. Guess what, it took the community to release a fix which no only allowed variable FOVs in gameplay but also didn't break cutscenes, models etc at all. If I were a ME2 dev, I'd be ashamed to this day...

Morphine_OD
Morphine_OD

@adam1808 @Morphine_OD lolwhut? I happen to be a developer myself, and I happen to contribute to quality products every day and I'm getting paid for it. I have full right to call bullshit on any developer.

cuddlyfuzzle
cuddlyfuzzle

@CMOTKarlos now imagine those people wanting to buy that oculus goggle thing(if ever gets released). Not bloody likely.

lingo56
lingo56

@leviathanwing @lingo56 I was just estimating I didn't actualy search how many people would have this sickness but I personaly wouldn't end up in a hospital over a headache. And there have been quite a few cases where around %20-%30 of people that bought a certain game with a FOV have asked for refunds as they couldn't play it. This game isn't one of those as it's 75 FOV is reasonable but it makes me wonder why 75 and not 90?

Aiberg
Aiberg

@VicsporcheI don't think it happens only because we are getting older. I think most of the modern games have lower and lower FOV. When I play older games, it doesn't bother me, at all.

123whatever
123whatever

@Mordaeniis @tmarbleii looks like hes talking about project shield, sometimes the links get broken when youre replying to another topic, and it...yeah this happens :P

feathers632
feathers632

@ryanreynolds @edinko Auto aim is not forced?  Really?  Why do you have to edit a text file to disable it then?  Are you really this fucking stupid?  You have to mod a text file to disable something that shouldn't be there for the PC version.  You're the reason auto aim exists in the first place.  Because plebs like you think it's totally acceptable.

feathers632
feathers632

@edinko @ryanreynolds I totally get you.  A PC version of a game that started life on PC and you can disable auto aim if you modify a text file?  Why the fuck would I buy a PC game designed for console?  I'd just avoid it and buy a PC game that doesn't have auto aim on by default.

edinko
edinko

@ryanreynolds @edinko Well I know it can be disabled. SO its not a crappy port when I have to adjust basic features in a cfg file?Its forced cause a more casual user cannot turn it off caus he cant edit a cfg file.

Wait-are you really saying that something that you cant manipulate via in game options is not forced?

GAme over man! game over

ryanreynolds
ryanreynolds

@edinko @ryanreynolds Ah,the infamous internetZ politenes.

I am not kiding you.Yes,auto aim can be disabled via the "configuration text file". It CAN be disabled,right? So it's not forced. If you're asking me why it's not available ingame i do not know. But then again why are not all features available ingame in games like Crysis 3and Bioshock Infinite? 

The game is everything but a crappy console port. I don't know what you'll say about games like Singularity then. 

Morphine_OD
Morphine_OD

@x_UnLoaD you can't criticize anyone without sounding like a jerk, and I'm a senior cg engineer working for Barnes and Noble at the moment. My masterpiece was DRP magazine reader on Nook HD and Nook HD+. My previous work included writing in-flight entertainment systems for Panasonic Avionics in close interaction with NASA and their WorldWind engine. I know my stuff and I know how exactly to implement modifiable FOV.

pvd21
pvd21

@x_UnLoaD @Morphine_OD While credentials could put you out of curiosity, they don't really mean anything. The developer mentality counts. As a software engineer I can criticize stuff from a microwave to a space shuttle on the software aspect of it. However specialized they may be, some things just sound wrong. :P Cheers!

x_UnLoaD
x_UnLoaD

@Morphine_OD What game(s) have you worked on? What company(ies) have you worked for? What position have you held? A little credentials can go a long way without having to sound like a jerk. Also, I'm curious.