The final version of Metal Gear Solid V: The Phantom Pain will have better visuals than the trailer shown at the start of Microsoft's E3 2013 press conference, game director and series creator Hideo Kojima has said.
In an interview with Polygon, Kojima says that the team is currently focusing around the Fox engine on a PC development platform, but with the 360 and PS3 in mind. "While we were developing on current-gen," says Kojima, "next-gen came along. We're really trying to reach the peak of the current generation right now--360, PS3--and then see how much we can take it up for the next generation."
The trailer shown at Microsoft's E3 2013 press conference was "more tuned to current generation" models and textures, according to Kojima.
"Once we start going into development for next-generation we're definitely looking for something better than [what] we have shown today," concluded Kojima.
Support for mobile and tablet features will also be included in Metal Gear Solid V. "I feel that [using] multiple devices, tablets, and smartphones and how to interact with it socially is a big step forward," said Kojima.
The Xbox One and PlayStation 4 versions of Metal Gear Solid V: The Phantom Pain were formally confirmed this week at E3 2013.