Metal Gear Solid creator: "Technology is at a crossroads"

After release of Xbox One and PlayStation 4, Hideo Kojima says, "It's not just about the next level of gaming hardware anymore."

Following the release of the Xbox One and PlayStation 4 last month, Metal Gear Solid creator Hideo Kojima has spoken out to say "technology is at a crossroads." In an interview on the Xbox Wire, the industry veteran explained why he believes technology is moving in a horizontal direction rather than the vertical progression of the past.

"Technology is at a crossroads, facilitating evolution perpendicular to the path we've taken thus far," Kojima said. "It's not just about the next level of gaming hardware anymore, it's about how that hardware will allow games to interact with multiple devices and SNS platforms. Technology is fanning out in a horizontal direction as opposed to the vertical evolution of the past."

Kojima's latest body of work, the two-part Metal Gear Solid V, will feature some kind of second-screen support. In an October interview, he said, "Metal Gear Solid V will have many more elements that aren't limited to one console. You'll be able to play the game on whatever you want, whenever you want." No other details have been made available.

Also in the interview, Kojima said he is excited by the cloud functionality featured on the Xbox One and PS4, but said the "true" cloud-gaming revolution remains a ways off.

"I'm most looking forward to the 'pseudo-cloud' era that the next generation of hardware will bring," he said. "It's still one step away from the 'true' cloud revolution, but it will allow players to interact with their games, and each other, in new and exciting ways using multiple devices such as tablets and smart devices. Social experiences and player interaction are what will drive the next wave of games."

Switching to the subject of Metal Gear Solid V specifically, Kojima pointed out that his definition of "open-world" may be different from the mainstream perception of the term.

"A more accurate way to describe it would be a 'stealth simulator' in an open-world environment," he said. "The open-world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth, and we don't intend to shift the focus away from that."

Also in the interview, Kojima said 24 actor Kiefer Sutherland's performance as Snake in Metal Gear Solid V is going to help the game "raise the bar" for the level of expressiveness that a character can provide. In addition, with the Metal Gear Solid franchise marking its 25th anniversary this year, he was asked about the potential for the series to live on for another quarter century.

"I honestly have no idea," Kojima said. "The only thing I can say for certain is that I personally will not be able to carry MGS forward for another 25 years. However, with new talent at the helm guiding the series through each new stage, I can easily imagine a world 25 years from now where a new MGS franchise continues onward into the future."

Metal Gear Solid V: Ground Zeroes, the prologue to Metal Gear Solid V: The Phantom Pain, launches on March 18, 2014.

Got a news tip or want to contact us directly? Email news@gamespot.com

Did you enjoy this article?

Sign In to Upvote

eddienoteddy

Eddie Makuch

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.
Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Follow
88 comments
waneesaljali
waneesaljali

metal gear solid is a dream every time come true

simon1812
simon1812

"Technology is fanning out in a horizontal direction as opposed to the vertical evolution of the past."

- that blew my  mind right there. I know what he means but I could never put the words together the way he did here.

charlieholmes
charlieholmes

Is it just me or am I the only one not caring a whole lot about playing games of the Next Gen to interact with other real players (other than to maybe shoot them in MP games once in awhile)? I'm not gaming for much social interaction other than with a group of friends in a shooter so what are developers talking about when they say, "new ways to interact and be social"? Havn't they seen the kinds of interactions already going on by random real people coming across each other in games? It ain't anything to tout as positive for the future of gaming. And, we won't be seeing any real next gen games until a few years or less when developers can move on from the old systems and exploit the strengths of the new to their full potential I think.

TrialMonkey
TrialMonkey

I can't wait for this "cloud computing" and "second screen" experience crap to fade away akin to over-hyped features like motion capture gaming (Kinect/PSMove). I'm sure there will be some novel experiences, but largely once the hype goes away nobody will give a sh*t. Seriously, is anybody actually hyped about next get motion gaming beyond kids games and dancing? Similarly, can you see yourself doing anything on a second screen that you couldn't just do in the game outside of couch co-op type support (which has clearly been a major draw considering the plethora of couch co-op games)?

ohara1974
ohara1974

Can't play titan fall w/out the cloud computing........interested to see how it will work ......if it will work at all

tobougg
tobougg

Haha. I love the way they're all talking about how amazing the new hardware and technology is, When they have all shamelessly made their new games for the PS3 and Xbox (not taking advantage of ANY of the new hardware) and then just smoothed out the model messhes and increased texture resolution and said "Boom, next Gen".. Greed man, makes me sick. Literally so greedy that they sacrifice the time they could have spent making masterpieces, and made a game on 7 year old technology and then upres it and pawn it off on us as Next Gen.

FBohler
FBohler

I'm a PC and Xbox One gamer and can't care less about the "power of teh cloud". Really sounds like bulls***t. And smells like bulls***t.. And tastes like bulls***t.

TrialMonkey
TrialMonkey

@FBohler I agree for the most part. MS and xbox fanboys have been talking about it like it is the Jesus Christ of gaming. Like he is going to come down and heal the sick(games) and poor(graphics). The truth is, it won't have a major impact on rendering or any other split second processing.


That being said, I can definitely see it having some effect on AI and world processing. Here is the example that has been in my head: Skyrim. How much more fun would that game be if the fight between the Stormcloaks and Imperials was always happening. Where there was an actual climate of war across the world outside of the occasional lame mission. Processing the movements and/or decisions of troops across the realm could be pushed off to process in the cloud, making for a more realistic world and allowing the console to focus on rendering the environment around the player.


Also, we have had the "cloud" for much longer than xbox one. It's just a word they use to make people think dedicated servers are something more interesting than they really are. We have had server pools doing matchmaking since Halo 2 for christ sake.

charlieholmes
charlieholmes

Cloud gaming worries me. I'm concerned about connection, DRM, and putting a theoretical leash around our necks of how, when, where, and to whom can play any particular game we buy the, '"licensing rights", to. As long as I lose zero freedoms I have now with my games I'm ok with anything though.

Keitha313
Keitha313

@FBohler You play a lot of Solitaire on your PC and watch a lot of TV is my only guess for that unlikely combo.

Jedilink109
Jedilink109

I forgot they brought in Sutherland to be the new voice of Snake.  It sucks they just got rid of Hayter, BUT I'm glad they replaced him with a fantastic actor in Kiefer Sutherland.  Hopefully this game is a little bit more "GAME" and a bit less "movie" this time around.  As much as I've enjoyed 1-4 in this series, I wish they could figure out a way to tell stories in a better way instead of simply relying on 40 minute cut scenes for every 10 minutes of gameplay.  I think 4 had my favorite gameplay in the series so far, but there was still so much more "movie" to that game that I often think of the "movie" aspect of it rather than the gameplay when I'm reminded of that game.  It's unfortunate because I really enjoy playing these games.  I just wish there was more to "play".  Plus if you're making cutscenes that long, people HAVE GOT to be able to pause during the cinemas, no discussion.


Either way, I am looking forward to this.  Should be spiffy.

J_Dangerously
J_Dangerously

This article needs more cos play.  The author needs to make it more erotic.

J_Dangerously
J_Dangerously

'You shouldn't troll the Gamespot forums, Johnny.  My father trolled the Gamespot forums once.....once!'

hystavito
hystavito

What he said about the "pre-cloud" is something everyone needs to keep in mind (unless you already realize it) when all these companies feed us bull about the cloud.

Granatar
Granatar

wow, a lot of anger.  We do not even know what he is really talking about and all you can do is insult.  get a life and get off the boards.  

Redsyrup
Redsyrup

Seriously. The man's a genius after all. Do you think anyone could understand the words of Einstein translated into Japanese? Hardly.

sephirothsfan02
sephirothsfan02

no, arigato Kojima sangyo fooook yuuu me now want socia midia

pszone
pszone

Want to make real money just realise the full game  and do something else like Silent Hill remake.

SmallSatsuma
SmallSatsuma

Shut up, Kojima.  I'm fed up with your crappy press statements.  Just get on with the game.

Rambolike
Rambolike

You said it better than I could.

raddys2001
raddys2001

Knowing Kojima who knows what he is going to do.  He always has werid ideas and interpretation of things.  

Morphine_OD
Morphine_OD

the gameplay is all about stealth and we don't intend to shift the focus away from that"

Meaning that the world will be hollow and bland. Great.

DamnILoveGames
DamnILoveGames

So people complain when it's action (Metal Gear Rising) and then you complain when it's stealth? What do you people want? Metal Gear Solid has always been a stealth game at heart, why are you disappointed this time?

Morphine_OD
Morphine_OD

@DamnILoveGames 1) I haven't been disappointed by revengeance. 2) I love stealth 3) Why bother marketing a game as "open world" if you can't do anything interesting in that world, because there are only stealth missions?

DamnILoveGames
DamnILoveGames

Haven't you seen the gameplay of Ground Zeroes alone? It looks like the combat will be rather interesting, and as always a loud approach is a viable option. I don't think that it being stealth means it's not interesting. I've no idea what you're on about.

Morphine_OD
Morphine_OD

@DamnILoveGames do you even read what I write? I don't care about the core gameplay. Deus Ex HR had open ended design, but wasn't an open world game. Now Kojima rides for years that MGS5 will be open world and even draws parallels with GTA5, but then suddenly it's not so open. If in that world the only thing you can do are missions - there is no open world to talk about.

valium88
valium88

@Morphine_OD

Have you even seen the footage? It's anything but hollow and bland from what my eyes see, and they don't need checkin'.

valium88
valium88

@Morphine_OD @DamnILoveGames

It might consist of open areas, don't expect the series that defined spygames to become an open world playground like GTA V, who could honestly expect that?

gamefreak215jd
gamefreak215jd

@Morphine_OD It doesn't actually look that bland.Mostly deserts and rocky mountains from what we've seen in the early trailers.

Grenadeh
Grenadeh

@DamnILoveGames People complained about MGRR because it was bad, not because it was action. The difficulty of that game came solely from the boss fights. Fighting any other enemy in the game was retardedly easy, with or without levelling up your skills.


Compared to any other game in its genre, even Bayonetta, it was bad. Hack and slash games aren't supposed to be entirely about boss fights.


Oh and because it made no sense, it was ridiculous, Raiden turned into an emo bitch, and it also changed the lore of Raiden settling down with his family.

DamnILoveGames
DamnILoveGames

Well I rather enjoyed it. You're one of those fools who thinks their opinion is fact just because they have reasoning behind why they feel the way they do. And what do you mean 'even Bayonetta'? As far as spectacle fighters go that was one of the very best!

DamnILoveGames
DamnILoveGames

I think if it's on a large map that you're free to explore at your own will then it's open world and it sounds like that's exactly what this is. What else do you expect to do as a soldier in a desert!? You're a pretty daft pillock if you're looking to go and play darts and go bowling. This is Metal Gear Solid, not GTA! If you find the concept of the setting boring I don't know why the hell you're complaining now. It was obvious since the first gameplay demo that it would be in a desert setting. If that so clearly doesn't appeal to you then why are you here arguing? And even when you say there will probably be nothing interesting to do in that world, that's still BS because the missions could still be plenty of fun. Why you absolutely need to do things that have nothing to do with the story is beyond me.

DamnILoveGames
DamnILoveGames

I don't mind all this tablety, smartphoney nonsense being there for those who want it. But I can't agree with Kojima here. I don't want that and all this social interaction becoming a mandatory inclusion in my games. I want to continue to be able to play games normally, and on my own. This just all links in with that always online crap that nobody wants, but the industry seems hellbent on pushing towards.

BlazingSpeed
BlazingSpeed

ikr and the fact that the video game industry as a whole seems to be trending towards social media is not a good sign.

DamnILoveGames
DamnILoveGames

Exactly. I believe big jumps like this which could potentially determine how all games will be played should always be optional. I won't be surprised if it does come about in the future somehow, though. At the end of the day it's a way of companies making more money, and that's the name of the game in any medium. I really fear for next gen, especially in the way of microtransactions. I just see game makers making their games purposely more grindy to encourage you to spend money to progress. From a business standpoint gaming is critically depressing.

Buck_Swaggler
Buck_Swaggler

How bout we just focus on getting multiplayer working right first?

Dredcrumb9
Dredcrumb9

I hope there is a way to turn the x ray, off. 

bubba_1988
bubba_1988

I really don't see streaming full games from the cloud until we move away from traditional copper Ethernet to fiber glass like South Korea.


In other news: Kojima expresses interest in moving away from MGS franchise.


This just in!: Kojima announces MGS 6 & 7

PlatinumPaladin
PlatinumPaladin

@bubba_1988 In all fairness the man tried to step away from the franchise before, and ended up getting death threats because of it.

xxmavr1kxx
xxmavr1kxx

Looking through all the comments below, it shows the old saying is true. "People are afraid of change."

bannedexistence
bannedexistence

Does the saying take into account that not all change is for the best?

gameroutlawzz
gameroutlawzz

@xxmavr1kxx  Seeing how the industry has already shaped into  a TERRIBLE direction in the past 10 years,we have our reasons to.

Evil_Sidekick
Evil_Sidekick

@xxmavr1kxx It's not that people are afraid of change, people are afraid of pointless and stupid change.