Mercury Meltdown remixed on PS2

Ignition Entertainment solidifies plans to bring upcoming PSP puzzle game to the living room.

While the PlayStation Portable library has been criticized as relying too heavily on ports from existing console games, several titles have made the cross-platform jump in the opposite direction. Q Entertainment's puzzle game Lumines was the surprise hit of the PSP launch, and versions of the game are now headed to the Xbox 360 and PlayStation 2. Grand Theft Auto: Liberty City Stories, while based in part on the PS2 hit Grand Theft Auto III, was different enough for publisher Take-Two to port the game back to the PS2 and release it with a budget price tag.

Now Mercury Meltdown, the sequel to PSP puzzler Archer Maclean's Mercury set for release next month, has also spawned a PS2 edition. Ignition Entertainment has announced that it will be bringing Mercury Meltdown Remix to the PS2, once again challenging players to guide a blob of the unusual element through a number of labyrinthine laboratories, avoiding traps and finding the way to safety.

In addition to more levels than in either of the previous Mercury games, the PS2 Remix will also make use of the PS2 controller's second analog stick. The left analog stick will control the movement of players' blobs, while the second will allow them to move the camera around to get an ideal view of the action.

Mercury Meltdown Remix is slated for a November release in North America and Europe.

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Discussion

24 comments
kamicolo
kamicolo

so is this Sony's idea of making more great games....we get remade PSP games? Having PSP ports of PS2 games makes sense

Scammeleon
Scammeleon

It would've benn better to release it on PS3 (early days though) making use of the (somewhat lackluster) motion sensitivity. And wouldn't that shiney mercury look good in HD. It doesn't really feel like a console game though...

SteveTwo
SteveTwo

It is better on the PS3. All PS2 games are BC on the PS3, so yah, it on it! I know what you meant, but I'm still hoping the PS3 does a graphic update to the PS2 games so they look better. If that was the case, creating the game in a programming enviorment which is pretty much totally mapped out (PS2) might make an easier port that figuring out the PS3 enviorment, which I'm assuming game makers won't start really pulling the potential out of for a couple years, like with the PS1 and PS2.

kinglink2
kinglink2

how would it be better for the PS3? It's a PSP game upgraded to the PS2, you don't need the full power of the PS3 for it, as long as it works on the PS3 also.

Reetesh
Reetesh

I liked this game's Idea for the PSP and will be able to pklay in the PS2 now:D But If the game had a Title sensor, It would be awesome!(for PSP, ie.)

iceydragonuk
iceydragonuk

@Shtinky No not really, in fact it is easier to use the PSP analog (if you can call it analog that is), then probably using a PS2 analog stick in this game. The PSP analog isnt really a true analog stick, and thus it is actually pretty easy to go in a straight line on mercury, something which in this game is a must have skill. In a sense I would expect the PS2 analog to be somewhat harder in this game due to the fact that it is more sensitive to direction.

supercrap1
supercrap1

They should just make an adapter that lets you play PSP games on PS2 (or PS3), like the GBA player. I'm not gonna pay $250 just to play Maverick Hunter X and Ultimate Ghosts & Goblins.

Superstan
Superstan

thats a stupid question comthitnuong. They are making PS2 games still because it was the most popular console, it sold the most hardware and games, and will continue to do so far into the next generation of games.

waleedarshad
waleedarshad

why dont they port all psp games to ps2 . silent hill origins , mgs PO , vice city stories. whats the point of buying a psp if the after 6 months u can play it on ur ps2

ewjim
ewjim

Puzzle... shmazzle...

vix
vix

I like the idea of the right analog for the camera movement.

da1on2
da1on2

not another one..... this makes me wish good games wouldnt sell.... but then we would still get less exclusives

humanclip
humanclip

This would be cool with the ps3's tilt controller :)

Mechacow
Mechacow

This is exactly the kind of thing that will kill the PSP, which will be bad for everyone (except maybe Nintendo). PSP needs some exclusives. Not original titles that may later be ported, not ports, not spinofffs. Originals. Sequels to console games at the very least! Come on.

Murpheus007
Murpheus007

I love that game, but man were some of those levels hard!!! And Lumines for the PS2? I don't know, I think the flair would be lost on it. The reason I enjoy it so much is that it is portable.

iceydragonuk
iceydragonuk

Good move by Ignition I reckon. It is a shame that the PSP isn't really a popular platform for keeping a series going, and it was wise to start bringing the game to a more secure platform like the PS2. The PSP version is still pretty damn good, and doing this will expand Ignition's reach to the consumer market. The Wii looks like a viable option to expand the series yet again, we shall wait and see what happens.