Mega Man creator launches Kickstarter for Mighty No. 9

[UPDATE] Project hits and exceeds $900,000 funding target in under 48 hours.

[UPDATE] The Mighty No. 9 Kickstarter today reached and surpassed its target of $900,000.

The original story is below.

Mega Man creator Keiji Inafune has launched a Kickstarter campaign for a classic-inspired side-scrolling action game to be developed by an "all-star team of Mega Man devs."

The game is called Mighty No. 9 and developer Comcept is seeking $900,000 for the project. At press time, more than 1,300 backers have contributed over $96,000 to the project.

According to its Kickstarter page, Mighty No. 9 "takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing."

In Mighty No. 9, gamers play as Beck, the ninth in a line of "powerful" robots and the only one not infected by a "mysterious computer virus" that caused the robots to go berserk.

Players will run, jump, shoot, and transform their way through six stages (more if stretch goals are reached). Mighty No. 9 is currently in development for PC with gamepad support. The game will launch on Steam, as well as DRM-free digital distribution stores.

If stretch goals are reached, Mighty No. 9 will also be released on Mac, Linux, and home consoles. The game is aiming to be released in spring 2015.

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Discussion

860 comments
cousinmerl
cousinmerl

Anyone notice how no.9 is wearing A THONG!!

Hurvl
Hurvl

That kickstarter is gonna be huge, like mega (man) huge. Apparently, there are lots of franchises that people would gladly throw money at, which only shows how ignorant/arrogant the publishers are. However, one reason people go to kickstarter is not because they *can't* get money from a publisher, but rather because they don't *want* money from a publisher. Can't develop the game the way you like and keep the IP rights if you're getting money from a publisher. Some publishers deign to give their devs the time and freedom to create a game according to the devs' vision, but publishers can also do the opposite with impunity.

ghost590
ghost590

ill throw some money at him

mike468
mike468

This looks awesome. I just hope it sees the light of day. I can't help but think Capcom might try and shut this down as it looks extremely similar to Mega man and might be infringing on it.

urma0202
urma0202

Can't wait. Even if its a Mega Man Rip off. If its a quality product I'll be buying it in the future.

bouchart
bouchart

So far, all we know about this game are a couple of screenshots and a vague promise of awesomeness, and everyone is using their imagination to fill in the gaps.


Be cautious..

Raxyman
Raxyman

So long as there are some kind of Zero in it. I'm game.

mav_destroyer
mav_destroyer

Looking forward to it! I wonder if the now shamed Capcom will retaliate by shoving out a quick Megaman game and release it around the same time as Mighty No 9.

Sam D. Rella
Sam D. Rella

It is amazing that this kickstarter started only three days ago and it has already surpassed its goal

Justin Roane
Justin Roane

Why wouldn't they make it? It looks like the only videogame worth money since I got my driver's license.

erxevo
erxevo

keiji inafune...... YOU ARE MY HERO!!!! :)

Priapus101
Priapus101

Easy choice to back this one. Hopefully enough people back it so people can also enjoy it on their consoles :)

ZehRoque
ZehRoque

I do not know if they are worth the money for the creation of the game, but I know they deserve to have created this serie that left me many sleepless nights.

gecko054
gecko054

This game looks very promising!!! ;)

Eraldus
Eraldus

It's over $1.200.000 now!

Welcome to the fray, Mighty Nos. 7 and 8 :)

RainIsMyDrug
RainIsMyDrug

 6 stage... I hope its not 6 short stage

Soggs
Soggs

Look, I am all for independent game design (I’m doing it myself). I am all for someone saying to the company that (probably) screwed them over ‘HEY SCREW YOU GUY, I’M GONNA FIND SOME LOOPHOLES AND MAKE MORE MONEY THAN YOU PAID ME IN THE FIRST PLACE!’

But if you PLAN on doing this, at LEAST try to give us something that isn’t straight up a direct copy of an already established franchise.

OK, so you might still think it’s got enough ‘unique’ attributes to stand on its own, sure. But lets look at the story of this game and compare it to MM.

Straight from the Kickstarter:

So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities! 

Letsee where have I heard this formula before…OH YA ROBOT MASTERS GIVING MEGA MAN HIS POWERS…COME ON!!!

And it goes on, with the story behind the ‘Mighty Numbers’ *coughRobotMasterscough* 

Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers…Must. Be. Destroyed!

But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!


Industrial robots turned evil, HOLY CRAP THAT’S NEW…..NOPE! 

(MM1, Guts Man-construction, Ice Man- Artic research, Elec Man -Power Plants…..you get the idea.)

Even the ‘spectator sport’ was done in Mega Man 6 with the World Robot Tournament.

Ok, that’s all I got, because in the end it doesn’t really matter what I think, this game is funded and coming out. But I won’t get it, no matter how much people praise it. It’s nothing but a Mega Man game trying to pass off as something new. Inafune is trolling us all with a big smile on his face.  Way to go Capcom, you drove him to this. 

jhpeter
jhpeter

Keiji Inafune = Shigero Myiamoto

Leighton Smith
Leighton Smith

Alas, if only I knew more about it. As much as I like the classic Mega Man games, I don't think I want the same gameplay with just updated graphics. There are loads of side scroller/platformer games being developed nowadays, so I need a little taste of something new to make me want to donate.

kyleandres
kyleandres

900,000$ what the fuck! that should be more then enough to create a great Mega Man game.. you don't need the huge chunk of money to make a game when there's indie dev making games under 100k and they end up being great.  Donate more money u say?? so he can add more content!? GTFO, thats enough money that he has there.  at least that should give us 48 + hs of game play and a great story line. 

Eraldus
Eraldus

@bouchart I don't get why people are on the fence on this one really... I mean, it's  Keiji motherfuckng Inafune that's behind it, and not some random backwater developer we barely knew...

If, by any chance, Inafune try something funny, he would basically be shooting himself in the foot with a shotgun

Bellum_Sacrum
Bellum_Sacrum

@mav_destroyer They' ll probably outsource it to some western studio that will turn it into a shooter. and the ending will be DLC.

PS4Lives
PS4Lives

@RainIsMyDrug Don't rush-through this game .Make those 10 years awaiting counts .

mav_destroyer
mav_destroyer

@Soggs Let me make this simple. Mighty No 9 is to Megaman as Bayonetta is to Devil May Cry. Both created by Capcom developers, both got tired of Capcom, both left and created a very similar franchise with tons of references and throw backs to the original games. 

It was never meant to be a new game from the start but I understand your sentiment, since he's going through the trouble of making a new game he should have taken the opportunity and made something more creative. But the bottom line is, this is what the fans want, and he's just delivering.

hochstreck
hochstreck

@Soggs You do understand that ideal game design isn't so much about some obsessive and naive urge to create "new" games, but about creating "good" games, which do not feel worn-out, right? :P 

Beside that, I find it somewhat bewildering(because you consider yourself as a person, who creates games), that you seem to lack the pretty obvious knowledge that novelty is often to be found in details and NOT in core concepts. 

You also seem to lack another pretty obvious knowledge: There is a big difference between creating a game, which has to curry favour with some zeitgeist(a "modern" MegaMan created to please your typical COD-player) and a game, which expands on its core concepts in a fitting and creative way(hopefully Mighty Number 9).


headcrab200
headcrab200

@Soggs wake up smell the coffee megaman is dead the dev killed the series mighty no.9 is the new megaman even though it's not capcom.

megaman fans have been waiting years for a megaman sequal all they brought were some crappy mobile megaman games.

atleast mighty no.9 listens to theirs fans i know the character looks a bit childish but wait for the gameplay.

psuedospike
psuedospike

@Soggs OMG HIS NAME IS BECK!?  I missed that, man he should get Beck to do an 8-bit soundtrack for the game!!  Awesome, can't wait to play this.

Eraldus
Eraldus

@Soggs ...you do realize that's his intention right? He's pretty much planning to make the Mega Man franchise to be reborn...did you even watched his video at the kickstarter page? He even mentioned about how the creatons of his past aren't at his disposal anymore, but that the spirit from where they've born still is...

This is pretty much a Mega Man reboot, and I support him to the fullest! Also, I don't see how he's trolling everyone really... that's just you distorting things up

psuedospike
psuedospike

@jhpeter ...notice how you never see them in the same place at the same time...

Eraldus
Eraldus

@kyleandres No one is forcing you to donate... he's asking... people are donating on their own free will... simple as that....

Soggs
Soggs

@mav_destroyer @Soggs 

Well that argument really doesn't work in an industry that has teams changing sides constantly. Its one thing to make a 'devil may cry' -type game, its another to make a game with a white-haired, coat-wearing, smart-alec type protagonist and call it "Demon Sobs Sometimes 10". 

In the end, only Inafune really knows if he's doing this for the fans, or just capitalizing on Capcom's mistakes. He got what he wanted, and only time will tell if Capcom strikes back. 

I'm a Mega Man fan, and this is not what I wanted. Just because its a dev breaking off and doing what the public has asked for, it doesn't excuse lazy storywriting or even game development. He took more than just the formula for a good platform title, he took the characters and their conflicts, and remade them into new bodies with new names. 

Soggs
Soggs

@hochstreck 

Just want to take a moment to say I'm actually enjoying this discussions/rebuttals you all have.  Not a  "LOL STFU" in sight.

Game design has been tossed around between carbon copies of formulas that work (sometimes paying off, sometimes plain awful). New concepts arise every now and then, though as time passes and more and more games flood the market, its pretty easy to find elements from previous games in newer titles. Its a bloodthirsty, often uncompromising road being in the game industry. You have to guard what you think is unique with all you have. 


Sadly, this is just another in a list of examples of blatant, lazy, development. This time, its just a little bit different because its an 'independent' company. Usually Nintendo is the culprit believe it or not. Super Mario Bros. 2 is nothing more than another game, Doki Doki Panic, with Mario characters instead of the intended Japanese characters. They didn't even change the enemies!!!   Another example would be Starfox Adventures. It was going to be 'Dinosaur Planet', and then Miyamoto's all like 'oh hey you got a fox, we got a fox, lets get together and make your game part of our franchise, YAAAAY!' 

I love Mega Man, and Ive loved every game Inafune has been involved in (he even helped work on one of my top RPGs, Breath of Fire III). I just dont approve of what this project seems to be, a straight up clone of Mega Man that ISNT MEGA MAN. 

Yes, we can all just blame Capcom for this, they drove Inafune to this point. But that doesnt excuse the fact that Inafune really didn't even TRY to make this something different. He's making Super Mario Bros 2 all over again, this time its just not the big corporation behind the decisions.

Lastly, we honestly don't even know what the final product will be, just off what Inafune has pitched so far. Its annoying seeing robot masters being renamed, the main character given a slightly different look and approach to powerups but still maintaining the basic formula that is identifiable mostly to MM. Its really annoying seeing the art and music practically looking like a Mega Man sequel. You dont paint a horse with stripes and call it a zebra.  Perhaps it will evolve enough to become a standalone game. Or it might just prove me right and end up being both praised (and ridiculed) for being a copycat game of a dying franchise (at least in games.)

Soggs
Soggs

@headcrab200 @Soggs 
You mean the gameplay that already looks like you could put it side by side with a classic side-scrolling mega man game and it would play out incredibly similar? I know its not out yet, but based on what we have seen so far, its pretty much a Mega Man clone. 

Fan desires or not, its a copyright infringement that Capcom would be nuts not to go up in arms over.

Soggs
Soggs

@psuedospike @Soggs 

Also, Tron: Uprising 's protagonist? Another blue and grey character, except he doesnt glow in the dark.

Soggs
Soggs

@Eraldus 

I watched the whole thing, and I laughed at the sheer amount of blatant Mega Man references.  You don't put those things in without knowing you're just remaking an old project with a new face. It's not something to feel proud about.

It's just a point of view in the opposite direction of the people backing this project. You can't patent a game formula, so that is perfectly acceptable. But the fact remains, Mega Man is not Inafune's creation, just the biggest notch on his game dev resume.  He was a lead dev that got his name noticed by the people that played and enjoyed those games that he was directing. Its a little like Stan Lee (no offense to Stan the man, but its true), who got into the limelight of the fans and now he's a household name. But are the people who co-wrote many of the characters we know from MARVEL ever mentioned? Not nearly as much :(

He's trolling, as close to the term as I can describe it. He got burnt by Capcom and now he's flipping them the bird by going to America for support.  And we gave it to him without even asking for details.


Hurvl
Hurvl

@urma0202 @ghost590 *political correct mode engaged* Perhaps you're thinking about the term homage or spiritual successor, because rip-off has a negative meaning and it sounds odd for the creator to rip off his own creation.

Eraldus
Eraldus

@Soggs But that's his goal...to recreate Mega Man, while not being held back by Capcom! 

i'm pretty sure that, if he wanted to create a totally new IP, he could, but he wants to (I don't know if this is the right term) arbitrary keep making mega man games.

I applaud him for giving that huge and well deserved slap in the face to Capcom, for pretty much killing the Mega Man franchise