Massive Titanfall patch arrives today, adds private matches and kills wall-hacks

Respawn Entertainment confirms long-awaited option will be introduced today across Xbox One, Xbox 360, and PC; get the full patch notes here.

Respawn Entertainment has released a massive patch for Titanfall today that, among other things, introduces private matches, a feature users have been clamoring for. The update is rolling out today for Xbox One, Xbox 360, and PC.

As detailed on Titanfall's website, the Titanfall private match mode available today is merely a beta. "Some features are unfinished or not yet implemented, and we welcome your feedback," the developer said.

Private matches support 2-12 players, with 1-6 players on each team. You'll be able to start a new private match by choosing it on the main screen and you can invite your friends or have them join you at any time. Private matches also support any and all of Titanfall's maps and modes.

While playing in a Titanfall private match, you won't gain XP, challenge progress, or unlock any achievements. In addition, for the current private match beta, the Last Game Summary screen will display what you would have earned in normal play, but "be aware that this progress will not be recorded to your lifetime total," Respawn said.

What's more, all private matches are played on dedicated servers powered by Xbox Live Cloud Compute, just like standard matches. In the future, you'll be able to adjust round time, score limit, and "much more," Respawn said. These features will be introduced via future updates.

The addition of Titanfall private matches is just one of many tweaks for the game made today through the update. Other updates include the removal of certain wall-hack cheats and various bug fixes. The full Titfall patch notes, via Respawn, are below.

Titanfall April 10 patch:

Party Colors - Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they're up to, especially in the heat of combat.

Auto-Titan Color in Obituary - Your auto-titan's name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit - PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We've closed the exploit that they were using.

Menu Changes - "Play Multiplayer" is now the default (top) option on the private lobby menu, if you've completed both the IMC and Militia campaigns. It has also been renamed from "Play Classic", since the term "classic", which we used internally, proved to be confusing to some players.

Game Version on Main Menu - The main menu now displays the game's version in the bottom-left corner. Now you don't have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus - Added a shortcut on all menus that opens the Xbox One's "Party" app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press 'B' to close it when you're done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening "My games & apps", selecting Apps, scrolling a few screens over to the "Party" app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge - Based on recent feedback from fans of the game, the Gen 5 challenge requirement 'Gooser', requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players' mastery of various skills, going beyond just 'time played'. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket 'Rapid Fire' Mod's mag size change – We upped the magazine size for the Quad Rocket's Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:

  • Capturing a hardpoint from 150 to 250
  • Assisting in capturing a hardpoint from 75 to 100
  • Neutralizing a hardpoint from 50 to 150
  • Assisting in neutralizing a hardpoint from 25 to 75
  • Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
  • Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
  • Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
  • Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
  • Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
  • Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
  • Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
  • Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
  • Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:

  • Capturing a flag from 500 to 400
  • Returning the flag from 250 to 100
  • Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

  • Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
  • Fixed a rare bug with Pilot health pools that would make them virtually invincible.
  • Fixed rare cases where Titans could be called in through solid geometry.
  • Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
  • Fixed a case where a Pilot could embark a Titan through walls.
  • Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
  • The Archer now locks onto the top of a heavy turret rather than the base of the turret.
  • The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
  • Fixed shadows incorrectly shimmering on a particular area of Lagoon.
  • Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
  • Fixed certain characters not rendering properly in French and other languages.
  • Fixed an issue where "Initializing..." would be displayed if a server wasn't found.
  • Fixed being unable to scroll to the top of the datacenter list after scrolling down.
  • Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
  • Grunts now show up on the minimap when they shoot.

BUG FIXES (PC)

  • Fixed issues with Asian fonts.
  • '-nojoy' command-line parameter now disables gamepad input.
  • All anti-aliasing modes should now properly be displayed in the video settings menu.
  • Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
  • Fixed a crash in the options menu when toggling between Low and Medium shadows.
  • Mouse buttons can now be used for voice chat in lobbies.
  • Titanfall will no longer override your Windows microphone volume setting when it is launched.
  • Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
  • Fixed crashes on machines with 32 or more cores.

BUG FIXES (Xbox One)

  • Fixed a rare full-screen blue/red flash.
  • Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
  • Fixed a crash when saying "Xbox go back" on certain menus.

COMING SOON IN FUTURE UPDATE

A selection of improvements that will be released in an upcoming update:

  • More Custom Loadout Slots with Custom Slots per Game Mode
  • Ability to rename Custom Loadout Slots
  • Last Game Summary shows the scoreboard from the previous match
  • Additional customization options in Private Match
  • Better 120hz monitor support
  • Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:

  • Completed (in your previous match)
  • Most progressed (in your previous match)
  • Almost completed (overall)

• Scoreboard icons will reflect 3 new states:

  • Player Evacuated
  • Player Dead with Auto-Titan Still Alive
  • Player Alive with Auto-Titan Still Alive
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Discussion

106 comments
Age_of_Electric
Age_of_Electric

I haven't seen a patch for the 360 yet?? I played last night and the menu was exactly the same...

believe_truth
believe_truth

Glad to see them keeping up with the bugs and balancing, but the upcoming patches listed at the end are much more exciting. Also, how about a little DLC teaser sometime soon? Some kind of info would be nice, especially for the people who bought season passes...

kkc988
kkc988

Still haven't removed the 60fps limit on PC? What a joke.

Divisionbell
Divisionbell

Was this patch loaded on the back end or something? I didn't see any updating when I loaded the game.

BabeNewelll
BabeNewelll

"Fixed crashes on machines with 32 or more cores."

Who the hell is running 32 cores ????

nedsig7
nedsig7

does the new patch have new "single player campaign and offline mode"? nope . . . well it's a waste time then . . . .

wallacom
wallacom

Yay, private matches, now only if I had friends, lol.

F-Minus
F-Minus

Seems like, this game is in Early Access on Steam, so many basic features missing and still not in game.

Well the player numbers dropped like hell in about two weeks, it's pretty barren right now, next Mont it will be dead. Not surprising all hype no substance.

sorrowsrevenge
sorrowsrevenge

They should have left the rapid fire quad rocket and 40mm alone. Nice on gooser and friends in party on mini map

punksterdaddy
punksterdaddy

All stuff that most games should have at launch anyway. 

Not Impressed.

deadpen
deadpen

Seems like they are trying to stay on top of problems with game play and impossible challenges. Hope they don't CoD it and just dismiss things later on (or knock down the power of guns and things because some people can't use them and complain about it.)

pelvist
pelvist

Kills wall hacks? Doesnt the game already have a wall hack built in?

HipHopBeats
HipHopBeats

Why don't they make the bots harder to kill or maybe do drop shots where they kneel down and fire for a quick kill like in some COD game I saw? Can't remember which one that was. I understand bots are for burn card points or whatever, but they should put up more of a challenge.

Gen007
Gen007

Gotta respect that they are quick and snappy with fixing bugs and making good balance changes.

PixelAddict
PixelAddict

Private game and party improvements, finally!

These things should have been done at launch, but I'll take it.

blueboxdoctor
blueboxdoctor

So it seems they're doing a good job supporting this game, my question is does this game stay fun after a few weeks or does it get boring?  I've been wanting an addictive online shooter for a while.  I have BF4 but I have that mainly to play with a couple friends so when they are on I'll play.  I haven't played a COD online since MW2 and a bit of Black Ops 2 but had fun with both of them (really, I don't get all the hate, sure they're not revolutionary games but they are fun, arcade style shooters). 

nixxin25
nixxin25

I'd really love to play this game... I just don't know anyone with an Xbox One. I also just recently bought a PS4 and the thought of spending another 500 dollars on anything right now makes me nervous lol.

vallee05
vallee05

Finally the option to customize loadouts and private matches(basic features) but still appreciate them being proactive and supporting the game on improvements..., that's always welcomes. The 50 pilot ejection kills, should have not been reduced but moved from a gen 5 to 6 requirement to a gen 9 to 10 requirement. Reducing it from 50 to 5 is insane, should be at least 25 pilot ejection kills(if you were considering to reduce this). I don't know how they would reward the players who already accomplished this. However, I did like the fact that when you were in lobbies with players of gen 6 or higher you knew they were decent players because of the 50 ejection kills that had to be mastered, now that will be gone.

Mr_Big_Boss
Mr_Big_Boss

They went all out with the copy/paste for this daily Titanfall article.

DARKSPACE
DARKSPACE

Resume Titan Patch Drop location..

This is from Respawn Via Twitter: 10 min ago >Xbox Live has fixed the cause and servers are coming back now on all platforms.

Earthen80
Earthen80

Private matches isn't something that should be patched, it's a standard feature that should have been included from the beginning, but oh well this is Titanfall and Titanfall gets a free pass when it comes to excluding basic features because the gaming media loves it.

DARKSPACE
DARKSPACE

My other post is pending. This is from Respawn Via Twitter: 20 min ago > Looks like Xbox Live Compute is having problems right now. They are aware and we'll update as we learn more.

DARKSPACE
DARKSPACE

10 minutes ago on twitter " Respawn ‏@Respawn 10m

Looks like Xbox Live Compute is having problems right now. They are aware and we'll update as we learn more."

anvilone
anvilone moderator

While I can think of changes I'd like to see, I'm glad Respawn is proactive about improving the game. Looking forward to that custom loadout by mode feature.

believe_truth
believe_truth

Not happening and you obviously actually know that. Your complaining is like ordering only a pepperoni pizza, eating it, and then calling back 3 weeks later and asking where your calzone is... For real.

hina_ken
hina_ken

@F-Minus  Hey, another troll fanboy.  


Funny, it is full of people and still just as fun as the first day, actually better now!


One day, you will be able to get it on PS4 (part 2), then you will all of a sudden love it!  Lol.

hina_ken
hina_ken

@shinjuki  Right, therefor rendering the arsenals of PS4 fanboys useless!

sorrowsrevenge
sorrowsrevenge

Says the guy who doesn't no shit about making a game or what goes into it

crunchb3rry
crunchb3rry

@HipHopBeats Yeah, some of them are so dumb their moms probably probably ate paint. I've walked up to some and they don't even shoot at you. I think they should try reducing the AI count and bumping the Pilot count by 1 or 2 at least, per team.

al_is_here
al_is_here

@Gen007  yeah but they will lock framerates and implement nothing noticeable with the textures..this is a shit game and i played it during open beta.

thrombosis45
thrombosis45

@blueboxdoctor  Keep looking, TItanfall is not a real online FPS game. The last game I played before uninstalling, was team deathmatch, or attrition as TF calls it. I had about 15 player kills and 24 bots kills, and came in second place on my team. The number one scorer for my team had 6 player kills and 58 bot kills. The number one scorer for BOTH teams didn't do anything but kill bots that basically just stand there waiting to be shot. And the sorry little freaks told me to go play pilot hunter mode if I wanted to kill players. The pathetic players of titanfall would rather running around killing bots than have to shoot at each other, in an FPS game. I'll never touch it again.

b74kd3th
b74kd3th

@vallee05  people with 50 goosers will be compensated in the future. 

HipHopBeats
HipHopBeats

@Earthen80 I'm no Titanfall fan and I agree, but at least it's playable compared to Battlefield 4 bullshit which I hear is still not 100 percent.

OMGUPOS
OMGUPOS

@DARKSPACE you're full of shit, I've been playing since 5pm, will all my friends...spread your misinformation somewhere else.

thenephariouson
thenephariouson

@anvilone

Yeah, and I know it only sounds like a minor tweak, but I look forward to the ability to Rename my Loadouts (CQB, Ranged, Heavy, etc).

punksterdaddy
punksterdaddy

@hina_ken @punksterdaddy  

Nope not trolling... Not a FANBOY either dipshite, that would be applied to you and your dumb arsed colleagues who are calling me names for an honest opinion!

Wow the dumb is strong here today!

guile295
guile295

Your score doesn't add up pilot kills count for 5 points and bot kills count for 1 point in attrition. If that was the case you would have been in first place if the scores you just posted are true. FYI pilot hunter only counts pilot kills .

PixelAddict
PixelAddict

@thrombosis45  Um.. some find fun in that, some don't.

If you have to be #1 in every game you play, perhaps the game you are choosing is not your problem.


@blueboxdoctor  It's a really fun, addictive game. If you like competitive shooters, you owe it to yourself to give it a go. If only for the parkour components.

vallee05
vallee05

@b74kd3th @vallee05When they determine the compensation i'll let you know if it's of equal value. Doubt it....BUT I'll be optimistic