Mass Effect 4 runs on Frostbite

BioWare confirms next entry in space RPG series will run on Battlefield tech, says game will be respectful of history, but also explore new story and gameplay fronts.

BioWare has opened up on the next entry in the Mass Effect series. BioWare Montreal studio director Yanick Roy explained in a blog post today that the next new Mass Effect game will run on the Frostbite game engine. This proprietary Electronic Arts technology has been used in a range franchises, including Battlefield, Need for Speed, and Medal of Honor.

With regards to the next Mass Effect, BioWare will take advantage of "many of the systems" that the Dragon Age III: Inquisition team has spent time developing for Frostbite. These were not named specifically.

Roy also said that while the new Mass Effect game will be "very respectful" of the franchise's history, BioWare is pursuing "new directions" for the series with regards to gameplay and story. BioWare had previously confirmed that Commander Shepard would not return.

"You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling," Roy said.

Roy did not share what stage of development the new Mass Effect game is in, but did say BioWare Montreal is planning to staff up over the course of the next year. The studio currently has 16 open positions posted to its website.

Gamers excited for more Mass Effect news may want to temper their eagerness. Roy said it is "probably going to be quite a while before you hear from us again."

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Vambran
Vambran

I hope they figure out a good mini game this time around. Mako missions from ME1 were annoying to drive ( those damn mountains!). Scanning from ME 2 was needless boring busy work. And running from reapers in ME3 was tolerated but not much fun.

How about a card battle system between npcs?  Maybe  some kind of tower defense for ground missions. Or a Turn based ship battle on the galactic screen? Just some ideas.

JulyAeon
JulyAeon

since the mass disaster 3 single player happened i have tried to ignore me3 as much as i can, but i failed again and again to rekindle my replay enjoyment by the time i get to play me2. i have come to realise the me universe is DEAD, FINISHED for me. nothing can come after this, they have killed it permanently. thank you, but no.

Enforcer246
Enforcer246

Mass Effect 1's story and rpg elements with 2's character development and 3's gameplay improvements and a non shitty ending = win.

Icepick_Trotter
Icepick_Trotter

"Candidates for this position must have 6+ years of experience working for AAA games in a major company in games that had at least 95% Metacritic score"

khatibi22
khatibi22

This sounds good. Wished they would use Shepard but it seems he/she is not coming back even if he/she stayed alive in ME3.

dsilent1
dsilent1

Frostbite? We need sexier aliens.

BushidoEffect3
BushidoEffect3

They should've used CRYENGINE!  The best!  

 

WOOOOOOOOOOOOOOO!!!!!!!!

 

 

 

 

Ehem.... sorry.  But its true.  Crysis 2 on consoles simply looked amazing.

sth128
sth128

Frostbite is what the players will feel after seeing the ending of Manure Effect 4. This time there won't even be a choice between red, green, and blue. The ending will be so rushed that there's only one: the white ending that will leave you as satisfied as face planting into cold dirty slush.

syler4815162342
syler4815162342

I was Hoping they Use Unreal Engine 4, for ME4 but great choice it can be great :)

buckwild73
buckwild73

I don't care what engine they use, I'm still hurting over ME3 ending. I doubt in my entire life will I ever come across a game with such a lame, pitiful, rushed ending as that.

sieg6529
sieg6529

Hey, just don't give us a lazy ending and lie about unlockable on-disc content, and we'll be happy.

The_Last_Ride
The_Last_Ride

i don't see anything wrong with them using Frostbite, as long as they keep the style they have had for the first 3 games

TigusVidiks
TigusVidiks

hope  the whole project  crashes and burn

holhardy
holhardy

No Shepard, No thank you.

euphoric666
euphoric666

Unreal Engine is REAL outdated. Good call Bioware.

vought
vought

I like this engine!

DrKill09
DrKill09

After what an awful ending you gave the trilogy, I doubt anyone will care.

The-Neon-Seal
The-Neon-Seal

Mass Effect could be so much more than it already is. Think of the free roam they could develope, not just a hub and some fancy icons that lead you to a designated facility designed for a single mission. I'm talking star wars levels of scope with freelancers mystery. Whats in that nebula? Who know? Lets take a nosy. Pirates have been spotted around this asteroid feeled, lets go find the base. You find the base then do you A) destroy them or B) befriend them. Just imagine the boon that could come from forming ties with them, rare and exotic weapons, smuggling rings, intel you would have to play for hours to gain if you'd taken the other route. You could even have your own base hidden on some uncharted planet and every system could have a central hub akin to Omega or the citadel. Mining operations, Sciene facility, military bases, all of them for the discovery and exploration. Not the psudo open world of prior entrys. 

Phazevariance
Phazevariance

Frostbite engine, supposedly EA's next gen engine. Looks great on BF3 so we'll see what they can do with ME4.

CrouchingWeasel
CrouchingWeasel

So what? Mass Effect 4 "will be respectful of history"? Why should I believe that when Mass Effect 3 had zero respect for anything that came before it, even events that happened in ME3 before the grand clusterfuck that was the ending?

kiopta1
kiopta1

The pillars of ME for me were story, choice, characters, and large deep galaxy/environmants to explore. I would also add that the combat in ME2-ME3 were huge improvments.

LesserAngel
LesserAngel

"a huge galaxy to explore" Lol, I wouldn't necessarily call this a pillar of the franchise, at least, not anymore. Bioware themselves removed any type of exploration of ME3. After their recent performance, I don't have very high expectations from Bioware. Who knows? maybe I'll be surprised.

SubHumanTorch
SubHumanTorch

The thing bioware has disappointed me with was the recycling of ever environments in DA 2. 

Gamer_4_Fun
Gamer_4_Fun

Well, EA likes to keep the engines consistent across their games, similar to how ubisoft uses anvil engine in most their games.A Few great things about using your own engine across all your games:

 

1: Engine updates and development can have multiple inputs from various developers which makes the engine evolve in exciting ways.

 

2: Assets can be shared, reduces cost and time so they can focus on other key areas like testing more.

 

3: It does not use Unreal Engine 3, despite a solid engine, I feel it is way overused and makes all games look way too similar. Not to mention it is not the top dog engine in this generation anymore, excluding epic games of course with the Gears series.

 

Still, I  can't help shake the feeling that EA is more concerned about what engine they are using than the games themselves, which is bad for so many reasons.  Oh well, lets see.

pezzott1
pezzott1

Just because it will be on Frostbite engine doesnt have anything to do that the game will be a fps or not. Its the developers decision where to put the camera, no the engine.

 

I'm just sad EA is literally turning a lot of franchises into generic titles. 

Hey_Jay
Hey_Jay

I'll tell you my one biggest complaint -- forcing players online/into multiplayer in order to achieve the "best" ending. B and S. That ticked me off way more than anything else. Everything story-related should be built in for every player, online or off. That should never even have been an issue. Ugh. I should be able to choose to go online, like every other game in existence, not have to just to affect the main story.

Fastphase1
Fastphase1

Game engine doesn't dictate the game, it's developer's vision. Capcom's MT Framework is a good example. From shooters like Lost Planet, to fighting like Marvel Vs Capcom 3. Same goes to Unreal Engine 3, the engine that powered the ME-trilogy. Whle it's true that Frostbite is only used in shooters at this point it doesn't mean that it's a one-trick pony.

Bumblebee1138
Bumblebee1138

Well it's a good thing most of the things you hope for never haapen. :P

CommodoreRaslin
CommodoreRaslin

 @The-Neon-Seal

 That was Mass Effect 1.

 

Otherwise what you are describing would be a MMO and not a single player game.

DrBob27
DrBob27

Frostbite 2 only looks great on PC, so here's hoping the next Mass Effect game is going to be on next-gen consoles only. And PC, of course. @Phazevariance 

AmnesiaHaze
AmnesiaHaze

maybe they introduce something like time travel in ME4 and you will be able to change the ending , i bet many people would like it :D

AmnesiaHaze
AmnesiaHaze

 @Hey_Jay i didnt even knew it has any effect on the ending lol , i never even tried it cause i like ME for the single player , if im in the mood for some online game i have other games for that.

imo even worse than the multiplayer forcing is the DLC addons being released so late , i was done with the game a long time ago and now i get the feeling i have played a stripped down product

ArisenX
ArisenX

 @Fastphase1 The latest NFS Most Wanted is also using the same Frostbite engine.

Djiel
Djiel

 @Fastphase1 NFS The Run was not a shooter, it's also using the same engine :P

Skyrim25
Skyrim25

   @DrKill09

 

Your going to let Bioware get away with an EXACT copy of the ending of Deus Ex and put it in ME3?

 

Hell even the consequences of all four choices (including refuse) are the EXACT same thing in Deus Ex as they are in ME3!

 

Mixed that with the kill-all-reapers-button that completely killed my "FU*K YEAH" moment Ive been waiting for during the whole series.

The-Neon-Seal
The-Neon-Seal

 @CommodoreRaslin Not really, freelancer already did it to some extent and thats a single player game with an online feature if you have the internet (its really old game but puts ME to shame). ME could be the same without the direct piloting (in freelancer you piloted the ship while on facilitys it was point and click) and on foot exploration instead. Bethesda SW has been putting Bioware to shame for years in this aspect. Mass Effect 1's exploration, all though a step in the right direction for Sci-fi games was down right dull with almost zero wonder to it.

RitsukoEX
RitsukoEX

 @DrBob27  I agree! I seen youtube videos of MOH: warfighter and BF3 ( at 720p to boot ) its crazy awesome!

 

Skyrim25
Skyrim25

 @AmnesiaHaze

I think that Bioware wises it could go back and kick themselves and undo there stupid nonsense of a game with a little less of deus ex copy and paste ending.

SubHumanTorch
SubHumanTorch

 @AmnesiaHaze  @Hey_Jay Don't worry too much, since the extended cut the EMS needed for the best endings was reduced enough to make it easy to obtain without multiplayer.

Hey_Jay
Hey_Jay

 @AmnesiaHaze Yes, exactly. Playing a stripped down product. That's exactly what it feels like, and that should never be a problem for any gamer. Ugh, it saddens me how much money dictates quantity... and quality, apparently, just in a somewhat indirect way.

Fastphase1
Fastphase1

 @ArisenX  @Fastphase1

 When I wrote my comment I've forgot NFS. But The Run was awful so I'm ok about that. However Most Wanted felt pretty good. Plus the rest of EA's titles. 

 

But my point still stands. Frostbite 2 still has that "FPS-engine" stigma on it.

Kentation
Kentation

 @Skyrim25  @DrKill09 I think Bioware have learned there lesson have they not? And you could take into the account of believing in the Indocintration Theory. And anyway a new Mass Effect 4 seems unlikely to me, a prequel taking place before the Mass Effect Trilogy or taking place at the same time would make more sense TO ME.

texasgoldrush
texasgoldrush

 @Skyrim25  @DrKill09

 WRONG

 

Only ONE ending is even similiar to Deus Ex, and its similiar not to the original, but to the JC Denton ending of Invisible War. The other two an dRefuse are different from Deus Ex.

 

Nevermind you don't get the ending at all anyway. You don't get why the Catalyst allowed Shepard to interact with the Crucible.....you simply don't get it and that makes you a bad critic.

AmnesiaHaze
AmnesiaHaze

 @SubHumanTorch  @Hey_Jay sadly even the extended cut came too late for me , long time after i was done with the game , guess i have to live with my crappy ending :D