Madden NFL 08 First Look

The biggest name in video games returns for another run for the end zone.

There's no better time to take a first look at Madden NFL 08 than the weekend when the NFL welcomes an entirely new group of stars into its ranks--the 2007 NFL Draft. Last year's draft was notable for a number of reasons--the snub of Reggie Bush as the number one overall pick for Mario Williams, as well as the draft of the player who would eventually be Madden NFL 08 cover athlete, the Tennessee Titans' Vince Young.

Nearly everyone, of course, expected LaDanian Tomlinson to make the cover. With 31 touchdowns and a league MVP award, it seemed only natural that the San Diego Chargers running back was a shoo-in for the cover of EA Sports' latest football game. Yet, when the time came for the announcement, it was Vince who took the honor, and only after LT turned it down. So what can we take away from the announcement of VY as the cover athlete Madden NFL 08? Well, for one, the publisher is hoping to avoid the so-called "Madden curse" with Vince: He's young (heading into his sophomore season in the NFL), big and strong, and seemingly impervious to harm from would-be tacklers.

But what does another quarterback on the cover of Madden mean for gameplay? After all, in previous seasons, the cover athlete was a sort of herald for what to expect from the game. Think of Madden NFL 2005's Ray Lewis and the defensive hit stick, or last year's game featuring Shaun Alexander and better blocking and run controls. Does Vince Young's cover mean a radically altered passing system, such as the passing cone from Madden 06 or a brand new way of looking at the field? Well, no, not really. Instead, much like VY's fundamentally sound play, Madden NFL 08 seems to be taking a back-to-basics approach to its on-the-field play, righting some wrongs and getting itself well and truly settled into the next generation of gaming.

This will, after all, be Madden's third appearance on the Xbox 360 and second for the PlayStation 3. During a recent EA Tiburon press event featuring an early look at the game, the Madden series producers were forthcoming about the team's need to balance the creation of a great-looking game with controls that are flexible. And it's clear they feel the two aspects aren't mutually exclusive. As producers put it, for the third year of Madden on the Xbox 360, it's time to start putting in the features they've always wanted in the game. These include such things as gang tackles, owner mode, the lateral, an upgraded fatigue system, improved defensive artificial intelligence; all of these features and more will be part of Madden NFL 08.

It starts with overhauled animations, specifically tons of new branching animations. How many times in previous Madden games did you throw to a tight end or wideout near the sidelines, only to have the animation take the guy out of bounds when he clearly could have gained a few more yards by staying in bounds? According to producers, that will be a thing of the past, thanks to branching animation that was borrowed from another EA property: NBA Street Homecourt. No, you won't be watching Reggie Wayne execute triple backflips into the end zone, but on those crossing routes where he's heading to the sidelines, you'll likely see him plant his feet once he's hauled in the ball and angle upfield to gain those crucial extra yards.

It seems branching animations will be visible in practically every part of gameplay. A gameplay video featuring Tomlinson showed the running back making an up-the-middle sprint through his offensive line, juking and spinning early for extra yards. The big benefit of this new branching technology seems to be more animation "breaking points" wherein the player holding the controller regains control of the player on the field quicker than ever before. Just as in NBA Street, taking control of a player in Madden 08 will let you "break" animations quicker, allowing the player to move on to the next move, juke, or spin. During that same LT run video, which featured the running back breaking a tackle, producers pointed out that the player will have control of the on-field player earlier than ever before; in this case, the moment LT begins to slip through the fingers of the would-be tackler.

And speaking of tackling, gang-tackles that were long missing from the series debuted in the PlayStation 3 version of Madden NFL 07 and will now spread to include every version of Madden 08. As producers demonstrated in a video, tacklers can be added on to a pile at any point when trying to bring down a ball carrier; equally important, tackles can be shed dynamically thanks to the aforementioned branching animation technology. One particularly cool video example of this showed Tomlinson, wrapped up by a defender, make a spin move, only to have an incoming defender run into the defender that first wrapped up LT, knocking him off the running back and letting Tomlinson gain a few more yards in the process.

Equally important as to what will be included in Madden 08 is what's being taken out. Take jetpacking, for instance, which is a common term referring to Madden wide receivers that are able to leap unnaturally high to catch passes. That's gone in the current-generation versions of the game, according to producers, which is just one of the steps taken to improve the overall performance of wide receivers (and defensive backs) in the game. For receivers, situational awareness is going to be a big part of Madden 08. Possession receivers will be able to better perform screens more effectively; more importantly, they'll be in better position to head upfield once in possession of the ball. When playing as a receiver, you'll be able to trigger a possession catch (that is, putting the priority on catching the ball as opposed to getting yards after the catch) with the press of a button. As a result, receivers will hold on to the ball better, survive midair collisions, and resist attempts at ball strips. You can also expect to see loads of new animations, such as receivers falling down in the end zone during touchdown catches, lots of juggling animations, and more. Also, wideout-specific player ratings, such as "spectacular catches" and "catch in traffic," will play a bigger role in how your receivers perform on the field. In another twist to the wideout role, you'll be able to take control of a wide receiver for an entire play if you like, run your route, and make the catch. If you're playing with a buddy in co-op mode (which will be reintroduced to the series for Madden 08), you can call for the ball and it will rumble the controller of your partner to signify you're open.

On the defensive side of the passing game, the new tackling animations look to play a huge role in how you defend against big-time receivers. Madden 08 producers said they are looking to make collisions matter a great deal more for receivers who cross over the middle and put their bodies on the line to go up for a ball. This means that defenders will be able to take out a guy's legs and collide with him in midair, perhaps even jarring the ball loose in the process. The intended result is to make the player on offense think twice before putting his star receiver out over the middle and hanging him out to dry. Guys will drop the ball. Worse yet, guys can get hurt. That, in addition to defensive hot route controls and rewritten deep zone coverage artificial intelligence intended to fix many of the inevitable money plays of years past, should mean a beefed-up pass defense in the game. Both man-on-man and zone coverage has been improved in Madden 08 so that a zone specialist like John Lynch will play better and react quicker when you're using him in a zone situation. Though we don't have details yet, as a player, you'll have a better idea of how all the players on the field match up with one another and be able to tell who your "man coverage" guys are versus your "zone coverage" guys. When we guessed, during the Q&A session with the producers about an improved match-up stick feature, producers nodded and replied, "Something like that..." with a smile. There will be more to come on that feature in the near future.

However, AI upgrades aren't just for safeties. The Madden team said players can expect AI improvement practically across the board. You might notice it most obviously in the play of AI quarterbacks. As producers told us, there will be improvements to QB decision-making, accuracy, and power. Peyton Manning will be able to pick your team apart if you let him, and Rex Grossman...well, as Bears fans, let's just say there will be a big difference between Rex and Peyton--and leave it at that. The CPU players will be more apt to strip the ball in certain situations, and they'll be better at it than in years past. Last year's lead blocking system will be in place in Madden 08, but you can expect blocking improvements all across the game, according to producers. Double team blocking, zone blocking, pull/lead blocks, players pushing off to the next blocking assignment, stretch and reach blocks... dare we say this is "next generation blocking"? Running backs will also benefit from a distinctive lack of "Mario running" this year. Instead of jamming up against the line and running in place, how a back reacts will depend on his size; big backs like Lorenzo Neal will look to push the line forward for an extra few yards, while smaller, elusive backs like Warrick Dunn will wait for an opening, or spin and juke their way through the beefy linemen.

When it comes to improvements to gameplay, it seems the team's essential goal is in finding balance. For every move on the field, there should be a counter move that a player can use to offset it. Going up against a receiver with a huge "spectacular catch" rating? Take him out in midair and hope for the ball to come loose. About to be bowled over by a rumbling, stumbling monster like T.J. Duckett? Take advantage of what producers are calling "hitstick 2.0," where flicking down on the controller will cause the defender to go low and attempt to take out the legs of your much bigger opponent (pushing up will result in a higher tackle, which will be ideal for taking out runners who are looking to leap over the pile on short yardage situations).

Player fatigue has been a sore point in the past few Madden entries, and the team has taken that into consideration with Madden 08, blowing out the feature this time around. As producers put it, every action on the field will count against a player's fatigue rating. If you spend time scrambling around in the background with Michael Vick, sooner or later, he's going to wear out. In addition, temperature and location will make a difference to your player's performance. Think of the thin frigid air at Mile High in December or the sweltering late-summer heat in Miami. Just as in real life, those kinds of conditions will have an effect on how your team plays. This improved focus on fatigue should definitely affect how you play the game. Do you go run-and-gun to tire out your opponent's defensive backs or grind it out with your running backs to punish your foe's defensive line? Furthermore, you'll want to stay aware of your player's fatigue ratings as the game progresses. Calling a no huddle after you just sent your wideouts on streaks downfield may be a bad idea. In fact, taking your time snapping the ball will actually benefit your players because they get a chance to catch their breath before the next play.

By seemingly focusing on the core elements of gameplay, it seems like Madden NFL 08 is off to a fine start. You can surely expect to see returning features like superstar mode, as well as the introduction of some new wrinkles to the package (or, in the case of owner mode, new/old wrinkles). But, by focusing on the gridiron action first and foremost, it seems like EA Tiburon is taking a back-to-basics approach to the game. We'll see how this approach plays out as we bring you more coverage on Madden NFL 08 in the coming months.

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Discussion

217 comments
fax555241
fax555241

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fax555241

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Redzz
Redzz

Why do you some of you even play the game. If you don't like it and all you're going to do is complain about it ,don't play the damn game, play something else and get on with your life.

franchise811
franchise811

i have an idea... how bout everybody stops comparing the two football games and getting offended that a person could possibly like one nfl game over the other. if you like madden then go and fu**in buy it, and same with 2k8. in the end it doesnt really matter, cause everybody plays the football game that they wanna play

chandler99
chandler99

2K is now full of legends, I'd rather play Madden the game that has all the players that are playing now

ghoffbad83
ghoffbad83

dis game fo ol'xbox to dang thing bin gatherin dust last 8 months

madden_god21
madden_god21

this game rocks cant wait for it to come out

CTUTCJ24
CTUTCJ24

Can't wait for this game!!!!! I'm getting it for the Wii, so it should be a little different to play.

DaDude253
DaDude253

This game is on XBOX? i thoguht they stopped that old **** last year

BlakkSteel
BlakkSteel

But, for the record, the graphics aren't bad. Looks aren't everything, tho. 2k looks good AND plays great!

BlakkSteel
BlakkSteel

Madden 08 will be as wack as Madden 07 was. Madden franchise is too lax, hiding behind the NFL franchise. Madden steered away from tight sim schematics a long time ago. Madden is, & has been, in that grey area between sim & arcade. If it took a more definitive stance in either direction, it would b e a much, much, much better game. I was not/am not the only person that has been disappointed w/ Madden over the past few years. It has been basically the same game since 04. Weak!! I like GREAT SIM FOOTBALL!!!! This just won't be it.

xgameboybobx
xgameboybobx

SHWEET!!! Can't wait till this one comes out!

ilbtits
ilbtits

First I hope you ppl looking at the clip know is not of game play...2k is still abetter all around game has alot of stuff madden does not have and its been how many yrs with out a 2k football game..plus alot ez-er to keep roster up to date

PbrghSteelers86
PbrghSteelers86

Finally starting to sound like real football developing. The only thing that boggles my mind is how can't they figure out how to make a visor clear? What's so difficult? These dark gaudy looking visors make the game look redundant and boring sometimes.

TreFacTor
TreFacTor

EA will never make a complete sim of football, for years they have gotten the uniforms wrong, like my EAGLES mising the black jerseys that T.O. made popular, I went to download "alternate uniforms" and it gave me an alternate green and grey rams look alike uni. that's not teh only problem with the game though... there are way too many glitches in teh online protion, I've only played for a few months, but already, I keep getting people that use a mobile QB to run 20 yards backwards, just to chuck it to their fastest PLAYER on the feild... seriously, how many 75 yard touchdowns receptions did Reggie Bush have his rookie year...none, well he scored 5 in one game against me. what about the defensive line and linebackers glitch... this one is the most pathetic in the game. if the offensive player audibles out of a play, then changes a hot route, then audibles a back, the deffensive line gets caught in a situation where it can no longer audible to a slant or spread, you can't call off your linbackers from blitzing, and the other player pulls a playaction jamming session making Matt Leinhart look like Peyton. then there is the fact that people who are aware of the defensive line "jamming, and they play from the 3/5 position... now you deffensive guru's out there know that you shoujld be able to run through a 3/5 D with a power formation, but not on live, you get guys "scraping" the line to get a QB sack, or RB loss. yes there are gonna be hits and misses, but something has to be done to make the game more realistic, how many more 56 - 42 games must I play befor I see one that is 17 - 10 hard fought , hard hitting suedo chess match that football is?

Godfists
Godfists

It kida ticks me off that all of the gameing industries are just forgeting about all of the people with and Xbox or a Ps2. Everything good is going to the 360 and the ps3, why not just make the games the same but with upgraded graphics. i mean Madden 07 for the xbox was way better than the madden for 360. I bet if they didnt change the gameplay so much as to change the complet game they would have had a better reaction than they did. And what is with the Wii only giving u half of the game but u still pay $50 or more. I am talking about Tiger Woods 07 they didnt have barely anything on the Wii version as opposed to the Xbox or Ps2 versions. With all the prices going up on everything else I would just think it smarter to spend my money on Cheaper games and systems. I mean Gas for a month is about as much as a PS3 and Xbox 360 combined.

Pseudo_Sidious
Pseudo_Sidious

Does anyone know if the Wii version of 08 will have any online mutliplayer?

tristanguy28
tristanguy28

Well it goes without saying that most will absolutely PLAY the game as opposed to how I do it. Quite frankly, I just don't understand how people can enjoy it so much when they control the players knowing what I said before in my earlier post. It's absolutely unfair, unrealistic, fake, feels cheap, and ultimately SHOULD make the user feel absolutely Zero Reward if they (the user) does in fact excell at the game. Even if the user did horrible, the unfairness and unrealism still exists. Bottom Line...for me, is that I guess I am much more on the side of real, authentic football simulation. Basically like those ones that come out for the PC....but with NO graphics. To me, the perfect football game should incorporate the superb gaming engine of the Front Office Football pc simulations mixed with EA's visuals for next gen. This way...the simulation crowd and the younger skate-boarding teenie-boppin' crowd both get what they want from NFL FOOTBALL. Just to clear things up....i don't claim I am good at Madden when playing it. It's not about looking for more of a challenge. it's about being realistic in all ways possible. Besides...let me ask you this...it's a very simple question. WHY are there difficulty levels to choose from in the game? Seriously...think about it. If a team (let's just say the Patriots for example) have an overall rating of 95....in which all the players that make up this team also have accurate and realistic AI attributes.....why then even offer a "difficulty" setting? Shouldn't the team (and players) behave in a manner that would perfectly coincide with that overall 95 rating? Ya see....THAT is real football....and THAT is what EA doesn't understand yet. Instead, they offer "difficulty" settings, WHICH SKYROCKETS THE UNREALISM in the game, almost to a laughable point. What truly happens when the user increases the difficulty settings? Hmmmm. Do the DL all of a sudden gain more speed? LOL. Gee that's real and authentic. (yes, sarcasm galore, for it is ridiculous to me to have such blatant choices available to the user that do nothing but make the game of football even more unrealistic than it already is.) Look...i could go on and on....the bottom line is....is I am correct in everything I say....and ultimately....most people would rather play a mininmally-realistic football game.....compared to those like me.....who are in search of a more authentic (yet with next-gen visuals to see the actions unfold) NFL football gaming experience.

sacker63
sacker63

wow..... the game is meant to be played. They don't want you to watch the game. They want you to have an unfair advantage (except for the injury part.. I'm w/ you there). It's like, "So you think you could do it better than Carson Palmer?" or, "Asante Samuel dropped that interception... would you?" It's set up for you to exact your will against the opposition and to outmatch them. If you feel it's unfair, up the difficulty. If you still pitch a shut out on All-Madden, play online. If that gets easy.... Then win $100,000 in the madden challenge and give me $20,000 for giving you the inspiration. Don't get me wrong, drafting and doing the personnel side is fun when you have owner mode, but you don't in the next-gen games. LAME. Anyway, chill out and play the game. EA didn't put millions and millions of dollars into the game for people to "watch". That would defeat the purpose of the game entirely. ~Batosai6306~

tristanguy28
tristanguy28

Well...not sure if yall know this or not....but from i've kinda seen/heard...it looks like 2k will be implentmenting an animation engine that appears to offer an almost limtless variety of tackling animations, collisons, etc....sort of like an advanced "ragdoll" type of engine, but for football. I must say....I am excited for both games, if this element is true about 2k. However...and this is huge.....2k MUST have a franchise mode of some sort for me to even consider buying it. And, just as a sidenote, not that it matters to the public....but the way I play these football games, is I let the CPU take on the CPU, to allow absolute "fairness" occur througout every single game. Now by doing this, what I am in charge of, however, is personnel. I handle the draft, and coaching schemes (run vs pass attack, and 3-4/4-3 type of defense), but other than that, I have to tell ya....by doing this truly allows a football fan to sit back, and let the 1) AI go against AI for complete unbiasness. 2) Allow the user to take great amounts of joy in seeing the people they picked up in the draft contribute to your team, and maybe even see a star emerge in front of your eyes. Here's the major problem that I have discovered over my years of playing Madden AND NFL 2k. The problem, folks, is that when you control a player(s), you have to understand that immediately the game become unfair. How so you ask? Simple. Because the computer-controlled players will never be able to manipulate the joystick, and ultimately "move" like you do, hence bring about a tremendous biasness, and unfairness element to the game. So even if you make it to the super bowl, you have to ask yourself...."Is this really fair that i made it to the super bowl knowing that I controlled the players in such a way that the computer AI can not, and will not have the ability to perfectly manipulate that movements that a user can make on the gamepad. The other HUGE problem that i have discovered, is that there is another "unfairness" element to these football games. What is it you ask? Injuries. If you have noticed, when you play out all of your games for a seaon, and simulate the others, take a peek at the incredibly high amount of injuries that exist for all other teams, compared to yours. HUGE unfairness there folks. You will even see OL (offensive lineman) being injured for the other teams, but the likelyhood of one of YOUR OL being injured is very, very slim. This is a tremendous factor of unfairness that again....should make every user who makes it to the superbowl ask themself, "but was this really fair for me to be here?". The answer is no. So, in conclusion, I can't play that way, for it is not gratifying to me. To conquer this, one has to do what i do. You must play out every single game of ALL teams entirely, CPU VS. CPU. You have to checkmark every single team when you begin your franchise. Let me tell this: By doing this, not only is the game at this point completely fair in all levels, but it gives you ACCURATE stats, accurate injuries, and ulitamately gives you an absolute challenge in trying to get your team to the superbowl based on (more or less) PERSONNEL decisions BASED ON THE DRAFT that YOU CONTROL. You also control the type of offense and defense run, etc...but other than that.....it's sit back, and watch the game unfold. I have been playing like this for years now....and i love it, and would never go back to playing the way most play it. Just remember...when you control the player...the game immediately becomes unfair. Especially if you start finding "money" plays that i didn't even mention before. The AI won't know what a money play is, so yet again another benefit of doing CPU vs. CPU, for the CPU can not, and will not manipulate a money play into the game. This is why when Madden left out CPU vs. CPU in there last two versions....i about came unglued, for they denied me the ability to play the only NFL game of football, the way I was used to playing it. .

D-mazing
D-mazing

first off the 2K sereies blows the gameplay blows and well it just blows madden football is the best football franchise out there and it shows in sales and i have to say this years madden sounds like its gona be kick @ss lets hope it lives up to the hype. oh ya i must agree with tristanguy28

dschweml
dschweml

Evil EA with the exclusive NFL deal. NFL 2K5 is better than this game will be.

Volkssz
Volkssz

Cant wait for the new madden, every year it gets more n more exciting especially this years gang tackles.

darkzerogamer
darkzerogamer

Everyone should notice by now that every new Madden game is upgraded a little at at time until by the end of the console's lifespan they release the best version. Then it starts the process all over again.

tristanguy28
tristanguy28

This is for SeyhanC, who posted and said, "This Madden is still gonna suck". Please explain to me, if possible, why this Madden will suck. You can actually number your answers, if it makes it easier for you. Give us 3 reasons why this year's madden will suck. I am very curious to see your reasons. Be specific with your reasoning please. Thanks.

tristanguy28
tristanguy28

And try not to take too much offense to this, but....if it wasn't for many of you who cry and whine over all the "fluff" crap that you insist being in these football games...(superstar mode, mini-camps, create-a-fan, team, etc)....we just might already have a superior, ultra-realistic, ultra-human-like-physics-based GAME OF FOOTBALL being played on the field to where everyone's jaw drops when looking at a game unfold on our tv sets. Instead? We have been left with a "ho-hum" level of quality of football mechanics being played out because of all the "fluffy, kiddy, bubble-gum, create-a-fan-team-cheerleader-stadium, super-star-my mom's a janitor-your dad's a mechanic, DNA" BULLSH*T elements that EA has felt the need to input into these games. Why? You guys actually like this crap? What about the game of football, and have THAT be meticulously and ultra-professionally re-created so that all of us who truly love the game of football, get to SEE the game of football as to how it's supposed to be seen. But nooo. So much energy went into these other kiddy elements, that the attention drifted from the actual game of football (physics, complex algorhythims and mathmatical calculations to accurately reproduce life-like movements, attributes, collisons, etc. However....(sigh)......it finally seems possible...that this year's Madden...may have actually given the proper focus to this much needed area of their games. Finally.

tristanguy28
tristanguy28

I'll say this right now. If this years' Madden doesn't have CPU vs. CPU, i'm personally taking a drive over to Tiberon Studios here in Orlando where I live, and I'm going to cause a lil' problem for some folks. Inexcusable, and utterly ridiculous why this feature was left out, not once, but TWICE in both 360 Maddens' thus far.

DeathDealer007
DeathDealer007

I like the improvements that were mentioned. Finally my dumbass WR won't run out of bounds on a flat route with no defenders around. Also my blind RB won't do the running man dance behind a solid line of blockers. I think they should add everything in Head Coach into Madden 08 if they want to blow the competition out of the water. Give us a reason to hand over an additional $60. I would also like the ability to edit the number on the player jerseys. I hate it when I trade for a star player like Deangelo Hall and he is wearing number 48 or 0. What??? I end up releasing players just because they are wearing the jersey number that I need available.

DeathDealer007
DeathDealer007

i wish I can import my saved franchise in Madden 07 to Madden 08. I set some really high records, and would like to keep those records and rookies when I migrate to Madden 08.

spiderman2007
spiderman2007

See this is how its supposed to have been done all along first get the gameplay in shape along with new animations and then later worry about all the other bells and whistles! Good job EA!

RedPanther95
RedPanther95

Sounds awesome!!! Espically the WR upgrades! the co-op thing was pretty cool too.

P_Phatz
P_Phatz

sounds good to me. always feeding my madden need.

jackson84
jackson84

Okay it sounds good so far but what about the other stuff. Such as the mini camps and other things that the nex gen games don't have. The PS2 have them. I really hope they put all the features they have on the PS2 into the nex gen Madden 08, I believe that is a hugh part of the game. Because the franchise mode sucks on the next gen games!

shvdheadwhty
shvdheadwhty

I'm just glad that they didn't put Ladainian Tomlinson on the front cover, otherwise the Chargers might be screwed this year. Great move EA, let Young and the Titans take the fall this year, go Bolts!

SeyhanC
SeyhanC

Booo, this games gonna suck, like all the other Maddens, I'll still rather play NFL 2k5

jro211
jro211

I hope they get this game right this year. If I have to play another garbage game like last years 360 and PS3 versions I'll be purchasing the PS2 version.

phoenixrebirth
phoenixrebirth

I am agreeing with alot of the posts that the improvements in this years madden sound good. Lets hope it translates wel in real world. They better do the same in Live cause that franchise needs help. BAD!

christopherneal
christopherneal

It sounds like they're getting it right. I've loved Madden since the beginning so I'm hoping they get it right. :)

ThePunisher54
ThePunisher54

I hope that they bring back the ability to edit players, some of the ratings are horribly wrong. I also hate that they add HOF players onto the rosters, it throws off franchise mode completly.

Froggy820
Froggy820

personally i think the curse is still alive.... so vince hows ur doctor?.... i think that when Reggie Bush is on the cover the curse will be broken because only an icon like him can break such a curse....

_Zodiac_
_Zodiac_

Seriously EA needs to take a look at what 2K sports is doing with the gameplay in All-Pro Football 2K8 and just start from there. Madden is getting to repetitive paying 50-60 bucks for the rosters got old years ago. Stupid exclusive deal with NFL is ruining Madden.

LuminosityBlaze
LuminosityBlaze

Sound better then ever. No rumble in the PS3 though. How's that gonna work?

twisted_outlaw
twisted_outlaw

well it sounds better this year. maybe i'll get it this time around if the player movement is actually going to be next gen which is what they're saying. 08's the year i graduate so i guess ill get it but if it blows i prolly wont be gettin it next year.

ParasiteArtist
ParasiteArtist

This game is getting old. Seems to just be the same game with an updated roster. The game is very hard for noobies to pick up because of the 50 million different controls and button combinations. Hopefully EA can make something better with this franchise, and make it a little more user friendly, especially for people not familiar with the game.

donscrillinger
donscrillinger

well after watching the video i know for an fact that they dont know what the hell they are doing .'E.A.' how did this guy just say they added more colision plb to the game,lol,crazy.. mid air arcady colision ..i don't know about you or him ,but the 07 madden on the 360 had hellah colision plb .here in my city KC we call it the ,air tackles,..if you've played it you know what im talking bout .when the defender runs pass you and you see him fall ,then you here the bang ,then your guy falls as if the defender tackled him .the plb is the defender is like an yard away from you .its like he's tia chi hit's you or something .P.S. SONYJA..and DAVE G i totally agree