LucasArts hiring for open-world RPG
Clint Hocking calls attention to gameplay engineer job posting calling for console experience and passion for innovation.
We'll begin emailing you updates about %gameName%.
Last year, Ubisoft Montreal creative director Clint Hocking jumped ship to work at LucasArts on an unannounced project. While that project remains unknown, one detail may have emerged thanks to Hocking himself.
Hocking last night posted a link on his Twitter account to a new job opening on the recruiting site of LucasArts' parent company, Lucasfilm. The posting is for a gameplay engineer to work on an open-world role-playing game. The listing included no details about the title, but the ideal candidate would possess console development experience as well as "passion for making and playing innovative games."
LucasArts followed that up with a Twitter post of its own, saying, "It should be noted that we're hiring for a number of positions and games" in addition to Hocking's. Hocking did not specify that the position he linked to was his own game but back in June posted on Twitter that he was "prepping to open new positions." Yesterday's post linking to the job opening also referred to his previous mention of new openings.
At the moment, LucasArts has announced few upcoming projects. Those games consist of Kinect Star Wars for the Xbox 360 and the PC online game Star Wars: The Old Republic, which is primarily being developed by Electronic Arts' BioWare Austin studio.
Hocking is best known for his work with Ubisoft, specifically on projects including the Splinter Cell series and Far Cry 2. For more on the developer's approach to game design, check out GameSpot's write-up of his Game Developers Conference 2011 presentation.